add setting

This commit is contained in:
Chikashi Miyama 2019-10-03 21:42:15 +02:00
parent 85a3e6a7d5
commit 907e9d30f7

View file

@ -60,6 +60,7 @@
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" /> <Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" /> <Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" /> <Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
<Compile Include="Assets\Scripts\PdConnection\FFTArrayContainer.cs" /> <Compile Include="Assets\Scripts\PdConnection\FFTArrayContainer.cs" />
@ -179,6 +180,7 @@
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
<None Include="Assets\Shader\Vertex Modifier.shader" /> <None Include="Assets\Shader\Vertex Modifier.shader" />
<None Include="Assets\ThridParty\Assets\JapaneseHouse\ReadMe.txt" />
<None Include="Assets\Resources\buildNumber.txt" /> <None Include="Assets\Resources\buildNumber.txt" />
<Reference Include="Unity.RenderPipelines.Core.Editor"> <Reference Include="Unity.RenderPipelines.Core.Editor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>