add basic kinect skelton
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fc8999d26c
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3 changed files with 132 additions and 128 deletions
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@ -20,13 +20,12 @@ namespace cylvester
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}
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}
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public void OnSkeletonFrameReceived(Body[] bodies)
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{
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if (bodies.Length == 0)
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return;
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var body = bodies[0];
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continue;
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var i = 0;
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foreach(var pair in body.Joints)
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@ -37,10 +36,11 @@ namespace cylvester
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else
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{
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balls_[i].SetActive(true);
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balls_[i].transform.position = new Vector3(joint.Position.X, joint.Position.Y, 0f);
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balls_[i].transform.position = new Vector3(joint.Position.X * 10f , joint.Position.Y * 10f, 0f);
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}
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i++;
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}
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}
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}
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}
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}
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@ -55,9 +55,10 @@ namespace cylvester
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using (var infraredFrame = eventArgs.FrameReference.AcquireFrame())
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{
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if (infraredFrame == null) return;
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infraredFrame.CopyFrameDataToArray(irData_);
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if (infraredFrame == null)
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return;
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infraredFrame.CopyFrameDataToArray(irData_);
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unsafe
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{
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fixed (ushort* irDataPtr = irData_)
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@ -86,6 +87,8 @@ namespace cylvester
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using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
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{
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if (bodyFrame == null)
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return;
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skeletonDataReceived.Invoke(bodies_);
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