Change StateManager interface
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4 changed files with 59 additions and 24 deletions
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@ -212,6 +212,54 @@ Transform:
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m_Name: StateManager
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csvFileName: qlist
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onStateChanged:
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--- !u!4 &337815216
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@ -1044,7 +1092,6 @@ GameObject:
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@ -1073,19 +1120,6 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!65 &1843145348
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--- !u!23 &1843145349
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MeshRenderer:
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@ -11,5 +11,7 @@ namespace cylvester
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{
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anim.SetTrigger(AnimTrigger);
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}
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}
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}
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@ -86,7 +86,6 @@ namespace cylvester
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samplePlaybackObserver_.ValueChanged -= onSamplePlaybackChanged_;
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midiParser_.MidiMessageReceived -= onMidiMessageReceived_;
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midiParser_.MidiSyncReceived -= onMidiSyncReceived_;
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}
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public void Update()
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@ -100,9 +99,9 @@ namespace cylvester
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public void SendState(IStateManager stateManager)
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{
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pdSender_.Send("state previous " + stateManager.PreviousState);
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pdSender_.Send("state current " + stateManager.CurrentState);
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pdSender_.Send("state next " + stateManager.NextState);
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pdSender_.Send("state previous " + (stateManager.PreviousState.HasValue ? stateManager.PreviousState.Value.Title : "---"));
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pdSender_.Send("state current " + stateManager.CurrentState.Title);
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pdSender_.Send("state next " + (stateManager.NextState.HasValue ? stateManager.NextState.Value.Title : "---"));
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}
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}
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@ -13,9 +13,9 @@ namespace cylvester
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int SelectedState { set; }
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State[] States { get; }
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string CurrentState { get; }
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string PreviousState { get; }
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string NextState { get; }
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State CurrentState { get; }
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State? PreviousState { get; }
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State? NextState { get; }
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void OnMidiReceived(MidiMessage message);
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}
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@ -70,11 +70,11 @@ namespace cylvester
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public State[] States { get; private set; }
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public string CurrentState => States[sceneSelection].Title;
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public State CurrentState => States[sceneSelection];
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public string PreviousState => sceneSelection == 0 ? "---" : States[sceneSelection-1].Title;
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public State? PreviousState => sceneSelection == 0 ? (State?) null : States[sceneSelection-1];
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public string NextState => sceneSelection == States.Length - 1 ? "---" : States[sceneSelection + 1].Title;
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public State? NextState => sceneSelection == States.Length - 1 ? (State?) null : States[sceneSelection + 1];
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public int SelectedState
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{
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