Test With VFX Graph and volumetric Fog in "Max Fun"
This commit is contained in:
parent
058856b32e
commit
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95 changed files with 2363 additions and 807 deletions
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||||
|
@ -290,23 +304,23 @@ VisualEffectResource:
|
|||
position = float3(0, 0, 0);\n uint particleId = (uint)0;\n \n\r\n#if
|
||||
VFX_USE_PARTICLEID_CURRENT\r\n particleId = particleIndex;\r\n#endif\r\n#if
|
||||
VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n
|
||||
\ \r\n {\n uint tmp_t = particleId / (uint)62500;\n
|
||||
\ uint tmp_u = tmp_t * (uint)62500;\n uint tmp_v = particleId
|
||||
- tmp_u;\n uint tmp_x = tmp_v / (uint)250;\n float tmp_y
|
||||
= (float)tmp_x;\n uint tmp_z = tmp_x * (uint)250;\n uint
|
||||
\ \r\n {\n uint tmp_t = particleId / (uint)10000;\n
|
||||
\ uint tmp_u = tmp_t * (uint)10000;\n uint tmp_v = particleId
|
||||
- tmp_u;\n uint tmp_x = tmp_v / (uint)100;\n float tmp_y
|
||||
= (float)tmp_x;\n uint tmp_z = tmp_x * (uint)100;\n uint
|
||||
tmp_ba = tmp_v - tmp_z;\n float tmp_bb = (float)tmp_ba;\n uint
|
||||
tmp_bc = tmp_v - tmp_v;\n float tmp_bd = (float)tmp_bc;\n float3
|
||||
tmp_be = float3(tmp_y, tmp_bb, tmp_bd);\n float3 tmp_bg = tmp_be
|
||||
/ float3(249, 249, 1);\n float3 tmp_bi = tmp_bg * float3(2, 2, 2);\n
|
||||
/ float3(99, 99, 1);\n float3 tmp_bi = tmp_bg * float3(2, 2, 2);\n
|
||||
\ float3 tmp_bk = tmp_bi - float3(1, 1, 1);\n float tmp_bl
|
||||
= tmp_bk[0];\n float3 tmp_bm = float3(tmp_bl, tmp_bl, tmp_bl);\n
|
||||
\ float3 tmp_bo = tmp_bm * float3(2, 0, 0);\n float tmp_bp
|
||||
\ float3 tmp_bo = tmp_bm * float3(1.5, 0, 0);\n float tmp_bp
|
||||
= tmp_bk[1];\n float3 tmp_bq = float3(tmp_bp, tmp_bp, tmp_bp);\n
|
||||
\ float3 tmp_bs = tmp_bq * float3(0, 2, 0);\n float3 tmp_bt
|
||||
= tmp_bo + tmp_bs;\n SetAttribute_CAC29747( /*inout */position, tmp_bt);\n
|
||||
\ }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n
|
||||
\ {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n uint
|
||||
index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index
|
||||
\ float3 tmp_bs = tmp_bq * float3(0, 1.5, 0);\n float3
|
||||
tmp_bt = tmp_bo + tmp_bs;\n SetAttribute_CAC29747( /*inout */position,
|
||||
tmp_bt);\n }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if
|
||||
(alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
|
||||
\ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index
|
||||
* 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index
|
||||
* 0x4 + 0x3) << 2,asuint(particleId));\n \n\r\n }\r\n#else\r\n
|
||||
\ uint index = particleIndex;\r\n attributeBuffer.Store3((index
|
||||
|
@ -334,8 +348,8 @@ VisualEffectResource:
|
|||
HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define
|
||||
IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE
|
||||
1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t
|
||||
\ float3 uniform_e;\n\t\t float uniform_b;\n\t\t float uniform_c;\n\t\t
|
||||
\ float uniform_d;\n\t\t uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
|
||||
\ float3 uniform_e;\n\t\t float uniform_b;\n\t\t float3 Scale_c;\n\t\t
|
||||
\ float uniform_c;\n\t\t float uniform_d;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
|
||||
baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define
|
||||
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer
|
||||
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
|
||||
|
@ -405,28 +419,27 @@ VisualEffectResource:
|
|||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t float3
|
||||
tmp_bm = tmp_bk * float3(12, 12, 12);\n\t\t\t\t SetAttribute_48A7BEFF( /*inout
|
||||
*/angleX, /*inout */angleY, /*inout */angleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7(
|
||||
/*inout */color, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_D5151642(
|
||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(1, 0.219999999,
|
||||
5.1500001));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn
|
||||
o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||
\ uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_z =
|
||||
FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c * tmp_z;\n\t\t\t\t float
|
||||
tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc = float3(tmp_bb, tmp_bb,
|
||||
tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t float3
|
||||
tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187, 0).x,
|
||||
(int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||
float3(2, 2, 2);\n\t\t\t\t float3 tmp_bn = tmp_bl * float3(12, 12, 12);\n\t\t\t\t
|
||||
\ SetAttribute_48A7BEFF( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
|
||||
tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t
|
||||
\ float tmp_z = FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c *
|
||||
tmp_z;\n\t\t\t\t float tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc
|
||||
= float3(tmp_bb, tmp_bb, tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t
|
||||
\ float3 tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187,
|
||||
0).x, (int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||
float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151642(
|
||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_c);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
||||
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||||
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||||
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||||
|
@ -579,28 +592,27 @@ VisualEffectResource:
|
|||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t float3
|
||||
tmp_bm = tmp_bk * float3(12, 12, 12);\n\t\t\t\t SetAttribute_48A7BEFF( /*inout
|
||||
*/angleX, /*inout */angleY, /*inout */angleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7(
|
||||
/*inout */color, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_D5151642(
|
||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(1, 0.219999999,
|
||||
