diff --git a/UnityProject/Assembly-CSharp.csproj b/UnityProject/Assembly-CSharp.csproj
index 8f19932..17f313a 100644
--- a/UnityProject/Assembly-CSharp.csproj
+++ b/UnityProject/Assembly-CSharp.csproj
@@ -66,6 +66,7 @@
+
@@ -85,6 +86,7 @@
+
diff --git a/UnityProject/Assets/Editor/PdBackendEditor.cs b/UnityProject/Assets/Editor/PdBackendEditor.cs
index c7cd88f..2e6da97 100644
--- a/UnityProject/Assets/Editor/PdBackendEditor.cs
+++ b/UnityProject/Assets/Editor/PdBackendEditor.cs
@@ -21,7 +21,8 @@ namespace cylvester
"Kick",
"Pads+Strings",
"Rose_Sax",
- "Roses_Front"
+ "Roses_Front",
+ "TimbreID_Test"
};
private void Awake()
diff --git a/UnityProject/Assets/StreamingAssets/SteamVR.meta b/UnityProject/Assets/Scenes/Examples/TimbreID.meta
similarity index 77%
rename from UnityProject/Assets/StreamingAssets/SteamVR.meta
rename to UnityProject/Assets/Scenes/Examples/TimbreID.meta
index 934a266..3795626 100644
--- a/UnityProject/Assets/StreamingAssets/SteamVR.meta
+++ b/UnityProject/Assets/Scenes/Examples/TimbreID.meta
@@ -1,5 +1,5 @@
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externalObjects: {}
diff --git a/UnityProject/Assets/Scenes/Examples/TimbreID/TimbreID.unity b/UnityProject/Assets/Scenes/Examples/TimbreID/TimbreID.unity
new file mode 100644
index 0000000..9bdfce7
--- /dev/null
+++ b/UnityProject/Assets/Scenes/Examples/TimbreID/TimbreID.unity
@@ -0,0 +1,326 @@
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diff --git a/UnityProject/Assets/Scenes/Examples/TimbreID/TimbreID.unity.meta b/UnityProject/Assets/Scenes/Examples/TimbreID/TimbreID.unity.meta
new file mode 100644
index 0000000..3f4bbca
--- /dev/null
+++ b/UnityProject/Assets/Scenes/Examples/TimbreID/TimbreID.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: a8eed78bcf981ad4aa9300bccf6092ae
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityProject/Assets/Scenes/Examples/TimbreID/script.meta b/UnityProject/Assets/Scenes/Examples/TimbreID/script.meta
new file mode 100644
index 0000000..e446960
--- /dev/null
+++ b/UnityProject/Assets/Scenes/Examples/TimbreID/script.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: df015dbde4103db4697165818e153ac7
+folderAsset: yes
+DefaultImporter:
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diff --git a/UnityProject/Assets/Scenes/Examples/TimbreID/script/idtotext.cs b/UnityProject/Assets/Scenes/Examples/TimbreID/script/idtotext.cs
new file mode 100644
index 0000000..0793421
--- /dev/null
+++ b/UnityProject/Assets/Scenes/Examples/TimbreID/script/idtotext.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class IdToText : MonoBehaviour
+{
+ [SerializeField] private Text text;
+
+ public void OnTimbreIdReceived(int id, int distance)
+ {
+ switch (id)
+ {
+ case 0:
+ text.text = "Snare";
+ break;
+ case 1:
+ text.text = "Hi-hat";
+ break;
+ case 2:
+ text.text = "Kick";
+ break;
+ default:
+ return;
+ }
+ }
+}
diff --git a/UnityProject/Assets/Scenes/Examples/TimbreID/script/idtotext.cs.meta b/UnityProject/Assets/Scenes/Examples/TimbreID/script/idtotext.cs.meta
new file mode 100644
index 0000000..82e59c2
--- /dev/null
+++ b/UnityProject/Assets/Scenes/Examples/TimbreID/script/idtotext.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ad2a508a97fb29948a2d593714fc047b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityProject/Assets/Scripts/PdConnection/PdTimbreIdBind.cs b/UnityProject/Assets/Scripts/PdConnection/PdTimbreIdBind.cs
