Merge branch 'BPMsync'

This commit is contained in:
Chikashi Miyama 2019-11-01 15:43:26 +01:00
commit 59d07bdd75
12 changed files with 648 additions and 660 deletions

View file

@ -25,7 +25,7 @@
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View file

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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View file

@ -10,12 +10,11 @@ AnimatorState:
m_Name: OrangeBoxAnimation1
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 3650698134756784025}
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_WriteDefaultValues: 0
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
@ -36,12 +35,12 @@ AnimatorController:
m_Name: Cube
serializedVersion: 5
m_AnimatorParameters:
- m_Name: AnimTrigger
m_Type: 9
- m_Name: Moving
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 1
m_Controller: {fileID: 0}
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@ -65,8 +64,7 @@ AnimatorState:
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 1678429242150936225}
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -82,53 +80,6 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &1678429242150936225
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: AnimTrigger
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -985118024630667659}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &3650698134756784025
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1370166835903048213}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.5383635
m_TransitionOffset: 0
m_ExitTime: 0.40248495
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &5132364533452248602
AnimatorStateMachine:
serializedVersion: 5
@ -140,10 +91,10 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 1370166835903048213}
m_Position: {x: 300, y: 60, z: 0}
m_Position: {x: 280, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: -985118024630667659}
m_Position: {x: 620, y: -60, z: 0}
m_Position: {x: 350, y: 30, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@ -151,6 +102,6 @@ AnimatorStateMachine:
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ExitPosition: {x: 520, y: 130, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 1370166835903048213}

View file

@ -13,33 +13,33 @@ AnimationClip:
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves:
m_EulerCurves: []
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
value: {x: -5, y: -5, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 10, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 1
value: {x: 360, y: 360, z: 360}
inSlope: {x: 0, y: 0, z: 0}
value: {x: 5, y: -5, z: 0}
inSlope: {x: 10, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
inWeight: {x: 0.050967038, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
@ -52,10 +52,10 @@ AnimationClip:
genericBindings:
- serializedVersion: 2
path: 0
attribute: 4
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 4
customType: 0
isPPtrCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
@ -68,7 +68,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
@ -84,7 +84,35 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
value: 0
value: -5
inSlope: 0
outSlope: 10
tangentMode: 65
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 5
inSlope: 10
outSlope: 0
tangentMode: 5
weightedMode: 0
inWeight: 0.050967038
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -5
inSlope: 0
outSlope: 0
tangentMode: 136
@ -93,7 +121,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 360
value: -5
inSlope: 0
outSlope: 0
tangentMode: 136
@ -103,7 +131,7 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
attribute: m_LocalPosition.y
path:
classID: 4
script: {fileID: 0}
@ -121,25 +149,6 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 360
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
@ -147,53 +156,14 @@ AnimationClip:
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 360
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.z
path:
classID: 4
script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
attribute: m_LocalPosition.z
path:
classID: 4
script: {fileID: 0}
m_EulerEditorCurves: []
m_HasGenericRootTransform: 1
m_HasMotionFloatCurves: 0
m_Events: []

View file

@ -3,10 +3,11 @@ using UnityEngine;
namespace cylvester
{
[CustomEditor(typeof(StateManager))]
public class StateManagerEditor : UnityEditor.Editor
public class StateManagerEditor : Editor
{
private string[] titles_;
public override void OnInspectorGUI ()
{
var csvFileName = serializedObject.FindProperty("csvFileName");
@ -20,15 +21,27 @@ namespace cylvester
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Current State");
var newValue = EditorGUILayout.Popup(sceneSelection.intValue, ((IStateManager) target).StateTitles);
var states = ((IStateManager) target).States;
var newValue = EditorGUILayout.Popup(sceneSelection.intValue, GetTitles(states));
if (newValue != sceneSelection.intValue)
((IStateManager) target).State = newValue;
((IStateManager) target).SelectedState = newValue;
EditorGUILayout.EndHorizontal();
}
serializedObject.ApplyModifiedProperties();
}
}
private string[] GetTitles(State[] states)
{
if (titles_ != null)
return titles_;
titles_ = new string[states.Length];
for (var i = 0; i < states.Length; ++i)
titles_[i] = states[i].Title;
return titles_;
}
}
}

View file

@ -212,6 +212,65 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &337815214
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 337815216}
- component: {fileID: 337815215}
m_Layer: 0
m_Name: StateManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &337815215
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 337815214}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e6be1ae37d9581545a6d213046b19b8c, type: 3}
m_Name:
m_EditorClassIdentifier:
csvFileName: qlist
onStateChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1843145352}
m_MethodName: OnStateChanged
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
sceneSelection: 0
--- !u!4 &337815216
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 337815214}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &517164549
GameObject:
m_ObjectHideFlags: 0
@ -747,7 +806,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f5f9defef7af2514590dadc0a6cddbac, type: 3}
m_Name:
m_EditorClassIdentifier:
loopLengthInBeat: 4
loopLengthInBeat: 1
loopStarted:
m_PersistentCalls:
m_Calls:
@ -763,7 +822,7 @@ MonoBehaviour:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1843145352}
m_MethodName: Go
m_MethodName: OnTriggerReceived
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -1044,7 +1103,6 @@ GameObject:
- component: {fileID: 1843145351}
- component: {fileID: 1843145350}
- component: {fileID: 1843145349}
- component: {fileID: 1843145348}
- component: {fileID: 1843145352}
- component: {fileID: 1843145347}
m_Layer: 0
@ -1073,19 +1131,6 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!65 &1843145348
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1843145346}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1843145349
MeshRenderer:
m_ObjectHideFlags: 0

