Extended Force Demo

This commit is contained in:
strangerattractor 2019-11-27 18:55:11 +01:00
parent c65cd6d0c0
commit cdc0a7139d
16 changed files with 3078 additions and 1681 deletions

View file

@ -2,8 +2,6 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<CscToolPath>D:\Unity Installs\2019.2.8f1\Editor\2019.2.8f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -53,12 +51,15 @@
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget> <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2019.2.8f1</UnityVersion> <UnityVersion>2019.2.8f1</UnityVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity Installs\2019.2.8f1\Editor\2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity Installs\2019.2.8f1\Editor\2019.2.8f1\Editor\Data\Managed/UnityEditor.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2019.2.8f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -77,670 +78,667 @@
<Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorPlayMode.cs" /> <Compile Include="Assets\Editor\UnitTest\UnitTest_SpectrumGeneratorPlayMode.cs" />
<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" /> <Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />
<Reference Include="UnityEditor.TestRunner"> <Reference Include="UnityEditor.TestRunner">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TestRunner"> <Reference Include="UnityEngine.TestRunner">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-hlapi.Editor"> <Reference Include="com.unity.multiplayer-hlapi.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VSCode.Editor"> <Reference Include="Unity.VSCode.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Polybrush"> <Reference Include="Unity.Polybrush">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Polybrush.Editor"> <Reference Include="Unity.Polybrush.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Editor"> <Reference Include="Unity.RenderPipelines.Core.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime"> <Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualEffectGraph.Runtime"> <Reference Include="Unity.VisualEffectGraph.Runtime">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro.Editor"> <Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline"> <Reference Include="Unity.Timeline">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.CollabProxy.Editor"> <Reference Include="Unity.CollabProxy.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime"> <Reference Include="Unity.RenderPipelines.HighDefinition.Runtime">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-weaver.Editor"> <Reference Include="com.unity.multiplayer-weaver.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Rider.Editor"> <Reference Include="Unity.Rider.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary"> <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Sprite.Editor"> <Reference Include="Unity.2D.Sprite.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Tilemap.Editor"> <Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualEffectGraph.Editor"> <Reference Include="Unity.VisualEffectGraph.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.ShaderGraph.Editor"> <Reference Include="Unity.ShaderGraph.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Editor"> <Reference Include="Unity.RenderPipelines.HighDefinition.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary"> <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro"> <Reference Include="Unity.TextMeshPro">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.DataPrivacy"> <Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime"> <Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.FileSystemHttpModule"> <Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreModule"> <Reference Include="UnityEngine.TextCoreModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.VR"> <Reference Include="UnityEditor.VR">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WebGL.Extensions"> <Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UWP.Extensions"> <Reference Include="UnityEditor.UWP.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge"> <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath> <HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference> </Reference>
<Reference Include="Castle.Core"> <Reference Include="Castle.Core">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="NSubstitute"> <Reference Include="NSubstitute">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Advertisements"> <Reference Include="UnityEditor.Advertisements">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Editor"> <Reference Include="Unity.Analytics.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.StandardEvents"> <Reference Include="Unity.Analytics.StandardEvents">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Tracker"> <Reference Include="Unity.Analytics.Tracker">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Purchasing"> <Reference Include="UnityEditor.Purchasing">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference> </Reference>
<Reference Include="ICSharpCode.NRefactory"> <Reference Include="ICSharpCode.NRefactory">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.render-pipelines.high-definition@6.9.1-preview/Editor/Core/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.render-pipelines.high-definition@6.9.1-preview/Editor/Core/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
</Reference> </Reference>
<Reference Include="nunit.framework"> <Reference Include="nunit.framework">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.CSharp"> <Reference Include="Microsoft.CSharp">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Annotations"> <Reference Include="System.ComponentModel.Annotations">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http.Rtc"> <Reference Include="System.Net.Http.Rtc">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Duplex"> <Reference Include="System.ServiceModel.Duplex">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Http"> <Reference Include="System.ServiceModel.Http">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.NetTcp"> <Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Primitives"> <Reference Include="System.ServiceModel.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Security"> <Reference Include="System.ServiceModel.Security">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript"> <Reference Include="UnityScript">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript.Lang"> <Reference Include="UnityScript.Lang">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference> </Reference>
<Reference Include="Boo.Lang"> <Reference Include="Boo.Lang">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View file

@ -2,8 +2,6 @@
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<CscToolPath>D:\Unity Installs\2019.2.8f1\Editor\2019.2.8f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -53,12 +51,15 @@
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget> <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2019.2.8f1</UnityVersion> <UnityVersion>2019.2.8f1</UnityVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity Installs\2019.2.8f1\Editor\2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity Installs\2019.2.8f1\Editor\2019.2.8f1\Editor\Data\Managed/UnityEditor.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2019.2.8f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -90,7 +91,7 @@
<Compile Include="Assets\Scenes\Examples\SpectrogramWorld\Scripts\MeshGen.cs" /> <Compile Include="Assets\Scenes\Examples\SpectrogramWorld\Scripts\MeshGen.cs" />
<Compile Include="Assets\Scenes\Examples\SpectrogramWorld\Scripts\SpectrogramMapper.cs" /> <Compile Include="Assets\Scenes\Examples\SpectrogramWorld\Scripts\SpectrogramMapper.cs" />
<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" /> <Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
<Compile Include="Assets\Scenes\Examples\TimbreID\script\IdToText.cs" /> <Compile Include="Assets\Scenes\Examples\TimbreID\script\idtotext.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" /> <Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" /> <Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
<Compile Include="Assets\Scripts\Kinect\KinectJointBind.cs" /> <Compile Include="Assets\Scripts\Kinect\KinectJointBind.cs" />
@ -233,631 +234,631 @@
<None Include="Assets\Third-Party-Notices.txt" /> <None Include="Assets\Third-Party-Notices.txt" />
<None Include="Assets\Scripts\CustomNode\wave.cginc" /> <None Include="Assets\Scripts\CustomNode\wave.cginc" />
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-hlapi.Editor"> <Reference Include="com.unity.multiplayer-hlapi.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VSCode.Editor"> <Reference Include="Unity.VSCode.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Polybrush"> <Reference Include="Unity.Polybrush">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Polybrush.Editor"> <Reference Include="Unity.Polybrush.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Polybrush.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Editor"> <Reference Include="Unity.RenderPipelines.Core.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime"> <Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualEffectGraph.Runtime"> <Reference Include="Unity.VisualEffectGraph.Runtime">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro.Editor"> <Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline"> <Reference Include="Unity.Timeline">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.CollabProxy.Editor"> <Reference Include="Unity.CollabProxy.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime"> <Reference Include="Unity.RenderPipelines.HighDefinition.Runtime">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-weaver.Editor"> <Reference Include="com.unity.multiplayer-weaver.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Rider.Editor"> <Reference Include="Unity.Rider.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary"> <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Sprite.Editor"> <Reference Include="Unity.2D.Sprite.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Tilemap.Editor"> <Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualEffectGraph.Editor"> <Reference Include="Unity.VisualEffectGraph.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.ShaderGraph.Editor"> <Reference Include="Unity.ShaderGraph.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Editor"> <Reference Include="Unity.RenderPipelines.HighDefinition.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary"> <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro"> <Reference Include="Unity.TextMeshPro">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.DataPrivacy"> <Reference Include="Unity.Analytics.DataPrivacy">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime"> <Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.FileSystemHttpModule"> <Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreModule"> <Reference Include="UnityEngine.TextCoreModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="Castle.Core"> <Reference Include="Castle.Core">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="NSubstitute"> <Reference Include="NSubstitute">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Editor"> <Reference Include="Unity.Analytics.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.StandardEvents"> <Reference Include="Unity.Analytics.StandardEvents">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Analytics.Tracker"> <Reference Include="Unity.Analytics.Tracker">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath> <HintPath>C:/Users/maximilian.schweder/Unity Projects/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.CSharp"> <Reference Include="Microsoft.CSharp">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Annotations"> <Reference Include="System.ComponentModel.Annotations">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http.Rtc"> <Reference Include="System.Net.Http.Rtc">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Duplex"> <Reference Include="System.ServiceModel.Duplex">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Http"> <Reference Include="System.ServiceModel.Http">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.NetTcp"> <Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Primitives"> <Reference Include="System.ServiceModel.Primitives">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Security"> <Reference Include="System.ServiceModel.Security">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript"> <Reference Include="UnityScript">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript.Lang"> <Reference Include="UnityScript.Lang">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference> </Reference>
<Reference Include="Boo.Lang"> <Reference Include="Boo.Lang">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath> <HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View file

@ -0,0 +1,242 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Collider Material
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoatMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DiffusionProfile: 0
- _DiffusionProfileHash: 0
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 0
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 0
- _DistortionDepthTest: 1
- _DistortionDstBlend: 0
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 0
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveExposureWeight: 1
- _EmissiveIntensity: 1
- _EmissiveIntensityUnit: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableGeometricSpecularAA: 0
- _EnableSpecularOcclusion: 0
- _EnergyConservingSpecularColor: 1
- _HdrpVersion: 2
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMapParametrization: 0
- _HeightMax: 1
- _HeightMin: -1
- _HeightOffset: 0
- _HeightPoMAmplitude: 2
- _HeightTessAmplitude: 2
- _HeightTessCenter: 0.5
- _InvTilingScale: 1
- _Ior: 1
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _ReceivesSSR: 1
- _RefractionModel: 0
- _SSRefractionProjectionModel: 0
- _Smoothness: 0.5
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- _StencilRefMV: 128
- _StencilWriteMask: 3
- _StencilWriteMaskDepth: 32
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskMV: 128
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _TexWorldScaleEmissive: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 8
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}

View file

@ -1,8 +1,8 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 0fba47d1068d2bd4d93d6ca89d0a42c5 guid: c4db94ef0754bc740bd43e2f85df4475
folderAsset: yes NativeFormatImporter:
DefaultImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 2100000
userData: userData:
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:

View file

@ -0,0 +1,242 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Floor Material
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CoatMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionVectorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SubsurfaceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TangentMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaCutoffPostpass: 0.5
- _AlphaCutoffPrepass: 0.5
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
- _DepthOffsetEnable: 0
- _DetailAlbedoScale: 1
- _DetailNormalScale: 1
- _DetailSmoothnessScale: 1
- _DiffusionProfile: 0
- _DiffusionProfileHash: 0
- _DisplacementLockObjectScale: 1
- _DisplacementLockTilingScale: 1
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 0
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 0
- _DistortionDepthTest: 1
- _DistortionDstBlend: 0
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 0
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 1
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveExposureWeight: 1
- _EmissiveIntensity: 1
- _EmissiveIntensityUnit: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableFogOnTransparent: 1
- _EnableGeometricSpecularAA: 0
- _EnableSpecularOcclusion: 0
- _EnergyConservingSpecularColor: 1
- _HdrpVersion: 2
- _HeightAmplitude: 0.02
- _HeightCenter: 0.5
- _HeightMapParametrization: 0
- _HeightMax: 1
- _HeightMin: -1
- _HeightOffset: 0
- _HeightPoMAmplitude: 2
- _HeightTessAmplitude: 2
- _HeightTessCenter: 0.5
- _InvTilingScale: 1
- _Ior: 1
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _ReceivesSSR: 1
- _RefractionModel: 0
- _SSRefractionProjectionModel: 0
- _Smoothness: 0.5
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- _StencilRefMV: 128
- _StencilWriteMask: 3
- _StencilWriteMaskDepth: 32
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskMV: 128
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _TexWorldScaleEmissive: 1
- _Thickness: 1
- _ThicknessMultiplier: 1
- _TransmissionEnable: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _UVBase: 0
- _UVDetail: 0
- _UVEmissive: 0
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 8
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}

View file

@ -1,8 +1,8 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: ec3281644d1cd1a4daf6230696785799 guid: f0862e63ed79bfb4b8acd59acbafe320
folderAsset: yes NativeFormatImporter:
DefaultImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 2100000
userData: userData:
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:

View file

@ -0,0 +1,53 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Force Sphere Anim
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View file

@ -1,8 +1,8 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 14b20e54517dff5419ed18c623ac9653 guid: 4d8a24cef5c1a8546b68d2d3eba31cf8
folderAsset: yes NativeFormatImporter:
DefaultImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 7400000
userData: userData:
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:

View file

@ -201,7 +201,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"51866e0f77a17e5449fb444215f5c04b","type":3}}' m_SerializableObject: '{"obj":{"fileID":10300,"guid":"0000000000000000f000000000000000","type":0}}'
min: -Infinity min: -Infinity
max: Infinity max: Infinity
descendantCount: 0 descendantCount: 0
@ -1692,7 +1692,7 @@ VisualEffectResource:
m_NamedObject: m_NamedObject:
m_Array: m_Array:
- m_ExpressionIndex: 14 - m_ExpressionIndex: 14
m_Value: {fileID: 2800000, guid: 51866e0f77a17e5449fb444215f5c04b, type: 3} m_Value: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
- m_ExpressionIndex: 46 - m_ExpressionIndex: 46
m_Value: {fileID: 2800000, guid: 276d9e395ae18fe40a9b4988549f2349, type: 3} m_Value: {fileID: 2800000, guid: 276d9e395ae18fe40a9b4988549f2349, type: 3}
- m_ExpressionIndex: 51 - m_ExpressionIndex: 51
@ -5420,7 +5420,7 @@ MonoBehaviour:
m_Parent: {fileID: 114350483966674976} m_Parent: {fileID: 114350483966674976}
m_Children: [] m_Children: []
m_UIPosition: {x: 0, y: 0} m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1 m_UICollapsed: 0
m_UISuperCollapsed: 0 m_UISuperCollapsed: 0
m_InputSlots: [] m_InputSlots: []
m_OutputSlots: m_OutputSlots:
@ -5471,7 +5471,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"51866e0f77a17e5449fb444215f5c04b","type":3}}' m_SerializableObject: '{"obj":{"fileID":10300,"guid":"0000000000000000f000000000000000","type":0}}'
m_Space: 2147483647 m_Space: 2147483647
m_Property: m_Property:
name: o name: o

View file

@ -206,7 +206,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"51866e0f77a17e5449fb444215f5c04b","type":3}}' m_SerializableObject: '{"obj":{"fileID":10300,"guid":"0000000000000000f000000000000000","type":0}}'
min: -Infinity min: -Infinity
max: Infinity max: Infinity
descendantCount: 0 descendantCount: 0
@ -1435,7 +1435,7 @@ VisualEffectResource:
m_NamedObject: m_NamedObject:
m_Array: m_Array:
- m_ExpressionIndex: 14 - m_ExpressionIndex: 14
m_Value: {fileID: 2800000, guid: 51866e0f77a17e5449fb444215f5c04b, type: 3} m_Value: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
- m_ExpressionIndex: 40 - m_ExpressionIndex: 40
m_Value: {fileID: 2800000, guid: 276d9e395ae18fe40a9b4988549f2349, type: 3} m_Value: {fileID: 2800000, guid: 276d9e395ae18fe40a9b4988549f2349, type: 3}
- m_ExpressionIndex: 49 - m_ExpressionIndex: 49
@ -4966,7 +4966,7 @@ MonoBehaviour:
m_Parent: {fileID: 114350483966674976} m_Parent: {fileID: 114350483966674976}
m_Children: [] m_Children: []
m_UIPosition: {x: 0, y: 0} m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1 m_UICollapsed: 0
m_UISuperCollapsed: 0 m_UISuperCollapsed: 0
m_InputSlots: [] m_InputSlots: []
m_OutputSlots: m_OutputSlots:
@ -5017,7 +5017,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"51866e0f77a17e5449fb444215f5c04b","type":3}}' m_SerializableObject: '{"obj":{"fileID":10300,"guid":"0000000000000000f000000000000000","type":0}}'
m_Space: 2147483647 m_Space: 2147483647
m_Property: m_Property:
name: o name: o
@ -10000,7 +10000,7 @@ MonoBehaviour:
- {fileID: 8926484042661618151} - {fileID: 8926484042661618151}
m_ExposedName: Min_Threshold m_ExposedName: Min_Threshold
m_Exposed: 1 m_Exposed: 1
m_Order: 11 m_Order: 12
m_Category: m_Category:
m_Min: m_Min:
m_Type: m_Type:

View file

@ -0,0 +1,91 @@
fileFormatVersion: 2
guid: 5f5f621c7ed24c64ab9ead672a4edf79
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: -100
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 2
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 9581872f89ab2c24c849f6ff4bfeea7d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,6 +1,6 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15 # Visual Studio 16
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"