Max Shader Graph Advance

- Gradients of Depth Camera to different Colors
- Base Color becomes transparent on boolean true
This commit is contained in:
max 2019-10-16 12:24:21 +02:00
parent b5caf76263
commit b44743ba07
19 changed files with 1858 additions and 980 deletions

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@ -32,6 +32,17 @@
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -12,7 +12,7 @@ MonoBehaviour:
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@ -55,8 +55,8 @@ public class CreatePlane : ScriptableWizard
void OnWizardUpdate()
{
widthSegments = Mathf.Clamp(widthSegments, 1, 254);
lengthSegments = Mathf.Clamp(lengthSegments, 1, 254);
widthSegments = Mathf.Clamp(widthSegments, 1, 512);
lengthSegments = Mathf.Clamp(lengthSegments, 1, 424);
}

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@ -2,6 +2,7 @@ using System;
using UnityEngine;
namespace cylvester
{
public interface ISpectrumGenerator
{

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@ -4,8 +4,10 @@ namespace cylvester
{
int Selection { set; }
float[] SelectedArray { get; }
}
public class PdArraySelector : IPdArraySelector
{
private int selection_;

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@ -0,0 +1,7 @@
{
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}

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
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