new file mode 100644
index 0000000..5f03be8
--- /dev/null
+++ b/UnityProject/Assets/Scripts/PdConnection/PdTimbreIdBind.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace cylvester
+{
+ [System.Serializable]
+ public class TimbreIdEvent : UnityEvent
+ {
+ }
+
+ public class PdTimbreIdBind : MonoBehaviour
+ {
+ [SerializeField] private TimbreIdEvent onTimbreIdReceived;
+ [SerializeField, Range(1, 16)] private int channel = 1;
+
+ public void OnMidiMessageReceived(MidiMessage midiMessage)
+ {
+ if (159 + channel != midiMessage.Status)
+ return;
+
+ onTimbreIdReceived.Invoke(midiMessage.Data1, midiMessage.Data2);
+ }
+ }
+}
diff --git a/UnityProject/Assets/Scripts/PdConnection/PdTimbreIdBind.cs.meta b/UnityProject/Assets/Scripts/PdConnection/PdTimbreIdBind.cs.meta
new file mode 100644
index 0000000..1d647d9
--- /dev/null
+++ b/UnityProject/Assets/Scripts/PdConnection/PdTimbreIdBind.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d2ecf927e94d66342b9b3f36bcab8ef3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd b/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd
index 4e2d60d..6ba928c 100644
--- a/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd
+++ b/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd
@@ -1,4 +1,5 @@
-#N canvas 437 150 1334 519 10;
+#N canvas 349 623 1128 544 10;
+#X declare -lib timbreID/timbreIDLib;
#X obj 129 475 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
#X obj 59 516 dac~, f 6;
#N canvas 215 619 730 390 analyzers_______________________________
@@ -8,17 +9,17 @@
#X obj 148 96 inlet~;
#X obj 172 121 inlet~;
#X obj 198 45 inlet~;
-#X obj 217 72 inlet~;
-#X obj 246 101 inlet~;
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-#X obj 362 129 inlet~;
-#X obj 383 55 inlet~;
-#X obj 425 80 inlet~;
-#X obj 454 111 inlet~;
-#X obj 478 132 inlet~;
+#X obj 224 72 inlet~;
+#X obj 253 101 inlet~;
+#X obj 277 124 inlet~;
+#X obj 299 50 inlet~;
+#X obj 324 76 inlet~;
+#X obj 353 104 inlet~;
+#X obj 378 129 inlet~;
+#X obj 402 55 inlet~;
+#X obj 427 80 inlet~;
+#X obj 456 111 inlet~;
+#X obj 480 132 inlet~;
#X obj 96 183 core 0;
#X obj 120 204 core 1;
#X obj 149 226 core 2;
@@ -52,10 +53,10 @@
#X connect 14 0 30 0;
#X connect 15 0 31 0;
#X restore 130 515 pd analyzers_______________________________;
-#X obj 57 107 bang~;
-#X obj 57 130 count 16;
-#X obj 57 157 sel 0;
-#X obj 57 183 s shmemupdate;
+#X obj 57 45 bang~;
+#X obj 57 68 count 16;
+#X obj 57 95 sel 0;
+#X obj 57 121 s shmemupdate;
#N canvas 763 290 408 235 window 0;
#N canvas 0 0 450 300 (subpatch) 0;
#X array hann 1024 float 1;
@@ -194,8 +195,8 @@
0.000244498 0.000150442 9.39965e-005 3.75807e-005 1.87755e-005;
#X coords 0 1 1023 0 300 100 1 0 0;
#X restore 39 32 graph;
-#X restore 406 101 pd window;
-#N canvas 333 794 594 420 commands_from_unity 1;
+#X restore 406 39 pd window;
+#N canvas 333 794 594 420 commands_from_unity 0;
#X obj 66 31 inlet;
#X obj 160 326 s sample_playback;
#X text 150 55 1 ... sample playback;
@@ -232,7 +233,7 @@
#X connect 17 0 9 0;
#X connect 17 1 13 0;
#X connect 17 2 15 0;
-#X restore 242 141 pd commands_from_unity;
+#X restore 242 79 pd commands_from_unity;
#N canvas 667 603 480 371 sample_playback 0;
#X obj 86 166 readsf~;
#X obj 95 6 r sample_playback;
@@ -258,46 +259,146 @@
#X connect 9 0 7 0;
#X connect 10 0 0 0;
#X connect 11 0 0 0;
-#X restore 59 436 pd sample_playback;
-#X obj 56 221 text define -k samplefiles;
