Test With VFX Graph and volumetric Fog in "Max Fun"
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parent
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95 changed files with 2363 additions and 807 deletions
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<setting file="file://$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
@ -224,6 +313,7 @@
|
||||||
<workItem from="1571153225138" duration="76000" />
|
<workItem from="1571153225138" duration="76000" />
|
||||||
<workItem from="1571216505468" duration="820000" />
|
<workItem from="1571216505468" duration="820000" />
|
||||||
<workItem from="1572195974043" duration="667000" />
|
<workItem from="1572195974043" duration="667000" />
|
||||||
|
<workItem from="1572298619890" duration="330000" />
|
||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00001" summary="add Kinect Manager">
|
<task id="LOCAL-00001" summary="add Kinect Manager">
|
||||||
<created>1562485186899</created>
|
<created>1562485186899</created>
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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||||||
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|
<NoWarn>0169</NoWarn>
|
||||||
|
@ -49,10 +49,10 @@
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|
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@ -73,688 +73,706 @@
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||||||
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@ -25,7 +25,7 @@
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m_UICollapsed: 1
|
||||||
m_UISuperCollapsed: 0
|
m_UISuperCollapsed: 0
|
||||||
|
@ -114,6 +115,19 @@ MonoBehaviour:
|
||||||
min: -Infinity
|
min: -Infinity
|
||||||
max: Infinity
|
max: Infinity
|
||||||
descendantCount: 0
|
descendantCount: 0
|
||||||
|
- name: SizeOfBlocks
|
||||||
|
path: SizeOfBlocks
|
||||||
|
tooltip:
|
||||||
|
sheetType: m_Vector3f
|
||||||
|
realType: Vector3
|
||||||
|
defaultValue:
|
||||||
|
m_Type:
|
||||||
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
||||||
|
Culture=neutral, PublicKeyToken=null
|
||||||
|
m_SerializableObject: '{"x":1.0,"y":1.0,"z":10.0}'
|
||||||
|
min: -Infinity
|
||||||
|
max: Infinity
|
||||||
|
descendantCount: 0
|
||||||
m_GraphVersion: 2
|
m_GraphVersion: 2
|
||||||
m_saved: 1
|
m_saved: 1
|
||||||
m_SubgraphDependencies: []
|
m_SubgraphDependencies: []
|
||||||
|
@ -142,7 +156,7 @@ MonoBehaviour:
|
||||||
m_Type:
|
m_Type:
|
||||||
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
||||||
PublicKeyToken=b77a5c561934e089
|
PublicKeyToken=b77a5c561934e089
|
||||||
m_SerializableObject: 100000
|
m_SerializableObject: 1000
|
||||||
m_Space: 2147483647
|
m_Space: 2147483647
|
||||||
m_Property:
|
m_Property:
|
||||||
name: Rate
|
name: Rate
|
||||||
|
@ -290,23 +304,23 @@ VisualEffectResource:
|
||||||
position = float3(0, 0, 0);\n uint particleId = (uint)0;\n \n\r\n#if
|
position = float3(0, 0, 0);\n uint particleId = (uint)0;\n \n\r\n#if
|
||||||
VFX_USE_PARTICLEID_CURRENT\r\n particleId = particleIndex;\r\n#endif\r\n#if
|
VFX_USE_PARTICLEID_CURRENT\r\n particleId = particleIndex;\r\n#endif\r\n#if
|
||||||
VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n
|
VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n
|
||||||
\ \r\n {\n uint tmp_t = particleId / (uint)62500;\n
|
\ \r\n {\n uint tmp_t = particleId / (uint)10000;\n
|
||||||
\ uint tmp_u = tmp_t * (uint)62500;\n uint tmp_v = particleId
|
\ uint tmp_u = tmp_t * (uint)10000;\n uint tmp_v = particleId
|
||||||
- tmp_u;\n uint tmp_x = tmp_v / (uint)250;\n float tmp_y
|
- tmp_u;\n uint tmp_x = tmp_v / (uint)100;\n float tmp_y
|
||||||
= (float)tmp_x;\n uint tmp_z = tmp_x * (uint)250;\n uint
|
= (float)tmp_x;\n uint tmp_z = tmp_x * (uint)100;\n uint
|
||||||
tmp_ba = tmp_v - tmp_z;\n float tmp_bb = (float)tmp_ba;\n uint
|
tmp_ba = tmp_v - tmp_z;\n float tmp_bb = (float)tmp_ba;\n uint
|
||||||
tmp_bc = tmp_v - tmp_v;\n float tmp_bd = (float)tmp_bc;\n float3
|
tmp_bc = tmp_v - tmp_v;\n float tmp_bd = (float)tmp_bc;\n float3
|
||||||
tmp_be = float3(tmp_y, tmp_bb, tmp_bd);\n float3 tmp_bg = tmp_be
|
tmp_be = float3(tmp_y, tmp_bb, tmp_bd);\n float3 tmp_bg = tmp_be
|
||||||
/ float3(249, 249, 1);\n float3 tmp_bi = tmp_bg * float3(2, 2, 2);\n
|
/ float3(99, 99, 1);\n float3 tmp_bi = tmp_bg * float3(2, 2, 2);\n
|
||||||
\ float3 tmp_bk = tmp_bi - float3(1, 1, 1);\n float tmp_bl
|
\ float3 tmp_bk = tmp_bi - float3(1, 1, 1);\n float tmp_bl
|
||||||
= tmp_bk[0];\n float3 tmp_bm = float3(tmp_bl, tmp_bl, tmp_bl);\n
|
