Added Higher Resolution Plane + Create-Plane Script.
This commit is contained in:
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15 changed files with 872 additions and 1015 deletions
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@ -1,9 +1,9 @@
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<e p="Assembly-CSharp-Editor.csproj" t="IncludeRecursive" />
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<e p="Assets" t="Include">
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@ -37,6 +37,11 @@
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<e p="BoomBall.cs" t="Include" />
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<e p="BoomBall.cs" t="Include" />
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</e>
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</e>
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<e p="PostProcessing" t="Include">
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<e p="script" t="Include">
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<e p="BokehBind.cs" t="Include" />
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</e>
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</e>
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<e p="VisualEffectGraph" t="Include">
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<e p="VisualEffectGraph" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="FlareBind.cs" t="Include" />
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<e p="FlareBind.cs" t="Include" />
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@ -47,13 +52,17 @@
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</e>
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</e>
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<e p="Scripts" t="Include">
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<e p="Scripts" t="Include">
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<e p="PdConnection" t="Include">
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<e p="PdConnection" t="Include">
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<e p="FFTArrayContainer.cs" t="Include" />
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<e p="DspController.cs" t="Include" />
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<e p="ISpectrumGenerator.cs" t="Include" />
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<e p="ISpectrumGenerator.cs" t="Include" />
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<e p="MidiParser.cs" t="Include" />
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<e p="PdArray.cs" t="Include" />
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<e p="PdArray.cs" t="Include" />
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<e p="PdArrayContainer.cs" t="Include" />
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<e p="PdArraySelector.cs" t="Include" />
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<e p="PdBackend.cs" t="Include" />
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<e p="PdBackend.cs" t="Include" />
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<e p="PdConstant.cs" t="Include" />
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<e p="PdConstant.cs" t="Include" />
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<e p="PdProcess.cs" t="Include" />
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<e p="PdProcess.cs" t="Include" />
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<e p="PdSocket.cs" t="Include" />
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<e p="PdReceiver.cs" t="Include" />
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<e p="PdSender.cs" t="Include" />
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<e p="PdSpectrumBind.cs" t="Include" />
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<e p="PdSpectrumBind.cs" t="Include" />
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<e p="SpectrumGeneratorPlayMode.cs" t="Include" />
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@ -88,6 +97,11 @@
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<e p="Vertex Modifier.shader" t="Include" />
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<e p="JapaneseHouse" t="Include">
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<e p="ReadMe.txt" t="Include" />
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</e>
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</e>
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<e p="Editor" t="Include">
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<e p="Editor" t="Include">
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<e p="KinectCopyPluginDataHelper.cs" t="Include" />
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<e p="KinectCopyPluginDataHelper.cs" t="Include" />
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UnityProject/Assets/Editor/Plane254x254W1L1HC.asset
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UnityProject/Assets/Editor/Plane254x254W1L1HC.asset
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UnityProject/Assets/Editor/Plane254x254W1L1HC.asset.meta
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UnityProject/Assets/Editor/Plane254x254W1L1HC.asset.meta
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fileFormatVersion: 2
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guid: 2af19fd62c4ff574a88cdb7412a28be6
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UnityProject/Assets/New Terrain.asset
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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public class CreatePlane : ScriptableWizard
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{
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public enum Orientation
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{
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Horizontal,
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Vertical
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}
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public enum AnchorPoint
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{
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TopLeft,
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TopHalf,
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TopRight,
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RightHalf,
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BottomRight,
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BottomHalf,
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BottomLeft,
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LeftHalf,
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Center
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}
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public int widthSegments = 1;
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public int lengthSegments = 1;
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public float width = 1.0f;
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public float length = 1.0f;
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public Orientation orientation = Orientation.Horizontal;
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public AnchorPoint anchor = AnchorPoint.Center;
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public bool addCollider = false;
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public bool createAtOrigin = true;
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public bool twoSided = false;
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public string optionalName;
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static Camera cam;
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static Camera lastUsedCam;
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[MenuItem("GameObject/Create Other/Custom Plane...")]
