# Conflicts:
#	UnityProject/Assembly-CSharp.csproj
This commit is contained in:
Chikashi Miyama 2019-12-02 17:34:54 +01:00
commit 7f4e06efc7
11 changed files with 16607 additions and 951 deletions

View file

@ -2,9 +2,6 @@
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<ItemGroup>
@ -732,6 +748,7 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

View file

@ -21,7 +21,7 @@ namespace cylvester
set
{
var pitchOffset = value * pitchMultiplier;
transform.localPosition = new Vector3(originalPosition.x, originalPosition.y + pitchOffset, originalPosition.z);
transform.localPosition = new Vector3(originalPosition.x, originalPosition.y, originalPosition.z + pitchOffset);
}
}
}

View file

@ -9,13 +9,18 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Floor Material
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords:
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
disabledShaderPasses:
- DistortionVectors
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -117,7 +122,7 @@ Material:
- _AlphaSrcBlend: 1
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _CoatMask: 1
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
@ -132,16 +137,16 @@ Material:
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 0
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 0
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 0
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
@ -174,7 +179,7 @@ Material:
- _MaterialID: 1
- _Metallic: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _NormalScale: 0
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
@ -183,7 +188,7 @@ Material:
- _ReceivesSSR: 1
- _RefractionModel: 0
- _SSRefractionProjectionModel: 0
- _Smoothness: 0.5
- _Smoothness: 1
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
@ -195,10 +200,10 @@ Material:
- _StencilRefGBuffer: 2
- _StencilRefMV: 128
- _StencilWriteMask: 3
- _StencilWriteMaskDepth: 32
- _StencilWriteMaskDepth: 48
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskMV: 128
- _StencilWriteMaskGBuffer: 51
- _StencilWriteMaskMV: 176
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@ -218,9 +223,9 @@ Material:
- _UVEmissive: 0
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 8
- _ZTestModeDistortion: 4
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:

View file

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.031361558, g: 0.040105402, b: 0.051489316, a: 1}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -597,6 +597,8 @@ GameObject:
- component: {fileID: 372304930}
- component: {fileID: 372304929}
- component: {fileID: 372304933}
- component: {fileID: 372304934}
- component: {fileID: 372304935}
m_Layer: 10
m_Name: Force Sphere
m_TagString: Untagged
@ -634,7 +636,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c4db94ef0754bc740bd43e2f85df4475, type: 2}
- {fileID: 2100000, guid: da74047e44a241d4f9a358465c908c5c, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -662,7 +664,7 @@ MeshFilter:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 372304928}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
m_Mesh: {fileID: 4711208715938537054, guid: af6a91beef576fc4ba1253656a48095b, type: 3}
--- !u!4 &372304932
Transform:
m_ObjectHideFlags: 0
@ -671,8 +673,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 372304928}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.974, y: -0.135, z: 0.6}
m_LocalScale: {x: 0.95, y: 0.95, z: 0.95}
m_LocalPosition: {x: -3.974, y: -0.135, z: 10.48}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: []
m_Father: {fileID: 0}
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