diff --git a/UnityProject/Assembly-CSharp.csproj b/UnityProject/Assembly-CSharp.csproj
index 2225ad5..c1bd017 100644
--- a/UnityProject/Assembly-CSharp.csproj
+++ b/UnityProject/Assembly-CSharp.csproj
@@ -77,8 +77,11 @@
+
+
+
@@ -175,6 +178,7 @@
+
diff --git a/UnityProject/Assets/HDRP/Flare.vfx b/UnityProject/Assets/HDRP/Flare.vfx
index e89a3f5..d907b3d 100644
--- a/UnityProject/Assets/HDRP/Flare.vfx
+++ b/UnityProject/Assets/HDRP/Flare.vfx
@@ -76,9 +76,7 @@ VisualEffectResource:
64\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define
VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT
1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE
- 1\n\n\nCBUFFER_START(parameters)\n float3 ArcSphere_sphere_center_a;\n float
- ArcSphere_sphere_radius_a;\n float ArcSphere_arc_a;\n float Speed_b;\n
- \ float DirectionBlend_b;\n float Min_c;\n float Max_c;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include
+ 1\n\n\nCBUFFER_START(parameters)\n float Speed_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer
attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if
@@ -129,17 +127,18 @@ VisualEffectResource:
VFX_USE_PARTICLEID_CURRENT\n particleId = particleIndex;\n#endif\n#if
VFX_USE_SEED_CURRENT\n seed = WangHash(particleIndex ^ systemSeed);\n#endif\n
\ \n {\n PositionSphere_0( /*inout */position, /*inout
- */seed, /*inout */direction, ArcSphere_sphere_center_a, ArcSphere_sphere_radius_a,
- ArcSphere_arc_a, (float)1);\n }\n VelocityRandomize_18D( /*inout
- */velocity, /*inout */direction, /*inout */seed, Speed_b, DirectionBlend_b);\n
- \ SetAttribute_F01429A3( /*inout */lifetime, /*inout */seed, Min_c, Max_c);\n
- \ \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n {\n\t\t\tuint
- deadIndex = deadListIn.DecrementCounter();\n uint index = deadListIn[deadIndex];\n
- \ attributeBuffer.Store3((index * 0x8 + 0x0) << 2,asuint(position));\n
- \ attributeBuffer.Store3((index * 0x4 + 0x7F000) << 2,asuint(velocity));\n
- \ attributeBuffer.Store((index * 0x4 + 0x7F003) << 2,asuint(lifetime));\n
- \ attributeBuffer.Store((index * 0x8 + 0x3) << 2,uint(alive));\n attributeBuffer.Store((index
- * 0x8 + 0x4) << 2,asuint(age));\n \n\n }\n#else\n uint
+ */seed, /*inout */direction, float3(0,0,0), (float)1, (float)6.283185, (float)1);\n
+ \ }\n {\n VelocityRandomize_18D( /*inout */velocity,
+ \ /*inout */direction, /*inout */seed, Speed_b, (float)1);\n }\n {\n
+ \ SetAttribute_F01429A3( /*inout */lifetime, /*inout */seed, (float)4,
+ (float)9);\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n if (alive)\n
+ \ {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n uint
+ index = deadListIn[deadIndex];\n attributeBuffer.Store3((index *
+ 0x8 + 0x0) << 2,asuint(position));\n attributeBuffer.Store3((index
+ * 0x4 + 0x7F000) << 2,asuint(velocity));\n attributeBuffer.Store((index
+ * 0x4 + 0x7F003) << 2,asuint(lifetime));\n attributeBuffer.Store((index
+ * 0x8 + 0x3) << 2,uint(alive));\n attributeBuffer.Store((index *
+ 0x8 + 0x4) << 2,asuint(age));\n \n\n }\n#else\n uint
index = particleIndex;\n attributeBuffer.Store3((index * 0x8 + 0x0) <<
2,asuint(position));\n attributeBuffer.Store3((index * 0x4 + 0x7F000)
<< 2,asuint(velocity));\n attributeBuffer.Store((index * 0x4 + 0x7F003)
@@ -210,8 +209,8 @@ VisualEffectResource:
VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define
VFX_USE_AGE_CURRENT 1\n\t\t#define VFX_BLENDMODE_ADD 1\n\t\t\n\t\t\n\t\t\n\t\t#define
VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Scale_d;\n\t\t
- \ float Size_b;\n\t\t float Scale_c;\n\t\t float gradient_e;\n\t\t uint
- PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define
+ \ float gradient_e;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
+ mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define
IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer
@@ -289,8 +288,9 @@ VisualEffectResource:
scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat
scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index
* 0x8 + 0x4) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6(
- /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\tSetAttribute_3278B22F(
