add blue movement particle
This commit is contained in:
parent
53a31debfe
commit
7f474489a4
7 changed files with 4216 additions and 1493 deletions
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@ -25,7 +25,7 @@
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m_Script: {fileID: 11500000, guid: c0392de87fccb6346bc6b0c1a48a8855, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
DifferenceTextureReceived:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 564551236}
|
||||
m_MethodName: OnTextureReceived
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
- m_Target: {fileID: 2145444547}
|
||||
m_MethodName: OnMovementImageReceived
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
computeShader: {fileID: 7200000, guid: 603dbf231b79f4245b124e6f915e3bd5, type: 3}
|
||||
factor: 0.1
|
||||
--- !u!1 &479263791
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -289,7 +329,6 @@ GameObject:
|
|||
- component: {fileID: 564551239}
|
||||
- component: {fileID: 564551238}
|
||||
- component: {fileID: 564551237}
|
||||
- component: {fileID: 564551240}
|
||||
- component: {fileID: 564551236}
|
||||
m_Layer: 0
|
||||
m_Name: MovementPanel
|
||||
|
@ -371,45 +410,6 @@ Transform:
|
|||
m_Father: {fileID: 238320196}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
|
||||
--- !u!114 &564551240
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 564551235}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c0392de87fccb6346bc6b0c1a48a8855, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
DifferenceTextureReceived:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 564551236}
|
||||
m_MethodName: OnTextureReceived
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
- m_Target: {fileID: 2145444547}
|
||||
m_MethodName: OnMovementImageReceived
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
computeShader: {fileID: 7200000, guid: 603dbf231b79f4245b124e6f915e3bd5, type: 3}
|
||||
factor: 0.1
|
||||
--- !u!1 &583502370
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -7,17 +7,15 @@ namespace cylvester
|
|||
{
|
||||
[SerializeField] private VisualEffect visualEffect;
|
||||
|
||||
public void OnDepthImageReceived(Texture texture)
|
||||
public void OnDepthImageReceived(Texture2D texture)
|
||||
{
|
||||
visualEffect.SetTexture("DepthImage", texture);
|
||||
}
|
||||
|
||||
public void OnMovementImageReceived(Texture texture)
|
||||
public void OnMovementImageReceived(Texture2D texture)
|
||||
{
|
||||
visualEffect.SetTexture("MovementImage", texture);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.Events;
|
|||
namespace cylvester
|
||||
{
|
||||
[Serializable]
|
||||
class UnityMovementTextureEvent : UnityEvent<Texture> { }
|
||||
class UnityMovementTextureEvent : UnityEvent<Texture2D> { }
|
||||
|
||||
public class MovementBaker : MonoBehaviour
|
||||
{
|
||||
|
@ -15,6 +15,7 @@ namespace cylvester
|
|||
|
||||
private RenderTexture resultTexture_;
|
||||
private RenderTexture previousFrameTexture_;
|
||||
private Texture2D texture_;
|
||||
private int kernelHandle_;
|
||||
|
||||
private void Start()
|
||||
|
@ -22,6 +23,8 @@ namespace cylvester
|
|||
resultTexture_ = new RenderTexture(512, 424, 0, RenderTextureFormat.R16) {enableRandomWrite = true};
|
||||
resultTexture_.Create();
|
||||
|
||||
texture_ = new Texture2D(512, 424, TextureFormat.R16, false);
|
||||
|
||||
previousFrameTexture_ = new RenderTexture(512, 424, 0, RenderTextureFormat.R16) {enableRandomWrite = true};
|
||||
previousFrameTexture_.Create();
|
||||
|
||||
|
@ -37,7 +40,11 @@ namespace cylvester
|
|||
|
||||
computeShader.Dispatch(kernelHandle_, 1, 1, 1);
|
||||
|
||||
DifferenceTextureReceived.Invoke(resultTexture_);
|
||||
RenderTexture.active = resultTexture_;
|
||||
texture_.ReadPixels(new Rect(0, 0, resultTexture_.width, resultTexture_.height), 0 ,0 );
|
||||
texture_.Apply();
|
||||
|
||||
DifferenceTextureReceived.Invoke(texture_);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 14b20e54517dff5419ed18c623ac9653
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue