add looped trigger

This commit is contained in:
Chikashi Miyama 2019-10-30 16:02:20 +01:00
parent 90afb6b074
commit b6bee77635
11 changed files with 210 additions and 22 deletions

View file

@ -61,7 +61,9 @@
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
@ -75,7 +77,7 @@
<Compile Include="Assets\Scripts\PdConnection\ISpectrumGenerator.cs" />
<Compile Include="Assets\Scripts\PdConnection\MidiLogger.cs" />
<Compile Include="Assets\Scripts\PdConnection\MidiParser.cs" />
<Compile Include="Assets\Scripts\PdConnection\MidiSyncCounter.cs" />
<Compile Include="Assets\Scripts\PdConnection\MidiSyncedLoop.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdArray.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdArrayContainer.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdArraySelector.cs" />

View file

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View file

@ -3,23 +3,20 @@ using UnityEngine;
public class CubeSync : MonoBehaviour
{
private int counter_ = 0;
private float currentX_;
private float targetX_;
private float lastCallBack_;
private float callbackInterval_ = 0.05f;
public void onSyncReceived(MidiSync midiSync)
public void OnSyncReceived(MidiSync midiSync, int count)
{
if (midiSync == MidiSync.Clock)
{
var now = Time.realtimeSinceStartup;
callbackInterval_ = now - lastCallBack_;
lastCallBack_ = now;
currentX_ = (counter_ - 12) * 0.2f;
counter_++;
targetX_ = (counter_ - 12) * 0.2f;
counter_ %= 24;
currentX_ = (count % 24 - 12) * 0.2f;
targetX_ = (count % 24 - 12) * 0.2f;
}
}

View file

@ -7,15 +7,13 @@ public class MidiSyncCounter : MonoBehaviour
[SerializeField] private Text counter;
private int count_ = 0;
public void OnSyncReceived(MidiSync midiSync)
public void OnSyncReceived(MidiSync midiSync, int count)
{
if (midiSync == MidiSync.Clock)
{
count_++;
var tick = count_ % 24;
var beat = count_ / 24;
var tick = count % 24;
var beat = count / 24;
var measure = beat / 4;
counter.text = (measure + 1) + ":" + (beat % 4 + 1) + ":" + tick;
@ -23,7 +21,6 @@ public class MidiSyncCounter : MonoBehaviour
else if (midiSync == MidiSync.Start)
{
Debug.Log("playback started");
count_ = 0;
}
else if (midiSync == MidiSync.Stop)
{

View file

@ -0,0 +1,14 @@
using UnityEngine;
namespace cylvester
{
public class RandomPosition : MonoBehaviour
{
public void OnLoopStarted()
{
var x = Random.Range(-3f, 3f);
var y = Random.Range(-3f, 3f);
transform.localPosition = new Vector3(x, y, 0f);
}
}
}

View file

@ -0,0 +1,11 @@
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View file

@ -8,7 +8,7 @@ namespace cylvester
{}
[Serializable]
public class UnitySyncEvent : UnityEvent<MidiSync>
public class UnitySyncEvent : UnityEvent<MidiSync, int>
{}
public enum MidiSync
@ -35,7 +35,7 @@ namespace cylvester
public interface IMidiParser : IDisposable
{
event Action<MidiMessage> MidiMessageReceived;
event Action<MidiSync> MidiSyncReceived;
event Action<MidiSync, int> MidiSyncReceived;
}
public class MidiParser : IMidiParser
@ -51,7 +51,8 @@ namespace cylvester
private Accept accept_ = Accept.StatusByte;
private readonly IPdReceiver pdReceiver_;
private readonly Action<byte[]> onDataReceived_;
private int count_;
public MidiParser(IPdReceiver pdReceiver)
{
pdReceiver_ = pdReceiver;
@ -99,11 +100,16 @@ namespace cylvester
element != (byte)MidiSync.Stop)
return false;
MidiSyncReceived?.Invoke((MidiSync)element);
if (element == (byte) MidiSync.Clock)
count_++;
else
count_ = 0;
MidiSyncReceived?.Invoke((MidiSync)element, count_);
return true;
}
public event Action<MidiMessage> MidiMessageReceived;
public event Action<MidiSync> MidiSyncReceived;
public event Action<MidiSync, int> MidiSyncReceived;
}
}

View file

@ -0,0 +1,21 @@
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
public class MidiSyncedLoop : MonoBehaviour
{
[SerializeField, Range(1, 100)] private int loopLengthInBeat = 1;
[SerializeField] private UnityEvent loopStarted;
public void OnSyncReceived(MidiSync midiSync, int counter)
{
var loopLengthTicks = loopLengthInBeat * 24;
if(counter % loopLengthTicks == 0)
loopStarted.Invoke();
}
}
}

View file

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View file

@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
@ -39,7 +38,7 @@ namespace cylvester
private Action onSamplePlaybackChanged_;
private Action<MidiMessage> onMidiMessageReceived_;
private Action<MidiSync> onMidiSyncReceived_;
private Action<MidiSync, int> onMidiSyncReceived_;
private void Awake()
{
@ -72,7 +71,7 @@ namespace cylvester
};
onMidiMessageReceived_ = (message) => { midiMessageReceived.Invoke(message); };
onMidiSyncReceived_ = (sync) => { midiSyncReceived.Invoke(sync); };
onMidiSyncReceived_ = (sync, count) => { midiSyncReceived.Invoke(sync, count); };
samplePlaybackObserver_.ValueChanged += onSamplePlaybackChanged_;
midiParser_.MidiMessageReceived += onMidiMessageReceived_;