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data[1]: -1 data[2]: -1 data[3]: 1 - - op: 27 + - op: 5 valueIndex: 45 - data[0]: 15 - data[1]: 13 - data[2]: -1 - data[3]: 1 + data[0]: 19 + data[1]: -1 + data[2]: 0 + data[3]: 4 - op: 1 valueIndex: 46 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 - - op: 10 - valueIndex: 49 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: -1 + data[3]: 1 - op: 1 - valueIndex: 65 + valueIndex: 47 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 + - op: 5 + valueIndex: 48 + data[0]: 20 + data[1]: -1 + data[2]: 0 + data[3]: 3 + - op: 27 + valueIndex: 49 + data[0]: 16 + data[1]: 13 + data[2]: -1 + data[3]: 1 - op: 9 + valueIndex: 50 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: -1 + - op: 10 valueIndex: 66 data[0]: -1 data[1]: -1 @@ -1561,182 +1573,176 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 3 - - op: 5 + - op: 1 valueIndex: 88 - data[0]: 17 + data[0]: -1 data[1]: -1 - data[2]: 2 - data[3]: 4 + data[2]: -1 + data[3]: 1 - op: 72 valueIndex: 89 - data[0]: 11 - data[1]: 16 - 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133 - data[0]: 40 - data[1]: 26 - data[2]: 25 + valueIndex: 134 + data[0]: 30 + data[1]: 28 + data[2]: 27 data[3]: -1 - op: 1 - valueIndex: 136 + valueIndex: 137 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - op: 3 - valueIndex: 139 - data[0]: 23 - data[1]: 22 - data[2]: 37 + valueIndex: 140 + data[0]: 26 + data[1]: 25 + data[2]: 24 data[3]: -1 - op: 42 - valueIndex: 142 - data[0]: 34 - data[1]: 35 + valueIndex: 143 + data[0]: 35 + data[1]: 37 data[2]: -1 data[3]: -1 - op: 1 - valueIndex: 145 + valueIndex: 146 data[0]: -1 data[1]: -1 data[2]: -1 @@ -1747,71 +1753,71 @@ VisualEffectResource: m_PropertySheet: m_Float: m_Array: - - m_ExpressionIndex: 0 - m_Value: 58.4 - m_ExpressionIndex: 1 m_Value: 1 - - m_ExpressionIndex: 11 - m_Value: 0 + - m_ExpressionIndex: 2 + m_Value: 58.4 - m_ExpressionIndex: 13 m_Value: 5 - - m_ExpressionIndex: 15 - m_Value: 5 - - m_ExpressionIndex: 16 + - m_ExpressionIndex: 14 m_Value: 10 - - m_ExpressionIndex: 19 - m_Value: -2 - - m_ExpressionIndex: 27 - m_Value: 40 - - m_ExpressionIndex: 29 - m_Value: 12 - - m_ExpressionIndex: 33 - m_Value: 30 - - m_ExpressionIndex: 39 + - m_ExpressionIndex: 15 m_Value: 0 - - m_ExpressionIndex: 41 + - m_ExpressionIndex: 16 + m_Value: 5 + - m_ExpressionIndex: 21 + m_Value: -2 + - m_ExpressionIndex: 22 + m_Value: 0 + - m_ExpressionIndex: 29 + m_Value: 40 + - m_ExpressionIndex: 31 + m_Value: 30 + - m_ExpressionIndex: 32 m_Value: 1 - - m_ExpressionIndex: 44 - m_Value: 2 - - m_ExpressionIndex: 46 + - m_ExpressionIndex: 39 + m_Value: 12 + - m_ExpressionIndex: 43 m_Value: 0.9999 - - m_ExpressionIndex: 59 - m_Value: 60 + - m_ExpressionIndex: 45 + m_Value: 2 - m_ExpressionIndex: 60 + m_Value: 60 + - m_ExpressionIndex: 61 m_Value: 0.1 m_Vector2f: m_Array: - - m_ExpressionIndex: 2 + - m_ExpressionIndex: 0 m_Value: {x: 0, y: 200} m_Vector3f: m_Array: - - m_ExpressionIndex: 5 + - m_ExpressionIndex: 8 m_Value: {x: -26, y: 0, z: 0} - m_ExpressionIndex: 9 m_Value: {x: 20, y: 20, z: 20} - - m_ExpressionIndex: 31 + - m_ExpressionIndex: 37 m_Value: {x: 0, y: 0, z: 0} - - m_ExpressionIndex: 35 + - m_ExpressionIndex: 38 m_Value: {x: 0, y: 0, z: 0} - - m_ExpressionIndex: 36 + - m_ExpressionIndex: 42 m_Value: {x: 0, y: 0, z: 0} - - m_ExpressionIndex: 52 - m_Value: {x: 2000, y: 2000, z: 2000} - m_ExpressionIndex: 53 - m_Value: {x: 0, y: 0, z: 0} + m_Value: {x: 2000, y: 2000, z: 2000} - m_ExpressionIndex: 54 - m_Value: {x: 1, y: 1, z: 1} - - m_ExpressionIndex: 55 m_Value: {x: 0, y: 0, z: 0} - - m_ExpressionIndex: 56 + - m_ExpressionIndex: 55 m_Value: {x: 1, y: 1, z: 1} - - m_ExpressionIndex: 63 + - m_ExpressionIndex: 56 + m_Value: {x: 0, y: 0, z: 0} + - m_ExpressionIndex: 57 + m_Value: {x: 1, y: 1, z: 1} + - m_ExpressionIndex: 64 m_Value: {x: 1, y: 1, z: 1} m_Vector4f: m_Array: - - m_ExpressionIndex: 17 - m_Value: {x: 1, y: 0, z: 0, w: 0} - m_ExpressionIndex: 18 + m_Value: {x: 1, y: 0, z: 0, w: 0} + - m_ExpressionIndex: 19 m_Value: {x: 0, y: 0, z: 0, w: 1} m_Uint: m_Array: [] @@ -1825,39 +1831,39 @@ VisualEffectResource: m_Array: [] m_NamedObject: m_Array: - - m_ExpressionIndex: 66 + - m_ExpressionIndex: 67 m_Value: {fileID: 0} m_Bool: m_Array: [] m_ExposedExpressions: - nameId: Force - index: 15 + index: 16 - nameId: Gain index: 1 - nameId: Max_Color - index: 17 - - nameId: Min_Color index: 18 + - nameId: Min_Color + index: 19 - nameId: Min_Max_Value_To_Color - index: 2 - - nameId: SpawnerPosition_angles - index: 55 - - nameId: SpawnerPosition_position - index: 36 - - nameId: SpawnerPosition_scale - index: 56 - - nameId: Speed - index: 5 - - nameId: Target_angles - index: 53 - - nameId: Target_position - index: 31 - - nameId: Target_scale - index: 54 - - nameId: Value_1_ index: 0 + - nameId: SpawnerPosition_angles + index: 56 + - nameId: SpawnerPosition_position + index: 38 + - nameId: SpawnerPosition_scale + index: 57 + - nameId: Speed + index: 8 + - nameId: Target_angles + index: 54 + - nameId: Target_position + index: 42 + - nameId: Target_scale + index: 55 + - nameId: Value_1_ + index: 2 - nameId: Value_2_ - index: 11 + index: 15 m_Buffers: - type: 1 size: 714816 @@ -2079,7 +2085,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Rate - index: 49 + index: 50 params: [] processor: {fileID: 0} shaderSourceIndex: -1 @@ -2100,9 +2106,9 @@ VisualEffectResource: index: 1 values: - nameId: bounds_center - index: 51 - - nameId: bounds_size index: 52 + - nameId: bounds_size + index: 53 tasks: - type: 536870912 buffers: @@ -2117,24 +2123,24 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Position_a - index: 58 + index: 59 - nameId: OldPosition_b - index: 65 + index: 66 - nameId: Scale_e - index: 61 - - nameId: Color_f index: 62 + - nameId: Color_f + index: 63 - nameId: Color_g - index: 64 + index: 65 - nameId: Blend_g - index: 50 + index: 51 - nameId: Velocity_h - index: 57 + index: 58 params: - nameId: bounds_center - index: 51 - - nameId: bounds_size index: 52 + - nameId: bounds_size + index: 53 processor: {fileID: 0} shaderSourceIndex: 0 - type: 805306368 @@ -2146,15 +2152,15 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Sphere_center_a - index: 48 + index: 44 - nameId: attractionSpeed_a index: 47 - nameId: deltaTime_a - index: 42 + index: 49 - nameId: Sphere_radius_b - index: 43 + index: 46 - nameId: Speed_c - index: 45 + index: 48 params: [] processor: {fileID: 0} shaderSourceIndex: 1 @@ -2165,7 +2171,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: baseColorMap - index: 66 + index: 67 params: - nameId: sortPriority index: 0 diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx index e49f7a0..c372832 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx @@ -138,7 +138,7 @@ MonoBehaviour: x: -55 y: -94 width: 1827 - height: 2263 + height: 2261 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTextureSpherized.mat b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTextureSpherized.mat index b49437b..41222ce 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTextureSpherized.mat +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTextureSpherized.mat @@ -111,7 +111,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - - Vector1_468BFCD: 0.8 + - Vector1_468BFCD: 0.75 - Vector1_477157C3: 20 - Vector1_5C6FC899: 167 - Vector1_BED4DC28: 1 diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/AzureForces.vfx b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/AzureForces.vfx index 2e4ebfe..acc1e86 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/AzureForces.vfx +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/AzureForces.vfx @@ -58,9 +58,9 @@ MonoBehaviour: position: serializedVersion: 2 x: -2396 - y: 181 - width: 829 - height: 239 + y: 159 + width: 857 + height: 261 contents: - model: {fileID: 8926484042661615132} id: 0 @@ -94,10 +94,10 @@ MonoBehaviour: - title: SwitchOffUpdatePosition position: serializedVersion: 2 - x: -1163 - y: -41 - width: 615 - height: 617 + x: -1165 + y: -42 + width: 620 + height: 619 contents: - model: {fileID: 8926484042661616320} id: 0 @@ -154,10 +154,10 @@ MonoBehaviour: categories: [] uiBounds: serializedVersion: 2 - x: -2396 + x: -2607 y: -1143 - width: 3585 - height: 2626 + width: 3842 + height: 2646 --- !u!114 &114350483966674976 MonoBehaviour: m_ObjectHideFlags: 1 @@ -193,7 +193,6 @@ MonoBehaviour: - {fileID: 8926484042661615158} - {fileID: 8926484042661615179} - {fileID: 8926484042661615269} - - {fileID: 8926484042661615726} - {fileID: 8926484042661616320} - {fileID: 8926484042661616340} - {fileID: 8926484042661616357} @@ -213,6 +212,14 @@ MonoBehaviour: - {fileID: 8926484042661616820} - {fileID: 8926484042661616827} - {fileID: 8926484042661616829} + - {fileID: 8926484042661616839} + - {fileID: 8926484042661616859} + - {fileID: 8926484042661616870} + - {fileID: 8926484042661616881} + - {fileID: 8926484042661616904} + - {fileID: 8926484042661616906} + - {fileID: 8926484042661616908} + - {fileID: 8926484042661616975} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 @@ -283,6 +290,32 @@ MonoBehaviour: min: -Infinity max: Infinity descendantCount: 0 + - name: Lerp Sound-Color RGB Input + path: Lerp Sound-Color RGB Input + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + min: 0 + max: 1 + descendantCount: 0 + - name: KickInput_ + path: KickInput_ + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + min: -Infinity + max: Infinity + descendantCount: 0 m_GraphVersion: 2 m_saved: 1 m_SubgraphDependencies: [] @@ -368,10 +401,12 @@ VisualEffectResource: 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_ALPHA_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_MASS_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float3 uniform_c;\n float uniform_b;\n float deltaTime_e;\n float - Intensity_f;\n uint2 PADDING_0;\nCBUFFER_END\nTexture2D texture_b;\nSamplerState - samplertexture_b;\nTexture2D texture_c;\nSamplerState samplertexture_c;\nTexture3D - VectorField_f;\nSamplerState samplerVectorField_f;\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float4x4 InvFieldTransform_f;\n float4x4 FieldTransform_f;\n float4 + uniform_c;\n float4 uniform_d;\n float3 uniform_e;\n float uniform_b;\n + \ float deltaTime_e;\n float Intensity_f;\n uint2 PADDING_0;\nCBUFFER_END\nTexture2D + texture_b;\nSamplerState samplertexture_b;\nTexture2D texture_c;\nSamplerState + samplertexture_c;\nTexture3D VectorField_f;\nSamplerState samplerVectorField_f;\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer @@ -408,25 +443,27 @@ VisualEffectResource: targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x989680) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x989684) << 2));\n\t\t\tfloat mass = (float)1;\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition - = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float4 tmp_be = SampleTexture(VFX_SAMPLER(texture_b),UV,(float)0);\n\t\t\t - \ float tmp_bf = tmp_be[0];\n\t\t\t float tmp_bg = tmp_be[1];\n\t\t\t float - tmp_bh = tmp_be[2];\n\t\t\t float3 tmp_bi = float3(tmp_bf, tmp_bg, tmp_bh);\n\t\t\t - \ float3 tmp_bj = (bool)asuint(uniform_b) ? tmp_bi : position;\n\t\t\t SetAttribute_CAC29747( - /*inout */position, tmp_bj);\n\t\t\t}\n\t\t\t{\n\t\t\t float4 tmp_be = SampleTexture(VFX_SAMPLER(texture_c),UV,(float)0);\n\t\t\t - \ float4 tmp_bg = tmp_be * float4(10, 10, 10, 10);\n\t\t\t float tmp_bh - = tmp_bg[0];\n\t\t\t float tmp_bi = tmp_bg[1];\n\t\t\t float tmp_bj = - tmp_bg[2];\n\t\t\t float3 tmp_bk = float3(tmp_bh, tmp_bi, tmp_bj);\n\t\t\t - \ float3 tmp_bl = (bool)asuint(uniform_b) ? tmp_bk : color;\n\t\t\t SetAttribute_FDD06EC7( - /*inout */color, tmp_bl);\n\t\t\t}\n\t\t\t{\n\t\t\t float4 tmp_be = SampleTexture(VFX_SAMPLER(texture_c),UV,(float)0);\n\t\t\t - \ float tmp_bf = tmp_be[3];\n\t\t\t float tmp_bg = (bool)asuint(uniform_b) - ? tmp_bf : alpha;\n\t\t\t SetAttribute_CEEAF35C( /*inout */alpha, tmp_bg);\n\t\t\t}\n\t\t\t{\n\t\t\t - \ float3 tmp_bd = (bool)asuint(uniform_b) ? position : targetPosition;\n\t\t\t - \ SetAttribute_2CF4000A( /*inout */targetPosition, tmp_bd);\n\t\t\t}\n\t\t\t{\n\t\t\t - \ float3 tmp_bd = targetPosition - position;\n\t\t\t float3 tmp_be = tmp_bd - * uniform_c;\n\t\t\t Force_1( /*inout */velocity, mass, tmp_be, (float)10, + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float4 tmp_bi = SampleTexture(VFX_SAMPLER(texture_b),UV,(float)0);\n\t\t\t + \ float tmp_bj = tmp_bi[0];\n\t\t\t float tmp_bk = tmp_bi[1];\n\t\t\t float + tmp_bl = tmp_bi[2];\n\t\t\t float3 tmp_bm = float3(tmp_bj, tmp_bk, tmp_bl);\n\t\t\t + \ float3 tmp_bn = (bool)asuint(uniform_b) ? tmp_bm : position;\n\t\t\t SetAttribute_CAC29747( + /*inout */position, tmp_bn);\n\t\t\t}\n\t\t\t{\n\t\t\t float4 tmp_bi = SampleTexture(VFX_SAMPLER(texture_c),UV,(float)0);\n\t\t\t + \ float4 tmp_bk = tmp_bi * float4(10, 10, 10, 10);\n\t\t\t float4 tmp_bl + = tmp_bk - uniform_c;\n\t\t\t float4 tmp_bm = uniform_d * tmp_bl;\n\t\t\t + \ float4 tmp_bn = uniform_c + tmp_bm;\n\t\t\t float tmp_bo = tmp_bn[0];\n\t\t\t + \ float tmp_bp = tmp_bn[1];\n\t\t\t float tmp_bq = tmp_bn[2];\n\t\t\t float3 + tmp_br = float3(tmp_bo, tmp_bp, tmp_bq);\n\t\t\t float3 tmp_bs = (bool)asuint(uniform_b) + ? tmp_br : color;\n\t\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bs);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ float4 tmp_bi = SampleTexture(VFX_SAMPLER(texture_c),UV,(float)0);\n\t\t\t + \ float tmp_bj = tmp_bi[3];\n\t\t\t float tmp_bk = (bool)asuint(uniform_b) + ? tmp_bj : alpha;\n\t\t\t SetAttribute_CEEAF35C( /*inout */alpha, tmp_bk);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ float3 tmp_bh = (bool)asuint(uniform_b) ? position : targetPosition;\n\t\t\t + \ SetAttribute_2CF4000A( /*inout */targetPosition, tmp_bh);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ float3 tmp_bh = targetPosition - position;\n\t\t\t float3 tmp_bi = tmp_bh + * uniform_e;\n\t\t\t Force_1( /*inout */velocity, mass, tmp_bi, (float)10, deltaTime_e);\n\t\t\t}\n\t\t\t{\n\t\t\t VectorFieldForce_267A9( /*inout */velocity, - mass, position, GetVFXSampler(VectorField_f, samplerVectorField_f), float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1), - float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1), Intensity_f, (float)1, deltaTime_e);\n\t\t\t}\n\t\t\tEulerIntegration( + mass, position, GetVFXSampler(VectorField_f, samplerVectorField_f), InvFieldTransform_f, + FieldTransform_f, Intensity_f, (float)1, deltaTime_e);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_e);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x1E8480) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x1E8484) << 2,asuint(color));\n\t\t\t\tattributeBuffer.Store((index @@ -444,25 +481,27 @@ VisualEffectResource: * 0x8 + 0x989680) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x989684) << 2));\n\t\tfloat mass = (float)1;\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t - \ float4 tmp_be = SampleTexture(VFX_SAMPLER(texture_b),UV,(float)0);\n\t\t - \ float tmp_bf = tmp_be[0];\n\t\t float tmp_bg = tmp_be[1];\n\t\t float - tmp_bh = tmp_be[2];\n\t\t float3 tmp_bi = float3(tmp_bf, tmp_bg, tmp_bh);\n\t\t - \ float3 tmp_bj = (bool)asuint(uniform_b) ? tmp_bi : position;\n\t\t SetAttribute_CAC29747( - /*inout */position, tmp_bj);\n\t\t}\n\t\t{\n\t\t float4 tmp_be = SampleTexture(VFX_SAMPLER(texture_c),UV,(float)0);\n\t\t - \ float4 tmp_bg = tmp_be * float4(10, 10, 10, 10);\n\t\t float tmp_bh = - tmp_bg[0];\n\t\t float tmp_bi = tmp_bg[1];\n\t\t float tmp_bj = tmp_bg[2];\n\t\t - \ float3 tmp_bk = float3(tmp_bh, tmp_bi, tmp_bj);\n\t\t float3 tmp_bl = - (bool)asuint(uniform_b) ? tmp_bk : color;\n\t\t SetAttribute_FDD06EC7( /*inout - */color, tmp_bl);\n\t\t}\n\t\t{\n\t\t float4 tmp_be = SampleTexture(VFX_SAMPLER(texture_c),UV,(float)0);\n\t\t - \ float tmp_bf = tmp_be[3];\n\t\t float tmp_bg = (bool)asuint(uniform_b) - ? tmp_bf : alpha;\n\t\t SetAttribute_CEEAF35C( /*inout */alpha, tmp_bg);\n\t\t}\n\t\t{\n\t\t - \ float3 tmp_bd = (bool)asuint(uniform_b) ? position : targetPosition;\n\t\t - \ SetAttribute_2CF4000A( /*inout */targetPosition, tmp_bd);\n\t\t}\n\t\t{\n\t\t - \ float3 tmp_bd = targetPosition - position;\n\t\t float3 tmp_be = tmp_bd - * uniform_c;\n\t\t Force_1( /*inout */velocity, mass, tmp_be, (float)10, + \ float4 tmp_bi = SampleTexture(VFX_SAMPLER(texture_b),UV,(float)0);\n\t\t + \ float tmp_bj = tmp_bi[0];\n\t\t float tmp_bk = tmp_bi[1];\n\t\t float + tmp_bl = tmp_bi[2];\n\t\t float3 tmp_bm = float3(tmp_bj, tmp_bk, tmp_bl);\n\t\t + \ float3 tmp_bn = (bool)asuint(uniform_b) ? tmp_bm : position;\n\t\t SetAttribute_CAC29747( + /*inout */position, tmp_bn);\n\t\t}\n\t\t{\n\t\t float4 tmp_bi = SampleTexture(VFX_SAMPLER(texture_c),UV,(float)0);\n\t\t + \ float4 tmp_bk = tmp_bi * float4(10, 10, 10, 10);\n\t\t float4 tmp_bl + = tmp_bk - uniform_c;\n\t\t float4 tmp_bm = uniform_d * tmp_bl;\n\t\t float4 + tmp_bn = uniform_c + tmp_bm;\n\t\t float tmp_bo = tmp_bn[0];\n\t\t float + tmp_bp = tmp_bn[1];\n\t\t float tmp_bq = tmp_bn[2];\n\t\t float3 tmp_br + = float3(tmp_bo, tmp_bp, tmp_bq);\n\t\t float3 tmp_bs = (bool)asuint(uniform_b) + ? tmp_br : color;\n\t\t SetAttribute_FDD06EC7( /*inout */color, tmp_bs);\n\t\t}\n\t\t{\n\t\t + \ float4 tmp_bi = SampleTexture(VFX_SAMPLER(texture_c),UV,(float)0);\n\t\t + \ float tmp_bj = tmp_bi[3];\n\t\t float tmp_bk = (bool)asuint(uniform_b) + ? tmp_bj : alpha;\n\t\t SetAttribute_CEEAF35C( /*inout */alpha, tmp_bk);\n\t\t}\n\t\t{\n\t\t + \ float3 tmp_bh = (bool)asuint(uniform_b) ? position : targetPosition;\n\t\t + \ SetAttribute_2CF4000A( /*inout */targetPosition, tmp_bh);\n\t\t}\n\t\t{\n\t\t + \ float3 tmp_bh = targetPosition - position;\n\t\t float3 tmp_bi = tmp_bh + * uniform_e;\n\t\t Force_1( /*inout */velocity, mass, tmp_bi, (float)10, deltaTime_e);\n\t\t}\n\t\t{\n\t\t VectorFieldForce_267A9( /*inout */velocity, - mass, position, GetVFXSampler(VectorField_f, samplerVectorField_f), float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1), - float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1), Intensity_f, (float)1, deltaTime_e);\n\t\t}\n\t\tEulerIntegration( + mass, position, GetVFXSampler(VectorField_f, samplerVectorField_f), InvFieldTransform_f, + FieldTransform_f, Intensity_f, (float)1, deltaTime_e);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_e);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x1E8480) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x1E8484) << 2,asuint(color));\n\t\tattributeBuffer.Store((index * 0x8 @@ -735,7 +774,7 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 6 + data[3]: 1 - op: 1 valueIndex: 1 data[0]: -1 @@ -747,150 +786,300 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 7 - - op: 1 + data[3]: 1 + - op: 31 valueIndex: 3 - data[0]: -1 - data[1]: -1 + data[0]: 0 + data[1]: 1 data[2]: -1 - data[3]: 4 + data[3]: 1 + - op: 30 + valueIndex: 4 + data[0]: 3 + data[1]: 2 + data[2]: -1 + data[3]: 1 + - op: 27 + valueIndex: 5 + data[0]: 4 + data[1]: 2 + data[2]: -1 + data[3]: 1 - op: 1 - valueIndex: 7 + valueIndex: 6 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 7 + data[3]: 1 + - op: 26 + valueIndex: 7 + data[0]: 5 + data[1]: 6 + data[2]: -1 + data[3]: 1 - op: 1 valueIndex: 8 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 6 - - op: 1 + data[3]: 1 + - op: 28 valueIndex: 9 - data[0]: -1 - data[1]: -1 + data[0]: 8 + data[1]: 7 data[2]: -1 - data[3]: 6 + data[3]: 1 - op: 1 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92 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 93 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 96 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 2 + - op: 36 + valueIndex: 98 + data[0]: 38 + data[1]: -1 + data[2]: -1 + data[3]: -1 + - op: 1 + valueIndex: 114 + data[0]: -1 + data[1]: -1 + data[2]: -1 data[3]: 1 m_NeedsLocalToWorld: 0 m_NeedsWorldToLocal: 0 @@ -898,99 +1087,105 @@ VisualEffectResource: m_PropertySheet: m_Float: m_Array: + - m_ExpressionIndex: 0 + m_Value: 0 - m_ExpressionIndex: 1 m_Value: 0 - - m_ExpressionIndex: 7 - m_Value: 10 + - m_ExpressionIndex: 2 + m_Value: 6 + - m_ExpressionIndex: 6 + m_Value: 0.19999999 - m_ExpressionIndex: 8 - m_Value: 0 - - m_ExpressionIndex: 9 - m_Value: 1024 - - m_ExpressionIndex: 10 - m_Value: 768 - - m_ExpressionIndex: 17 - m_Value: 1 + m_Value: 0.8 - m_ExpressionIndex: 18 + m_Value: 0 + - m_ExpressionIndex: 19 + m_Value: 1000 + - m_ExpressionIndex: 27 + m_Value: 100 + - m_ExpressionIndex: 28 + m_Value: 10 + - m_ExpressionIndex: 30 + m_Value: 0 + - m_ExpressionIndex: 32 + m_Value: 768 + - m_ExpressionIndex: 36 + m_Value: 1024 + - m_ExpressionIndex: 40 m_Value: 0.5 - - m_ExpressionIndex: 20 + - m_ExpressionIndex: 41 + m_Value: 1 + - m_ExpressionIndex: 46 m_Value: 0.003 - - m_ExpressionIndex: 21 + - m_ExpressionIndex: 47 m_Value: 1.43 - - m_ExpressionIndex: 26 + - m_ExpressionIndex: 51 m_Value: 0.293 m_Vector2f: m_Array: - - m_ExpressionIndex: 19 + - m_ExpressionIndex: 42 m_Value: {x: 1000000, y: 1000000} - - m_ExpressionIndex: 24 + - m_ExpressionIndex: 49 m_Value: {x: 0, y: 0} m_Vector3f: m_Array: - - m_ExpressionIndex: 22 - m_Value: {x: 10, y: 10, z: 10} - - m_ExpressionIndex: 23 + - m_ExpressionIndex: 31 m_Value: {x: 0, y: 0, z: 0} + - m_ExpressionIndex: 34 + m_Value: {x: 1, y: 1, z: 1} + - m_ExpressionIndex: 48 + m_Value: {x: 10, y: 10, z: 10} m_Vector4f: m_Array: - - m_ExpressionIndex: 3 + - m_ExpressionIndex: 10 + m_Value: {x: 0, y: 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