5.1500001));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn
|
||||
o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||
\ uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_z =
|
||||
FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c * tmp_z;\n\t\t\t\t float
|
||||
tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc = float3(tmp_bb, tmp_bb,
|
||||
tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t float3
|
||||
tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187, 0).x,
|
||||
(int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||
float3(2, 2, 2);\n\t\t\t\t float3 tmp_bn = tmp_bl * float3(12, 12, 12);\n\t\t\t\t
|
||||
\ SetAttribute_48A7BEFF( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
|
||||
tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t
|
||||
\ float tmp_z = FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c *
|
||||
tmp_z;\n\t\t\t\t float tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc
|
||||
= float3(tmp_bb, tmp_bb, tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t
|
||||
\ float3 tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187,
|
||||
0).x, (int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||
float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151642(
|
||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_c);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
||||
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||||
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||||
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||||
|
@ -629,7 +641,7 @@ VisualEffectResource:
|
|||
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
||||
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef
|
||||
VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
||||
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.773221076;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
||||
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.91263932;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
||||
= smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
|
||||
VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
||||
\ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
|
||||
|
@ -768,28 +780,27 @@ VisualEffectResource:
|
|||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t float3
|
||||
tmp_bm = tmp_bk * float3(12, 12, 12);\n\t\t\t\t SetAttribute_48A7BEFF( /*inout
|
||||
*/angleX, /*inout */angleY, /*inout */angleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7(
|
||||
/*inout */color, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_D5151642(
|
||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(1, 0.219999999,
|
||||
5.1500001));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn
|
||||
o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||
\ uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_z =
|
||||
FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c * tmp_z;\n\t\t\t\t float
|
||||
tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc = float3(tmp_bb, tmp_bb,
|
||||
tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t float3
|
||||
tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187, 0).x,
|
||||
(int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||
float3(2, 2, 2);\n\t\t\t\t float3 tmp_bn = tmp_bl * float3(12, 12, 12);\n\t\t\t\t
|
||||
\ SetAttribute_48A7BEFF( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
|
||||
tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t
|
||||
\ float tmp_z = FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c *
|
||||
tmp_z;\n\t\t\t\t float tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc
|
||||
= float3(tmp_bb, tmp_bb, tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t
|
||||
\ float3 tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187,
|
||||
0).x, (int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||
float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151642(
|
||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_c);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
||||
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||||
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||||
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||||
|
@ -818,7 +829,7 @@ VisualEffectResource:
|
|||
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
||||
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef
|
||||
VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
||||
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.773221076;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
||||
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.91263932;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
||||
= smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
|
||||
VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
||||
\ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
|
||||
|
@ -928,28 +939,27 @@ VisualEffectResource:
|
|||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t float3
|
||||
tmp_bm = tmp_bk * float3(12, 12, 12);\n\t\t\t\t SetAttribute_48A7BEFF( /*inout
|
||||
*/angleX, /*inout */angleY, /*inout */angleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7(
|
||||
/*inout */color, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_D5151642(
|
||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(1, 0.219999999,
|
||||
5.1500001));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn
|
||||
o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||
\ uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_z =
|
||||
FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c * tmp_z;\n\t\t\t\t float
|
||||
tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc = float3(tmp_bb, tmp_bb,
|
||||
tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t float3
|
||||
tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187, 0).x,
|
||||
(int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||