- /*inout */size, Size_b);\n\t\t\t\tSetAttribute_D5151644( /*inout */scaleX, Scale_c);\n\t\t\t\tAttributeFromCurve_5369138A(
+ /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
+ \ SetAttribute_3278B22F( /*inout */size, (float)1);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t
+ \ SetAttribute_D5151644( /*inout */scaleX, (float)0.05);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_5369138A(
/*inout */scaleY, age, lifetime, Scale_d);\n\t\t\t\tColorOverLife_733E3(age,
lifetime, /*inout */color, /*inout */alpha, gradient_e);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id
@@ -335,13 +335,13 @@ VisualEffectResource:
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 1
+ data[3]: 13
- op: 1
valueIndex: 1
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 1
+ data[3]: 14
- op: 1
valueIndex: 2
data[0]: -1
@@ -353,37 +353,13 @@ VisualEffectResource:
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 1
- - op: 26
- valueIndex: 4
- data[0]: 2
- data[1]: 0
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 5
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 14
+ data[3]: 3
- op: 1
valueIndex: 6
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 7
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 8
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
+ data[3]: 3
- op: 1
valueIndex: 9
data[0]: -1
@@ -407,135 +383,39 @@ VisualEffectResource:
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 13
+ data[3]: 1
- op: 1
valueIndex: 13
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- - op: 1
+ - op: 6
valueIndex: 14
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 1
+ data[3]: -1
- op: 1
valueIndex: 15
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- - op: 26
- valueIndex: 16
- data[0]: 1
- data[1]: 0
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 17
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 18
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
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- valueIndex: 19
- data[0]: -1
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- data[2]: -1
- data[3]: -1
- - op: 26
- valueIndex: 20
- data[0]: 17
- data[1]: 0
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 21
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- op: 44
- valueIndex: 22
- data[0]: 12
+ valueIndex: 16
+ data[0]: 0
data[1]: -1
data[2]: -1
data[3]: 0
- op: 45
- valueIndex: 26
- data[0]: 5
+ valueIndex: 20
+ data[0]: 1
data[1]: -1
data[2]: -1
data[3]: 0
- op: 1
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- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 28
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 25
- valueIndex: 29
- data[0]: 4
- data[1]: 10
- data[2]: -1
- data[3]: 1
- - op: 25
- valueIndex: 30
- data[0]: 16
- data[1]: 6
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 31
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 3
- valueIndex: 32
- data[0]: 9
- data[1]: 8
- data[2]: 7
- data[3]: -1
- - op: 1
- valueIndex: 35
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 3
- valueIndex: 36
- data[0]: 11
- data[1]: 18
- data[2]: 3
- data[3]: -1
- - op: 3
- valueIndex: 39
- data[0]: 15
- data[1]: 14
- data[2]: 13
- data[3]: -1
- - op: 1
- valueIndex: 42
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 43
+ valueIndex: 21
data[0]: -1
data[1]: -1
data[2]: -1
@@ -545,52 +425,28 @@ VisualEffectResource:
m_PropertySheet:
m_Float:
m_Array:
- - m_ExpressionIndex: 0
- m_Value: 0
- - m_ExpressionIndex: 1
- m_Value: 1
- m_ExpressionIndex: 2
- m_Value: 6.2831855
- - m_ExpressionIndex: 3
- m_Value: 5
+ m_Value: 25000
+ - m_ExpressionIndex: 5
+ m_Value: 0
- m_ExpressionIndex: 6
m_Value: 1
- m_ExpressionIndex: 7
- m_Value: 0
- - m_ExpressionIndex: 8
- m_Value: 0
- - m_ExpressionIndex: 9
- m_Value: 0
- - m_ExpressionIndex: 10
m_Value: 6.2831855
- - m_ExpressionIndex: 11
- m_Value: 5
- - m_ExpressionIndex: 13
- m_Value: 0
- - m_ExpressionIndex: 14
- m_Value: 0
- - m_ExpressionIndex: 15
- m_Value: 0
- - m_ExpressionIndex: 17
- m_Value: 25000
- - m_ExpressionIndex: 18
- m_Value: 5
- - m_ExpressionIndex: 21
- m_Value: 0.05
- - m_ExpressionIndex: 24
- m_Value: 1