View file

@ -0,0 +1,23 @@
using UnityEngine;
namespace cylvester
{
public class OrangeCube : MonoBehaviour
{
[SerializeField] private Animator anim;
private float speed_ = 1.0f;
private static readonly int OrangeBoxAnimation1 = Animator.StringToHash("OrangeBoxAnimation1");
private bool trigger_;
public void OnTriggerReceived()
{
anim.speed = speed_;
anim.Play(OrangeBoxAnimation1, -1, 0f);
}
public void OnStateChanged(IStateReader currentState)
{
speed_ = currentState.CurrentState.Speed;
}
}
}

View file

@ -1,16 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace cylvester
{
public class OrangeCubeScript : MonoBehaviour
{
[SerializeField] private Animator anim;
public void Go()
{
anim.SetTrigger("AnimTrigger");
}
}
}

View file

@ -86,7 +86,6 @@ namespace cylvester
samplePlaybackObserver_.ValueChanged -= onSamplePlaybackChanged_;
midiParser_.MidiMessageReceived -= onMidiMessageReceived_;
midiParser_.MidiSyncReceived -= onMidiSyncReceived_;
}
public void Update()
@ -100,9 +99,9 @@ namespace cylvester
public void SendState(IStateManager stateManager)
{
pdSender_.Send("state previous " + stateManager.PreviousState);
pdSender_.Send("state current " + stateManager.CurrentState);
pdSender_.Send("state next " + stateManager.NextState);
pdSender_.Send("state previous " + (stateManager.PreviousState.HasValue ? stateManager.PreviousState.Value.Title : "---"));
pdSender_.Send("state current " + stateManager.CurrentState.Title);
pdSender_.Send("state next " + (stateManager.NextState.HasValue ? stateManager.NextState.Value.Title : "---"));
}
}

View file

@ -4,21 +4,33 @@ using UnityEngine.Events;
namespace cylvester
{
[Serializable]
public class UnityStateEvent : UnityEvent<IStateManager>
{}
public interface IStateManager
public interface IStateReader
{
int State { set; }
string[] StateTitles { get; }
string CurrentState { get; }
string PreviousState { get; }
string NextState { get; }
void OnMidiReceived(MidiMessage message);
State CurrentState { get; }
}
public interface IStateManager : IStateReader
{
int SelectedState { set; }
State[] States { get; }
State? PreviousState { get; }
State? NextState { get; }
}
public struct State
{
public string Title;
public string Note;
public int Bpm;
public float Speed => Bpm / 60f; // 60 BPM as speed 1f
}
[Serializable]
public class UnityStateEvent : UnityEvent<IStateReader>
{}
public class StateManager : MonoBehaviour, IStateManager
{
private enum Operation
@ -35,23 +47,38 @@ namespace cylvester
void Start()
{
var content = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/" + csvFileName + ".csv");
var lines = content.Split("\n"[0]);
StateTitles = new string[lines.Length - 1];
for (var i = 1; i < lines.Length; ++i)
var lines = content.Split('\n');
var numberOfEntries = lines.Length - 1;
States = new State[numberOfEntries];
for (var i = 0; i < numberOfEntries; ++i)
{
var columns = (lines[i].Trim()).Split(","[0]);
StateTitles[i-1] = columns[0];
var columns = (lines[i+1].Trim()).Split(',');
States[i].Title = columns[0];
try
{
States[i].Bpm = int.Parse(columns[1]);
}
catch (FormatException)
{
States[i].Bpm = 60; // gracefully fail
}
States[i].Note = columns[2];
}
}
public string[] StateTitles { get; private set; }
public string CurrentState => StateTitles[sceneSelection];
public State[] States { get; private set; }
public string PreviousState => sceneSelection == 0 ? "---" : StateTitles[sceneSelection-1];
public State CurrentState => States[sceneSelection];
public string NextState => sceneSelection == StateTitles.Length - 1 ? "---" : StateTitles[sceneSelection + 1];
public State? PreviousState => sceneSelection == 0 ? (State?) null : States[sceneSelection-1];
public int State
public State? NextState => sceneSelection == States.Length - 1 ? (State?) null : States[sceneSelection + 1];
public int SelectedState
{
set
{
@ -75,7 +102,7 @@ namespace cylvester
sceneSelection--;
break;
case Operation.Next:
if (sceneSelection >= StateTitles.Length - 1) return;
if (sceneSelection >= States.Length - 1) return;
sceneSelection++;
break;
default:

View file

@ -1,6 +1,6 @@
Scene Title,Notes
Intro,cool intro
Dark_Soul,we should start with something dark
Biohazard,many people are eaten by the zombies
Silent_Hill,and zombies become fat
Outro,zombies starts work out
Scene Title,BPM,Notes
Intro,60,cool intro
Dark_Soul,60,we should start with something dark
Biohazard,90,many people are eaten by the zombies
Silent_Hill,120,and zombies become fat
Outro,60,zombies starts work out
1 Scene Title BPM Notes
2 Intro 60 cool intro
3 Dark_Soul 60 we should start with something dark
4 Biohazard 90 many people are eaten by the zombies
5 Silent_Hill 120 and zombies become fat
6 Outro 60 zombies starts work out