Added Calculation for TransitionSpeed
to Timline Controller that updates every frame
This commit is contained in:
parent
8ad6ccf13e
commit
ca64fc6b39
4 changed files with 67 additions and 35 deletions
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@ -15,6 +15,10 @@ namespace cylvester
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private IList<QlistMarker> qlistMarkers_;
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private Boundary boundary_;
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private float speed_;
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private float transitionTargetRealtime_;
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private float previousMarkerTime_;
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private float nextMarkerTime_;
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private float restTime_;
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public void Start()
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{
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@ -26,7 +30,7 @@ namespace cylvester
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playableDirector.time = 0;
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boundary_ = new Boundary(null, null);
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UpdateSpeed();
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ResetSpeed();
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}
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public void OnStateChanged(IStateReader stateManager)
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@ -41,6 +45,8 @@ namespace cylvester
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playableDirector.time = qlistMarkers_[i].time;
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var previousMarkerTime = i > 0 ? (double?) qlistMarkers_[i - 1].time : null;
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var nextMarkerTime = i < numMarkers - 1 ? (double?) qlistMarkers_[i + 1].time : null;
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previousMarkerTime_ = (float) previousMarkerTime;
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nextMarkerTime_ = (float) nextMarkerTime;
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boundary_ = new Boundary(previousMarkerTime, nextMarkerTime);
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playableDirector.Play();
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break;
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@ -52,6 +58,15 @@ namespace cylvester
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if (playableDirector.state == PlayState.Paused)
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return;
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if (!(Time.fixedUnscaledTime >= transitionTargetRealtime_)) // check o current time >= targetTime
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{
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speed_ = (CalculateTransitionSpeed(nextMarkerTime_));// berechne tnrsitionSpeed
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Debug.Log("Rest time: " + restTime_);
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Debug.Log("Speed set to: " + speed_);
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}
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var deltaTime = Time.deltaTime;
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var expectedTimeIncrement = speed_ * deltaTime;
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var expectedTimeInTimeline = playableDirector.time + expectedTimeIncrement;
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@ -64,13 +79,27 @@ namespace cylvester
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else
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{
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playableDirector.Pause();
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UpdateSpeed();
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ResetSpeed();
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Debug.Log("Speed Reset to " + speed_);
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}
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}
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private void UpdateSpeed()
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private void ResetSpeed()
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{
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speed_ = initTransitionFactor;
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}
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public void UpdateTransitionTargetRealTime(float restTime)
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{
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transitionTargetRealtime_ = Time.fixedUnscaledTime + restTime;
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restTime_ = restTime;
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}
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private float CalculateTransitionSpeed(float targetMarkerTime)
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{
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var transitionSpeed = (targetMarkerTime - playableDirector.time) / (transitionTargetRealtime_ - Time.fixedUnscaledTime);
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return (float) transitionSpeed;
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}
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}
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}
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.0013490503, g: 0.0011814049, b: 0.0008122615, a: 1}
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m_IndirectSpecularColor: {r: 0.0013421604, g: 0.0011744275, b: 0.0008066663, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -193,9 +193,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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playableDirector: {fileID: 65620552}
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timelineController: {fileID: 65620555}
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channel: 3
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stateManager: {fileID: 850208555}
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instaTransitionSpeed: 10
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instaTransitionSpeed: 1
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--- !u!114 &65620555
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -16,6 +16,7 @@ namespace cylvester
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}
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[SerializeField] private PlayableDirector playableDirector;
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[SerializeField] private TimelineController timelineController;
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[SerializeField, Range(1, 16)] private int channel = 1;
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[SerializeField] private StateManager stateManager;
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[SerializeField] private float instaTransitionSpeed = 10;
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@ -68,42 +69,44 @@ namespace cylvester
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}
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case CylCommand.FourBarLoopButton:
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{
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var restTime = UpdateRestTime(FourBarTrigger - currentTick_ % FourBarTrigger);
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var restTime = CalculateRestTime(FourBarTrigger - currentTick_ % FourBarTrigger);
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if (nextSelectedScene_ > currentSelectedScene_)
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{
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UpdateTimelinePlaybackSpeed(1f, restTime);
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timelineController.UpdateTransitionTargetRealTime(restTime);
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stateManager.SelectedState = nextSelectedScene_;
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}
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else
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{
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UpdateTimelinePlaybackSpeed(-1f, restTime);
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stateManager.SelectedState = nextSelectedScene_ + 2;
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timelineController.UpdateTransitionTargetRealTime(-restTime);
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stateManager.SelectedState = nextSelectedScene_ + 1;
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}
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break;
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}
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case CylCommand.OneBarLoopButton:
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{