= tmp_bk[0];\n float3 tmp_bm = float3(tmp_bl, tmp_bl, tmp_bl);\n
|
||||||
\ float3 tmp_bo = tmp_bm * float3(2, 0, 0);\n float tmp_bp
|
\ float3 tmp_bo = tmp_bm * float3(1.5, 0, 0);\n float tmp_bp
|
||||||
= tmp_bk[1];\n float3 tmp_bq = float3(tmp_bp, tmp_bp, tmp_bp);\n
|
= tmp_bk[1];\n float3 tmp_bq = float3(tmp_bp, tmp_bp, tmp_bp);\n
|
||||||
\ float3 tmp_bs = tmp_bq * float3(0, 2, 0);\n float3 tmp_bt
|
\ float3 tmp_bs = tmp_bq * float3(0, 1.5, 0);\n float3
|
||||||
= tmp_bo + tmp_bs;\n SetAttribute_CAC29747( /*inout */position, tmp_bt);\n
|
tmp_bt = tmp_bo + tmp_bs;\n SetAttribute_CAC29747( /*inout */position,
|
||||||
\ }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n
|
tmp_bt);\n }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if
|
||||||
\ {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n uint
|
(alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
|
||||||
index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index
|
\ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index
|
||||||
* 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index
|
* 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index
|
||||||
* 0x4 + 0x3) << 2,asuint(particleId));\n \n\r\n }\r\n#else\r\n
|
* 0x4 + 0x3) << 2,asuint(particleId));\n \n\r\n }\r\n#else\r\n
|
||||||
\ uint index = particleIndex;\r\n attributeBuffer.Store3((index
|
\ uint index = particleIndex;\r\n attributeBuffer.Store3((index
|
||||||
|
@ -334,8 +348,8 @@ VisualEffectResource:
|
||||||
HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define
|
HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define
|
||||||
IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE
|
IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE
|
||||||
1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t
|
1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t
|
||||||
\ float3 uniform_e;\n\t\t float uniform_b;\n\t\t float uniform_c;\n\t\t
|
\ float3 uniform_e;\n\t\t float uniform_b;\n\t\t float3 Scale_c;\n\t\t
|
||||||
\ float uniform_d;\n\t\t uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
|
\ float uniform_c;\n\t\t float uniform_d;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
|
||||||
baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define
|
baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define
|
||||||
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer
|
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer
|
||||||
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
|
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
|
||||||
|
@ -405,28 +419,27 @@ VisualEffectResource:
|
||||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
||||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
\ uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_z =
|
||||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c * tmp_z;\n\t\t\t\t float
|
||||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc = float3(tmp_bb, tmp_bb,
|
||||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t float3
|
||||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187, 0).x,
|
||||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
(int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t float3
|
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||||
tmp_bm = tmp_bk * float3(12, 12, 12);\n\t\t\t\t SetAttribute_48A7BEFF( /*inout
|
float3(2, 2, 2);\n\t\t\t\t float3 tmp_bn = tmp_bl * float3(12, 12, 12);\n\t\t\t\t
|
||||||
*/angleX, /*inout */angleY, /*inout */angleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
\ SetAttribute_48A7BEFF( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
|
||||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t
|
||||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
\ float tmp_z = FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c *
|
||||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
tmp_z;\n\t\t\t\t float tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc
|
||||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
= float3(tmp_bb, tmp_bb, tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t
|
||||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
\ float3 tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187,
|
||||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
0).x, (int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7(
|
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||||
/*inout */color, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_D5151642(
|
