change structure from pull to push for kinect data passing

This commit is contained in:
Chikashi Miyama 2019-10-31 13:40:44 +01:00
parent 66907c8492
commit 955434878a
21 changed files with 292 additions and 410 deletions

View file

@ -69,8 +69,6 @@
<Compile Include="Assets\Editor\UnitTest\UnitTest_RectangularSelection.cs" /> <Compile Include="Assets\Editor\UnitTest\UnitTest_RectangularSelection.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorEditMode.cs" /> <Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorEditMode.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorPlayMode.cs" /> <Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorPlayMode.cs" />
<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\ComponentFactoryTestCase.cs" />
<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" />
<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" /> <Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />
<Reference Include="UnityEditor.TestRunner"> <Reference Include="UnityEditor.TestRunner">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>

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@ -100,15 +100,12 @@
<Compile Include="Assets\Scripts\StateManagement\StateManager.cs" /> <Compile Include="Assets\Scripts\StateManagement\StateManager.cs" />
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" /> <Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" /> <Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
<Compile Include="Assets\Scripts\VideoInput\ComponentFactory.cs" />
<Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" /> <Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" />
<Compile Include="Assets\Scripts\VideoInput\KinectFacade.cs" /> <Compile Include="Assets\Scripts\VideoInput\KinectFacade.cs" />
<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" /> <Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
<Compile Include="Assets\Scripts\VideoInput\KinectSensor.cs" />
<Compile Include="Assets\Scripts\VideoInput\SkeletonTracker.cs" /> <Compile Include="Assets\Scripts\VideoInput\SkeletonTracker.cs" />
<Compile Include="Assets\Scripts\Visualizer\CombMesh.cs" /> <Compile Include="Assets\Scripts\Visualizer\CombMesh.cs" />
<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" /> <Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
<Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" />
<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" /> <Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
<Compile Include="Assets\Scripts\Visualizer\WaterfallVisualizer.cs" /> <Compile Include="Assets\Scripts\Visualizer\WaterfallVisualizer.cs" />
<Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" /> <Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" />

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@ -1,16 +0,0 @@
namespace cylvester
{
public class ComponentFactory
{
public IKinectSensor CreateKinectSensor()
{
return new KinectSensor(CreateInfraredCamera());
}
public IInfraredCamera CreateInfraredCamera()
{
return new InfraredCamera();
}
}
}

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@ -1,24 +0,0 @@
using NUnit.Framework;
namespace cylvester.Editor.UnitTest
{
public class UnitTestComponentFactory
{
[Test]
public void CreateKinectSensor()
{
var componentFactory = new ComponentFactory();
var kinectSensor = componentFactory.CreateKinectSensor();
Assert.NotNull(kinectSensor);
}
[Test]
public void CreateInfraredCamera()
{
var componentFactory = new ComponentFactory();
var infraredCamera = componentFactory.CreateInfraredCamera();
Assert.NotNull(infraredCamera);
}
}
}

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@ -1,11 +0,0 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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@ -1,33 +0,0 @@
using NUnit.Framework;
using NSubstitute;
namespace cylvester.Editor.UnitTest
{
[TestFixture]
public class UnitTestKinectSensor
{
private IInfraredCamera infraredCameraMock_;
[SetUp]
public void SetUp()
{
infraredCameraMock_ = Substitute.For<IInfraredCamera>();
}
[Test]
public void InfraredCamera()
{
var kinectSensor = new KinectSensor(infraredCameraMock_);
Assert.AreSame(infraredCameraMock_, kinectSensor.InfraredCamera);
}
[Test]
public void Update()
{
var kinectSensor = new KinectSensor(infraredCameraMock_);
kinectSensor.Update();
infraredCameraMock_.Received(1).Update();
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 898dc2d4dc394ea6b80a1cc09d63121c
timeCreated: 1562450837

View file

@ -5,60 +5,6 @@ using Windows.Kinect;
namespace cylvester namespace cylvester
{ {
public interface IInfraredCamera
{
Texture2D InfraredTexture { get; }
void Update();
}
public class InfraredCamera : IInfraredCamera
{
public Texture2D InfraredTexture { get; }
private Windows.Kinect.KinectSensor sensor_;
private readonly InfraredFrameReader reader_;
private readonly ushort [] irData_;
public InfraredCamera()
{
sensor_ = Windows.Kinect.KinectSensor.GetDefault();
if (sensor_ == null)
{
throw new IOException("cannot find Kinect Sensor ");
}
reader_ = sensor_.InfraredFrameSource.OpenReader();
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
irData_ = new ushort[frameDesc.LengthInPixels];
InfraredTexture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
if (!sensor_.IsOpen)
sensor_.Open();
}
public void Update()
{
if (reader_ == null)
throw new IOException("Kinect reader not opened");
var frame = reader_.AcquireLatestFrame();
if (frame == null) return;
frame.CopyFrameDataToArray(irData_);
unsafe
{
fixed(ushort* irDataPtr = irData_)
{
InfraredTexture.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
}
}
InfraredTexture.Apply();
frame.Dispose();
}
}
} }

