VFX Graph Test

This commit is contained in:
max 2019-10-27 19:48:59 +01:00
parent 1e5d72e80c
commit 7ab377b9a0
14 changed files with 8751 additions and 673 deletions

View file

@ -21,6 +21,24 @@
<e p="UnitTest_SpectrumGeneratorPlayMode.cs" t="Include" /> <e p="UnitTest_SpectrumGeneratorPlayMode.cs" t="Include" />
</e> </e>
</e> </e>
<e p="MaxP" t="Include">
<e p="Shaders" t="Include">
<e p="_Source" t="Include">
<e p="Shaders" t="Include">
<e p="Resources" t="Include">
<e p="Blur.shader" t="Include" />
<e p="DirtyLensFlare.shader" t="Include" />
</e>
</e>
</e>
<e p="Scripts" t="Include">
<e p="DirtyLensFlare.cs" t="Include" />
<e p="Editor" t="Include">
<e p="DirtyLensFlareEditor.cs" t="Include" />
</e>
</e>
</e>
</e>
<e p="Resources" t="Include"> <e p="Resources" t="Include">
<e p="buildNumber.txt" t="Include" /> <e p="buildNumber.txt" t="Include" />
</e> </e>
@ -40,6 +58,7 @@
</e> </e>
<e p="MIDI" t="Include"> <e p="MIDI" t="Include">
<e p="script" t="Include"> <e p="script" t="Include">
<e p="CubeSync.cs" t="Include" />
<e p="PositionBind.cs" t="Include" /> <e p="PositionBind.cs" t="Include" />
</e> </e>
</e> </e>
@ -70,11 +89,14 @@
<e p="wave.cginc" t="Include" /> <e p="wave.cginc" t="Include" />
</e> </e>
<e p="Math" t="Include"> <e p="Math" t="Include">
<e p="Smoother.cs" t="Include" />
<e p="Threshold.cs" t="Include" /> <e p="Threshold.cs" t="Include" />
</e> </e>
<e p="PdConnection" t="Include"> <e p="PdConnection" t="Include">
<e p="DspController.cs" t="Include" /> <e p="DspController.cs" t="Include" />
<e p="ISpectrumGenerator.cs" t="Include" /> <e p="ISpectrumGenerator.cs" t="Include" />
<e p="MidiClockCounter.cs" t="Include" />
<e p="MidiLogger.cs" t="Include" />
<e p="MidiParser.cs" t="Include" /> <e p="MidiParser.cs" t="Include" />
<e p="PdArray.cs" t="Include" /> <e p="PdArray.cs" t="Include" />
<e p="PdArrayContainer.cs" t="Include" /> <e p="PdArrayContainer.cs" t="Include" />
@ -117,6 +139,7 @@
<e p="WaveformVisualizerBehaviour.cs" t="Include" /> <e p="WaveformVisualizerBehaviour.cs" t="Include" />
</e> </e>
</e> </e>
<e p="Third-Party-Notices.txt" t="Include" />
<e p="ThridParty" t="Include"> <e p="ThridParty" t="Include">
<e p="Assets" t="Include"> <e p="Assets" t="Include">
<e p="Construction_Site_Column" t="Include"> <e p="Construction_Site_Column" t="Include">
@ -126,6 +149,175 @@
<e p="ReadMe.txt" t="Include" /> <e p="ReadMe.txt" t="Include" />
</e> </e>
</e> </e>
<e p="AzureKinectExamples" t="Include">
<e p="_Readme" t="Include">
<e p="致盗版使用者-ToPiracyUsers.txt" t="Include" />
</e>
<e p="KinectDemos" t="Include">
<e p="AvatarDemo" t="Include">
<e p="Scripts" t="Include">
<e p="CameraPitchCorrector.cs" t="Include" />
<e p="OffsetNodeMover.cs" t="Include" />
<e p="UserAvatarMatcher.cs" t="Include" />
</e>
</e>
<e p="BackgroundRemovalDemo" t="Include">
<e p="Scripts" t="Include">
<e p="ColorImageJointOverlayer.cs" t="Include" />
<e p="UserImageMover.cs" t="Include" />
</e>
</e>
<e p="BlobDetectionDemo" t="Include">
<e p="Scripts" t="Include">
<e p="Blob.cs" t="Include" />
<e p="BlobDetector.cs" t="Include" />
<e p="CollisionLogger.cs" t="Include" />
</e>
</e>
<e p="ColliderDemo" t="Include">
<e p="Scripts" t="Include">
<e p="BallMover.cs" t="Include" />
<e p="BallSpawner.cs" t="Include" />
<e p="DepthImageViewer.cs" t="Include" />
<e p="DepthSpriteViewer.cs" t="Include" />
<e p="EggMover.cs" t="Include" />
<e p="EggSpawner.cs" t="Include" />
<e p="HandColorOverlayer.cs" t="Include" />
<e p="JumpTrigger.cs" t="Include" />
<e p="SkeletonCollider.cs" t="Include" />
</e>
</e>
<e p="FittingRoomDemo" t="Include">
<e p="Scripts" t="Include">
<e p="CategorySelector.cs" t="Include" />
<e p="ModelSelector.cs" t="Include" />
<e p="UserBodyBlender.cs" t="Include" />
</e>
</e>
<e p="GestureDemo" t="Include">
<e p="Scripts" t="Include">
<e p="CubeGestureListener.cs" t="Include" />
<e p="CubePresentationScript.cs" t="Include" />
<e p="ModelGestureListener.cs" t="Include" />
<e p="ModelPresentationScript.cs" t="Include" />
</e>
</e>
<e p="MocapAnimatorDemo" t="Include">
<e p="Scripts" t="Include">
<e p="MocapPlayer.cs" t="Include" />
<e p="MocapRecorder.cs" t="Include" />
</e>
</e>
<e p="OverlayDemo" t="Include">
<e p="Scripts" t="Include">
<e p="JointOverlayer.cs" t="Include" />
<e p="SkeletonOverlayer.cs" t="Include" />
</e>
</e>
<e p="PointCloudDemo" t="Include">
<e p="Attribution.txt" t="Include" />
<e p="VFX" t="Include">
<e p="DownloadMoreVFX.txt" t="Include" />
</e>
</e>
<e p="PoseDetectionDemo" t="Include">
<e p="Scripts" t="Include">
<e p="StaticPoseDetector.cs" t="Include" />
</e>
</e>
<e p="RecorderDemo" t="Include">
<e p="Scripts" t="Include">
<e p="BodyDataPlayerController.cs" t="Include" />
<e p="PlayerDetectorController.cs" t="Include" />
</e>
</e>
</e>
<e p="KinectScripts" t="Include">
<e p="AvatarController.cs" t="Include" />
<e p="AvatarControllerClassic.cs" t="Include" />
<e p="AvatarScaler.cs" t="Include" />
<e p="BackgroundColorImage.cs" t="Include" />
<e p="BackgroundDepthImage.cs" t="Include" />
<e p="BackgroundInfraredImage.cs" t="Include" />
<e p="BackgroundRemovalByDist.cs" t="Include" />
<e p="BackgroundRemovalManager.cs" t="Include" />
<e p="BackgroundUserBodyImage.cs" t="Include" />
<e p="BodyDataRecorderPlayer.cs" t="Include" />
<e p="CubemanController.cs" t="Include" />
<e p="Filters" t="Include">
<e p="BoneOrientationConstraints.cs" t="Include" />
<e p="MahonyAHRS.cs" t="Include" />
</e>
<e p="FollowSensorTransform.cs" t="Include" />
<e p="ForegroundToRawImage.cs" t="Include" />
<e p="ForegroundToRenderer.cs" t="Include" />
<e p="Interfaces" t="Include">
<e p="DepthSensorBase.cs" t="Include" />
<e p="DepthSensorInterface.cs" t="Include" />
<e p="DummyK2Interface.cs" t="Include" />
<e p="Kinect2Interface.cs" t="Include" />
<e p="Kinect4AzureInterface.cs" t="Include" />
<e p="RealSenseInterface.cs" t="Include" />
</e>
<e p="KinectGestureManager.cs" t="Include" />
<e p="KinectInterop.cs" t="Include" />
<e p="KinectManager.cs" t="Include" />
<e p="KinectUserManager.cs" t="Include" />
<e p="MultiScene" t="Include">
<e p="LoadFirstLevel.cs" t="Include" />
<e p="LoadLevelWithDelay.cs" t="Include" />
<e p="RefreshGestureListeners.cs" t="Include" />
</e>
<e p="PhotoShooter.cs" t="Include" />
<e p="PortraitBackground.cs" t="Include" />
<e p="PoseModelHelper.cs" t="Include" />
<e p="PoseModelHelperClassic.cs" t="Include" />
<e p="Samples" t="Include">
<e p="JointOrientationView.cs" t="Include" />
<e p="JointPositionView.cs" t="Include" />
<e p="SimpleGestureListener.cs" t="Include" />
</e>
<e p="SceneMeshRenderer.cs" t="Include" />
<e p="SceneMeshRendererGpu.cs" t="Include" />
<e p="UserMeshRenderer.cs" t="Include" />
<e p="UserMeshRendererGpu.cs" t="Include" />
</e>
<e p="Resources" t="Include">
<e p="BackgroundRenderShader.shader" t="Include" />
<e p="BlurShader.shader" t="Include" />
<e p="ColorDepthShaderK2.compute" t="Include" />
<e p="DepthHistImageShader.shader" t="Include" />
<e p="DepthTexShader.shader" t="Include" />
<e p="DilateShader.shader" t="Include" />
<e p="ErodeShader.shader" t="Include" />
<e p="ForegroundFiltBodyShader.compute" t="Include" />
<e p="ForegroundFiltDistShader.compute" t="Include" />
<e p="ForegroundShader.shader" t="Include" />
<e p="GradientShader.shader" t="Include" />
<e p="InfraredImageShader.shader" t="Include" />
<e p="InvertShader.shader" t="Include" />
<e p="MedianShader.shader" t="Include" />
<e p="PointCloudColorShaderK2.compute" t="Include" />
<e p="PointCloudVertexShaderAll.compute" t="Include" />
<e p="PointCloudVertexShaderCRK2.compute" t="Include" />
<e p="SceneMeshShader.shader" t="Include" />
<e p="UserBlendShader.shader" t="Include" />
<e p="UserBodyImageShader.shader" t="Include" />
<e p="UserHistImageShader.shader" t="Include" />
<e p="UserMeshShader.shader" t="Include" />
</e>
<e p="SDK" t="Include">
<e p="Kinect4AzureSDK" t="Include">
<e p="AzureKinectSDK_License.txt" t="Include" />
<e p="Resources" t="Include">
<e p="k4a-resources.txt" t="Include" />
</e>
</e>
<e p="RealSenseSDK2.0" t="Include">
<e p="RealSenseSDK_License.txt" t="Include" />
</e>
</e>
</e>
<e p="Editor" t="Include"> <e p="Editor" t="Include">
<e p="KinectCopyPluginDataHelper.cs" t="Include" /> <e p="KinectCopyPluginDataHelper.cs" t="Include" />
</e> </e>

View file

@ -9,6 +9,7 @@
<Path>Library/PackageCache/com.unity.collab-proxy@1.2.15</Path> <Path>Library/PackageCache/com.unity.collab-proxy@1.2.15</Path>
<Path>Library/PackageCache/com.unity.collab-proxy@1.2.16</Path> <Path>Library/PackageCache/com.unity.collab-proxy@1.2.16</Path>
<Path>Library/PackageCache/com.unity.ext.nunit@1.0.0</Path> <Path>Library/PackageCache/com.unity.ext.nunit@1.0.0</Path>
<Path>Library/PackageCache/com.unity.ide.rider@1.1.0</Path>
<Path>Library/PackageCache/com.unity.ide.vscode@1.1.2</Path> <Path>Library/PackageCache/com.unity.ide.vscode@1.1.2</Path>
<Path>Library/PackageCache/com.unity.multiplayer-hlapi@1.0.2</Path> <Path>Library/PackageCache/com.unity.multiplayer-hlapi@1.0.2</Path>
<Path>Library/PackageCache/com.unity.package-manager-ui@2.0.7</Path> <Path>Library/PackageCache/com.unity.package-manager-ui@2.0.7</Path>
@ -34,6 +35,7 @@
<Path>AudioSamples</Path> <Path>AudioSamples</Path>
<Path>Library</Path> <Path>Library</Path>
<Path>Logs</Path> <Path>Logs</Path>
<Path>Temp</Path>
<Path>obj</Path> <Path>obj</Path>
</explicitExcludes> </explicitExcludes>
</component> </component>