float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151642(
|
||||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(1, 0.219999999,
|
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_c);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
||||||
5.1500001));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn
|
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||||
o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
||||||
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||||||
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||||||
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||||||
|
@ -579,28 +592,27 @@ VisualEffectResource:
|
||||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
||||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
\ uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_z =
|
||||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c * tmp_z;\n\t\t\t\t float
|
||||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc = float3(tmp_bb, tmp_bb,
|
||||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t float3
|
||||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187, 0).x,
|
||||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
(int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t float3
|
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||||
tmp_bm = tmp_bk * float3(12, 12, 12);\n\t\t\t\t SetAttribute_48A7BEFF( /*inout
|
float3(2, 2, 2);\n\t\t\t\t float3 tmp_bn = tmp_bl * float3(12, 12, 12);\n\t\t\t\t
|
||||||
*/angleX, /*inout */angleY, /*inout */angleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
\ SetAttribute_48A7BEFF( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
|
||||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t
|
||||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
\ float tmp_z = FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c *
|
||||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
tmp_z;\n\t\t\t\t float tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc
|
||||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
= float3(tmp_bb, tmp_bb, tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t
|
||||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
\ float3 tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187,
|
||||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
0).x, (int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7(
|
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||||
/*inout */color, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_D5151642(
|
float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151642(
|
||||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(1, 0.219999999,
|
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_c);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
||||||
5.1500001));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn
|
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||||
o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
||||||
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||||||
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||||||
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||||||
|
@ -629,7 +641,7 @@ VisualEffectResource:
|
||||||
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
||||||
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef
|
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef
|
||||||
VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
||||||
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.773221076;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.91263932;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
||||||
= smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
|
= smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
|
||||||
VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
||||||
\ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
|
\ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
|
||||||
|
@ -768,28 +780,27 @@ VisualEffectResource:
|
||||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
||||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
\ uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_z =
|
||||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c * tmp_z;\n\t\t\t\t float
|
||||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc = float3(tmp_bb, tmp_bb,
|
||||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t float3
|
||||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187, 0).x,
|
