add basic kinect skelton

This commit is contained in:
Chikashi Miyama 2019-10-31 21:08:01 +01:00
parent fc8999d26c
commit ab662ba326
3 changed files with 132 additions and 128 deletions

View file

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View file

@ -20,26 +20,26 @@ namespace cylvester
}
}
public void OnSkeletonFrameReceived(Body[] bodies)
{
if (bodies.Length == 0)
return;
var body = bodies[0];
var i = 0;
foreach(var pair in body.Joints)
foreach (var body in bodies)
{
var joint = pair.Value;
if(joint.TrackingState == TrackingState.NotTracked)
balls_[i].SetActive(false);
else
if(!body.IsTracked)
continue;
var i = 0;
foreach(var pair in body.Joints)
{
balls_[i].SetActive(true);
balls_[i].transform.position = new Vector3(joint.Position.X, joint.Position.Y, 0f);
var joint = pair.Value;
if(joint.TrackingState == TrackingState.NotTracked)
balls_[i].SetActive(false);
else
{
balls_[i].SetActive(true);
balls_[i].transform.position = new Vector3(joint.Position.X * 10f , joint.Position.Y * 10f, 0f);
}
i++;
}
i++;
}
}
}

View file

@ -55,9 +55,10 @@ namespace cylvester
using (var infraredFrame = eventArgs.FrameReference.AcquireFrame())
{
if (infraredFrame == null) return;
infraredFrame.CopyFrameDataToArray(irData_);
if (infraredFrame == null)
return;
infraredFrame.CopyFrameDataToArray(irData_);
unsafe
{
fixed (ushort* irDataPtr = irData_)
@ -86,6 +87,8 @@ namespace cylvester
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
{
if (bodyFrame == null)
return;
Array.Resize(ref bodies_, bodyFrame.BodyCount);
bodyFrame.GetAndRefreshBodyData(bodies_);
skeletonDataReceived.Invoke(bodies_);