float3(2, 2, 2);\n\t\t\t\t float3 tmp_bn = tmp_bl * float3(12, 12, 12);\n\t\t\t\t
|
||||
\ SetAttribute_48A7BEFF( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
|
||||
tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t
|
||||
\ float tmp_z = FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c *
|
||||
tmp_z;\n\t\t\t\t float tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc
|
||||
= float3(tmp_bb, tmp_bb, tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t
|
||||
\ float3 tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187,
|
||||
0).x, (int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||
float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151642(
|
||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_c);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
||||
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||||
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||||
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||||
|
@ -1021,58 +1031,58 @@ VisualEffectResource:
|
|||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: -1
|
||||
- op: 1
|
||||
- op: 7
|
||||
valueIndex: 6
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
data[3]: -1
|
||||
- op: 1
|
||||
valueIndex: 7
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 7
|
||||
- op: 1
|
||||
valueIndex: 8
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: -1
|
||||
- op: 27
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 9
|
||||
data[0]: 7
|
||||
data[1]: 6
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 10
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 11
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
- op: 27
|
||||
valueIndex: 12
|
||||
data[0]: 8
|
||||
data[1]: 7
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 13
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 14
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 17
|
||||
valueIndex: 15
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
data[3]: 3
|
||||
- op: 26
|
||||
valueIndex: 18
|
||||
data[0]: 9
|
||||
data[1]: 10
|
||||
data[0]: 10
|
||||
data[1]: 11
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
|
@ -1080,30 +1090,30 @@ VisualEffectResource:
|
|||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
- op: 1
|
||||
valueIndex: 22
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
- op: 1
|
||||
valueIndex: 25
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 5
|
||||
- op: 1
|
||||
valueIndex: 20
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
- op: 26
|
||||
valueIndex: 26
|
||||
valueIndex: 23
|
||||
data[0]: 14
|
||||
data[1]: 13
|
||||
data[1]: 12
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 24
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
- op: 3
|
||||
valueIndex: 27
|
||||
data[0]: 18
|
||||
data[1]: 18
|
||||
data[2]: 18
|
||||
data[0]: 17
|
||||
data[1]: 17
|
||||
data[2]: 17
|
||||
data[3]: -1
|
||||
- op: 1
|
||||
valueIndex: 30
|
||||
|
@ -1134,19 +1144,19 @@ VisualEffectResource:
|
|||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 43
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 44
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
- op: 1
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fileFormatVersion: 2
|
||||
guid: 95cdcc94cf9ba8348b4384b840e4c54c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0339153ea7d8a9e4b8411691b9a95fdc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/Materials.meta
Normal file
8
UnityProject/Assets/SteamVR/Materials.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1459d94e0a5b7af4a8a3fa067ae575e9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/Models.meta
Normal file
8
UnityProject/Assets/SteamVR/Models.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 19ab935e9cd6f4f4d8cf203de711c870
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/Models/Materials.meta
Normal file
8
UnityProject/Assets/SteamVR/Models/Materials.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e22ff154806908042974022eba8106a6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/Plugins.meta
Normal file
8
UnityProject/Assets/SteamVR/Plugins.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dfc0179b6675d054d8460e515ec19c93
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/Prefabs.meta
Normal file
8
UnityProject/Assets/SteamVR/Prefabs.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3e2543c4beea3eb4e9ea1e02a4bc2df2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/Resources.meta
Normal file
8
UnityProject/Assets/SteamVR/Resources.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 40af2f692be87864ba388a27fcac9ed8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/Scripts.meta
Normal file
8
UnityProject/Assets/SteamVR/Scripts.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d88af1b1098a33a42bc43c910c864102
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/Textures.meta
Normal file
8
UnityProject/Assets/SteamVR/Textures.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: abfc00e0350ad744083849e2d7ae06ee
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR/WindowsHelper.meta
Normal file
8
UnityProject/Assets/SteamVR/WindowsHelper.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6af8d944026470c48ac90a7c192872bd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR_Resources.meta
Normal file
8
UnityProject/Assets/SteamVR_Resources.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fec679620708b5f4db7647ecb93a75d7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR_Resources/Resources.meta
Normal file
8
UnityProject/Assets/SteamVR_Resources/Resources.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: df85a32f8eda14c47804a45fc060a2c1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/StreamingAssets/SteamVR.meta
Normal file
8
UnityProject/Assets/StreamingAssets/SteamVR.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 10a7e9abd2e228049a0c34678430dae7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue