Updated ShaderGraph to 6.9.2
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m_Array: []
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m_Vector2f:
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m_Array: []
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m_Vector3f:
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m_Array: []
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m_Vector4f:
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m_Array: []
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m_Uint:
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m_Array: []
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m_Int:
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m_Array: []
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m_Matrix4x4f:
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m_Array: []
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m_AnimationCurve:
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m_Array: []
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m_Gradient:
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m_Array: []
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m_NamedObject:
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m_Array: []
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m_Bool:
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m_Array: []
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--- !u!4 &1392430208
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1392430203}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 24a8311199e55984790d27eca94c4b7f
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -22,6 +22,7 @@
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|||
"com.unity.polybrush": "1.0.1",
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"com.unity.purchasing": "2.0.6",
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"com.unity.render-pipelines.high-definition": "6.9.1-preview",
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"com.unity.shadergraph": "6.9.2",
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"com.unity.test-framework": "1.0.13",
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"com.unity.textmeshpro": "2.0.1",
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"com.unity.timeline": "1.1.0",
|
||||
|
|
Loading…
Reference in a new issue