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var restTime = UpdateRestTime(OneBarTrigger - currentTick_ % OneBarTrigger);
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UpdateTimelinePlaybackSpeed(1f, restTime);
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stateManager.SelectedState = nextSelectedScene_;
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var restTime = CalculateRestTime(OneBarTrigger - currentTick_ % OneBarTrigger);
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if (nextSelectedScene_ > currentSelectedScene_)
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{
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timelineController.UpdateTransitionTargetRealTime(restTime);
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stateManager.SelectedState = nextSelectedScene_;
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}
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else
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{
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timelineController.UpdateTransitionTargetRealTime(-restTime);
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stateManager.SelectedState = nextSelectedScene_ + 1;
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}
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break;
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}
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default:
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throw new Exception("Unexpected CYL command");
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}
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}
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private float UpdateRestTime(int restTicks)
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private float CalculateRestTime(int restTicks)
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{
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return restTicks / 24f / stateManager.CurrentState.Bpm * 60f;
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}
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private void UpdateTimelinePlaybackSpeed(float speed, float restTime)
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{
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var timelinePlaybackSpeed = TransitionLength / Mathf.Clamp(restTime, 0.001f, TransitionLength);
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playableDirector.playableGraph.GetRootPlayable(0).SetSpeed(timelinePlaybackSpeed * speed);
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}
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}
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}
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@ -1,4 +1,4 @@
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#N canvas 179 93 1690 536 10;
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#N canvas -3090 415 1690 536 10;
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#X declare -lib timbreID/timbreIDLib;
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#X obj 484 442 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
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#X obj 414 483 dac~, f 6;
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@ -290,8 +290,8 @@ Roses_Front.wav \; TimbreID_Test.wav \;;
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#X text 416 223 176... control channel 1;
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#X obj 6 194 midirealtimein;
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#X obj 242 41 netreceive -u 54345;
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#X obj 598 90 cnv 15 500 60 empty current Forces 20 12 0 45 -204786
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-66577 0;
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#X obj 598 90 cnv 15 500 60 empty current PositionCloud 20 12 0 45
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-204786 -66577 0;
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#X obj 786 234 bng 50 250 50 0 empty empty next 15 25 0 10 -204786
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-1 -1;
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#X obj 596 227 bng 50 250 50 0 empty empty rewind 7 25 0 10 -261234
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@ -302,10 +302,10 @@ Roses_Front.wav \; TimbreID_Test.wav \;;
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-1 -1;
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#X msg 692 303 send 176 127 1;
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#X msg 791 304 send 176 127 2;
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#X obj 594 46 cnv 12 500 30 empty previous PositionCloud 20 12 0 25
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-262130 -66577 0;
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#X obj 596 152 cnv 12 500 30 empty next ShowAll 20 12 0 25 -262130
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#X obj 594 46 cnv 12 500 30 empty previous PontCloud 20 12 0 25 -262130
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-66577 0;
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#X obj 596 152 cnv 12 500 30 empty next Forces 20 12 0 25 -262130 -66577
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0;
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#X obj 879 467 declare -lib timbreID/timbreIDLib;
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#N canvas 28 541 1273 735 timbreID_example 0;
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#X obj 77 657 nbx 3 28 -1e+037 1e+037 0 0 empty empty empty 0 -8 0
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@ -420,7 +420,6 @@ samples/kick.wav kick \, read -resize samples/closed.wav closed;
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#X connect 5 0 4 0;
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#X connect 6 0 7 0;
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#X restore 405 71 pd shmem;
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#X text 701 378 <--- this is only for reference;
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#X obj 1167 19 cnv 15 400 500 empty empty CYL_Transition_Sim 20 12
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0 14 -204800 -66577 0;
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#X obj 1383 196 bng 15 250 50 0 4bar_trig_sim empty 4_Bar_trigger_Sim
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@ -594,13 +593,13 @@ samples/kick.wav kick \, read -resize samples/closed.wav closed;
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#X floatatom 1472 98 5 0 0 1 BPM - midi_sim_tempo;
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#X text 1374 100 Clock Sim.:;
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#X obj 1451 98 tgl 15 0 clock_sim_start_stop empty empty 17 7 0 10
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-204786 -1 -1 0 1;
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-204786 -1 -1 1 1;
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#X text 1198 40 Simulate the Press of a 1_Bar or 4_Bar Transition trigger.
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;
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#N canvas 0 50 1167 867 Midi_Clock_Sim 0;
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#X obj 21 155 outlet;
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#X obj 155 14 tgl 15 0 empty clock_sim_start_stop mock 17 7 0 10 -262144
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-1 -1 0 1;
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-1 -1 1 1;
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#X msg 110 128 248, f 4;
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#X text 29 -56 MIDI Clock Simulator;
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#X text 8 10 start;
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@ -885,10 +884,10 @@ samples/kick.wav kick \, read -resize samples/closed.wav closed;
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#X connect 30 0 11 0;
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#X connect 31 0 11 0;
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#X connect 36 0 11 0;
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#X connect 42 0 43 0;
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#X connect 43 0 54 0;
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#X connect 44 0 74 0;
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#X connect 58 0 44 0;
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#X connect 58 0 63 0;
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#X connect 64 0 11 0;
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#X connect 41 0 42 0;
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#X connect 42 0 53 0;
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#X connect 43 0 73 0;
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#X connect 57 0 43 0;
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#X connect 57 0 62 0;
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#X connect 63 0 11 0;
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#X coords 0 0 2 2 0 0 0;
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