add looped trigger
This commit is contained in:
parent
90afb6b074
commit
b6bee77635
11 changed files with 210 additions and 22 deletions
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@ -61,7 +61,9 @@
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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@ -75,7 +77,7 @@
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<Compile Include="Assets\Scripts\PdConnection\ISpectrumGenerator.cs" />
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<Compile Include="Assets\Scripts\PdConnection\ISpectrumGenerator.cs" />
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<Compile Include="Assets\Scripts\PdConnection\MidiLogger.cs" />
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<Compile Include="Assets\Scripts\PdConnection\MidiLogger.cs" />
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<Compile Include="Assets\Scripts\PdConnection\MidiParser.cs" />
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<Compile Include="Assets\Scripts\PdConnection\MidiParser.cs" />
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<Compile Include="Assets\Scripts\PdConnection\MidiSyncCounter.cs" />
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<Compile Include="Assets\Scripts\PdConnection\MidiSyncedLoop.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdArray.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdArray.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdArrayContainer.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdArrayContainer.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdArraySelector.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdArraySelector.cs" />
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@ -479,6 +479,7 @@ GameObject:
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@ -540,7 +541,18 @@ MonoBehaviour:
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 669316603}
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m_MethodName: onSyncReceived
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m_MethodName: OnSyncReceived
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m_Mode: 0
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m_Arguments:
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m_MethodName: OnSyncReceived
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m_Arguments:
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@ -606,6 +618,33 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f5f9defef7af2514590dadc0a6cddbac, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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loopLengthInBeat: 4
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loopStarted:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 2001732971}
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m_MethodName: OnLoopStarted
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &1461024797
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@ -866,6 +905,97 @@ CanvasRenderer:
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--- !u!1 &2001732970
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2001732974}
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- component: {fileID: 2001732973}
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- component: {fileID: 2001732971}
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m_Layer: 0
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m_Name: Capsule
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &2001732971
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_RootOrder: 7
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--- !u!1 &2049244779
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--- !u!1 &2049244779
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@ -3,23 +3,20 @@ using UnityEngine;
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public class CubeSync : MonoBehaviour
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public class CubeSync : MonoBehaviour
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{
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{
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private int counter_ = 0;
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private float currentX_;
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private float currentX_;
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private float targetX_;
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private float targetX_;
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private float lastCallBack_;
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private float lastCallBack_;
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private float callbackInterval_ = 0.05f;
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private float callbackInterval_ = 0.05f;
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public void onSyncReceived(MidiSync midiSync)
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public void OnSyncReceived(MidiSync midiSync, int count)
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{
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{
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if (midiSync == MidiSync.Clock)
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if (midiSync == MidiSync.Clock)
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{
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{
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var now = Time.realtimeSinceStartup;
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var now = Time.realtimeSinceStartup;
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callbackInterval_ = now - lastCallBack_;
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callbackInterval_ = now - lastCallBack_;
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lastCallBack_ = now;
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lastCallBack_ = now;
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currentX_ = (counter_ - 12) * 0.2f;
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currentX_ = (count % 24 - 12) * 0.2f;
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counter_++;
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targetX_ = (count % 24 - 12) * 0.2f;
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targetX_ = (counter_ - 12) * 0.2f;
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counter_ %= 24;
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}
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}
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}
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}
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@ -7,15 +7,13 @@ public class MidiSyncCounter : MonoBehaviour
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[SerializeField] private Text counter;
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[SerializeField] private Text counter;
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private int count_ = 0;
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public void OnSyncReceived(MidiSync midiSync)
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public void OnSyncReceived(MidiSync midiSync, int count)
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{
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{
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if (midiSync == MidiSync.Clock)
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if (midiSync == MidiSync.Clock)
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{
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{
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count_++;
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var tick = count % 24;
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var tick = count_ % 24;
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var beat = count / 24;
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var beat = count_ / 24;
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var measure = beat / 4;
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var measure = beat / 4;
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counter.text = (measure + 1) + ":" + (beat % 4 + 1) + ":" + tick;
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counter.text = (measure + 1) + ":" + (beat % 4 + 1) + ":" + tick;
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else if (midiSync == MidiSync.Start)
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else if (midiSync == MidiSync.Start)
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{
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{
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Debug.Log("playback started");
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Debug.Log("playback started");
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count_ = 0;
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}
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}
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else if (midiSync == MidiSync.Stop)
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else if (midiSync == MidiSync.Stop)
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{
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{
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using UnityEngine;
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namespace cylvester
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{
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public class RandomPosition : MonoBehaviour
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{
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public void OnLoopStarted()
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{
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var x = Random.Range(-3f, 3f);
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var y = Random.Range(-3f, 3f);
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transform.localPosition = new Vector3(x, y, 0f);
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}
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}
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}
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fileFormatVersion: 2
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guid: 3b84bb1a9cc55a846bfd9ea1161e8098
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MonoImporter:
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externalObjects: {}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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{}
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{}
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[Serializable]
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[Serializable]
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public class UnitySyncEvent : UnityEvent<MidiSync>
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public class UnitySyncEvent : UnityEvent<MidiSync, int>
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{}
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{}
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public enum MidiSync
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public enum MidiSync
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public interface IMidiParser : IDisposable
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public interface IMidiParser : IDisposable
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{
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{
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event Action<MidiMessage> MidiMessageReceived;
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event Action<MidiMessage> MidiMessageReceived;
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event Action<MidiSync> MidiSyncReceived;
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event Action<MidiSync, int> MidiSyncReceived;
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}
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}
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public class MidiParser : IMidiParser
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public class MidiParser : IMidiParser
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private Accept accept_ = Accept.StatusByte;
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private Accept accept_ = Accept.StatusByte;
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private readonly IPdReceiver pdReceiver_;
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private readonly IPdReceiver pdReceiver_;
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private readonly Action<byte[]> onDataReceived_;
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private readonly Action<byte[]> onDataReceived_;
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private int count_;
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public MidiParser(IPdReceiver pdReceiver)
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public MidiParser(IPdReceiver pdReceiver)
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{
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{
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pdReceiver_ = pdReceiver;
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pdReceiver_ = pdReceiver;
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element != (byte)MidiSync.Stop)
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element != (byte)MidiSync.Stop)
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return false;
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return false;
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MidiSyncReceived?.Invoke((MidiSync)element);
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if (element == (byte) MidiSync.Clock)
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count_++;
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else
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count_ = 0;
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MidiSyncReceived?.Invoke((MidiSync)element, count_);
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return true;
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return true;
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}
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}
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public event Action<MidiMessage> MidiMessageReceived;
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public event Action<MidiMessage> MidiMessageReceived;
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public event Action<MidiSync> MidiSyncReceived;
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public event Action<MidiSync, int> MidiSyncReceived;
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}
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}
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}
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}
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21
UnityProject/Assets/Scripts/PdConnection/MidiSyncedLoop.cs
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21
UnityProject/Assets/Scripts/PdConnection/MidiSyncedLoop.cs
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using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
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{
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public class MidiSyncedLoop : MonoBehaviour
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{
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[SerializeField, Range(1, 100)] private int loopLengthInBeat = 1;
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[SerializeField] private UnityEvent loopStarted;
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public void OnSyncReceived(MidiSync midiSync, int counter)
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{
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var loopLengthTicks = loopLengthInBeat * 24;
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if(counter % loopLengthTicks == 0)
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loopStarted.Invoke();
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}
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}
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}
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@ -0,0 +1,11 @@
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|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,7 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
|
||||||
|
|
||||||
namespace cylvester
|
namespace cylvester
|
||||||
{
|
{
|
||||||
|
@ -39,7 +38,7 @@ namespace cylvester
|
||||||
|
|
||||||
private Action onSamplePlaybackChanged_;
|
private Action onSamplePlaybackChanged_;
|
||||||
private Action<MidiMessage> onMidiMessageReceived_;
|
private Action<MidiMessage> onMidiMessageReceived_;
|
||||||
private Action<MidiSync> onMidiSyncReceived_;
|
private Action<MidiSync, int> onMidiSyncReceived_;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -72,7 +71,7 @@ namespace cylvester
|
||||||
};
|
};
|
||||||
|
|
||||||
onMidiMessageReceived_ = (message) => { midiMessageReceived.Invoke(message); };
|
onMidiMessageReceived_ = (message) => { midiMessageReceived.Invoke(message); };
|
||||||
onMidiSyncReceived_ = (sync) => { midiSyncReceived.Invoke(sync); };
|
onMidiSyncReceived_ = (sync, count) => { midiSyncReceived.Invoke(sync, count); };
|
||||||
|
|
||||||
samplePlaybackObserver_.ValueChanged += onSamplePlaybackChanged_;
|
samplePlaybackObserver_.ValueChanged += onSamplePlaybackChanged_;
|
||||||
midiParser_.MidiMessageReceived += onMidiMessageReceived_;
|
midiParser_.MidiMessageReceived += onMidiMessageReceived_;
|
||||||
|
|
Loading…
Reference in a new issue