View file

@ -2,27 +2,12 @@
<project version="4"> <project version="4">
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="c6a8ca49-0b91-43c0-a787-44b1fda29c5f" name="Default Changelist" comment="implement FFT waterfall"> <list default="true" id="c6a8ca49-0b91-43c0-a787-44b1fda29c5f" name="Default Changelist" comment="implement FFT waterfall">
<change afterPath="$PROJECT_DIR$/Assets/Editor/Plane 2512x424W10L10HC.asset" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Editor/Plane 2512x424W10L10HC.asset.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Editor/Plane512x424W1L1HC.asset" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Editor/Plane512x424W1L1HC.asset.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Scripts/CreatePlane.cs.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Scripts/CreatePlane.cs.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/ProjectSettings/Packages/com.unity.polybrush/Settings.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/ProjectSettings/Packages/com.unity.settings-manager/Settings.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/indexLayout.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/indexLayout.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/indexLayout.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/indexLayout.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/CreatePlane.cs.cs" beforeDir="false" /> <change beforePath="$PROJECT_DIR$/Assets/Plugins/Editor/JetBrains.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/CreatePlane.cs.cs.meta" beforeDir="false" /> <change beforePath="$PROJECT_DIR$/Assets/Shader.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/Max Kinect Effect.shadergraph" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/Max Kinect Effect.shadergraph" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/PostProcessing/PostProcessing/Scene Settings Profile.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/PostProcessing/PostProcessing/Scene Settings Profile.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/PdConnection/ISpectrumGenerator.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/PdConnection/ISpectrumGenerator.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/UnityProject.sln" beforeDir="false" afterPath="$PROJECT_DIR$/UnityProject.sln" afterDir="false" />
<change beforePath="$PROJECT_DIR$/UnityProject.sln.DotSettings.user" beforeDir="false" afterPath="$PROJECT_DIR$/UnityProject.sln.DotSettings.user" afterDir="false" />
</list> </list>
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" /> <option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
@ -63,6 +48,7 @@
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdConstant.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdConstant.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/TemplateLibrary/ChangeObserver.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/TemplateLibrary/ChangeObserver.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/MIDI/script/PositionBind.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/VisualEffectGraph.unity" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/VisualEffectGraph.unity" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrameReader.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrameReader.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/SmokeBind.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/SmokeBind.cs" root0="FORCE_HIGHLIGHTING" />
@ -70,6 +56,7 @@
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/FlareBind.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/script/FlareBind.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrame.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrame.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/MIDI/script/CubeSync.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Editor/AppBuilder.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Editor/AppBuilder.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Prefabs/Specttrum.prefab" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Prefabs/Specttrum.prefab" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/CreatePlane.cs.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/CreatePlane.cs.cs" root0="FORCE_HIGHLIGHTING" />
@ -86,6 +73,7 @@
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/InfraredSourceManager.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/InfraredSourceManager.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratorPlayMode.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratorPlayMode.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiClockCounter.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/InfraredCamera.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/InfraredCamera.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/DisableOnStart.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectView/Scripts/DisableOnStart.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/ComponentFactory.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/ComponentFactory.cs" root0="FORCE_HIGHLIGHTING" />
@ -96,6 +84,7 @@
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs.meta" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs.meta" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiLogger.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectBuffer.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectBuffer.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" />
@ -234,6 +223,7 @@
<workItem from="1571146025733" duration="919000" /> <workItem from="1571146025733" duration="919000" />
<workItem from="1571153225138" duration="76000" /> <workItem from="1571153225138" duration="76000" />
<workItem from="1571216505468" duration="820000" /> <workItem from="1571216505468" duration="820000" />
<workItem from="1572195974043" duration="667000" />
</task> </task>
<task id="LOCAL-00001" summary="add Kinect Manager"> <task id="LOCAL-00001" summary="add Kinect Manager">
<created>1562485186899</created> <created>1562485186899</created>

View file

@ -25,7 +25,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_8;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;EXTOSC;UNITY_POST_PROCESSING_STACK_V2;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>DEBUG;TRACE;UNITY_2019_2_8;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;EXTOSC;UNITY_POST_PROCESSING_STACK_V2;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
@ -49,10 +49,10 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity_2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath> <HintPath>D:\Unity Installs\2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity_2019.2.8f1\Editor\Data\Managed/UnityEditor.dll</HintPath> <HintPath>D:\Unity Installs\2019.2.8f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -71,688 +71,706 @@
<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" /> <Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" />
<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" /> <Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />
<Reference Include="UnityEditor.TestRunner"> <Reference Include="UnityEditor.TestRunner">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TestRunner"> <Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-hlapi.Editor"> <Reference Include="com.unity.multiplayer-hlapi.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VSCode.Editor"> <Reference Include="Unity.VSCode.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Polybrush"> <Reference Include="Unity.Polybrush">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Polybrush.Editor"> <Reference Include="Unity.Polybrush.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Editor"> <Reference Include="Unity.RenderPipelines.Core.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime"> <Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualEffectGraph.Runtime"> <Reference Include="Unity.VisualEffectGraph.Runtime">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro.Editor"> <Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline"> <Reference Include="Unity.Timeline">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.CollabProxy.Editor"> <Reference Include="Unity.CollabProxy.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime"> <Reference Include="Unity.RenderPipelines.HighDefinition.Runtime">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-weaver.Editor"> <Reference Include="com.unity.multiplayer-weaver.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XR.LegacyInputHelpers"> <Reference Include="UnityEngine.XR.LegacyInputHelpers">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Rider.Editor"> <Reference Include="Unity.Rider.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary"> <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Sprite.Editor"> <Reference Include="Unity.2D.Sprite.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Tilemap.Editor"> <Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SpatialTracking"> <Reference Include="UnityEditor.SpatialTracking">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpatialTracking"> <Reference Include="UnityEngine.SpatialTracking">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualEffectGraph.Editor"> <Reference Include="Unity.VisualEffectGraph.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.ShaderGraph.Editor"> <Reference Include="Unity.ShaderGraph.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Editor"> <Reference Include="Unity.RenderPipelines.HighDefinition.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary"> <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro"> <Reference Include="Unity.TextMeshPro">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.DataPrivacy"> <Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.XR.LegacyInputHelpers"> <Reference Include="UnityEditor.XR.LegacyInputHelpers">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime"> <Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.FileSystemHttpModule"> <Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreModule"> <Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.VR"> <Reference Include="UnityEditor.VR">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UWP.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Castle.Core"> <Reference Include="Castle.Core">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="NSubstitute"> <Reference Include="NSubstitute">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Azure.Kinect.Sensor"> <Reference Include="Microsoft.Azure.Kinect.Sensor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Buffers.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Memory.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Kinect2UnityWrapper"> <Reference Include="Kinect2UnityWrapper">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/KinectSDK2.0/Plugins/Kinect2UnityWrapper.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/KinectSDK2.0/Plugins/Kinect2UnityWrapper.dll</HintPath>
</Reference> </Reference>
<Reference Include="Intel.RealSense"> <Reference Include="Intel.RealSense">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/RealSenseSDK2.0/Plugins/Intel.RealSense.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/RealSenseSDK2.0/Plugins/Intel.RealSense.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Advertisements"> <Reference Include="UnityEditor.Advertisements">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Editor"> <Reference Include="Unity.Analytics.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.StandardEvents"> <Reference Include="Unity.Analytics.StandardEvents">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Tracker"> <Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Purchasing"> <Reference Include="UnityEditor.Purchasing">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference> </Reference>
<Reference Include="ICSharpCode.NRefactory"> <Reference Include="ICSharpCode.NRefactory">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.render-pipelines.high-definition@6.9.1-preview/Editor/Core/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.render-pipelines.high-definition@6.9.1-preview/Editor/Core/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
</Reference> </Reference>
<Reference Include="nunit.framework"> <Reference Include="nunit.framework">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.CSharp"> <Reference Include="Microsoft.CSharp">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Annotations"> <Reference Include="System.ComponentModel.Annotations">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http.Rtc"> <Reference Include="System.Net.Http.Rtc">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Duplex"> <Reference Include="System.ServiceModel.Duplex">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Http"> <Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.NetTcp"> <Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Primitives"> <Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Security"> <Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript"> <Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript.Lang"> <Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference> </Reference>
<Reference Include="Boo.Lang"> <Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View file

@ -25,7 +25,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_8;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;EXTOSC;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>DEBUG;TRACE;UNITY_2019_2_8;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;EXTOSC;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
@ -49,10 +49,10 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity_2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath> <HintPath>D:\Unity Installs\2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity_2019.2.8f1\Editor\Data\Managed/UnityEditor.dll</HintPath> <HintPath>D:\Unity Installs\2019.2.8f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -304,661 +304,667 @@
<None Include="Assets\ThridParty\AzureKinectExamples\Resources\UserBlendShader.shader" /> <None Include="Assets\ThridParty\AzureKinectExamples\Resources\UserBlendShader.shader" />
<None Include="Assets\ThridParty\AzureKinectExamples\Resources\BlurShader.shader" /> <None Include="Assets\ThridParty\AzureKinectExamples\Resources\BlurShader.shader" />
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-hlapi.Editor"> <Reference Include="com.unity.multiplayer-hlapi.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VSCode.Editor"> <Reference Include="Unity.VSCode.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Polybrush"> <Reference Include="Unity.Polybrush">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Polybrush.Editor"> <Reference Include="Unity.Polybrush.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Editor"> <Reference Include="Unity.RenderPipelines.Core.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime"> <Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualEffectGraph.Runtime"> <Reference Include="Unity.VisualEffectGraph.Runtime">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro.Editor"> <Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline"> <Reference Include="Unity.Timeline">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.CollabProxy.Editor"> <Reference Include="Unity.CollabProxy.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime"> <Reference Include="Unity.RenderPipelines.HighDefinition.Runtime">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-weaver.Editor"> <Reference Include="com.unity.multiplayer-weaver.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XR.LegacyInputHelpers"> <Reference Include="UnityEngine.XR.LegacyInputHelpers">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Rider.Editor"> <Reference Include="Unity.Rider.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary"> <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Sprite.Editor"> <Reference Include="Unity.2D.Sprite.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Tilemap.Editor"> <Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SpatialTracking"> <Reference Include="UnityEditor.SpatialTracking">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpatialTracking"> <Reference Include="UnityEngine.SpatialTracking">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualEffectGraph.Editor"> <Reference Include="Unity.VisualEffectGraph.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.ShaderGraph.Editor"> <Reference Include="Unity.ShaderGraph.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Editor"> <Reference Include="Unity.RenderPipelines.HighDefinition.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary"> <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro"> <Reference Include="Unity.TextMeshPro">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.DataPrivacy"> <Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.XR.LegacyInputHelpers"> <Reference Include="UnityEditor.XR.LegacyInputHelpers">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime"> <Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.FileSystemHttpModule"> <Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreModule"> <Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="Castle.Core"> <Reference Include="Castle.Core">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="NSubstitute"> <Reference Include="NSubstitute">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Azure.Kinect.Sensor"> <Reference Include="Microsoft.Azure.Kinect.Sensor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Buffers.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Memory.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/Kinect4AzureSDK/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Kinect2UnityWrapper"> <Reference Include="Kinect2UnityWrapper">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/KinectSDK2.0/Plugins/Kinect2UnityWrapper.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/KinectSDK2.0/Plugins/Kinect2UnityWrapper.dll</HintPath>
</Reference> </Reference>
<Reference Include="Intel.RealSense"> <Reference Include="Intel.RealSense">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/RealSenseSDK2.0/Plugins/Intel.RealSense.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/SDK/RealSenseSDK2.0/Plugins/Intel.RealSense.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Editor"> <Reference Include="Unity.Analytics.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.StandardEvents"> <Reference Include="Unity.Analytics.StandardEvents">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Tracker"> <Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.CSharp"> <Reference Include="Microsoft.CSharp">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Annotations"> <Reference Include="System.ComponentModel.Annotations">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http.Rtc"> <Reference Include="System.Net.Http.Rtc">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Duplex"> <Reference Include="System.ServiceModel.Duplex">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Http"> <Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.NetTcp"> <Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Primitives"> <Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Security"> <Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript"> <Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript.Lang"> <Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference> </Reference>
<Reference Include="Boo.Lang"> <Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath> <HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: c23199f6683cd9241819dcfaa99c9502 guid: 6d4e12c65b5db74449af90dbb9b1dcdd
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

View file

@ -0,0 +1,144 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BoxAnimation
serializedVersion: 6
m_Legacy: 1
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -3.1181393, y: 1.6644897, z: 3.043197}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 4.800001, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 1
value: {x: 1.6818619, y: 1.6644897, z: 3.043197}
inSlope: {x: 4.800001, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path:
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -3.1181393
inSlope: 0
outSlope: 4.800001
tangentMode: 69
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 1.6818619
inSlope: 4.800001
outSlope: 0
tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1.6644897
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 3.043197
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path:
classID: 4
script: {fileID: 0}
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4e1273c776f65fa44a0134c67d60bca2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -41,7 +41,6 @@ MonoBehaviour:
- {fileID: 8926484042661614611} - {fileID: 8926484042661614611}
- {fileID: 8926484042661614634} - {fileID: 8926484042661614634}
- {fileID: 8926484042661614653} - {fileID: 8926484042661614653}
- {fileID: 8926484042661614691}
- {fileID: 8926484042661614694} - {fileID: 8926484042661614694}
m_UIPosition: {x: 0, y: 0} m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1 m_UICollapsed: 1
@ -76,136 +75,140 @@ VisualEffectResource:
m_ShaderSources: m_ShaderSources:
- compute: 1 - compute: 1
name: '[System 1]Initialize' name: '[System 1]Initialize'
source: "#pragma kernel CSMain\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT
1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define
VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT
1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\nCBUFFER_START(parameters)\n 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
\ float3 ArcSphere_sphere_center_a;\n uint PADDING_0;\nCBUFFER_END\n\n\n#include \ float3 ArcSphere_sphere_center_a;\n uint PADDING_0;\nCBUFFER_END\n\n\r\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer
attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if
!VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle
spawned\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\n spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n
\ uint dispatchWidth;\n#else\n uint offsetInAdditionalOutput;\n\tuint nbMax;\n#endif\n\tuint \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint
systemSeed;\nCBUFFER_END\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer<uint> nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer<uint>
deadListIn;\nByteAddressBuffer deadListCount; // This is bad to use a SRV to deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV
fetch deadList count but Unity API currently prevent from copying to CB\n#endif\n\n#if to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if
VFX_USE_SPAWNER_FROM_GPU\nStructuredBuffer<uint> eventList;\nByteAddressBuffer VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer<uint> eventList;\r\nByteAddressBuffer
inputAdditional;\n#endif\n\nvoid PositionSphere_0(inout float3 position, inout inputAdditional;\r\n#endif\r\n\r\nvoid PositionSphere_0(inout float3 position,
uint seed, inout float3 direction, float3 ArcSphere_sphere_center, float ArcSphere_sphere_radius, inout uint seed, inout float3 direction, float3 ArcSphere_sphere_center, float
float ArcSphere_arc, float volumeFactor) /*positionMode:Surface spawnMode:Randomized ArcSphere_sphere_radius, float ArcSphere_arc, float volumeFactor) /*positionMode:Surface
*/\n{\n float cosPhi = 2.0f * RAND - 1.0f;float theta = ArcSphere_arc * RAND;\n spawnMode:Randomized */\n{\n float cosPhi = 2.0f * RAND - 1.0f;float theta
\ float rNorm = pow(volumeFactor + (1 - volumeFactor) * RAND, 1.0f / 3.0f);\n = ArcSphere_arc * RAND;\n float rNorm = pow(volumeFactor + (1 - volumeFactor)
\ \n float2 sincosTheta;\n sincos(theta, sincosTheta.x, sincosTheta.y);\n * RAND, 1.0f / 3.0f);\n \n float2 sincosTheta;\n sincos(theta, sincosTheta.x,
\ sincosTheta *= sqrt(1.0f - cosPhi * cosPhi);\n \n direction = float3(sincosTheta, sincosTheta.y);\n sincosTheta *= sqrt(1.0f - cosPhi * cosPhi);\n \n direction
cosPhi);\n position += direction * (rNorm * ArcSphere_sphere_radius) + ArcSphere_sphere_center;\n = float3(sincosTheta, cosPhi);\n position += direction * (rNorm * ArcSphere_sphere_radius)
\ \n}\nvoid SetAttribute_F01429A3(inout float lifetime, inout uint seed, float + ArcSphere_sphere_center;\n \n}\nvoid SetAttribute_F01429A3(inout float
A, float B) /*attribute:lifetime Composition:Overwrite Source:Slot Random:Uniform lifetime, inout uint seed, float A, float B) /*attribute:lifetime Composition:Overwrite
channels:XYZ */\n{\n lifetime = lerp(A,B,RAND);\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid Source:Slot Random:Uniform channels:XYZ */\n{\n lifetime = lerp(A,B,RAND);\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId
\ : SV_GroupThreadID)\n{\n uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\n#if \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x *
!VFX_USE_SPAWNER_FROM_GPU\n id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n#endif\n\n#if NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y
VFX_USE_SPAWNER_FROM_GPU\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n
* 2 + 0) << 2);\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 +
* 2 + 1) << 2) - maxThreadId;\n#else\n uint maxThreadId = nbSpawned;\n uint 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput
currentSpawnIndex = spawnIndex;\n#endif\n\n#if VFX_USE_ALIVE_CURRENT\n maxThreadId * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n
= min(maxThreadId, deadListCount.Load(0x0));\n#elif VFX_USE_SPAWNER_FROM_GPU\n \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n
\ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n
\ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped
on CPU\n#endif\n\n if (id < maxThreadId)\n {\n#if VFX_USE_SPAWNER_FROM_GPU\n on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n
\ int sourceIndex = eventList[id];\n#endif\n uint particleIndex \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex
= id + currentSpawnIndex;\n\t\t\n#if !VFX_USE_SPAWNER_FROM_GPU\n int = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n int
sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly
(and actually, useless code)\n uint currentSumSpawnCount = 0u;\n for (and actually, useless code)\n uint currentSumSpawnCount = 0u;\n for
(sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount (sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount
+= uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n += uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n
\ if (id < currentSumSpawnCount)\n {\n break;\n \ if (id < currentSumSpawnCount)\n {\n break;\n
\ }\n }\n */\n \n\n#endif\n float3 position \ }\n }\n */\n \n\r\n#endif\r\n float3
= float3(0,0,0);\n uint seed = (uint)0;\n float3 direction = float3(0,0,1);\n position = float3(0, 0, 0);\n uint seed = (uint)0;\n float3 direction
\ float lifetime = (float)1;\n float3 velocity = float3(0,0,0);\n = float3(0, 0, 1);\n float lifetime = (float)1;\n float3 velocity
\ bool alive = (bool)true;\n float age = (float)0;\n \n\n#if = float3(0, 0, 0);\n bool alive = (bool)true;\n float age = (float)0;\n
VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if \ \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId = particleIndex;\r\n#endif\r\n#if
VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n
\ \n {\n PositionSphere_0( /*inout */position, /*inout \ \r\n {\n PositionSphere_0( /*inout */position, /*inout
*/seed, /*inout */direction, ArcSphere_sphere_center_a, (float)0.72, (float)6.283185, */seed, /*inout */direction, ArcSphere_sphere_center_a, (float)0.720000029,
(float)1);\n }\n {\n SetAttribute_F01429A3( /*inout (float)6.28318548, (float)1);\n }\n {\n SetAttribute_F01429A3(
*/lifetime, /*inout */seed, (float)1, (float)3);\n }\n \n\n\n#if /*inout */lifetime, /*inout */seed, (float)1, (float)3);\n }\n \n\r\n\r\n#if
VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint deadIndex = VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex
deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n
\ attributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(position));\n \ attributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(position));\n
\ attributeBuffer.Store((index * 0x1 + 0x80000) << 2,asuint(lifetime));\n \ attributeBuffer.Store((index * 0x1 + 0x80000) << 2,asuint(lifetime));\n
\ attributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(velocity));\n \ attributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(velocity));\n
\ attributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(alive));\n attributeBuffer.Store((index \ attributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(alive));\n attributeBuffer.Store((index
* 0x8 + 0x7) << 2,asuint(age));\n \n\n }\n#else\n uint * 0x8 + 0x7) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n uint
index = particleIndex;\n attributeBuffer.Store3((index * 0x8 + 0x0) << index = particleIndex;\r\n attributeBuffer.Store3((index * 0x8 + 0x0)
2,asuint(position));\n attributeBuffer.Store((index * 0x1 + 0x80000) << 2,asuint(position));\n attributeBuffer.Store((index * 0x1 + 0x80000)
<< 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x8 + 0x4) << 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x8 + 0x4)
<< 2,asuint(velocity));\n attributeBuffer.Store((index * 0x8 + 0x3) << << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x8 + 0x3) <<
2,uint(alive));\n attributeBuffer.Store((index * 0x8 + 0x7) << 2,asuint(age));\n 2,uint(alive));\n attributeBuffer.Store((index * 0x8 + 0x7) << 2,asuint(age));\n
\ \n\n#endif\n }\n}\n" \ \n\r\n#endif\r\n }\r\n}\r\n"
- compute: 1 - compute: 1
name: '[System 1]Update' name: '[System 1]Update'
source: "#pragma kernel CSMain\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT
1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define
VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT
1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\nCBUFFER_START(parameters)\n 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
\ float Intensity_a;\n float deltaTime_a;\n uint2 PADDING_0;\nCBUFFER_END\nTexture3D \ float Intensity_a;\n float deltaTime_a;\n uint2 PADDING_0;\nCBUFFER_END\nTexture3D
VectorField_a;\nSamplerState samplerVectorField_a;\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include VectorField_a;\nSamplerState samplerVectorField_a;\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer
attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer<uint> deadListOut;\n#endif\n\n#if attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer<uint>
VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer<uint> indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer<uint>
\ uint nbMax;\n\tuint dispatchWidth;\n\tuint systemSeed;\nCBUFFER_END\n\nvoid indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint
VectorFieldForce_0(inout float3 velocity, float mass, float3 position, VFXSampler3D dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid VectorFieldForce_0(inout
VectorField, float4x4 InvFieldTransform, float4x4 FieldTransform, float Intensity, float3 velocity, float mass, float3 position, VFXSampler3D VectorField, float4x4
float deltaTime) /*DataEncoding:UnsignedNormalized Mode:Absolute ClosedField:False InvFieldTransform, float4x4 FieldTransform, float Intensity, float deltaTime)
ConserveMagnitude:False */\n{\n float3 vectorFieldCoord = mul(InvFieldTransform, /*DataEncoding:UnsignedNormalized Mode:Absolute ClosedField:False ConserveMagnitude:False
float4(position,1.0f)).xyz;\n \n float3 value = SampleTexture(VectorField, */\n{\n float3 vectorFieldCoord = mul(InvFieldTransform, float4(position,1.0f)).xyz;\n
vectorFieldCoord + 0.5f).xyz * 2.0f - 1.0f;\n value = mul(FieldTransform,float4(value,0.0f)).xyz;\n \ \n float3 value = SampleTexture(VectorField, vectorFieldCoord + 0.5f).xyz
\ \n velocity += ((value * Intensity) / mass) * deltaTime;\n}\nvoid EulerIntegration(inout * 2.0f - 1.0f;\n value = mul(FieldTransform,float4(value,0.0f)).xyz;\n \n
\ velocity += ((value * Intensity) / mass) * deltaTime;\n}\nvoid EulerIntegration(inout
float3 position, float3 velocity, float deltaTime)\n{\n position += velocity float3 position, float3 velocity, float deltaTime)\n{\n position += velocity
* deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid
Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime) Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime)
{ alive = false; }\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid CSMain(uint3 { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid
groupId : SV_GroupID,\n uint3 groupThreadId : SV_GroupThreadID)\n{\n\tuint CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId
id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
* NB_THREADS_PER_GROUP;\n\tuint index = id;\n\tif (id < nbMax)\n\t{\n#if VFX_USE_ALIVE_CURRENT\n\t\tbool + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
alive = (attributeBuffer.Load((index * 0x8 + 0x3) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat3 (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\tfloat * 0x8 + 0x3) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 position
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x80000) << 2));\n\t\t\tfloat3 = asfloat(attributeBuffer.Load3((index * 0x8 + 0x0) << 2));\n\t\t\tfloat lifetime
= asfloat(attributeBuffer.Load((index * 0x1 + 0x80000) << 2));\n\t\t\tfloat3
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x4) << 2));\n\t\t\tfloat velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x4) << 2));\n\t\t\tfloat
mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8
+ 0x7) << 2));\n\t\t\t\n\n\t\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition + 0x7) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
= position;\n#endif\n\t\t\t\n\t\t\t{\n\t\t\t VectorFieldForce_0( /*inout = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t VectorFieldForce_0( /*inout
*/velocity, mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), */velocity, mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a),
float4x4(0.5,0,0,0,0,0.5,0,0,0,0,0.5,0,0,0,0,1), float4x4(2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,1), float4x4(0.5,0,0,0,0,0.5,0,0,0,0,0.5,0,0,0,0,1), float4x4(2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,1),
Intensity_a, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, Intensity_a, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position,
velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index
* 0x8 + 0x0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index
* 0x8 + 0x4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * * 0x8 + 0x4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index *
0x8 + 0x7) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint 0x8 + 0x7) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint
indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex] indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
= index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
* 0x8 + 0x3) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex] * 0x8 + 0x3) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
= index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
* 0x8 + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x8 + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index
* 0x1 + 0x80000) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x1 + 0x80000) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index
* 0x8 + 0x4) << 2));\n\t\tfloat mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x4) << 2));\n\t\tfloat mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index
* 0x8 + 0x3) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * * 0x8 + 0x3) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index *
0x8 + 0x7) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition 0x8 + 0x7) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
= position;\n#endif\n\t\t\n\t\t{\n\t\t VectorFieldForce_0( /*inout */velocity, = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t VectorFieldForce_0( /*inout
mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), float4x4(0.5,0,0,0,0,0.5,0,0,0,0,0.5,0,0,0,0,1), */velocity, mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a),
float4x4(2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,1), Intensity_a, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( float4x4(0.5,0,0,0,0,0.5,0,0,0,0,0.5,0,0,0,0,1), float4x4(2,0,0,0,0,2,0,0,0,0,2,0,0,0,0,1),
/*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, Intensity_a, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position,
lifetime, /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x8 velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age,
+ 0x0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x4) lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index *
<< 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(alive));\n\t\tattributeBuffer.Store((index 0x8 + 0x0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8
* 0x8 + 0x7) << 2,asuint(age));\n\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint + 0x4) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x3)
indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex] << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x8 + 0x7) << 2,asuint(age));\n\t\t\n\r\n#if
= index;\n#endif\n#endif\n\t}\n}\n" VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
- compute: 0 - compute: 0
name: '[System 1]Quad Output' name: '[System 1]Quad Output'
source: "Shader \"Hidden/VFX/System 1/Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull source: "Shader \"Hidden/VFX/System 1/Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull
Off\n\t\t\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\"
\"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend
SrcAlpha One \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if SrcAlpha One \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if
!defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE
@ -228,7 +231,7 @@ VisualEffectResource:
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint> attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\n\t\t\n\t\t// nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t//
Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ForwardOnly\" Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ForwardOnly\"
}\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t\n\t\t\n\t\t\tstruct }\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t\n\t\t\n\t\t\tstruct
ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4
@ -290,7 +293,7 @@ VisualEffectResource:
axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat
angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat
pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat
pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat
scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat
scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index
* 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool * 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
@ -304,12 +307,12 @@ VisualEffectResource:
axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat
angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat
pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat
pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat
scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat
scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index
* 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6( * 0x8 + 0x7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6(
/*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
\ SetAttribute_3278B22F( /*inout */size, (float)0.35);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151644( \ SetAttribute_3278B22F( /*inout */size, (float)0.349999994);\n\t\t\t\t}\n\t\t\t\tSetAttribute_D5151644(
/*inout */scaleX, Scale_c);\n\t\t\t\tAttributeFromCurve_53691388( /*inout */scaleX, /*inout */scaleX, Scale_c);\n\t\t\t\tAttributeFromCurve_53691388( /*inout */scaleX,
\ /*inout */scaleY, age, lifetime, Scale_d);\n\t\t\t\tColorOverLife_733E3(age, \ /*inout */scaleY, age, lifetime, Scale_d);\n\t\t\t\tColorOverLife_733E3(age,
lifetime, /*inout */color, /*inout */alpha, gradient_e);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif lifetime, /*inout */color, /*inout */alpha, gradient_e);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
@ -365,7 +368,7 @@ VisualEffectResource:
VFX_COLORMAPPING_GRADIENTMAPPED\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\to.color = SampleGradient(gradient, VFX_COLORMAPPING_GRADIENTMAPPED\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\to.color = SampleGradient(gradient,
VFX_TEXTURE_COLOR.a * color.a) * float4(color.rgb,1.0);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\n\t\t\t\to.color VFX_TEXTURE_COLOR.a * color.a) * float4(color.rgb,1.0);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\n\t\t\t\to.color
= VFXApplyPreExposure(o.color, i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a = VFXApplyPreExposure(o.color, i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a
= saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\n\t\t\n\t}\n}\n" = saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n"
m_Infos: m_Infos:
m_Expressions: m_Expressions:
m_Expressions: m_Expressions:
@ -1972,8 +1975,7 @@ MonoBehaviour:
m_Regex: m_Regex:
m_RegexMaxLength: 0 m_RegexMaxLength: 0
m_Direction: 0 m_Direction: 0
m_LinkedSlots: m_LinkedSlots: []
- {fileID: 8926484042661614693}
--- !u!114 &8926484042661614638 --- !u!114 &8926484042661614638
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -2857,99 +2859,6 @@ MonoBehaviour:
m_RegexMaxLength: 0 m_RegexMaxLength: 0
m_Direction: 0 m_Direction: 0
m_LinkedSlots: [] m_LinkedSlots: []
--- !u!114 &8926484042661614691
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
m_UIPosition: {x: 770, y: 232}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661614692}
m_OutputSlots:
- {fileID: 8926484042661614693}
m_Type:
m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &8926484042661614692
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ef9ecf819143d0a439c558ab8e84fce7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614692}
m_MasterData:
m_Owner: {fileID: 8926484042661614691}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":11700000,"guid":"08937e3134903c5488be506a2dac71e9","type":2}}'
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614693
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ef9ecf819143d0a439c558ab8e84fce7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614693}
m_MasterData:
m_Owner: {fileID: 8926484042661614691}
m_Value:
m_Type:
m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":11700000,"guid":"08937e3134903c5488be506a2dac71e9","type":2}}'
m_Space: 2147483647
m_Property:
name:
m_serializedType:
m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
attributes: []
m_Direction: 1
m_LinkedSlots:
- {fileID: 8926484042661614637}
--- !u!114 &8926484042661614694 --- !u!114 &8926484042661614694
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2932cbc6d1c16324abc217ebb68bff88
VisualEffectImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,995 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_GIWorkflowMode: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &791704966
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 791704967}
- component: {fileID: 791704969}
- component: {fileID: 791704968}
m_Layer: 0
m_Name: Boxes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &791704967
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 791704966}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2068053807}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!73398921 &791704968
VFXRenderer:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 791704966}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!2083052967 &791704969
VisualEffect:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 791704966}
m_Enabled: 1
m_Asset: {fileID: 8926484042661614526, guid: 2932cbc6d1c16324abc217ebb68bff88, type: 3}
m_StartSeed: 0
m_ResetSeedOnPlay: 1
m_PropertySheet:
m_Float:
m_Array: []
m_Vector2f:
m_Array: []
m_Vector3f:
m_Array: []
m_Vector4f:
m_Array: []
m_Uint:
m_Array: []
m_Int:
m_Array: []
m_Matrix4x4f:
m_Array: []
m_AnimationCurve:
m_Array: []
m_Gradient:
m_Array: []
m_NamedObject:
m_Array: []
m_Bool:
m_Array: []
--- !u!1 &854305258
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 854305261}
- component: {fileID: 854305260}
- component: {fileID: 854305259}
m_Layer: 0
m_Name: PdBackend
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &854305259
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 854305258}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 54ab37d032df403e881d6a7a78141815, type: 3}
m_Name:
m_EditorClassIdentifier:
pdBackend: {fileID: 854305260}
selection:
serializedVersion: 2
x: 1.0916845
y: 74
width: 13.100213
height: 183
energyChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 2090901587}
m_MethodName: OnEnergyChanged
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 2078212716}
m_MethodName: OnEnergyChanged
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
channel: 0
--- !u!114 &854305260
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 854305258}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3}
m_Name:
m_EditorClassIdentifier:
midiMessageReceived:
m_PersistentCalls:
m_Calls: []
midiClockReceived:
m_PersistentCalls:
m_Calls: []
samplePlayback: 0
--- !u!4 &854305261
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 854305258}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1592608080
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1592608081}
- component: {fileID: 1592608084}
- component: {fileID: 1592608083}
- component: {fileID: 1592608082}
m_Layer: 0
m_Name: Point Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1592608081
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1592608080}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2068053807}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1592608082
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1592608080}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Version: 1
shadowResolution: 512
shadowDimmer: 1
volumetricShadowDimmer: 1
shadowFadeDistance: 10000
contactShadows: 0
shadowTint: {r: 0, g: 0, b: 0, a: 1}
viewBiasMin: 0.2
viewBiasMax: 100
viewBiasScale: 1
normalBiasMin: 0.5
normalBiasMax: 0.5
normalBiasScale: 1
sampleBiasScale: 0
edgeLeakFixup: 0
edgeToleranceNormal: 1
edgeTolerance: 1
shadowCascadeCount: 4
shadowCascadeRatios:
- 0.05
- 0.2
- 0.3
shadowCascadeBorders:
- 0.2
- 0.2
- 0.2
- 0.2
shadowAlgorithm: 0
shadowVariant: 0
shadowPrecision: 0
--- !u!114 &1592608083
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1592608080}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
m_Version: 5
directionalIntensity: 3.1415927
punctualIntensity: 600
areaIntensity: 200
enableSpotReflector: 0
luxAtDistance: 1
m_InnerSpotPercent: 0
lightDimmer: 1
m_VolumetricDimmer: 1
lightUnit: 0
fadeDistance: 10000
affectDiffuse: 1
affectSpecular: 1
nonLightmappedOnly: 0
lightTypeExtent: 0
m_SpotLightShape: 0
shapeWidth: 0.5
shapeHeight: 0.5
aspectRatio: 1
shapeRadius: 0
maxSmoothness: 0.99
applyRangeAttenuation: 1
useOldInspector: 0
useVolumetric: 1
featuresFoldout: 1
showAdditionalSettings: 0
displayLightIntensity: 600
displayAreaLightEmissiveMesh: 0
areaLightCookie: {fileID: 0}
areaLightShadowCone: 120
useScreenSpaceShadows: 0
evsmExponent: 15
evsmLightLeakBias: 0
evsmVarianceBias: 0.00001
evsmBlurPasses: 0
lightLayers: 1
lightlayersMask: 1
linkShadowLayers: 1
shadowNearPlane: 0.1
shadowSoftness: 0.5
blockerSampleCount: 24
filterSampleCount: 16
minFilterSize: 0.00001
kernelSize: 5
lightAngle: 1
maxDepthBias: 0.001
--- !u!108 &1592608084
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1592608080}
m_Enabled: 1
serializedVersion: 9
m_Type: 2
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 47.746483
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 0
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 2
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!1 &1595395984
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1595395987}
- component: {fileID: 1595395986}
- component: {fileID: 1595395985}
- component: {fileID: 1595395988}
- component: {fileID: 1595395989}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &1595395985
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595395984}
m_Enabled: 1
--- !u!20 &1595395986
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595395984}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &1595395987
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595395984}
m_LocalRotation: {x: 0.043096244, y: 0, z: 0, w: 0.999071}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 4.94, y: 0, z: 0}
--- !u!114 &1595395988
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595395984}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3}
m_Name:
m_EditorClassIdentifier:
clearColorMode: 0
backgroundColorHDR: {r: 0, g: 0, b: 0, a: 0}
clearDepth: 1
volumeLayerMask:
serializedVersion: 2
m_Bits: 1
volumeAnchorOverride: {fileID: 0}
antialiasing: 0
SMAAQuality: 2
dithering: 0
stopNaNs: 0
physicalParameters:
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
flipYMode: 0
fullscreenPassthrough: 0
allowDynamicResolution: 0
customRenderingSettings: 0
invertFaceCulling: 0
probeLayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPathCustomFrameSettings:
bitDatas:
data1: 69284264935197
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
renderingPathCustomFrameSettingsOverrideMask:
mask:
data1: 0
data2: 0
defaultFrameSettings: 0
m_Version: 5
m_ObsoleteRenderingPath: 0
m_ObsoleteFrameSettings:
overrides: 0
enableShadow: 0
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 0
enableTransmission: 0
enableAtmosphericScattering: 0
enableVolumetrics: 0
enableReprojectionForVolumetrics: 0
enableLightLayers: 0
enableExposureControl: 1
diffuseGlobalDimmer: 0
specularGlobalDimmer: 0
shaderLitMode: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 0
enableMotionVectors: 0
enableObjectMotionVectors: 0
enableDecals: 0
enableRoughRefraction: 0
enableTransparentPostpass: 0
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 0
enableTransparentObjects: 0
enableRealtimePlanarReflection: 0
enableMSAA: 0
enableAsyncCompute: 0
runLightListAsync: 0
runSSRAsync: 0
runSSAOAsync: 0
runContactShadowsAsync: 0
runVolumeVoxelizationAsync: 0
lightLoopSettings:
overrides: 0
enableDeferredTileAndCluster: 0
enableComputeLightEvaluation: 0
enableComputeLightVariants: 0
enableComputeMaterialVariants: 0
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
--- !u!95 &1595395989
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595395984}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: f93fc4cacc992ca40921d0352ec2b410, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &2068053806
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2068053807}
m_Layer: 0
m_Name: VFX
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2068053807
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2068053806}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2078212715}
- {fileID: 2090901586}
- {fileID: 1592608081}
- {fileID: 791704967}
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2078212714
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2078212715}
- component: {fileID: 2078212718}
- component: {fileID: 2078212717}
- component: {fileID: 2078212716}
m_Layer: 0
m_Name: Flare
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &2078212715
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2078212714}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2068053807}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2078212716
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2078212714}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f1a9367b56dd5134bb46e29a92de03a9, type: 3}
m_Name:
m_EditorClassIdentifier:
flareEffect: {fileID: 2078212718}
--- !u!73398921 &2078212717
VFXRenderer:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2078212714}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!2083052967 &2078212718
VisualEffect:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2078212714}
m_Enabled: 1
m_Asset: {fileID: 8926484042661614526, guid: 07fb8bb902b9fc34a87f5c9f5916c40f, type: 3}
m_StartSeed: 0
m_ResetSeedOnPlay: 1
m_PropertySheet:
m_Float:
m_Array:
- m_Value: 3.1
m_Name: spread
m_Overridden: 1
m_Vector2f:
m_Array: []
m_Vector3f:
m_Array: []
m_Vector4f:
m_Array: []
m_Uint:
m_Array: []
m_Int:
m_Array: []
m_Matrix4x4f:
m_Array: []
m_AnimationCurve:
m_Array: []
m_Gradient:
m_Array: []
m_NamedObject:
m_Array: []
m_Bool:
m_Array: []
--- !u!1 &2090901585
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2090901586}
- component: {fileID: 2090901589}
- component: {fileID: 2090901588}
- component: {fileID: 2090901587}
m_Layer: 0
m_Name: Smoke
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &2090901586
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2090901585}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2068053807}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2090901587
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2090901585}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a0a7b460889b21949b8040b095e7fae6, type: 3}
m_Name:
m_EditorClassIdentifier:
smokeEffect: {fileID: 2090901588}
--- !u!2083052967 &2090901588
VisualEffect:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2090901585}
m_Enabled: 1
m_Asset: {fileID: 8926484042661614526, guid: 35aa2cf03c4c4f84983313ed5073569b, type: 3}
m_StartSeed: 0
m_ResetSeedOnPlay: 1
m_PropertySheet:
m_Float:
m_Array:
- m_Value: 14.4
m_Name: smokeAnimSpeed
m_Overridden: 1
m_Vector2f:
m_Array: []
m_Vector3f:
m_Array: []
m_Vector4f:
m_Array: []
m_Uint:
m_Array: []
m_Int:
m_Array: []
m_Matrix4x4f:
m_Array: []
m_AnimationCurve:
m_Array: []
m_Gradient:
m_Array: []
m_NamedObject:
m_Array: []
m_Bool:
m_Array: []
--- !u!73398921 &2090901589
VFXRenderer:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2090901585}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View file

@ -1,6 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: a136572b1ed0a3d4baf99141901819b6 guid: 5444cbcd2f9f82e45943deff771abbc0
folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:

View file

@ -17,7 +17,7 @@
"com.unity.textmeshpro": "2.0.1", "com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.1.0", "com.unity.timeline": "1.1.0",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.visualeffectgraph": "6.9.1-preview", "com.unity.visualeffectgraph": "6.9.2-preview",
"com.unity.xr.legacyinputhelpers": "2.0.2", "com.unity.xr.legacyinputhelpers": "2.0.2",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",