View file

@ -1,20 +1,100 @@
using UnityEngine; using System;
using System.Collections.Generic;
using System.IO;
using Windows.Kinect;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester namespace cylvester
{ {
[Serializable] public class UnityInfraredCameraEvent : UnityEvent<Texture2D>{ }
[Serializable] public class UnitySkeletonEvent : UnityEvent<IList<Body>>{ }
public class KinectManagerBehaviour : MonoBehaviour public class KinectManagerBehaviour : MonoBehaviour
{ {
public IKinectSensor KinectSensor { get; private set; } [SerializeField] private bool infrared;
[SerializeField] public UnityInfraredCameraEvent infraredFrameReceived;
private void Awake() [SerializeField] private bool skeleton;
[SerializeField] public UnitySkeletonEvent skeletonDataReveived;
private Texture2D InfraredTexture { get; set;}
private KinectSensor sensor_;
private InfraredFrameReader infraredFrameReader_;
private BodyFrameReader bodyFrameReader_;
private ushort [] irData_;
private EventHandler<InfraredFrameArrivedEventArgs> onInfraredFrameArrived_;
private EventHandler<BodyFrameArrivedEventArgs> onSkeletonFrameArrived_;
private void Start()
{ {
var componentFactory = new ComponentFactory(); sensor_ = KinectSensor.GetDefault();
KinectSensor = componentFactory.CreateKinectSensor(); if (sensor_ == null)
throw new IOException("cannot find Kinect Sensor ");
InitInfraredCamera();
InitSkeletonTracking();
if (!sensor_.IsOpen)
sensor_.Open();
} }
private void Update() private void InitInfraredCamera()
{ {
KinectSensor.Update(); infraredFrameReader_ = sensor_.InfraredFrameSource.OpenReader();
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
irData_ = new ushort[frameDesc.LengthInPixels];
InfraredTexture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
onInfraredFrameArrived_ = (frameReader, eventArgs) =>
{
if(!infrared)
return;
using (var infraredFrame = infraredFrameReader_.AcquireLatestFrame())
{
if (infraredFrame == null) return;
infraredFrame.CopyFrameDataToArray(irData_);
unsafe
{
fixed (ushort* irDataPtr = irData_)
{
InfraredTexture.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
}
}
InfraredTexture.Apply();
}
infraredFrameReceived.Invoke(InfraredTexture);
};
infraredFrameReader_.FrameArrived += onInfraredFrameArrived_;
}
private void InitSkeletonTracking()
{
bodyFrameReader_ = sensor_.BodyFrameSource.OpenReader();
onSkeletonFrameArrived_ = (frameReader, eventArgs) =>
{
if(!skeleton)
return;
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
{
}
};
bodyFrameReader_.FrameArrived += onSkeletonFrameArrived_;
}
private void OnDestroy()
{
infraredFrameReader_.FrameArrived -= onInfraredFrameArrived_;
bodyFrameReader_.FrameArrived -= onSkeletonFrameArrived_;
} }
} }
} }

View file

@ -1,23 +0,0 @@
namespace cylvester
{
public interface IKinectSensor : IUpdater
{
IInfraredCamera InfraredCamera { get; }
}
public class KinectSensor : IKinectSensor
{
public IInfraredCamera InfraredCamera { get; }
public KinectSensor(IInfraredCamera infraredCamera)
{
InfraredCamera = infraredCamera;
}
public void Update()
{
InfraredCamera.Update();
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 752e0ad44789447883d4db6794deceb9
timeCreated: 1562446718

View file

@ -4,7 +4,6 @@ namespace cylvester
{ {
class IRPanelBehaviour : MonoBehaviour class IRPanelBehaviour : MonoBehaviour
{ {
[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour = null;
[SerializeField] private GameObject panel = null; [SerializeField] private GameObject panel = null;
private Renderer renderer_; private Renderer renderer_;
@ -15,9 +14,9 @@ namespace cylvester
renderer_ = panel.GetComponent<Renderer>(); renderer_ = panel.GetComponent<Renderer>();
} }
void Update() public void OnInfraredFrameReceived(Texture2D texture)
{ {
renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture); renderer_.material.SetTexture(KinectTexture, texture);
} }
} }
} }

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@ -1,83 +0,0 @@
using UnityEngine;
using UnityEngine.Rendering;
namespace cylvester
{
public class PointCloudBehaviour : MonoBehaviour
{
#pragma warning disable 649
[Header("Modifier Parameters")]
[SerializeField] private float zScale;
[Header("Connections")]
[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour;
[SerializeField] private MeshFilter meshFilter;
#pragma warning restore 649
private Material material_;
private static readonly int Scale = Shader.PropertyToID("_Scale");
private void Start()
{
var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture;
var numPixels = texture.height * texture.width;
meshFilter.mesh = new Mesh {
vertices = MakeVertices(texture),
uv = MakeTexCoord(texture),
indexFormat = IndexFormat.UInt32
};
meshFilter.mesh.SetIndices(MakeIndecies(numPixels), MeshTopology.Points, 0, false);
material_ = GetComponent<Renderer>().material;
material_.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture;
}
private void Update()
{
material_.SetFloat(Scale, zScale);
}
private Vector3[] MakeVertices(Texture2D texture)
{
var vertices = new Vector3[texture.width * texture.height];
for (var i = 0; i < texture.height; ++i)
{
var offset = texture.width * i;
var hPhase = (float) i / texture.height;
for (var j = 0; j < texture.width; ++j)
{
var wPhase = (float) j / texture.width;
vertices[offset + j] = new Vector3(wPhase * 10f - 5f, (hPhase * 10f - 5f) * -1f, 0f);
}
}
return vertices;
}
private Vector2[] MakeTexCoord(Texture2D texture)
{
var texCoords = new Vector2[texture.width * texture.height];
for (var i = 0; i < texture.height; ++i)
{
var offset = texture.width * i;
var hPhase = (float) i / texture.height;
for (var j = 0; j < texture.width; ++j)
{
var wPhase = (float) j / texture.width;
texCoords[offset + j].x = wPhase;
texCoords[offset + j].y = hPhase;
}
}
return texCoords;
}
private int[] MakeIndecies(int numPixels)
{
var array = new int[numPixels];
for (var i = 0; i < numPixels; ++i)
array[i] = i;
return array;
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: ffecec984845420991cec1a5fcf11959
timeCreated: 1562500684