- - m_ExpressionIndex: 25
- m_Value: 9
- - m_ExpressionIndex: 28
- m_Value: 1
- - m_ExpressionIndex: 30
- m_Value: 0
- - m_ExpressionIndex: 33
+ - m_ExpressionIndex: 8
m_Value: 4
+ - m_ExpressionIndex: 9
+ m_Value: 9
+ - m_ExpressionIndex: 11
+ m_Value: 0.05
m_Vector2f:
m_Array: []
m_Vector3f:
- m_Array: []
+ m_Array:
+ - m_ExpressionIndex: 3
+ m_Value: {x: 0, y: 0, z: 0}
+ - m_ExpressionIndex: 4
+ m_Value: {x: 5, y: 5, z: 5}
m_Vector4f:
m_Array: []
m_Uint:
@@ -601,7 +457,7 @@ VisualEffectResource:
m_Array: []
m_AnimationCurve:
m_Array:
- - m_ExpressionIndex: 12
+ - m_ExpressionIndex: 0
m_Value:
serializedVersion: 2
m_Curve:
@@ -646,7 +502,7 @@ VisualEffectResource:
m_RotationOrder: 4
m_Gradient:
m_Array:
- - m_ExpressionIndex: 5
+ - m_ExpressionIndex: 1
m_Value:
serializedVersion: 2
key0: {r: 2, g: 1.9294118, b: 1.3490196, a: 0}
@@ -678,13 +534,13 @@ VisualEffectResource:
m_NumAlphaKeys: 4
m_NamedObject:
m_Array:
- - m_ExpressionIndex: 34
+ - m_ExpressionIndex: 14
m_Value: {fileID: 2800000, guid: 49cb5aa34272b034d8b754c65d9cdbfa, type: 3}
m_Bool:
m_Array: []
m_ExposedExpressions:
- nameId: spread
- index: 30
+ index: 5
m_Buffers:
- type: 1
size: 780192
@@ -830,7 +686,7 @@ VisualEffectResource:
buffers: []
values:
- nameId: Rate
- index: 20
+ index: 2
params: []
processor: {fileID: 0}
shaderSourceIndex: -1
@@ -851,9 +707,9 @@ VisualEffectResource:
index: 1
values:
- nameId: bounds_center
- index: 32
+ index: 3
- nameId: bounds_size
- index: 31
+ index: 4
tasks:
- type: 536870912
buffers:
@@ -866,25 +722,13 @@ VisualEffectResource:
- nameId: sourceAttributeBuffer
index: 2
values:
- - nameId: ArcSphere_sphere_center_a
- index: 29
- - nameId: ArcSphere_sphere_radius_a
- index: 28
- - nameId: ArcSphere_arc_a
- index: 26
- nameId: Speed_b
- index: 30
- - nameId: DirectionBlend_b
- index: 27
- - nameId: Min_c
- index: 33
- - nameId: Max_c
- index: 25
+ index: 5
params:
- nameId: bounds_center
- index: 32
+ index: 3
- nameId: bounds_size
- index: 31
+ index: 4
processor: {fileID: 0}
shaderSourceIndex: 0
- type: 805306368
@@ -895,7 +739,7 @@ VisualEffectResource:
index: 3
values:
- nameId: deltaTime_a
- index: 19
+ index: 10
params: []
processor: {fileID: 0}
shaderSourceIndex: 1
@@ -904,16 +748,12 @@ VisualEffectResource:
- nameId: attributeBuffer
index: 0
values:
- - nameId: Size_b
- index: 24
- - nameId: Scale_c
- index: 21
- nameId: Scale_d
- index: 22
+ index: 12
- nameId: gradient_e
- index: 23
+ index: 13
- nameId: mainTexture
- index: 34
+ index: 14
params:
- nameId: sortPriority
index: 0
diff --git a/UnityProject/Assets/Materials/Ball.mat b/UnityProject/Assets/Materials/Ball.mat
index 41e5be4..0597b6b 100644
--- a/UnityProject/Assets/Materials/Ball.mat
+++ b/UnityProject/Assets/Materials/Ball.mat
@@ -8,14 +8,16 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ball
- m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
+ m_Shader: {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 2000
stringTagMap: {}
- disabledShaderPasses: []
+ disabledShaderPasses:
+ - DistortionVectors
+ - MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@@ -103,6 +105,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _UnlitColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
@@ -129,16 +135,17 @@ Material:
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- - _DistortionBlurDstBlend: 0
+ - _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- - _DistortionBlurSrcBlend: 0
+ - _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- - _DistortionDstBlend: 0
+ - _DistortionDstBlend: 1
- _DistortionEnable: 0
+ - _DistortionOnly: 0
- _DistortionScale: 1
- - _DistortionSrcBlend: 0
+ - _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
@@ -213,12 +220,12 @@ Material:
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 4
- - _ZTestModeDistortion: 8
+ - _ZTestModeDistortion: 4
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
- - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _Color: {r: 0, g: 0, b: 0, a: 1}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
@@ -230,3 +237,4 @@ Material:
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
