update analyzer pd patch
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12 changed files with 153 additions and 0 deletions
101
UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd
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101
UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd
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#N canvas 646 421 694 441 10;
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#X msg 294 172 \; pd dsp 1;
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#X obj 359 49 loadbang;
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#X obj 80 273 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
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#N canvas 1223 661 730 390 levelmeter______________________________
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0;
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#X obj 109 321 table levelmeters 16;
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#X obj 96 181 levelwriter 0;
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#X obj 120 204 levelwriter 1;
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#X obj 149 226 levelwriter 2;
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#X obj 173 249 levelwriter 3;
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#X obj 199 182 levelwriter 4;
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#X obj 224 205 levelwriter 5;
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#X obj 252 227 levelwriter 6;
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#X obj 277 250 levelwriter 7;
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#X obj 300 183 levelwriter 8;
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#X obj 324 206 levelwriter 9;
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#X obj 353 228 levelwriter 10;
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#X obj 377 251 levelwriter 11;
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#X obj 403 184 levelwriter 12;
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#X obj 428 207 levelwriter 13;
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#X obj 457 229 levelwriter 14;
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#X obj 481 252 levelwriter 15;
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#X obj 95 44 inlet~;
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#X obj 119 69 inlet~;
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#X obj 148 96 inlet~;
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#X obj 172 121 inlet~;
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#X obj 193 47 inlet~;
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#X obj 217 72 inlet~;
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#X obj 246 101 inlet~;
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#X obj 270 124 inlet~;
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#X obj 285 52 inlet~;
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#X obj 309 77 inlet~;
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#X obj 338 104 inlet~;
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#X obj 362 129 inlet~;
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#X obj 383 55 inlet~;
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#X obj 425 80 inlet~;
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#X obj 454 111 inlet~;
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#X obj 478 132 inlet~;
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#X connect 17 0 1 0;
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#X connect 30 0 14 0;
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#X connect 31 0 15 0;
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#X connect 32 0 16 0;
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#X restore 79 309 pd levelmeter______________________________;
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#X obj 63 167 shmem levelmeters 16;
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#X obj 63 108 metro 50;
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#X obj 58 19 loadbang;
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#X obj 66 79 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
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;
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#X msg 64 50 1;
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#N canvas 0 50 450 250 (subpatch) 0;
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#X array loop 211681 float 2;
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#X coords 0 1 211681 -1 200 140 1 0 0;
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#X restore 446 219 graph;
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#X obj 446 134 soundfiler;
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#X msg 441 97 read -resize drumloop.wav loop;
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#X obj 6 318 dac~, f 6;
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#X obj 31 228 tabplay~ loop;
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#X obj 30 179 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
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-1;
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#X connect 1 0 0 0;
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#X connect 1 0 11 0;
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#X connect 1 0 14 0;
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#X connect 2 0 3 0;
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#X connect 2 6 3 6;
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#X connect 2 8 3 8;
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#X connect 2 9 3 9;
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#X connect 2 10 3 10;
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#X connect 2 11 3 11;
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#X connect 2 12 3 12;
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#X connect 2 13 3 13;
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#X connect 2 14 3 14;
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#X connect 2 15 3 15;
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#X connect 5 0 4 0;
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#X connect 6 0 8 0;
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#X connect 7 0 5 0;
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#X connect 8 0 7 0;
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#X connect 11 0 10 0;
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#X connect 13 0 12 1;
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#X connect 13 0 12 0;
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#X connect 13 0 3 0;
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#X connect 13 1 14 0;
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#X connect 14 0 13 0;
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UnityProject/Assets/StreamingAssets/pd/patch/drumLoop.wav
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UnityProject/Assets/StreamingAssets/pd/patch/drumLoop.wav
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10
UnityProject/Assets/StreamingAssets/pd/patch/levelwriter.pd
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10
UnityProject/Assets/StreamingAssets/pd/patch/levelwriter.pd
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#N canvas 1177 364 450 300 10;
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#X obj 57 200 env~ 2048 1024;
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#X obj 56 93 inlet~;
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#X obj 162 153 loadbang;
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#X obj 167 201 f \$1;
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#X obj 57 239 tabwrite levelmeters;
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#X connect 0 0 4 0;
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UnityProject/Assets/StreamingAssets/pd/patch/shmem.dll
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UnityProject/Assets/StreamingAssets/pd/patch/shmem.dll
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UnityProject/Assets/StreamingAssets/pd/patch/shmem.exp
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UnityProject/Assets/StreamingAssets/pd/patch/shmem.exp
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UnityProject/Assets/StreamingAssets/pd/patch/shmem.lib
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UnityProject/Assets/StreamingAssets/pd/patch/shmem.lib
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