fix unit tests
This commit is contained in:
parent
837d1bdf85
commit
8269c559d1
7 changed files with 150 additions and 115 deletions
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@ -65,7 +65,8 @@
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<Compile Include="Assets\Editor\SpectrumGeneratorEditMode.cs" />
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<Compile Include="Assets\Editor\SpectrumGeneratorEditMode.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_ChangeObserver.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_ChangeObserver.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_RectangularSelection.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_RectangularSelection.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGenerator.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorEditMode.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorPlayMode.cs" />
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<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\ComponentFactoryTestCase.cs" />
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<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\ComponentFactoryTestCase.cs" />
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<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" />
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<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" />
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<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />
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<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />
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@ -46,7 +46,6 @@ namespace cylvester
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paintSpace_ = GUILayoutUtility.GetRect(behaviour.TextureWidth, behaviour.TextureWidth,
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paintSpace_ = GUILayoutUtility.GetRect(behaviour.TextureWidth, behaviour.TextureWidth,
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behaviour.TextureHeight, behaviour.TextureHeight);
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behaviour.TextureHeight, behaviour.TextureHeight);
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UpdateSelection();
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UpdateSelection();
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if (Event.current.type == EventType.Repaint)
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if (Event.current.type == EventType.Repaint)
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@ -1,113 +0,0 @@
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using NUnit.Framework;
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using NSubstitute;
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using UnityEngine;
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namespace cylvester
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{
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[TestFixture]
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public class UnitTest_SpectrumGenerator
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{
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private IPdArray pdArray_;
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private Rect selectionRect_;
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private Rect noSelectionRect_;
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private float[] dummyData_;
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private Color standardColor_;
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private Color selectedColor_;
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[SetUp]
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public void SetUp()
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{
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dummyData_ = new float[100];
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pdArray_ = Substitute.For<IPdArray>();
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pdArray_.Data.Returns(dummyData_);
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selectionRect_ = new Rect {x = 9, y = 9, width = 3, height = 3};
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noSelectionRect_ = new Rect {width = 0, height = 0};
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standardColor_ = new Color(0f, 0f, 0f, 0.2f);
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selectedColor_ = new Color(0f, 0f, 0f, 1f);
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}
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/*
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[Test]
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public void Construction()
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{
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var spectrumGenerator = new SpectrumGenerator(100, 101);
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Assert.AreEqual(100, spectrumGenerator.Spectrum.width);
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Assert.AreEqual(101, spectrumGenerator.Spectrum.height);
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}
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[Test]
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public void Update_array_available_loud()
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{
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for (var i = 0; i < dummyData_.Length; ++i)
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dummyData_[i] = 100f; // loud sound
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var spectrumGenerator = new SpectrumGenerator(100, 100);
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var validPixel = spectrumGenerator.Update(pdArray_, selectionRect_);
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Assert.AreEqual(1, validPixel);
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}
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[Test]
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public void Update_array_available_soft()
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{
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for (var i = 0; i < dummyData_.Length; ++i)
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dummyData_[i] = 0.001f; // soft sound
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var spectrumGenerator = new SpectrumGenerator(100, 100);
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var validPixel = spectrumGenerator.Update(pdArray_, selectionRect_);
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Assert.AreEqual(0, validPixel);
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}
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[Test]
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public void Update_array_available_loud_no_selection()
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{
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for (var i = 0; i < dummyData_.Length; ++i)
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dummyData_[i] = 100f; // loud sound
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var spectrumGenerator = new SpectrumGenerator(100, 100);
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var validPixel = spectrumGenerator.Update(pdArray_, noSelectionRect_);
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Assert.AreEqual(0, validPixel);
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}
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[Test]
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public void Update_array_unavailable()
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{
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var spectrumGenerator = new SpectrumGenerator(100, 100);
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var validPixels = spectrumGenerator.Update(null, noSelectionRect_);
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Assert.AreEqual(0, validPixels);
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var texture = spectrumGenerator.Spectrum;
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var pixels = texture.GetPixels();
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foreach (var pixel in pixels)
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Assert.AreEqual(standardColor_, pixel);
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}
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[Test]
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public void Update_array_unavailable_with_selection()
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{
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var spectrumGenerator = new SpectrumGenerator(100, 100);
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var validPixels = spectrumGenerator.Update(null, selectionRect_);
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Assert.AreEqual(0, validPixels);
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var texture = spectrumGenerator.Spectrum;
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for (var x = 0; x < 100; x++)
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{
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for (var y = 0; y < 100; y++)
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{
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if (x == 10 && y == 90) // because vertically inverted
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Assert.AreEqual(selectedColor_, texture.GetPixel(x, y));
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else
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Assert.AreEqual(standardColor_, texture.GetPixel(x, y));
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}
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}
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}
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*/
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}
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}
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@ -0,0 +1,74 @@
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using NUnit.Framework;
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using NSubstitute;
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using UnityEngine;
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namespace cylvester
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{
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[TestFixture]
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public class UnitTest_SpectrumGeneratorEditMode
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{
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private IPdArray pdArray_;
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private Rect selectionRect_;
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private Rect noSelectionRect_;
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private float[] dummyData_;
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private Color standardColor_;
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private Color selectedColor_;
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[SetUp]
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public void SetUp()
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{
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dummyData_ = new float[100];
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pdArray_ = Substitute.For<IPdArray>();
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pdArray_.Data.Returns(dummyData_);
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selectionRect_ = new Rect {x = 9, y = 9, width = 3, height = 3};
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noSelectionRect_ = new Rect {width = 0, height = 0};
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standardColor_ = new Color(0f, 0f, 0f, 0.2f);
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selectedColor_ = new Color(0f, 0f, 0f, 1f);
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}
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[Test]
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public void Construction()
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{
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var spectrumGenerator = new SpectrumGeneratorEditMode(100, 101);
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Assert.AreEqual(100, spectrumGenerator.Spectrum.width);
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Assert.AreEqual(101, spectrumGenerator.Spectrum.height);
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}
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[Test]
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public void Update_without_selection()
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{
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var spectrumGeneratorEditMode = new SpectrumGeneratorEditMode(100, 100);
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var validPixels = spectrumGeneratorEditMode.Update(noSelectionRect_);
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Assert.AreEqual(0, validPixels);
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var texture = spectrumGeneratorEditMode.Spectrum;
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var pixels = texture.GetPixels();
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foreach (var pixel in pixels)
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Assert.AreEqual(standardColor_, pixel);
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}
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[Test]
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public void Update_with_selection()
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{
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var spectrumGeneratorEditMode = new SpectrumGeneratorEditMode(100, 100);
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var validPixels = spectrumGeneratorEditMode.Update(selectionRect_);
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Assert.AreEqual(0, validPixels);
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var texture = spectrumGeneratorEditMode.Spectrum;
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for (var x = 0; x < 100; x++)
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{
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for (var y = 0; y < 100; y++)
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{
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if (x == 10 && y == 90) // because vertically inverted
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Assert.AreEqual(selectedColor_, texture.GetPixel(x, y));
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else
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Assert.AreEqual(standardColor_, texture.GetPixel(x, y));
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}
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}
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}
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}
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}
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@ -0,0 +1,71 @@
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using NUnit.Framework;
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using NSubstitute;
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using UnityEngine;
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namespace cylvester
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{
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[TestFixture]
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public class UnitTest_SpectrumGeneratorPlayMode
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{
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private IPdArray pdArray_;
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private Rect selectionRect_;
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private Rect noSelectionRect_;
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private float[] dummyData_;
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[SetUp]
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public void SetUp()
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{
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dummyData_ = new float[100];
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pdArray_ = Substitute.For<IPdArray>();
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pdArray_.Data.Returns(dummyData_);
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selectionRect_ = new Rect {x = 9, y = 9, width = 3, height = 3};
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noSelectionRect_ = new Rect {width = 0, height = 0};
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}
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[Test]
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public void Construction()
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{
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var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 101, pdArray_);
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Assert.AreEqual(100, spectrumGenerator.Spectrum.width);
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Assert.AreEqual(101, spectrumGenerator.Spectrum.height);
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}
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[Test]
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public void Update_array_available_loud()
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{
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for (var i = 0; i < dummyData_.Length; ++i)
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dummyData_[i] = 100f; // loud sound
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var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 100, pdArray_);
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var validPixel = spectrumGenerator.Update(selectionRect_);
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Assert.AreEqual(1, validPixel);
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}
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[Test]
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public void Update_array_available_soft()
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{
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for (var i = 0; i < dummyData_.Length; ++i)
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dummyData_[i] = 0.001f; // soft sound
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var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 100, pdArray_);
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var validPixel = spectrumGenerator.Update(selectionRect_);
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Assert.AreEqual(0, validPixel);
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}
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[Test]
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public void Update_array_available_loud_no_selection()
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{
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for (var i = 0; i < dummyData_.Length; ++i)
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dummyData_[i] = 100f; // loud sound
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var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 100, pdArray_);
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var validPixel = spectrumGenerator.Update(noSelectionRect_);
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Assert.AreEqual(0, validPixel);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 130ee59590104ff991a08209e3bcd345
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timeCreated: 1570033095
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