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static void CreateWizard()
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{
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cam = Camera.current;
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// Hack because camera.current doesn't return editor camera if scene view doesn't have focus
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if (!cam)
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cam = lastUsedCam;
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else
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lastUsedCam = cam;
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ScriptableWizard.DisplayWizard("Create Plane",typeof(CreatePlane));
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}
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void OnWizardUpdate()
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{
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widthSegments = Mathf.Clamp(widthSegments, 1, 254);
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lengthSegments = Mathf.Clamp(lengthSegments, 1, 254);
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}
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void OnWizardCreate()
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{
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GameObject plane = new GameObject();
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if (!string.IsNullOrEmpty(optionalName))
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plane.name = optionalName;
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else
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plane.name = "Plane";
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if (!createAtOrigin && cam)
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plane.transform.position = cam.transform.position + cam.transform.forward*5.0f;
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else
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plane.transform.position = Vector3.zero;
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Vector2 anchorOffset;
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string anchorId;
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switch (anchor)
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{
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case AnchorPoint.TopLeft:
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anchorOffset = new Vector2(-width/2.0f,length/2.0f);
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anchorId = "TL";
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break;
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case AnchorPoint.TopHalf:
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anchorOffset = new Vector2(0.0f,length/2.0f);
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anchorId = "TH";
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break;
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case AnchorPoint.TopRight:
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anchorOffset = new Vector2(width/2.0f,length/2.0f);
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anchorId = "TR";
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break;
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case AnchorPoint.RightHalf:
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anchorOffset = new Vector2(width/2.0f,0.0f);
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anchorId = "RH";
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break;
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case AnchorPoint.BottomRight:
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anchorOffset = new Vector2(width/2.0f,-length/2.0f);
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anchorId = "BR";
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break;
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case AnchorPoint.BottomHalf:
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anchorOffset = new Vector2(0.0f,-length/2.0f);
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anchorId = "BH";
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break;
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case AnchorPoint.BottomLeft:
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anchorOffset = new Vector2(-width/2.0f,-length/2.0f);
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anchorId = "BL";
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break;
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case AnchorPoint.LeftHalf:
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anchorOffset = new Vector2(-width/2.0f,0.0f);
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anchorId = "LH";
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break;
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case AnchorPoint.Center:
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default:
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anchorOffset = Vector2.zero;
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anchorId = "C";
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break;
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}
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MeshFilter meshFilter = (MeshFilter)plane.AddComponent(typeof(MeshFilter));
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plane.AddComponent(typeof(MeshRenderer));
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string planeAssetName = plane.name + widthSegments + "x" + lengthSegments + "W" + width + "L" + length + (orientation == Orientation.Horizontal? "H" : "V") + anchorId + ".asset";
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Mesh m = (Mesh)AssetDatabase.LoadAssetAtPath("Assets/Editor/" + planeAssetName,typeof(Mesh));
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if (m == null)
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{
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m = new Mesh();
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m.name = plane.name;
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int hCount2 = widthSegments+1;
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int vCount2 = lengthSegments+1;
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int numTriangles = widthSegments * lengthSegments * 6;
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if (twoSided) {
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numTriangles *= 2;
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}
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int numVertices = hCount2 * vCount2;
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Vector3[] vertices = new Vector3[numVertices];
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Vector2[] uvs = new Vector2[numVertices];
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int[] triangles = new int[numTriangles];
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Vector4[] tangents = new Vector4[numVertices];
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Vector4 tangent = new Vector4(1f, 0f, 0f, -1f);
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int index = 0;
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float uvFactorX = 1.0f/widthSegments;
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float uvFactorY = 1.0f/lengthSegments;
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float scaleX = width/widthSegments;
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float scaleY = length/lengthSegments;
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for (float y = 0.0f; y < vCount2; y++)
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{
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for (float x = 0.0f; x < hCount2; x++)
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{
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if (orientation == Orientation.Horizontal)
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{
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vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, 0.0f, y*scaleY - length/2f - anchorOffset.y);
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}
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else
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{
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vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, y*scaleY - length/2f - anchorOffset.y, 0.0f);