+#X restore 62 440 pd sample_playback;
+#X obj 56 159 text define -k samplefiles;
#A set Back_Back.wav \; Brutal_Synth.wav \; Dialog.wav \; Drums.wav
\; Fox_Melo.wav \; Kick.wav \; Pads+Strings.wav \; Rose_Sax.wav \;
-Roses_Front.wav;
-#X obj 242 425 netsend -u -b;
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-#X msg 417 263 send 176 \$1 \$2;
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+Roses_Front.wav \; TimbreID_Test.wav \;;
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#X obj 596 152 cnv 12 500 30 empty next --- 20 12 0 25 -262130 -66577
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+-1 -1;
+#X obj 171 96 r bark-settings;
+#X text 308 53 timbreID comes with its own onset detection object:
+bark~. See its helpfile for more details. In comparison with bonk~
+(the usual onset detection object in Pd) \, bark~ performs very similarly
+but has several extra conveniences. Most importantly \, there is a
+non-real-time version of the object \, enabling easy parsing of pre-recorded
+audio.;
+#X obj 146 135 bark~ 1024 256 0.5;
+#X obj 336 292 loadbang;
+#X msg 336 314 \; bark-settings minvel 15 \; bark-settings debounce
+350 \; bark-settings thresh 5 12 \; bark-settings filter_range 20 49
+\;;
+#X obj 56 385 outlet~;
+#X text 308 163 Doing the attack detection in a subpatch with the input
+signal connected in series before [bfcc~] guarantees the DSP order.
+We first analyze the signal with [bark~] here to look for attacks \,
+and if we find one \, spit out a bang to get the most recent BFCC analysis
+possible back in the parent patch.;
+#X text 558 321 These were good onset detection settings for the audio
+files used in this help file., f 22;
+#X connect 0 0 7 0;
+#X connect 0 0 10 0;
+#X connect 5 0 7 0;
+#X connect 7 0 4 0;
+#X connect 7 0 1 0;
+#X connect 8 0 9 0;
+#X restore 59 259 pd onsets;
+#X obj 54 307 bfcc~ 1024 0.5;
+#X obj 54 480 spigot;
+#X obj 54 329 list split 25;
+#N canvas 0 50 450 250 (subpatch) 0;
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+#X coords 0 1 10584 -1 200 140 1;
+#X restore 405 118 graph;
+#N canvas 0 50 450 250 (subpatch) 0;
+#X array snare 16391 float 2;
+#X coords 0 1 16391 -1 200 140 1 0 0;
+#X restore 623 117 graph;
+#N canvas 0 50 450 250 (subpatch) 0;
+#X array kick 27342 float 2;
+#X coords 0 1 27342 -1 200 140 1 0 0;
+#X restore 843 116 graph;
+#X obj 851 369 soundfiler;
+#X msg 851 317 read -resize samples/snare.wav snare \, read -resize
+samples/kick.wav kick \, read -resize samples/closed.wav closed;
+#X obj 851 282 loadbang;
+#X obj 59 170 tabplay~ snare;
+#X obj 86 199 tabplay~ closed;
+#X obj 141 231 tabplay~ kick;
+#X obj 67 115 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X obj 107 133 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 188 169 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X msg 253 514 write trained.timid;
+#X connect 0 0 2 0;
+#X connect 3 0 0 0;
+#X connect 3 1 1 0;
+#X connect 4 0 9 1;
+#X connect 5 0 3 1;
+#X connect 6 0 5 1;
+#X connect 7 0 8 0;
+#X connect 7 1 8 0;
+#X connect 8 0 10 0;
+#X connect 9 0 3 0;
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+#X connect 15 0 14 0;
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+#X connect 20 0 17 0;
+#X connect 21 0 18 0;
+#X connect 22 0 19 0;
+#X connect 23 0 3 0;
+#X restore 879 442 pd timbreID_example;
+#X obj 321 320 r netsend;
#X connect 0 0 2 0;
#X connect 0 1 2 1;
#X connect 0 2 2 2;