||||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
(int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t float3
|
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||||
tmp_bm = tmp_bk * float3(12, 12, 12);\n\t\t\t\t SetAttribute_48A7BEFF( /*inout
|
float3(2, 2, 2);\n\t\t\t\t float3 tmp_bn = tmp_bl * float3(12, 12, 12);\n\t\t\t\t
|
||||||
*/angleX, /*inout */angleY, /*inout */angleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
\ SetAttribute_48A7BEFF( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
|
||||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t
|
||||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
\ float tmp_z = FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c *
|
||||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
tmp_z;\n\t\t\t\t float tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc
|
||||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
= float3(tmp_bb, tmp_bb, tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t
|
||||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
\ float3 tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187,
|
||||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
0).x, (int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7(
|
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||||
/*inout */color, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_D5151642(
|
float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151642(
|
||||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(1, 0.219999999,
|
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_c);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
||||||
5.1500001));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn
|
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||||
o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
||||||
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||||||
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||||||
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||||||
|
@ -818,7 +829,7 @@ VisualEffectResource:
|
||||||
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
|
||||||
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef
|
= motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef
|
||||||
VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
||||||
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.773221076;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
\ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.91263932;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
|
||||||
= smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
|
= smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
|
||||||
VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
|
||||||
\ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
|
\ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
|
||||||
|
@ -928,28 +939,27 @@ VisualEffectResource:
|
||||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t
|
||||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
\ uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_z =
|
||||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c * tmp_z;\n\t\t\t\t float
|
||||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc = float3(tmp_bb, tmp_bb,
|
||||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t float3
|
||||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187, 0).x,
|
||||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
(int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t float3
|
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||||
tmp_bm = tmp_bk * float3(12, 12, 12);\n\t\t\t\t SetAttribute_48A7BEFF( /*inout
|
float3(2, 2, 2);\n\t\t\t\t float3 tmp_bn = tmp_bl * float3(12, 12, 12);\n\t\t\t\t
|
||||||
*/angleX, /*inout */angleY, /*inout */angleZ, tmp_bm);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
|
\ SetAttribute_48A7BEFF( /*inout */angleX, /*inout */angleY, /*inout */angleZ,
|
||||||
\ uint tmp_x = particleId ^ asuint(uniform_d);\n\t\t\t\t float tmp_y =
|
tmp_bn);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t uint tmp_y = particleId ^ asuint(uniform_d);\n\t\t\t\t
|
||||||
FixedRand(tmp_x);\n\t\t\t\t float tmp_z = uniform_c * tmp_y;\n\t\t\t\t float
|
\ float tmp_z = FixedRand(tmp_y);\n\t\t\t\t float tmp_ba = uniform_c *
|
||||||
tmp_ba = uniform_b + tmp_z;\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba,
|
tmp_z;\n\t\t\t\t float tmp_bb = uniform_b + tmp_ba;\n\t\t\t\t float3 tmp_bc
|
||||||
tmp_ba);\n\t\t\t\t float3 tmp_bc = position + tmp_bb;\n\t\t\t\t float3
