Noise detector added

This commit is contained in:
Chikashi Miyama 2019-10-29 18:52:09 +01:00
parent 9c89f8162c
commit 644a50aa11
7 changed files with 240 additions and 94 deletions

View file

@ -81,6 +81,7 @@
<Compile Include="Assets\Scripts\PdConnection\PdBackend.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdConstant.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdLevelBind.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdNoiseBind.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdProcess.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdReceiver.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdSender.cs" />

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View file

@ -9,6 +9,7 @@ namespace cylvester
public interface IPdBackend
{
IPdArray LevelArray { get; }
IPdArray NoiseArray { get; }
IPdArrayContainer SpectrumArrayContainer{ get; }
IPdArrayContainer WaveformArrayContainer{ get; }
void SendState(IStateManager manager);
@ -29,6 +30,7 @@ namespace cylvester
private IDspController dspController_;
public IPdArray LevelArray { get; private set; }
public IPdArray NoiseArray { get; private set; }
public IPdArrayContainer SpectrumArrayContainer { get; private set; }
public IPdArrayContainer WaveformArrayContainer { get; private set; }
@ -40,12 +42,18 @@ namespace cylvester
private void Awake()
{
LevelArray = new PdArray("level", PdConstant.NumMaxInputChannels);
NoiseArray = new PdArray("noise", PdConstant.NumMaxInputChannels);
SpectrumArrayContainer = new PdArrayContainer("fft_");
WaveformArrayContainer = new PdArrayContainer("wave_");
LevelArray = new PdArray("level", PdConstant.NumMaxInputChannels);
updaters_ = new List<IUpdater>
{(IUpdater) LevelArray, (IUpdater) SpectrumArrayContainer, (IUpdater) WaveformArrayContainer};
{
(IUpdater) LevelArray,
(IUpdater) NoiseArray,
(IUpdater) SpectrumArrayContainer,
(IUpdater) WaveformArrayContainer
};
pdSender_ = new PdSender(PdConstant.ip, PdConstant.sendPort);
pdReceiver_ = new PdReceiver(PdConstant.receivedPort);

View file

@ -0,0 +1,29 @@
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
[System.Serializable]
public class NoiseEvent : UnityEvent<float>
{
}
public class PdNoiseBind : MonoBehaviour
{
[SerializeField] private PdBackend pdbackend;
[SerializeField, Range(1, 16)] private int channel = 1;
[SerializeField] private NoiseEvent noiseLevelChanged;
private float noise_;
void Update()
{
var noise = pdbackend.NoiseArray.Data[channel - 1];
if (noise_ != noise)
{
noise_ = noise;
noiseLevelChanged.Invoke(noise_);
}
}
}
}

View file

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@ -275,16 +275,6 @@ Roses_Front.wav \; TimbreID_Test.wav \;;
#X text 429 140 sample CC;
#X msg 417 201 send 176 \$1 \$2;
#X text 416 223 176... control channel 1;
#N canvas 695 332 450 300 level 0;
#X obj 90 182 table level 16;
#X obj 89 152 shmem level 16;
#X obj 89 127 r shmemupdate;
#X obj 213 182 table noise 16;
#X obj 213 154 shmem noise 16;
#X obj 213 128 r shmemupdate;
#X connect 2 0 1 0;
#X connect 5 0 4 0;
#X restore 405 71 pd level;
#X obj 6 194 midirealtimein;
#X obj 242 41 netreceive -u 54345;
#X obj 598 90 cnv 15 500 60 empty current Outro 20 12 0 45 -204786
@ -403,6 +393,16 @@ samples/kick.wav kick \, read -resize samples/closed.wav closed;
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#X restore 879 442 pd timbreID_example;
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#X connect 5 0 4 0;
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View file

@ -64,15 +64,16 @@ files used in this help file., f 22;
#X obj 303 432 f;
#X obj 322 485 list prepend send;
#X obj 322 516 list trim;
#X obj 633 121 specFlatness~ 512;
#X obj 633 202 tabwrite noise;
#X obj 714 152 loadbang;
#X obj 714 177 f \$1, f 6;
#X obj 633 121 zeroCrossing~ 512;
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@ -99,6 +100,7 @@ files used in this help file., f 22;
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