@@ -337,3 +438,4 @@ Roses_Front.wav;
#X connect 30 0 31 0;
#X connect 31 0 11 0;
#X connect 32 0 11 0;
+#X connect 37 0 11 0;
diff --git a/UnityProject/Assets/StreamingAssets/pd/patch/core.pd b/UnityProject/Assets/StreamingAssets/pd/patch/core.pd
index 76deb0b..fe85f88 100644
--- a/UnityProject/Assets/StreamingAssets/pd/patch/core.pd
+++ b/UnityProject/Assets/StreamingAssets/pd/patch/core.pd
@@ -1,22 +1,96 @@
-#N canvas 1177 364 450 300 10;
+#N canvas 1177 364 831 596 10;
#X obj 55 40 inlet~;
#X obj 55 139 spectrum \$1;
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-#X obj 200 177 r shmemupdate;
-#X obj 228 216 shmem fft_\$1 512;
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-#X obj 119 217 shmem wave_\$1 512;
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-#X obj 270 143 tabwrite level;
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-#X obj 375 110 f \$1, f 6;
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+0;
+#X obj 178 173 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 171 96 r bark-settings;
+#X text 308 53 timbreID comes with its own onset detection object:
+bark~. See its helpfile for more details. In comparison with bonk~
+(the usual onset detection object in Pd) \, bark~ performs very similarly
+but has several extra conveniences. Most importantly \, there is a
+non-real-time version of the object \, enabling easy parsing of pre-recorded
+audio.;
+#X obj 146 135 bark~ 1024 256 0.5;
+#X obj 336 292 loadbang;
+#X msg 336 314 \; bark-settings minvel 15 \; bark-settings debounce
+350 \; bark-settings thresh 5 12 \; bark-settings filter_range 20 49
+\;;
+#X obj 56 385 outlet~;
+#X text 308 163 Doing the attack detection in a subpatch with the input
+signal connected in series before [bfcc~] guarantees the DSP order.
+We first analyze the signal with [bark~] here to look for attacks \,
+and if we find one \, spit out a bang to get the most recent BFCC analysis
+possible back in the parent patch.;
+#X text 558 321 These were good onset detection settings for the audio
+files used in this help file., f 22;
+#X connect 0 0 7 0;
+#X connect 0 0 10 0;
+#X connect 5 0 7 0;
+#X connect 7 0 4 0;
+#X connect 7 0 1 0;
+#X connect 8 0 9 0;
+#X restore 385 165 pd onsets;
+#X obj 386 214 bfcc~ 1024 0.5;
+#X obj 386 236 list split 25;
+#X obj 508 217 loadbang;
+#X msg 508 245 read trained.timid;
+#X obj 270 342 loadbang;
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+#X obj 270 396 + 160;
+#X obj 379 355 * 64;
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#X connect 0 0 1 0;
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#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 0 7 0;
#X connect 9 0 10 0;
#X connect 10 0 8 1;
#X connect 11 0 8 0;
+#X connect 12 0 23 0;
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+#X connect 13 1 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 12 1;
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+#X connect 18 0 19 0;
+#X connect 19 0 20 0;
+#X connect 20 0 27 1;
+#X connect 21 0 22 0;
+#X connect 22 0 25 0;
+#X connect 23 0 27 0;
+#X connect 23 1 26 1;
+#X connect 25 0 26 2;
+#X connect 26 0 28 0;
+#X connect 27 0 26 0;
+#X connect 28 0 29 0;
+#X connect 29 0 24 0;
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new file mode 100644
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new file mode 100644
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