|
= float3(tmp_bb, tmp_bb, tmp_bb);\n\t\t\t\t float3 tmp_bd = position + tmp_bc;\n\t\t\t\t
|
||||||
tmp_bf = GeneratePerlinCurlNoise(tmp_bc, float3(1, 0.431620002, 0).x, (int)18,
|
\ float3 tmp_bg = GeneratePerlinCurlNoise(tmp_bd, float3(0.200000003, 0.450704187,
|
||||||
float3(1, 0.431620002, 0).y, float3(1, 0.431620002, 0).z);\n\t\t\t\t float3
|
0).x, (int)2, float3(0.200000003, 0.450704187, 0).y, float3(0.200000003, 0.450704187,
|
||||||
tmp_bg = tmp_bf * uniform_e;\n\t\t\t\t float3 tmp_bi = tmp_bg - float3(-1,
|
0).z);\n\t\t\t\t float3 tmp_bh = tmp_bg * uniform_e;\n\t\t\t\t float3
|
||||||
-1, -1);\n\t\t\t\t float3 tmp_bk = tmp_bi / float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7(
|
tmp_bj = tmp_bh - float3(-1, -1, -1);\n\t\t\t\t float3 tmp_bl = tmp_bj /
|
||||||
/*inout */color, tmp_bk);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t SetAttribute_D5151642(
|
float3(2, 2, 2);\n\t\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151642(
|
||||||
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, float3(1, 0.219999999,
|
/*inout */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_c);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
|
||||||
5.1500001));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn
|
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||||||
o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.xy = i.uv;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
|
||||||
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||||||
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||||||
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||||||
|
@ -1021,58 +1031,58 @@ VisualEffectResource:
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: -1
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data[3]: -1
|
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- op: 1
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||||||
valueIndex: 6
|
valueIndex: 6
|
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data[0]: -1
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data[0]: -1
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valueIndex: 7
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data[0]: -1
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valueIndex: 8
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valueIndex: 9
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data[0]: -1
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||||||
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valueIndex: 11
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data[0]: -1
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data[0]: -1
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data[0]: -1
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data[3]: 1
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valueIndex: 14
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valueIndex: 14
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data[0]: -1
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data[0]: -1
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data[1]: -1
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data[1]: -1
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data[2]: -1
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data[2]: -1
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data[3]: 3
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data[3]: 1
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valueIndex: 15
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data[0]: -1
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data[0]: -1
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data[1]: -1
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data[3]: 1
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valueIndex: 18
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valueIndex: 18
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data[0]: 9
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data[0]: 10
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data[1]: 10
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data[1]: 11
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data[2]: -1
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data[2]: -1
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data[3]: 1
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data[3]: 1
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- op: 1
