update pd patch

This commit is contained in:
Chikashi Miyama 2019-10-01 15:09:53 +02:00
parent fca0fa9606
commit acd94e0446
3 changed files with 73 additions and 45 deletions

View file

@ -63,7 +63,7 @@
<Compile Include="Assets\Editor\PdSpectrumBindEditor.cs" />
<Compile Include="Assets\Editor\RectangularSelection.cs" />
<Compile Include="Assets\Editor\SpectrumGenerator.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_ParameterResponder.cs" />
<Compile Include="Assets\Editor\UnitTest\UnitTest_ChangeObserver.cs" />
<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\ComponentFactoryTestCase.cs" />
<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" />
<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />

View file

@ -59,13 +59,14 @@
<ItemGroup>
<Compile Include="Assets\Scenes\Examples\Example1\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Example1\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scripts\DataModel\Parameter.cs" />
<Compile Include="Assets\Scripts\PdConnection\FFTArrayContainer.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdArray.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdBackend.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdConstant.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdProcess.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdSocket.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdSpectrumBind.cs" />
<Compile Include="Assets\Scripts\PdConnection\UdpSender.cs" />
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
<Compile Include="Assets\Scripts\VideoInput\ComponentFactory.cs" />
<Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" />

View file

@ -1,16 +1,6 @@
#N canvas 1494 726 827 452 10;
#X obj 351 23 loadbang;
#X obj 80 273 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
#N canvas 0 50 450 250 (subpatch) 0;
#X array loop 211681 float 2;
#X coords 0 1 211681 -1 200 140 1 0 0;
#X restore 446 219 graph;
#X obj 274 146 soundfiler;
#X msg 269 109 read -resize drumloop.wav loop;
#X obj 6 318 dac~, f 6;
#X obj 31 228 tabplay~ loop;
#X obj 30 179 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 217 251 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
#X obj 48 304 dac~, f 6;
#N canvas 215 619 730 390 analyzers_______________________________
0;
#X obj 95 44 inlet~;
@ -61,7 +51,7 @@
#X connect 13 0 29 0;
#X connect 14 0 30 0;
#X connect 15 0 31 0;
#X restore 80 309 pd analyzers_______________________________;
#X restore 218 298 pd analyzers_______________________________;
#X obj 46 26 bang~;
#X obj 46 49 count 16;
#X obj 46 76 sel 0;
@ -210,36 +200,73 @@
0.000244498 0.000150442 9.39965e-005 3.75807e-005 1.87755e-005;
#X coords 0 1 1023 0 300 100 1 0 0;
#X restore 39 32 graph;
#X restore 657 56 pd window;
#N canvas 927 320 450 300 udpmessage 0;
#X text 60 33 0 ... dsp;
#X restore 660 100 pd udpmessage;
#X msg 478 110 \; pd dsp 1;
#X restore 653 57 pd window;
#N canvas 2182 728 450 338 commands_from_unity 1;
#X obj 44 31 inlet;
#X obj 44 84 route 0;
#X obj 44 177 s sample_playback;
#X text 128 43 0 ... sample playback;
#X obj 141 121 print a;
#X obj 72 146 print n;
#X connect 0 0 1 0;
#X connect 0 0 4 0;
#X connect 0 0 7 0;
#X connect 0 0 16 0;
#X connect 1 0 2 0;
#X connect 1 0 5 0;
#X restore 426 69 pd commands_from_unity;
#N canvas 667 603 877 437 sample_playback 0;
#X obj 86 166 readsf~;
#X obj 95 6 r sample_playback;
#X obj 87 280 outlet~;
#X obj 269 241 makefilename ../../../../AudioSamples/%s;
#X obj 269 280 route symbol;
#X obj 269 202 symbol;
#X obj 269 163 text get samplefiles;
#X floatatom 269 125 5 0 0 0 - - -;
#X obj 95 38 sel 0;
#X obj 122 72 - 1;
#X msg 33 114 0;
#X msg 269 318 open \$1 \, 1;
#X connect 0 0 2 0;
#X connect 1 0 8 0;
#X connect 1 1 8 1;
#X connect 1 2 8 2;
#X connect 1 3 8 3;
#X connect 1 4 8 4;
#X connect 1 5 8 5;
#X connect 1 6 8 6;
#X connect 1 7 8 7;
#X connect 1 8 8 8;
#X connect 1 9 8 9;
#X connect 1 10 8 10;
#X connect 1 11 8 11;
#X connect 1 12 8 12;
#X connect 1 13 8 13;
#X connect 1 14 8 14;
#X connect 1 15 8 15;
#X connect 4 0 3 0;
#X connect 6 0 5 1;
#X connect 3 0 4 0;
#X connect 4 0 11 0;
#X connect 5 0 3 0;
#X connect 6 0 5 0;
#X connect 6 0 8 0;
#X connect 6 1 7 0;
#X connect 7 0 6 0;
#X connect 9 0 10 0;
#X connect 10 0 11 0;
#X connect 11 0 12 0;
#X connect 8 0 10 0;
#X connect 8 1 9 0;
#X connect 9 0 7 0;
#X connect 10 0 0 0;
#X connect 11 0 0 0;
#X restore 54 219 pd sample_playback;
#X obj 426 14 netreceive -u -b 54345;
#X obj 45 140 text define -k samplefiles;
#A set Back_Back.wav \; Brutal_Synth.wav \; Dialog.wav \; Drums.wav
\; Fox_Melo.wav \; Kick.wav \; Pads+Strings.wav \; Rose_Sax.wav \;
Roses_Front.wav;
#X obj 651 97 loadbang;
#X msg 651 124 \; pd dsp 1;
#X connect 0 0 2 0;
#X connect 0 1 2 1;
#X connect 0 2 2 2;
#X connect 0 3 2 3;
#X connect 0 4 2 4;
#X connect 0 5 2 5;
#X connect 0 6 2 6;
#X connect 0 7 2 7;
#X connect 0 8 2 8;
#X connect 0 9 2 9;
#X connect 0 10 2 10;
#X connect 0 11 2 11;
#X connect 0 12 2 12;
#X connect 0 13 2 13;
#X connect 0 14 2 14;
#X connect 0 15 2 15;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 10 0 1 0;
#X connect 10 0 1 1;
#X connect 10 0 2 0;
#X connect 11 0 9 0;
#X connect 13 0 14 0;