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+195,15 @@ MonoBehaviour: - {fileID: 8926484042661614872} - {fileID: 8926484042661614878} - {fileID: 8926484042661614882} + - {fileID: 8926484042661614911} + - {fileID: 8926484042661614925} + - {fileID: 8926484042661614946} + - {fileID: 8926484042661614963} + - {fileID: 8926484042661614977} + - {fileID: 8926484042661615002} + - {fileID: 8926484042661615014} + - {fileID: 8926484042661615020} + - {fileID: 8926484042661615029} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 @@ -278,6 +287,70 @@ MonoBehaviour: min: -Infinity max: Infinity descendantCount: 0 + - name: Target + path: + tooltip: + sheetType: + realType: Transform + defaultValue: + m_Type: + m_SerializableType: + m_SerializableObject: + min: -Infinity + max: Infinity + descendantCount: 3 + - name: position + path: Target_position + tooltip: The transform position. + sheetType: m_Vector3f + realType: Vector3 + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0}' + min: -Infinity + max: Infinity + descendantCount: 0 + - name: angles + path: Target_angles + tooltip: The euler angles of the transform. + sheetType: m_Vector3f + realType: Vector3 + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0}' + min: -Infinity + max: Infinity + descendantCount: 0 + - name: scale + path: Target_scale + tooltip: The scale of the transform along each axis. + sheetType: m_Vector3f + realType: Vector3 + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":1.0,"y":1.0,"z":1.0}' + min: -Infinity + max: Infinity + descendantCount: 0 + - name: Force + path: Force + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 5 + min: -Infinity + max: Infinity + descendantCount: 0 m_GraphVersion: 2 m_saved: 1 m_SubgraphDependencies: [] @@ -498,8 +571,10 @@ MonoBehaviour: m_Name: VFXBasicUpdate m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} - m_Children: [] - m_UIPosition: {x: 705, y: 1189} + m_Children: + - {fileID: 8926484042661614905} + - {fileID: 8926484042661614991} + m_UIPosition: {x: 703, y: 1293} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] @@ -811,8 +886,8 @@ VisualEffectResource: \ attributeBuffer.Store3((index * 0x8 + 0xF4240) << 2,asuint(color));\n \ attributeBuffer.Store3((index * 0x4 + 0x895440) << 2,asuint(velocity));\n \ attributeBuffer.Store3((index * 0x4 + 0xC65D40) << 2,asuint(position));\n - \ attributeBuffer.Store((index * 0x1 + 0x1036640) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x1 + 0x112A880) << 2,asuint(age));\n + \ attributeBuffer.Store((index * 0x4 + 0x895443) << 2,uint(alive));\n + \ attributeBuffer.Store((index * 0x1 + 0x1036640) << 2,asuint(age));\n \ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n \ attributeBuffer.Store((index * 0x8 + 0xF4243) << 2,asuint(size));\n @@ -822,21 +897,31 @@ VisualEffectResource: \ attributeBuffer.Store3((index * 0x8 + 0xF4240) << 2,asuint(color));\n \ attributeBuffer.Store3((index * 0x4 + 0x895440) << 2,asuint(velocity));\n \ attributeBuffer.Store3((index * 0x4 + 0xC65D40) << 2,asuint(position));\n - \ attributeBuffer.Store((index * 0x1 + 0x1036640) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x1 + 0x112A880) << 2,asuint(age));\n + \ attributeBuffer.Store((index * 0x4 + 0x895443) << 2,uint(alive));\n + \ attributeBuffer.Store((index * 0x1 + 0x1036640) << 2,asuint(age));\n \ \n\r\n#endif\r\n }\r\n}\r\n" - compute: 1 name: '[System 1]Update' source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define - VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW - 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT + 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float3 Sphere_center_a;\n float attractionSpeed_a;\n float deltaTime_a;\n + \ uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint - dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid EulerIntegration(inout + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid ConformToSphere(inout + float3 