fix unit tests

This commit is contained in:
Chikashi Miyama 2019-10-02 18:22:15 +02:00
parent 837d1bdf85
commit 8269c559d1
7 changed files with 150 additions and 115 deletions

View file

@ -65,7 +65,8 @@
<Compile Include="Assets\Editor\SpectrumGeneratorEditMode.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_ChangeObserver.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_RectangularSelection.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGenerator.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorEditMode.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorPlayMode.cs" />
<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\ComponentFactoryTestCase.cs" />
<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" />
<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />

View file

@ -46,7 +46,6 @@ namespace cylvester
paintSpace_ = GUILayoutUtility.GetRect(behaviour.TextureWidth, behaviour.TextureWidth,
behaviour.TextureHeight, behaviour.TextureHeight);
UpdateSelection();
if (Event.current.type == EventType.Repaint)

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@ -1,113 +0,0 @@
using NUnit.Framework;
using NSubstitute;
using UnityEngine;
namespace cylvester
{
[TestFixture]
public class UnitTest_SpectrumGenerator
{
private IPdArray pdArray_;
private Rect selectionRect_;
private Rect noSelectionRect_;
private float[] dummyData_;
private Color standardColor_;
private Color selectedColor_;
[SetUp]
public void SetUp()
{
dummyData_ = new float[100];
pdArray_ = Substitute.For<IPdArray>();
pdArray_.Data.Returns(dummyData_);
selectionRect_ = new Rect {x = 9, y = 9, width = 3, height = 3};
noSelectionRect_ = new Rect {width = 0, height = 0};
standardColor_ = new Color(0f, 0f, 0f, 0.2f);
selectedColor_ = new Color(0f, 0f, 0f, 1f);
}
/*
[Test]
public void Construction()
{
var spectrumGenerator = new SpectrumGenerator(100, 101);
Assert.AreEqual(100, spectrumGenerator.Spectrum.width);
Assert.AreEqual(101, spectrumGenerator.Spectrum.height);
}
[Test]
public void Update_array_available_loud()
{
for (var i = 0; i < dummyData_.Length; ++i)
dummyData_[i] = 100f; // loud sound
var spectrumGenerator = new SpectrumGenerator(100, 100);
var validPixel = spectrumGenerator.Update(pdArray_, selectionRect_);
Assert.AreEqual(1, validPixel);
}
[Test]
public void Update_array_available_soft()
{
for (var i = 0; i < dummyData_.Length; ++i)
dummyData_[i] = 0.001f; // soft sound
var spectrumGenerator = new SpectrumGenerator(100, 100);
var validPixel = spectrumGenerator.Update(pdArray_, selectionRect_);
Assert.AreEqual(0, validPixel);
}
[Test]
public void Update_array_available_loud_no_selection()
{
for (var i = 0; i < dummyData_.Length; ++i)
dummyData_[i] = 100f; // loud sound
var spectrumGenerator = new SpectrumGenerator(100, 100);
var validPixel = spectrumGenerator.Update(pdArray_, noSelectionRect_);
Assert.AreEqual(0, validPixel);
}
[Test]
public void Update_array_unavailable()
{
var spectrumGenerator = new SpectrumGenerator(100, 100);
var validPixels = spectrumGenerator.Update(null, noSelectionRect_);
Assert.AreEqual(0, validPixels);
var texture = spectrumGenerator.Spectrum;
var pixels = texture.GetPixels();
foreach (var pixel in pixels)
Assert.AreEqual(standardColor_, pixel);
}
[Test]
public void Update_array_unavailable_with_selection()
{
var spectrumGenerator = new SpectrumGenerator(100, 100);
var validPixels = spectrumGenerator.Update(null, selectionRect_);
Assert.AreEqual(0, validPixels);
var texture = spectrumGenerator.Spectrum;
for (var x = 0; x < 100; x++)
{
for (var y = 0; y < 100; y++)
{
if (x == 10 && y == 90) // because vertically inverted
Assert.AreEqual(selectedColor_, texture.GetPixel(x, y));
else
Assert.AreEqual(standardColor_, texture.GetPixel(x, y));
}
}
}
*/
}
}

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@ -0,0 +1,74 @@
using NUnit.Framework;
using NSubstitute;
using UnityEngine;
namespace cylvester
{
[TestFixture]
public class UnitTest_SpectrumGeneratorEditMode
{
private IPdArray pdArray_;
private Rect selectionRect_;
private Rect noSelectionRect_;
private float[] dummyData_;
private Color standardColor_;
private Color selectedColor_;
[SetUp]
public void SetUp()
{
dummyData_ = new float[100];
pdArray_ = Substitute.For<IPdArray>();
pdArray_.Data.Returns(dummyData_);
selectionRect_ = new Rect {x = 9, y = 9, width = 3, height = 3};
noSelectionRect_ = new Rect {width = 0, height = 0};
standardColor_ = new Color(0f, 0f, 0f, 0.2f);
selectedColor_ = new Color(0f, 0f, 0f, 1f);
}
[Test]
public void Construction()
{
var spectrumGenerator = new SpectrumGeneratorEditMode(100, 101);
Assert.AreEqual(100, spectrumGenerator.Spectrum.width);
Assert.AreEqual(101, spectrumGenerator.Spectrum.height);
}
[Test]
public void Update_without_selection()
{
var spectrumGeneratorEditMode = new SpectrumGeneratorEditMode(100, 100);
var validPixels = spectrumGeneratorEditMode.Update(noSelectionRect_);
Assert.AreEqual(0, validPixels);
var texture = spectrumGeneratorEditMode.Spectrum;
var pixels = texture.GetPixels();
foreach (var pixel in pixels)
Assert.AreEqual(standardColor_, pixel);
}
[Test]
public void Update_with_selection()
{
var spectrumGeneratorEditMode = new SpectrumGeneratorEditMode(100, 100);
var validPixels = spectrumGeneratorEditMode.Update(selectionRect_);
Assert.AreEqual(0, validPixels);
var texture = spectrumGeneratorEditMode.Spectrum;
for (var x = 0; x < 100; x++)
{
for (var y = 0; y < 100; y++)
{
if (x == 10 && y == 90) // because vertically inverted
Assert.AreEqual(selectedColor_, texture.GetPixel(x, y));
else
Assert.AreEqual(standardColor_, texture.GetPixel(x, y));
}
}
}
}
}

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@ -0,0 +1,71 @@
using NUnit.Framework;
using NSubstitute;
using UnityEngine;
namespace cylvester
{
[TestFixture]
public class UnitTest_SpectrumGeneratorPlayMode
{
private IPdArray pdArray_;
private Rect selectionRect_;
private Rect noSelectionRect_;
private float[] dummyData_;
[SetUp]
public void SetUp()
{
dummyData_ = new float[100];
pdArray_ = Substitute.For<IPdArray>();
pdArray_.Data.Returns(dummyData_);
selectionRect_ = new Rect {x = 9, y = 9, width = 3, height = 3};
noSelectionRect_ = new Rect {width = 0, height = 0};
}
[Test]
public void Construction()
{
var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 101, pdArray_);
Assert.AreEqual(100, spectrumGenerator.Spectrum.width);
Assert.AreEqual(101, spectrumGenerator.Spectrum.height);
}
[Test]
public void Update_array_available_loud()
{
for (var i = 0; i < dummyData_.Length; ++i)
dummyData_[i] = 100f; // loud sound
var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 100, pdArray_);
var validPixel = spectrumGenerator.Update(selectionRect_);
Assert.AreEqual(1, validPixel);
}
[Test]
public void Update_array_available_soft()
{
for (var i = 0; i < dummyData_.Length; ++i)
dummyData_[i] = 0.001f; // soft sound
var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 100, pdArray_);
var validPixel = spectrumGenerator.Update(selectionRect_);
Assert.AreEqual(0, validPixel);
}
[Test]
public void Update_array_available_loud_no_selection()
{
for (var i = 0; i < dummyData_.Length; ++i)
dummyData_[i] = 100f; // loud sound
var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 100, pdArray_);
var validPixel = spectrumGenerator.Update(noSelectionRect_);
Assert.AreEqual(0, validPixel);
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 130ee59590104ff991a08209e3bcd345
timeCreated: 1570033095