change structure from pull to push for kinect data passing
This commit is contained in:
parent
66907c8492
commit
955434878a
21 changed files with 292 additions and 410 deletions
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@ -69,8 +69,6 @@
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<Compile Include="Assets\Editor\UnitTest\UnitTest_RectangularSelection.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorEditMode.cs" />
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<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorPlayMode.cs" />
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<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\ComponentFactoryTestCase.cs" />
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<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" />
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<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />
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<Reference Include="UnityEditor.TestRunner">
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@ -100,15 +100,12 @@
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<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
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<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
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<Compile Include="Assets\Scripts\VideoInput\ComponentFactory.cs" />
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<Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" />
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<Compile Include="Assets\Scripts\VideoInput\KinectFacade.cs" />
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<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
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<Compile Include="Assets\Scripts\VideoInput\KinectSensor.cs" />
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<Compile Include="Assets\Scripts\VideoInput\SkeletonTracker.cs" />
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<Compile Include="Assets\Scripts\Visualizer\PointCloudBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaterfallVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\WaveformVisualizerBehaviour.cs" />
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--- !u!114 &2080636163 stripped
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m_Name:
|
||||
m_EditorClassIdentifier:
|
|
@ -1,16 +0,0 @@
|
|||
namespace cylvester
|
||||
{
|
||||
public class ComponentFactory
|
||||
{
|
||||
public IKinectSensor CreateKinectSensor()
|
||||
{
|
||||
return new KinectSensor(CreateInfraredCamera());
|
||||
}
|
||||
|
||||
public IInfraredCamera CreateInfraredCamera()
|
||||
{
|
||||
return new InfraredCamera();
|
||||
}
|
||||
|
||||
}
|
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}
|
|
@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: b3510aec53634387bd87c7ebae1d41ae
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timeCreated: 1562447022
|
|
@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: fc8188340da14e1ab2aca454bb779e56
|
||||
timeCreated: 1562450252
|
|
@ -1,24 +0,0 @@
|
|||
using NUnit.Framework;
|
||||
|
||||
namespace cylvester.Editor.UnitTest
|
||||
{
|
||||
public class UnitTestComponentFactory
|
||||
{
|
||||
[Test]
|
||||
public void CreateKinectSensor()
|
||||
{
|
||||
var componentFactory = new ComponentFactory();
|
||||
var kinectSensor = componentFactory.CreateKinectSensor();
|
||||
Assert.NotNull(kinectSensor);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CreateInfraredCamera()
|
||||
{
|
||||
var componentFactory = new ComponentFactory();
|
||||
var infraredCamera = componentFactory.CreateInfraredCamera();
|
||||
Assert.NotNull(infraredCamera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 7e1eccfbf87e70645afd4bef217cc3d0
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MonoImporter:
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -1,33 +0,0 @@
|
|||
using NUnit.Framework;
|
||||
using NSubstitute;
|
||||
|
||||
namespace cylvester.Editor.UnitTest
|
||||
{
|
||||
[TestFixture]
|
||||
public class UnitTestKinectSensor
|
||||
{
|
||||
private IInfraredCamera infraredCameraMock_;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
infraredCameraMock_ = Substitute.For<IInfraredCamera>();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void InfraredCamera()
|
||||
{
|
||||
var kinectSensor = new KinectSensor(infraredCameraMock_);