velocity, float3 position, float mass, float3 Sphere_center, float Sphere_radius, + float attractionSpeed, float attractionForce, float stickDistance, float stickForce, + float deltaTime)\n{\n \n float3 dir = Sphere_center - position;\n float + distToCenter = length(dir);\n float distToSurface = distToCenter - Sphere_radius;\n + \ dir /= max(VFX_FLT_MIN,distToCenter); // safe normalize\n float spdNormal + = dot(dir,velocity);\n float ratio = smoothstep(0.0,stickDistance * 2.0,abs(distToSurface));\n + \ float tgtSpeed = sign(distToSurface) * attractionSpeed * ratio;\n float + deltaSpeed = tgtSpeed - spdNormal;\n velocity += sign(deltaSpeed) * min(abs(deltaSpeed),deltaTime + * lerp(stickForce,attractionForce,ratio)) * dir / mass;\n}\nvoid EulerIntegration(inout float3 position, float3 velocity, float deltaTime)\n{\n position += velocity * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime) @@ -845,31 +930,39 @@ VisualEffectResource: \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index - * 0x1 + 0x1036640) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat + * 0x4 + 0x895443) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x895440) << 2));\n\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC65D40) << 2));\n\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x1 + 0x112A880) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if - VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tEulerIntegration( + mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + + 0x1036640) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t ConformToSphere( /*inout + */velocity, position, mass, Sphere_center_a, (float)10, attractionSpeed_a, attractionSpeed_a, + (float)11, attractionSpeed_a, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x895440) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xC65D40) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index - * 0x1 + 0x112A880) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + * 0x1 + 0x1036640) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index - * 0x1 + 0x1036640) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex - = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat + * 0x4 + 0x895443) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = + deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x895440) << 2));\n\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC65D40) << 2));\n\t\tbool - alive = (attributeBuffer.Load((index * 0x1 + 0x1036640) << 2));\n\t\tfloat age - = asfloat(attributeBuffer.Load((index * 0x1 + 0x112A880) << 2));\n\t\t\n\r\n\t\t\r\n#if - VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition = position;\r\n#endif\r\n\t\t\r\n\t\tEulerIntegration( - /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC65D40) << 2));\n\t\tfloat + mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 + 0x895443) + << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x1036640) + << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t ConformToSphere( /*inout */velocity, + position, mass, Sphere_center_a, (float)10, attractionSpeed_a, attractionSpeed_a, + (float)11, attractionSpeed_a, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout + */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * + 0x4 + 0x895440) << 2,asuint(velocity));\n\t\tattributeBuffer.Store3((index * 0x4 + 0xC65D40) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * - 0x1 + 0x1036640) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 - + 0x112A880) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint + 0x4 + 0x895443) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + + 0x1036640) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" - compute: 0 @@ -950,13 +1043,13 @@ VisualEffectResource: color = asfloat(attributeBuffer.Load3((index * 0x8 + 0xF4240) << 2));\n\t\t\t\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x895440) << 2));\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC65D40) << 2));\n\t\t\t\t\t\tfloat - alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x1 - + 0x1036640) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x4 + + 0x895443) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x1 + 0x1036640) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x4 + 0x895443) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat size = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4243) << 2));\n\t\t\t\t\t\tfloat scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4244) << 2));\n\t\t\t\t\t\tfloat @@ -1054,7 +1147,13 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 2 + data[3]: 1 + - op: 7 + valueIndex: 1 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: -1 - op: 1 valueIndex: 2 data[0]: -1 @@ -1066,262 +1165,376 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 + data[3]: 2 + - op: 1 + valueIndex: 5 + data[0]: -1 + data[1]: -1 + data[2]: -1 data[3]: 1 + - op: 5 + valueIndex: 6 + data[0]: 3 + data[1]: -1 + data[2]: 0 + data[3]: 2 - op: 26 - valueIndex: 4 + valueIndex: 7 + data[0]: 0 + data[1]: 4 + data[2]: -1 + data[3]: 1 + - op: 27 + valueIndex: 8 data[0]: 1 data[1]: 2 data[2]: -1 data[3]: 1 - - op: 5 - valueIndex: 5 - data[0]: 0 - data[1]: -1 - data[2]: 0 - data[3]: 2 - op: 1 - valueIndex: 6 + valueIndex: 9 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 23 + valueIndex: 10 + data[0]: 7 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 11 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - op: 31 - valueIndex: 9 - data[0]: 3 - data[1]: 4 + valueIndex: 14 + data[0]: 6 + data[1]: 5 data[2]: -1 data[3]: 1 - op: 5 - valueIndex: 10 - data[0]: 0 + valueIndex: 15 + data[0]: 3 data[1]: -1 data[2]: 1 data[3]: 2 - - op: 18 - valueIndex: 11 - data[0]: 5 - data[1]: -1 - data[2]: -1 - data[3]: 3 - - op: 1 - valueIndex: 14 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 3 - op: 30 + valueIndex: 16 + data[0]: 11 + data[1]: 12 + data[2]: -1 + data[3]: 1 + - op: 1 valueIndex: 17 - data[0]: 6 - data[1]: 7 - data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 18 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 4 - - op: 1 - valueIndex: 22 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 4 - - op: 29 - valueIndex: 26 - data[0]: 7 - data[1]: 4 - data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 26 - valueIndex: 27 - data[0]: 8 - data[1]: 9 + valueIndex: 20 + data[0]: 9 + data[1]: 8 + data[2]: -1 + data[3]: 1 + - op: 18 + valueIndex: 21 + data[0]: 10 + data[1]: -1 data[2]: -1 data[3]: 3 - op: 29 - valueIndex: 30 - data[0]: 10 - data[1]: 4 + valueIndex: 24 + data[0]: 13 + data[1]: 5 data[2]: -1 data[3]: 1 - - op: 5 + - op: 3 + valueIndex: 25 + data[0]: 15 + data[1]: 15 + data[2]: 15 + data[3]: -1 + - op: 1 + valueIndex: 28 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 29 valueIndex: 31 data[0]: 12 - 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data[3]: 1 - op: 1 - valueIndex: 56 + valueIndex: 90 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 91 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - op: 1 - valueIndex: 59 + valueIndex: 94 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - - op: 20 - valueIndex: 62 - data[0]: 19 + - op: 1 + valueIndex: 97 + data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 3 + - op: 1 + valueIndex: 100 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 103 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 42 + valueIndex: 106 + data[0]: 27 + data[1]: 30 + data[2]: -1 + data[3]: -1 - op: 9 - valueIndex: 63 + valueIndex: 109 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: -1 m_NeedsLocalToWorld: 1 - m_NeedsWorldToLocal: 0 + m_NeedsWorldToLocal: 1 m_NeededMainCameraBuffers: 0 m_PropertySheet: m_Float: m_Array: - - m_ExpressionIndex: 1 + - m_ExpressionIndex: 0 m_Value: 58.4 - m_ExpressionIndex: 2 + m_Value: 5 + - m_ExpressionIndex: 4 m_Value: 1 - - m_ExpressionIndex: 21 - m_Value: 1 - - m_ExpressionIndex: 23 - m_Value: 0 + - m_ExpressionIndex: 8 + m_Value: 20 - m_ExpressionIndex: 25 - m_Value: 8 + m_Value: 0 - m_ExpressionIndex: 33 - m_Value: 0.1 + m_Value: 1 - m_ExpressionIndex: 34 + m_Value: 8 + - m_ExpressionIndex: 37 + m_Value: 10 + - m_ExpressionIndex: 38 + m_Value: 11 + - m_ExpressionIndex: 46 + m_Value: 0.1 + - m_ExpressionIndex: 47 m_Value: 60 + - m_ExpressionIndex: 48 + m_Value: 5 m_Vector2f: m_Array: - - m_ExpressionIndex: 0 + - m_ExpressionIndex: 3 m_Value: {x: 0, y: 200} m_Vector3f: m_Array: - - m_ExpressionIndex: 5 + - m_ExpressionIndex: 10 m_Value: {x: -26, y: 0, z: 0} - - m_ExpressionIndex: 9 + - m_ExpressionIndex: 14 m_Value: {x: 20, y: 20, z: 20} - - m_ExpressionIndex: 35 + - m_ExpressionIndex: 19 + m_Value: {x: -232.62933, y: 0, z: -15.776733} + - m_ExpressionIndex: 49 + m_Value: {x: 1, y: 1, z: 1} + - m_ExpressionIndex: 50 + m_Value: {x: 0, y: 0, z: 0} + - m_ExpressionIndex: 51 + m_Value: {x: 0, y: 0, z: 0} + - m_ExpressionIndex: 52 m_Value: {x: 100, y: 100, z: 100} - - m_ExpressionIndex: 36 + - m_ExpressionIndex: 53 m_Value: {x: 0, y: 0, z: 0} m_Vector4f: m_Array: - - m_ExpressionIndex: 11 + - m_ExpressionIndex: 21 m_Value: {x: 1, y: 0, z: 0, w: 0} - - m_ExpressionIndex: 12 + - m_ExpressionIndex: 23 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Uint: m_Array: [] @@ -1335,26 +1548,34 @@ VisualEffectResource: m_Array: [] m_NamedObject: m_Array: - - m_ExpressionIndex: 31 + - m_ExpressionIndex: 43 m_Value: {fileID: 0} m_Bool: m_Array: [] m_ExposedExpressions: + - nameId: Force + index: 48 - nameId: Gain - index: 2 + index: 4 - nameId: Max_Color - index: 11 + index: 21 - nameId: Min_Color - index: 12 + index: 23 - nameId: Min_Max_Value_To_Color - index: 0 + index: 3 - nameId: Speed - index: 5 + index: 10 + - nameId: Target_angles + index: 50 + - nameId: Target_position + index: 51 + - nameId: Target_scale + index: 49 - nameId: Value_1_ - index: 1 + index: 0 m_Buffers: - type: 1 - size: 19000000 + size: 18000000 layout: - name: lifetime type: 1 @@ -1398,28 +1619,28 @@ VisualEffectResource: bucket: 9000000 structure: 4 element: 0 + - name: alive + type: 17 + offset: + bucket: 9000000 + structure: 4 + element: 3 - name: position type: 3 offset: bucket: 13000000 structure: 4 element: 0 - - name: alive - type: 17 - offset: - bucket: 17000000 - structure: 1 - element: 0 - name: age type: 1 offset: - bucket: 18000000 + bucket: 17000000 structure: 1 element: 0 capacity: 1000000 stride: 4 - type: 1 - size: 19000000 + size: 18000000 layout: - name: lifetime type: 1 @@ -1463,22 +1684,22 @@ VisualEffectResource: bucket: 9000000 structure: 4 element: 0 + - name: alive + type: 17 + offset: + bucket: 9000000 + structure: 4 + element: 3 - name: position type: 3 offset: bucket: 13000000 structure: 4 element: 0 - - name: alive - type: 17 - offset: - bucket: 17000000 - structure: 1 - element: 0 - name: age type: 1 offset: - bucket: 18000000 + bucket: 17000000 structure: 1 element: 0 capacity: 1000000 @@ -1576,7 +1797,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Rate - index: 28 + index: 40 params: [] processor: {fileID: 0} shaderSourceIndex: -1 @@ -1603,9 +1824,9 @@ VisualEffectResource: index: 7 values: - nameId: bounds_center - index: 36 + index: 53 - nameId: bounds_size - index: 35 + index: 52 tasks: - type: 536870912 buffers: @@ -1620,20 +1841,20 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Scale_c - index: 32 + index: 45 - nameId: Color_d - index: 30 + index: 44 - nameId: Color_e - index: 29 + index: 42 - nameId: Blend_e - index: 37 + index: 41 - nameId: Velocity_f - index: 5 + index: 10 params: - nameId: bounds_center - index: 36 + index: 53 - nameId: bounds_size - index: 35 + index: 52 processor: {fileID: 0} shaderSourceIndex: 0 - type: 805306368 @@ -1646,8 +1867,12 @@ VisualEffectResource: index: 5 temporaryBuffers: [] values: + - nameId: Sphere_center_a + index: 54 + - nameId: attractionSpeed_a + index: 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