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@ -1080,30 +1090,30 @@ VisualEffectResource:
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data[0]: -1
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data[0]: -1
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data[1]: -1
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data[1]: -1
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data[2]: -1
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data[2]: -1
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data[3]: 3
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- op: 1
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valueIndex: 22
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data[0]: -1
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data[1]: -1
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data[2]: -1
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data[3]: 3
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- op: 1
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||||||
valueIndex: 25
|
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||||||
data[0]: -1
|
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||||||
data[1]: -1
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||||||
data[2]: -1
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||||||
data[3]: 5
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data[3]: 5
|
||||||
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- op: 1
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||||||
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valueIndex: 20
|
||||||
|
data[0]: -1
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||||||
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data[1]: -1
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||||||
|
data[2]: -1
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||||||
|
data[3]: 3
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||||||
- op: 26
|
- op: 26
|
||||||
valueIndex: 26
|
valueIndex: 23
|
||||||
data[0]: 14
|
data[0]: 14
|
||||||
data[1]: 13
|
data[1]: 12
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
|
- op: 1
|
||||||
|
valueIndex: 24
|
||||||
|
data[0]: -1
|
||||||
|
data[1]: -1
|
||||||
|
data[2]: -1
|
||||||
|
data[3]: 3
|
||||||
- op: 3
|
- op: 3
|
||||||
valueIndex: 27
|
valueIndex: 27
|
||||||
data[0]: 18
|
data[0]: 17
|
||||||
data[1]: 18
|
data[1]: 17
|
||||||
data[2]: 18
|
data[2]: 17
|
||||||
data[3]: -1
|
data[3]: -1
|
||||||
- op: 1
|
- op: 1
|
||||||
valueIndex: 30
|
valueIndex: 30
|
||||||
|
@ -1134,19 +1144,19 @@ VisualEffectResource:
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
|
data[3]: 1
|
||||||
|
- op: 1
|
||||||
|
valueIndex: 43
|
||||||
|
data[0]: -1
|
||||||
|
data[1]: -1
|
||||||
|
data[2]: -1
|
||||||
|
data[3]: 1
|
||||||
|
- op: 1
|
||||||
|
valueIndex: 44
|
||||||
|
data[0]: -1
|
||||||
|
data[1]: -1
|
||||||
|
data[2]: -1
|
||||||
data[3]: 3
|
data[3]: 3
|
||||||
- op: 1
|
|
||||||
valueIndex: 45
|
|
||||||
data[0]: -1
|
|
||||||
data[1]: -1
|
|
||||||
data[2]: -1
|
|
||||||
data[3]: 1
|
|
||||||
- op: 1
|
|
||||||
valueIndex: 46
|
|
||||||
data[0]: -1
|
|
||||||
data[1]: -1
|
|
||||||
data[2]: -1
|
|
||||||
data[3]: 1
|
|
||||||
- op: 1
|
- op: 1
|
||||||
valueIndex: 47
|
valueIndex: 47
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
|
@ -1201,18 +1211,18 @@ VisualEffectResource:
|
||||||
m_PropertySheet:
|
m_PropertySheet:
|
||||||
m_Float:
|
m_Float:
|
||||||
m_Array:
|
m_Array:
|
||||||
- m_ExpressionIndex: 6
|
|
||||||
m_Value: 100
|
|
||||||
- m_ExpressionIndex: 7
|
- m_ExpressionIndex: 7
|
||||||
|
m_Value: 100
|
||||||
|
- m_ExpressionIndex: 8
|
||||||
m_Value: 45.1
|
m_Value: 45.1
|
||||||
- m_ExpressionIndex: 10
|
- m_ExpressionIndex: 11
|
||||||
m_Value: 10
|
m_Value: 10
|
||||||
- m_ExpressionIndex: 13
|
- m_ExpressionIndex: 12
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
|
- m_ExpressionIndex: 24
|
||||||
|
m_Value: 0.9126393
|
||||||
- m_ExpressionIndex: 25
|
- m_ExpressionIndex: 25
|
||||||
m_Value: 0.7732211
|
m_Value: 1000
|
||||||
- m_ExpressionIndex: 26
|
|
||||||
m_Value: 100000
|
|
||||||
- m_ExpressionIndex: 33
|
- m_ExpressionIndex: 33
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
m_Vector2f:
|
m_Vector2f:
|
||||||
|
@ -1223,24 +1233,24 @@ VisualEffectResource:
|
||||||
m_Value: {x: 100000, y: 100000}
|
m_Value: {x: 100000, y: 100000}
|
||||||
m_Vector3f:
|
m_Vector3f:
|
||||||
m_Array:
|
m_Array:
|
||||||
- m_ExpressionIndex: 11
|