|
||||
Assert.AreSame(infraredCameraMock_, kinectSensor.InfraredCamera);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Update()
|
||||
{
|
||||
var kinectSensor = new KinectSensor(infraredCameraMock_);
|
||||
kinectSensor.Update();
|
||||
|
||||
infraredCameraMock_.Received(1).Update();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 898dc2d4dc394ea6b80a1cc09d63121c
|
||||
timeCreated: 1562450837
|
|
@ -5,60 +5,6 @@ using Windows.Kinect;
|
|||
|
||||
namespace cylvester
|
||||
{
|
||||
public interface IInfraredCamera
|
||||
{
|
||||
Texture2D InfraredTexture { get; }
|
||||
|
||||
void Update();
|
||||
}
|
||||
|
||||
public class InfraredCamera : IInfraredCamera
|
||||
{
|
||||
public Texture2D InfraredTexture { get; }
|
||||
|
||||
private Windows.Kinect.KinectSensor sensor_;
|
||||
private readonly InfraredFrameReader reader_;
|
||||
private readonly ushort [] irData_;
|
||||
|
||||
|
||||
public InfraredCamera()
|
||||
{
|
||||
sensor_ = Windows.Kinect.KinectSensor.GetDefault();
|
||||
if (sensor_ == null)
|
||||
{
|
||||
throw new IOException("cannot find Kinect Sensor ");
|
||||
}
|
||||
|
||||
reader_ = sensor_.InfraredFrameSource.OpenReader();
|
||||
|
||||
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
|
||||
irData_ = new ushort[frameDesc.LengthInPixels];
|
||||
InfraredTexture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||
|
||||
if (!sensor_.IsOpen)
|
||||
sensor_.Open();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (reader_ == null)
|
||||
throw new IOException("Kinect reader not opened");
|
||||
|
||||
var frame = reader_.AcquireLatestFrame();
|
||||
if (frame == null) return;
|
||||
|
||||
frame.CopyFrameDataToArray(irData_);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed(ushort* irDataPtr = irData_)
|
||||
{
|
||||
InfraredTexture.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
||||
}
|
||||
}
|
||||
InfraredTexture.Apply();
|
||||
frame.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,20 +1,100 @@
|
|||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Windows.Kinect;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
[Serializable] public class UnityInfraredCameraEvent : UnityEvent<Texture2D>{ }
|
||||
[Serializable] public class UnitySkeletonEvent : UnityEvent<IList<Body>>{ }
|
||||
|
||||
public class KinectManagerBehaviour : MonoBehaviour
|
||||
{
|
||||
public IKinectSensor KinectSensor { get; private set; }
|
||||
[SerializeField] private bool infrared;
|
||||
[SerializeField] public UnityInfraredCameraEvent infraredFrameReceived;
|
||||
|
||||
private void Awake()
|
||||
[SerializeField] private bool skeleton;
|
||||
[SerializeField] public UnitySkeletonEvent skeletonDataReveived;
|
||||
|
||||
private Texture2D InfraredTexture { get; set;}
|
||||
|
||||
private KinectSensor sensor_;
|
||||
private InfraredFrameReader infraredFrameReader_;
|
||||
private BodyFrameReader bodyFrameReader_;
|
||||
private ushort [] irData_;
|
||||
|
||||
private EventHandler<InfraredFrameArrivedEventArgs> onInfraredFrameArrived_;
|
||||
private EventHandler<BodyFrameArrivedEventArgs> onSkeletonFrameArrived_;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var componentFactory = new ComponentFactory();
|
||||
KinectSensor = componentFactory.CreateKinectSensor();
|
||||
sensor_ = KinectSensor.GetDefault();
|
||||
if (sensor_ == null)
|
||||
throw new IOException("cannot find Kinect Sensor ");
|
||||
|
||||
InitInfraredCamera();
|
||||
InitSkeletonTracking();
|
||||
|
||||
if (!sensor_.IsOpen)
|
||||
sensor_.Open();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
private void InitInfraredCamera()
|
||||
{
|
||||
KinectSensor.Update();
|
||||
infraredFrameReader_ = sensor_.InfraredFrameSource.OpenReader();
|
||||
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
|
||||
irData_ = new ushort[frameDesc.LengthInPixels];
|
||||
InfraredTexture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||
|
||||
onInfraredFrameArrived_ = (frameReader, eventArgs) =>
|
||||
{
|
||||
if(!infrared)
|
||||
return;
|
||||
|
||||
using (var infraredFrame = infraredFrameReader_.AcquireLatestFrame())
|
||||
{
|
||||
if (infraredFrame == null) return;
|
||||
infraredFrame.CopyFrameDataToArray(irData_);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (ushort* irDataPtr = irData_)
|
||||
{
|
||||
InfraredTexture.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
||||
}
|
||||
}
|
||||
|
||||
InfraredTexture.Apply();
|
||||
}
|
||||
infraredFrameReceived.Invoke(InfraredTexture);
|
||||
};
|
||||
infraredFrameReader_.FrameArrived += onInfraredFrameArrived_;
|
||||
}
|
||||
|
||||
private void InitSkeletonTracking()
|
||||
{
|
||||
|
||||
|
||||
bodyFrameReader_ = sensor_.BodyFrameSource.OpenReader();
|
||||
onSkeletonFrameArrived_ = (frameReader, eventArgs) =>
|
||||
{
|
||||
if(!skeleton)
|
||||
return;
|
||||
|
||||
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
bodyFrameReader_.FrameArrived += onSkeletonFrameArrived_;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
infraredFrameReader_.FrameArrived -= onInfraredFrameArrived_;
|
||||
bodyFrameReader_.FrameArrived -= onSkeletonFrameArrived_;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,23 +0,0 @@
|
|||
namespace cylvester
|
||||
{
|
||||
|
||||
public interface IKinectSensor : IUpdater
|
||||
{
|
||||
IInfraredCamera InfraredCamera { get; }
|
||||
}
|
||||
|
||||
public class KinectSensor : IKinectSensor
|
||||
{
|
||||
public IInfraredCamera InfraredCamera { get; }
|
||||
|
||||
public KinectSensor(IInfraredCamera infraredCamera)
|
||||
{
|
||||
InfraredCamera = infraredCamera;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
InfraredCamera.Update();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 752e0ad44789447883d4db6794deceb9
|
||||
timeCreated: 1562446718
|
|
@ -4,7 +4,6 @@ namespace cylvester
|
|||
{
|
||||
class IRPanelBehaviour : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour = null;
|
||||
[SerializeField] private GameObject panel = null;
|
||||
|
||||
private Renderer renderer_;
|
||||
|
@ -15,9 +14,9 @@ namespace cylvester
|
|||
renderer_ = panel.GetComponent<Renderer>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
public void OnInfraredFrameReceived(Texture2D texture)
|
||||
{
|
||||
renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture);
|
||||
renderer_.material.SetTexture(KinectTexture, texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,83 +0,0 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
public class PointCloudBehaviour : MonoBehaviour
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
[Header("Modifier Parameters")]
|
||||
[SerializeField] private float zScale;
|
||||
|
||||
[Header("Connections")]
|
||||
[SerializeField] private KinectManagerBehaviour kinectManagerBehaviour;
|
||||
[SerializeField] private MeshFilter meshFilter;
|
||||
#pragma warning restore 649
|
||||
|
||||
private Material material_;
|
||||
private static readonly int Scale = Shader.PropertyToID("_Scale");
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture;
|
||||
var numPixels = texture.height * texture.width;
|
||||
|
||||
meshFilter.mesh = new Mesh {
|
||||
vertices = MakeVertices(texture),
|
||||
uv = MakeTexCoord(texture),
|
||||
indexFormat = IndexFormat.UInt32
|
||||
};
|
||||
meshFilter.mesh.SetIndices(MakeIndecies(numPixels), MeshTopology.Points, 0, false);
|
||||
|
||||
material_ = GetComponent<Renderer>().material;
|
||||
material_.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
material_.SetFloat(Scale, zScale);
|
||||
}
|
||||
|
||||
private Vector3[] MakeVertices(Texture2D texture)
|
||||
{
|
||||
var vertices = new Vector3[texture.width * texture.height];
|
||||
for (var i = 0; i < texture.height; ++i)
|
||||
{
|
||||
var offset = texture.width * i;
|
||||
var hPhase = (float) i / texture.height;
|
||||
for (var j = 0; j < texture.width; ++j)
|
||||
{
|
||||
var wPhase = (float) j / texture.width;
|
||||
vertices[offset + j] = new Vector3(wPhase * 10f - 5f, (hPhase * 10f - 5f) * -1f, 0f);
|
||||
}
|
||||
}
|
||||
return vertices;
|
||||
}
|
||||
|
||||
private Vector2[] MakeTexCoord(Texture2D texture)
|
||||
{
|
||||
var texCoords = new Vector2[texture.width * texture.height];
|
||||
for (var i = 0; i < texture.height; ++i)
|
||||
{
|
||||
var offset = texture.width * i;
|
||||
var hPhase = (float) i / texture.height;
|
||||
for (var j = 0; j < texture.width; ++j)
|
||||
{
|
||||
var wPhase = (float) j / texture.width;
|
||||
texCoords[offset + j].x = wPhase;
|
||||
texCoords[offset + j].y = hPhase;
|
||||
}
|
||||
}
|
||||
return texCoords;
|
||||
}
|
||||
|
||||
private int[] MakeIndecies(int numPixels)
|
||||
{
|
||||
var array = new int[numPixels];
|
||||
for (var i = 0; i < numPixels; ++i)
|
||||
array[i] = i;
|
||||
return array;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ffecec984845420991cec1a5fcf11959
|
||||
timeCreated: 1562500684
|
Loading…
Reference in a new issue