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}
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tangents[index] = tangent;
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uvs[index++] = new Vector2(x*uvFactorX, y*uvFactorY);
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}
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}
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index = 0;
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for (int y = 0; y < lengthSegments; y++)
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{
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for (int x = 0; x < widthSegments; x++)
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{
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triangles[index] = (y * hCount2) + x;
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triangles[index+1] = ((y+1) * hCount2) + x;
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triangles[index+2] = (y * hCount2) + x + 1;
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triangles[index+3] = ((y+1) * hCount2) + x;
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triangles[index+4] = ((y+1) * hCount2) + x + 1;
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triangles[index+5] = (y * hCount2) + x + 1;
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index += 6;
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}
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if (twoSided) {
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// Same tri vertices with order reversed, so normals point in the opposite direction
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for (int x = 0; x < widthSegments; x++)
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{
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triangles[index] = (y * hCount2) + x;
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triangles[index+1] = (y * hCount2) + x + 1;
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triangles[index+2] = ((y+1) * hCount2) + x;
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triangles[index+3] = ((y+1) * hCount2) + x;
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triangles[index+4] = (y * hCount2) + x + 1;
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triangles[index+5] = ((y+1) * hCount2) + x + 1;
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index += 6;
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}
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}
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}
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m.vertices = vertices;
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m.uv = uvs;
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m.triangles = triangles;
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m.tangents = tangents;
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m.RecalculateNormals();
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AssetDatabase.CreateAsset(m, "Assets/Editor/" + planeAssetName);
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AssetDatabase.SaveAssets();
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}
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meshFilter.sharedMesh = m;
|
||||||
|
m.RecalculateBounds();
|
||||||
|
|
||||||
|
if (addCollider)
|
||||||
|
plane.AddComponent(typeof(BoxCollider));
|
||||||
|
|
||||||
|
Selection.activeObject = plane;
|
||||||
|
}
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||||||
|
}
|
|
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fileFormatVersion: 2
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guid: 470ad64b3479a664f9b5146b64339ecc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -564,5 +564,115 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 367ac1ecba1e2584c816e0372e8d9b31, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 367ac1ecba1e2584c816e0372e8d9b31, type: 3}
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--- !u!1 &1755305043
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1755305046}
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- component: {fileID: 1755305045}
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- component: {fileID: 1755305044}
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m_Layer: 0
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m_Name: Plane
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1755305044
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1755305043}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c0603bf64edb4c8885cefbc40ee206fe, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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kinectManagerBehaviour: {fileID: 1809500800}
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panel: {fileID: 1755305043}
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--- !u!23 &1755305045
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1755305043}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 08091c5640297a64496a47b90b015414, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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--- !u!33 &1755305046
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1755305043}
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m_Mesh: {fileID: 4300000, guid: 2af19fd62c4ff574a88cdb7412a28be6, type: 2}
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--- !u!4 &1755305047
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|
Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1755305043}
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m_LocalRotation: {x: -0.67983025, y: 0.1703382, z: 0.1669823, w: 0.69349307}
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m_LocalPosition: {x: 0, y: 0, z: 2.21}
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m_LocalScale: {x: 10, y: 1, z: 10}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: -88.86, y: 27.6, z: 0}
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--- !u!114 &1809500800 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 6724733047624778891, guid: 367ac1ecba1e2584c816e0372e8d9b31,
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type: 3}
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m_PrefabInstance: {fileID: 880921870}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5b54a31bc1a14c1abb51fe86c56c6227, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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|
|
File diff suppressed because one or more lines are too long
|
@ -27,5 +27,8 @@ Material:
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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m_Floats:
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- Vector1_F5BDDE65: 1
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- Vector1_3B4ACB5C: 1
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- Vector1_7BE5A8C0: 0
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- Vector1_9E58CAEF: 0
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- Vector1_F5BDDE65: 10
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m_Colors: []
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m_Colors: []
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|
18
UnityProject/Assets/Tiling.cs
Normal file
18
UnityProject/Assets/Tiling.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Tiling : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Tiling.cs.meta
Normal file
11
UnityProject/Assets/Tiling.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 88b0354d5879a54498b6466af5a54ec1
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
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executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
@ -9,6 +9,7 @@
|
||||||
"com.unity.ide.vscode": "1.1.2",
|
"com.unity.ide.vscode": "1.1.2",
|
||||||
"com.unity.multiplayer-hlapi": "1.0.2",
|
"com.unity.multiplayer-hlapi": "1.0.2",
|
||||||
"com.unity.package-manager-ui": "2.2.0",
|
"com.unity.package-manager-ui": "2.2.0",
|
||||||
|
"com.unity.polybrush": "1.0.1",
|
||||||
"com.unity.purchasing": "2.0.6",
|
"com.unity.purchasing": "2.0.6",
|
||||||
"com.unity.render-pipelines.high-definition": "6.9.1-preview",
|
"com.unity.render-pipelines.high-definition": "6.9.1-preview",
|
||||||
"com.unity.test-framework": "1.0.13",
|
"com.unity.test-framework": "1.0.13",
|
||||||
|
|
Loading…
Reference in a new issue