add state message pass from unity to pd

This commit is contained in:
Chikashi Miyama 2019-10-27 22:09:18 +01:00
parent 6db4dac502
commit 964ab7f2ee
12 changed files with 163 additions and 37 deletions

View file

@ -62,6 +62,7 @@
<Compile Include="Assets\Editor\PdSpectrumBindEditor.cs" />
<Compile Include="Assets\Editor\RectangularSelection.cs" />
<Compile Include="Assets\Editor\SpectrumGeneratorEditMode.cs" />
<Compile Include="Assets\Editor\StateManagerEditor.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_ChangeObserver.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_RectangularSelection.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorEditMode.cs" />

View file

@ -65,7 +65,6 @@
<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
<Compile Include="Assets\Scenes\Examples\TextToPd\script\TextToPd.cs" />
<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
@ -90,6 +89,7 @@
<Compile Include="Assets\Scripts\PdConnection\Spectrogram.cs" />
<Compile Include="Assets\Scripts\PdConnection\SpectrumGeneratorPlayMode.cs" />
<Compile Include="Assets\Scripts\PdConnection\Waveform.cs" />
<Compile Include="Assets\Scripts\StateManagement\StateManager.cs" />
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
<Compile Include="Assets\Scripts\VideoInput\ComponentFactory.cs" />

View file

@ -0,0 +1,34 @@
using UnityEditor;
using UnityEngine;
namespace cylvester
{
[CustomEditor(typeof(StateManager))]
public class StateManagerEditor : Editor
{
public override void OnInspectorGUI ()
{
var csvFileName = serializedObject.FindProperty("csvFileName");
var onStateChanged = serializedObject.FindProperty("onStateChanged");
var sceneSelection = serializedObject.FindProperty("sceneSelection");
serializedObject.Update();
EditorGUILayout.PropertyField(csvFileName);
EditorGUILayout.PropertyField(onStateChanged);
if (Application.isPlaying)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Current State");
var newValue = EditorGUILayout.Popup(sceneSelection.intValue, ((IStateManager) target).StateTitles);
if (newValue != sceneSelection.intValue)
((IStateManager) target).State = newValue;
EditorGUILayout.EndHorizontal();
}
serializedObject.ApplyModifiedProperties();
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8eaff1249cf94769bca9c4e2b8bdaad4
timeCreated: 1572206629

View file

@ -507,7 +507,7 @@ GameObject:
m_Component:
- component: {fileID: 1788337934}
- component: {fileID: 1788337933}
- component: {fileID: 1788337935}
- component: {fileID: 1788337936}
m_Layer: 0
m_Name: PdBackend
m_TagString: Untagged
@ -548,7 +548,7 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1788337935
--- !u!114 &1788337936
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -557,7 +557,22 @@ MonoBehaviour:
m_GameObject: {fileID: 1788337932}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: af763e011f6b2f04eaa8391f28e21b56, type: 3}
m_Script: {fileID: 11500000, guid: e6be1ae37d9581545a6d213046b19b8c, type: 3}
m_Name:
m_EditorClassIdentifier:
pdBackend: {fileID: 1788337933}
csvFileName: qlist
onStateChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1788337933}
m_MethodName: Message
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
sceneSelection: 0

View file

@ -1,12 +0,0 @@
using cylvester;
using UnityEngine;
public class TextToPd : MonoBehaviour
{
[SerializeField] private PdBackend pdBackend;
void Start()
{
pdBackend.Message("Hello world\n");
}
}

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cbd13b741aa49d847926f84123719d95
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,64 @@
using System;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
[Serializable]
public class UnityStateEvent : UnityEvent<string>
{}
public interface IStateManager
{
int State { set; }
string[] StateTitles { get; }
void Next();
void Rewind();
}
public class StateManager : MonoBehaviour, IStateManager
{
[SerializeField] private string csvFileName = "qlist";
[SerializeField] private UnityStateEvent onStateChanged;
[SerializeField] private int sceneSelection;
void Start()
{
var content = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/" + csvFileName + ".csv");
var lines = content.Split("\n"[0]);
StateTitles = new string[lines.Length - 1];
for (var i = 1; i < lines.Length; ++i)
{
var columns = (lines[i].Trim()).Split(","[0]);
StateTitles[i-1] = columns[0];
}
}
public string[] StateTitles { get; private set; }
public int State
{
set
{
sceneSelection = value;
onStateChanged.Invoke(StateTitles[sceneSelection]);
}
}
public void Next()
{
if (sceneSelection >= StateTitles.Length - 1) return;
sceneSelection++;
onStateChanged.Invoke(StateTitles[sceneSelection]);
}
public void Rewind()
{
if (sceneSelection == 0) return;
sceneSelection = 0;
onStateChanged.Invoke(StateTitles[sceneSelection]);
}
}
}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: af763e011f6b2f04eaa8391f28e21b56
guid: e6be1ae37d9581545a6d213046b19b8c
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -1,4 +1,4 @@
#N canvas 758 125 1031 487 10;
#N canvas -44 328 1031 487 10;
#X obj 142 343 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
#X obj 72 384 dac~, f 6;
#N canvas 215 619 730 390 analyzers_______________________________
@ -194,26 +194,30 @@
0.000244498 0.000150442 9.39965e-005 3.75807e-005 1.87755e-005;
#X coords 0 1 1023 0 300 100 1 0 0;
#X restore 39 32 graph;
#X restore 550 21 pd window;
#N canvas 561 588 332 292 commands_from_unity 1;
#X restore 412 18 pd window;
#N canvas 333 794 332 292 commands_from_unity 1;
#X obj 66 31 inlet;
#X obj 155 197 s sample_playback;
#X obj 162 248 s sample_playback;
#X text 150 55 1 ... sample playback;
#X text 149 38 0 ... dsp start/stop;
#X msg 25 198 \; pd dsp \$1;
#X obj 108 195 sel 1;
#X obj 111 234 outlet;
#X text 150 69 2 ... text message;
#X obj 171 149 print;
#X obj 27 141 t f;
#X obj 70 94 route processing sample message;
#X connect 0 0 10 0;
#X obj 196 211 s state;
#X obj 180 137 list prepend label;
#X obj 200 179 list trim;
#X connect 0 0 9 0;
#X connect 5 0 6 0;
#X connect 9 0 4 0;
#X connect 10 0 5 0;
#X connect 10 0 9 0;
#X connect 10 1 1 0;
#X connect 10 2 8 0;
#X connect 8 0 4 0;
#X connect 9 0 5 0;
#X connect 9 0 8 0;
#X connect 9 1 1 0;
#X connect 9 2 11 0;
#X connect 11 0 12 0;
#X connect 12 0 10 0;
#X restore 248 58 pd commands_from_unity;
#N canvas 667 603 480 371 sample_playback 0;
#X obj 86 166 readsf~;
@ -251,19 +255,21 @@ Roses_Front.wav;
#X obj 103 197 list prepend send;
#X obj 103 221 list trim;
#X obj 103 173 midiin;
#X msg 427 113 23 31;
#X msg 474 113 80 84, f 10;
#X text 439 87 sample CC;
#X msg 441 159 send 176 \$1 \$2;
#X text 440 181 176... control channel 1;
#X msg 423 145 23 31;
#X msg 470 145 80 84, f 10;
#X text 435 119 sample CC;
#X msg 437 191 send 176 \$1 \$2;
#X text 436 213 176... control channel 1;
#N canvas 695 332 450 300 level 0;
#X obj 90 182 table level 16;
#X obj 89 152 shmem level 16;
#X obj 89 127 r shmemupdate;
#X connect 2 0 1 0;
#X restore 549 53 pd level;
#X restore 411 50 pd level;
#X obj 12 173 midirealtimein;
#X obj 248 20 netreceive -u 54345;
#X obj 519 348 cnv 15 100 60 empty state Dark 20 12 0 45 -262144 -66577
0;
#X connect 0 0 2 0;
#X connect 0 1 2 1;
#X connect 0 2 2 2;

View file

@ -1,6 +1,6 @@
Scene Title,Notes
Intro,cool intro
Dark Soul,we should start with something dark
Dark_Soul,we should start with something dark
Biohazard,many people are eaten by the zombies
Silent Hill,and zombies become fat
Silent_Hill,and zombies become fat
Outro,zombies starts work out
1 Scene Title Notes
2 Intro cool intro
3 Dark Soul Dark_Soul we should start with something dark
4 Biohazard many people are eaten by the zombies
5 Silent Hill Silent_Hill and zombies become fat
6 Outro zombies starts work out

View file

@ -0,0 +1,7 @@
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