- m_ExpressionIndex: 9
|
||||||
m_Value: {x: 249, y: 249, z: 1}
|
m_Value: {x: 99, y: 99, z: 1}
|
||||||
- m_ExpressionIndex: 12
|
- m_ExpressionIndex: 13
|
||||||
m_Value: {x: 2, y: 2, z: 2}
|
m_Value: {x: 2, y: 2, z: 2}
|
||||||
- m_ExpressionIndex: 15
|
|
||||||
m_Value: {x: 1, y: 1, z: 1}
|
|
||||||
- m_ExpressionIndex: 16
|
- m_ExpressionIndex: 16
|
||||||
m_Value: {x: 1, y: 0.43162, z: 0}
|
m_Value: {x: 1, y: 1, z: 1}
|
||||||
|
- m_ExpressionIndex: 18
|
||||||
|
m_Value: {x: 0.2, y: 0.4507042, z: 0}
|
||||||
- m_ExpressionIndex: 20
|
- m_ExpressionIndex: 20
|
||||||
m_Value: {x: -1, y: -1, z: -1}
|
m_Value: {x: -1, y: -1, z: -1}
|
||||||
- m_ExpressionIndex: 21
|
- m_ExpressionIndex: 21
|
||||||
m_Value: {x: 2, y: 0, z: 0}
|
m_Value: {x: 1.5, y: 0, z: 0}
|
||||||
- m_ExpressionIndex: 22
|
- m_ExpressionIndex: 22
|
||||||
m_Value: {x: 0, y: 2, z: 0}
|
m_Value: {x: 0, y: 1.5, z: 0}
|
||||||
- m_ExpressionIndex: 23
|
- m_ExpressionIndex: 23
|
||||||
m_Value: {x: 12, y: 12, z: 12}
|
m_Value: {x: 12, y: 12, z: 12}
|
||||||
- m_ExpressionIndex: 24
|
- m_ExpressionIndex: 26
|
||||||
m_Value: {x: 1, y: 0.22, z: 5.15}
|
m_Value: {x: 1, y: 1, z: 10}
|
||||||
- m_ExpressionIndex: 29
|
- m_ExpressionIndex: 29
|
||||||
m_Value: {x: 10, y: 10, z: 1}
|
m_Value: {x: 10, y: 10, z: 1}
|
||||||
- m_ExpressionIndex: 30
|
- m_ExpressionIndex: 30
|
||||||
|
@ -1250,17 +1260,17 @@ VisualEffectResource:
|
||||||
m_Uint:
|
m_Uint:
|
||||||
m_Array:
|
m_Array:
|
||||||
- m_ExpressionIndex: 0
|
- m_ExpressionIndex: 0
|
||||||
m_Value: 62500
|
m_Value: 10000
|
||||||
- m_ExpressionIndex: 2
|
- m_ExpressionIndex: 2
|
||||||
m_Value: 3291711721
|
m_Value: 3291711721
|
||||||
- m_ExpressionIndex: 3
|
- m_ExpressionIndex: 3
|
||||||
m_Value: 250
|
m_Value: 100
|
||||||
- m_ExpressionIndex: 27
|
- m_ExpressionIndex: 27
|
||||||
m_Value: 4294967295
|
m_Value: 4294967295
|
||||||
m_Int:
|
m_Int:
|
||||||
m_Array:
|
m_Array:
|
||||||
- m_ExpressionIndex: 17
|
- m_ExpressionIndex: 15
|
||||||
m_Value: 18
|
m_Value: 2
|
||||||
m_Matrix4x4f:
|
m_Matrix4x4f:
|
||||||
m_Array: []
|
m_Array: []
|
||||||
m_AnimationCurve:
|
m_AnimationCurve:
|
||||||
|
@ -1277,12 +1287,14 @@ VisualEffectResource:
|
||||||
m_Array: []
|
m_Array: []
|
||||||
m_ExposedExpressions:
|
m_ExposedExpressions:
|
||||||
- nameId: Amplitude
|
- nameId: Amplitude
|
||||||
index: 13
|
index: 12
|
||||||
|
- nameId: SizeOfBlocks
|
||||||
|
index: 26
|
||||||
- nameId: spread
|
- nameId: spread
|
||||||
index: 7
|
index: 8
|
||||||
m_Buffers:
|
m_Buffers:
|
||||||
- type: 1
|
- type: 1
|
||||||
size: 400000
|
size: 40000
|
||||||
layout:
|
layout:
|
||||||
- name: position
|
- name: position
|
||||||
type: 3
|
type: 3
|
||||||
|
@ -1296,10 +1308,10 @@ VisualEffectResource:
|
||||||
bucket: 0
|
bucket: 0
|
||||||
structure: 4
|
structure: 4
|
||||||
element: 3
|
element: 3
|
||||||
capacity: 100000
|
capacity: 10000
|
||||||
stride: 4
|
stride: 4
|
||||||
- type: 1
|
- type: 1
|
||||||
size: 400128
|
size: 40192
|
||||||
layout:
|
layout:
|
||||||
- name: position
|
- name: position
|
||||||
type: 3
|
type: 3
|
||||||
|
@ -1313,7 +1325,7 @@ VisualEffectResource:
|
||||||
bucket: 0
|
bucket: 0
|
||||||
structure: 4
|
structure: 4
|
||||||
element: 3
|
element: 3
|
||||||
capacity: 100032
|
capacity: 10048
|
||||||
stride: 4
|
stride: 4
|
||||||
- type: 1
|
- type: 1
|
||||||
size: 1
|
size: 1
|
||||||
|
@ -1383,7 +1395,7 @@ VisualEffectResource:
|
||||||
temporaryBuffers: []
|
temporaryBuffers: []
|
||||||
values:
|
values:
|
||||||
- nameId: Rate
|
- nameId: Rate
|
||||||
index: 26
|
index: 25
|
||||||
params: []
|
params: []
|
||||||
processor: {fileID: 0}
|
processor: {fileID: 0}
|
||||||
shaderSourceIndex: -1
|
shaderSourceIndex: -1
|
||||||
|
@ -1400,7 +1412,7 @@ VisualEffectResource:
|
||||||
shaderSourceIndex: -1
|
shaderSourceIndex: -1
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||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fec679620708b5f4db7647ecb93a75d7
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
UnityProject/Assets/SteamVR_Resources/Resources.meta
Normal file
8
UnityProject/Assets/SteamVR_Resources/Resources.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: df85a32f8eda14c47804a45fc060a2c1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
UnityProject/Assets/StreamingAssets/SteamVR.meta
Normal file
8
UnityProject/Assets/StreamingAssets/SteamVR.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 10a7e9abd2e228049a0c34678430dae7
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue