add setup
This commit is contained in:
parent
f1be7f8056
commit
7f2c976b56
8 changed files with 598 additions and 11 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -2,3 +2,6 @@
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UnityProject/Temp
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UnityProject/obj
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UnityProject/.idea
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bin
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setup/setup/obj
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UnityProject/.idea
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9
Jenkinsfile
vendored
9
Jenkinsfile
vendored
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@ -1,6 +1,7 @@
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pipeline {
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agent any
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environment {
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APP_NAME = "SoundVision"
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RUBY = "C:\\Ruby25-x64\\bin\\u3d"
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MXBUILD = "\"C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\MSBuild\\15.0\\Bin\\MSBuild.exe\""
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}
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@ -9,10 +10,10 @@ pipeline {
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steps{
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echo 'Generate Build Number File'
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writeFile file: 'doublespace/Assets/Resources/buildNumber.txt', text: "${BUILD_NUMBER}"
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writeFile file: 'UnityProject/Assets/Resources/buildNumber.txt', text: "${BUILD_NUMBER}"
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echo 'Building Unity Project'
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bat "${RUBY} run -u 2018.4.3f1 -r -- -batchmode -nographics -quit -projectPath '${workspace}\\doublespace' -executeMethod AppBuilder.Build"
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bat "${RUBY} run -u 2018.4.3f1 -r -- -batchmode -nographics -quit -projectPath '${workspace}\\UnityProject' -executeMethod AppBuilder.Build"
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echo 'Stash unity build'
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stash includes: 'bin/**/*', name: 'unity build'
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}
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@ -30,7 +31,7 @@ pipeline {
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bat "${MXBUILD} .\\setup\\setup.sln /property:Configuration=Release"
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stash includes: 'doublespace.msi', name: 'installer build'
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stash includes: '${SoundVision}.msi', name: 'installer build'
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}
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}
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stage('Publish')
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@ -39,7 +40,7 @@ pipeline {
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echo 'publish Build'
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unstash 'installer build'
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cifsPublisher(publishers: [[configName: 'Interstellar Share', transfers: [[cleanRemote: false, excludes: '', flatten: false, makeEmptyDirs: false, noDefaultExcludes: false, patternSeparator: '[, ]+', remoteDirectory: 'Build${BUILD_NUMBER}', remoteDirectorySDF: false, removePrefix: '', sourceFiles: 'doublespace.msi']], usePromotionTimestamp: false, useWorkspaceInPromotion: false, verbose: true]])
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cifsPublisher(publishers: [[configName: 'Interstellar Share', transfers: [[cleanRemote: false, excludes: '', flatten: false, makeEmptyDirs: false, noDefaultExcludes: false, patternSeparator: '[, ]+', remoteDirectory: 'Build${BUILD_NUMBER}', remoteDirectorySDF: false, removePrefix: '', sourceFiles: '${SoundVision}.msi']], usePromotionTimestamp: false, useWorkspaceInPromotion: false, verbose: true]])
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}
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}
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}
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@ -36,6 +36,8 @@ GraphicsSettings:
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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@ -12,8 +12,8 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: CylVision
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companyName: Chikashi Miyama
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productName: SoundVision
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@ -4,7 +4,7 @@
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UnityConnectSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 1
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m_Enabled: 0
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m_Enabled: 1
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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@ -7,12 +7,23 @@ Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "setup", "setup\setup.wixpro
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ia64 = Debug|ia64
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|ia64 = Release|ia64
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Debug|ia64.ActiveCfg = Debug|ia64
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Debug|ia64.Build.0 = Debug|ia64
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Debug|x64.ActiveCfg = Debug|x86
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Debug|x86.ActiveCfg = Debug|x86
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Debug|x86.Build.0 = Debug|x86
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Release|ia64.ActiveCfg = Release|ia64
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Release|ia64.Build.0 = Release|ia64
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Release|x64.ActiveCfg = Release|x64
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Release|x64.Build.0 = Release|x64
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Release|x86.ActiveCfg = Release|x86
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{B74E8014-72CB-4D0C-85AD-E9AE49A3FC7D}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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@ -6,20 +6,38 @@
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<ProductVersion>3.10</ProductVersion>
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<ProjectGuid>b74e8014-72cb-4d0c-85ad-e9ae49a3fc7d</ProjectGuid>
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<SchemaVersion>2.0</SchemaVersion>
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<OutputName>setup</OutputName>
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<OutputName>SoundVision</OutputName>
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<OutputType>Package</OutputType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
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<DefineConstants>Debug</DefineConstants>
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<DefineConstants>Debug;UnityBuildDir=../../bin</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
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<DefineConstants>UnityBuildDir=../../bin</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DefineConstants>Debug;UnityBuildDir=../../bin</DefineConstants>
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<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
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<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
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<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
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<DefineConstants>UnityBuildDir=../../bin</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Product.wxs" />
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<Compile Include="source.wxs" />
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</ItemGroup>
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<ItemGroup>
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<WixExtension Include="WixUIExtension">
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<HintPath>$(WixExtDir)\WixUIExtension.dll</HintPath>
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<Name>WixUIExtension</Name>
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</WixExtension>
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</ItemGroup>
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<Import Project="$(WixTargetsPath)" Condition=" '$(WixTargetsPath)' != '' " />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets" Condition=" '$(WixTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets') " />
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552
setup/setup/source.wxs
Normal file
552
setup/setup/source.wxs
Normal file
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@ -0,0 +1,552 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
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<Fragment>
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<DirectoryRef Id="Cylvester">
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<Directory Id="dirEB6451E1F6DECDBE41321BD9ECA04E8E" Name="MonoBleedingEdge" />
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<Directory Id="dirE33BC13E914FD97429002FB9B563FE82" Name="SoundVision_Data" />
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</DirectoryRef>
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</Fragment>
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<Fragment>
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<ComponentGroup Id="UnityComponentGroup">
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<Component Id="cmp6266C357B326EE049800AA327D773797" Directory="Cylvester" Guid="*">
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<File Id="fil85FAEC741E88665669E525408D5C2A6E" KeyPath="yes" Source="$(var.UnityBuildDir)\SoundVision.exe" />
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</Component>
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</Component>
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<Component Id="cmpF5630C07B169152DA34AB59B3AB61B77" Directory="Cylvester" Guid="*">
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<File Id="fil8E8BEF9961523B0924F70713A8EA0762" KeyPath="yes" Source="$(var.UnityBuildDir)\UnityPlayer.dll" />
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</Component>
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<File Id="fil7EB1878F28767C2F77351F58B65D0E5C" KeyPath="yes" Source="$(var.UnityBuildDir)\WinPixEventRuntime.dll" />
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</Component>
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||||
<File Id="fil2C850ECF37072B105A89B8E54D1B640B" KeyPath="yes" Source="$(var.UnityBuildDir)\SoundVision_Data\app.info" />
|
||||
</Component>
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|
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</Component>
|
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<File Id="fil573510AC9BBB26358DFF6DC6C85B1BBE" KeyPath="yes" Source="$(var.UnityBuildDir)\SoundVision_Data\globalgamemanagers" />
|
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</Component>
|
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|
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|
||||
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|
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|
||||
<File Id="fil32F58C22CD329531C1D56FCB6962AFFB" KeyPath="yes" Source="$(var.UnityBuildDir)\SoundVision_Data\level0" />
|
||||
</Component>
|
||||
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|
||||
<File Id="fil1CDE31F3F15E6AFA617CC7C8CD1C999D" KeyPath="yes" Source="$(var.UnityBuildDir)\SoundVision_Data\level0.resS" />
|
||||
</Component>
|
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<File Id="fil82A63F131C860E38BB0C583CF376AFD3" KeyPath="yes" Source="$(var.UnityBuildDir)\SoundVision_Data\sharedassets0.assets" />
|
||||
</Component>
|
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|
||||
<File Id="filA8E41B7BB497FB902B1D02543FCD4007" KeyPath="yes" Source="$(var.UnityBuildDir)\SoundVision_Data\Managed\Assembly-CSharp.dll" />
|
||||
</Component>
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</Wix>
|
Loading…
Reference in a new issue