+ - _UnlitColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/UnityProject/Assets/Prefabs/Specttrum.prefab b/UnityProject/Assets/Prefabs/Specttrum.prefab
new file mode 100644
index 0000000..5d599eb
--- /dev/null
+++ b/UnityProject/Assets/Prefabs/Specttrum.prefab
@@ -0,0 +1,92 @@
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+ m_TagString: Untagged
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diff --git a/UnityProject/Assets/Prefabs/Specttrum.prefab.meta b/UnityProject/Assets/Prefabs/Specttrum.prefab.meta
new file mode 100644
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diff --git a/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity.meta b/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity.meta
new file mode 100644
index 0000000..2e2696b
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@@ -0,0 +1,7 @@
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+ externalObjects: {}
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+ assetBundleVariant:
diff --git a/UnityProject/Assets/Scripts/Math.meta b/UnityProject/Assets/Scripts/Math.meta
new file mode 100644
index 0000000..14ec199
--- /dev/null
+++ b/UnityProject/Assets/Scripts/Math.meta
@@ -0,0 +1,8 @@
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diff --git a/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs b/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs
new file mode 100644
index 0000000..9fd2350
--- /dev/null
+++ b/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs
@@ -0,0 +1,85 @@
+using UnityEngine;
+
+namespace cylvester
+{
+ public interface ICombMesh
+ {
+ Vector3[] Vertices { get; }
+ int[] Indices { get; }
+ void Update(float[] spectrum);
+ }
+
+ public class CombMesh : ICombMesh
+ {
+ public Vector3[] Vertices { get; }
+ public int[] Indices { get; }
+ private IPdArray fftArray_;
+ private int numberOfTeeth_;
+
+ public CombMesh (int numberOfTeeth, float gap)
+ {
+ numberOfTeeth_ = numberOfTeeth;
+ Vertices = CreateVertices(gap);
+ Indices = CreateIndices();
+ }
+
+ public void Update(float[] spectrum)
+ {
+ var index = numberOfTeeth_ * 2;
+
+ for (var i = 0; i < numberOfTeeth_; ++i)
+ {
+ Vertices[index++].y = spectrum[i];
+ Vertices[index++].y = spectrum[i];
+ }
+ }
+
+ private Vector3[] CreateVertices(float gap)
+ {
+ var numVerticesPerLine = numberOfTeeth_ * 2;
+ var numTotalLineVertices = numberOfTeeth_ * 4;
+ var currentPos = -1f;
+ var step = 2f / (numberOfTeeth_ - 1);
+ var width = (1f - gap) * step;
+
+ var vertices = new Vector3[numTotalLineVertices];
+ for (var i = 0; i < numberOfTeeth_ - 1; ++i)
+ {
+ var index = i * 2;
+ vertices[index] = new Vector3(currentPos, 0, 0);
+ vertices[index+1] = new Vector3(currentPos + width , 0, 0);
+
+ vertices[index+numVerticesPerLine] = new Vector3(currentPos, 1, 0);
+ vertices[index+1+numVerticesPerLine] = new Vector3(currentPos + width, 1, 0);
+
+ currentPos += step;
+ }
+
+ return vertices;
+ }
+
+ private int[] CreateIndices( )
+ {
+ var numIndices = numberOfTeeth_ * 6;
+
+ var offset = numberOfTeeth_ * 2;
+ var indices = new int[numIndices];
+ var index = 0;
+ for (var i = 0; i < numberOfTeeth_; ++i)
+ {
+ var onset = i * 2;
+ indices[index++] = 0 + onset;
+ indices[index++] = offset + onset;
+ indices[index++] = 1 + onset;
+
+ indices[index++] = offset + onset;
+ indices[index++] = offset + 1 + onset;
+ indices[index++] = 1 + onset;
+ }
+
+ return indices;
+ }
+
+
+ }
+}
\ No newline at end of file
diff --git a/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs.meta b/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs.meta
new file mode 100644
index 0000000..33aa249
--- /dev/null
+++ b/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs.meta
@@ -0,0 +1,3 @@
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\ No newline at end of file
diff --git a/UnityProject/Assets/Scripts/Visualizer/SpectrumVisualizer.cs b/UnityProject/Assets/Scripts/Visualizer/SpectrumVisualizer.cs
new file mode 100644
index 0000000..00d65f1
--- /dev/null
+++ b/UnityProject/Assets/Scripts/Visualizer/SpectrumVisualizer.cs
@@ -0,0 +1,39 @@
+using UnityEngine;
+
+namespace cylvester
+{
+
+ public interface ISpectrumVisualizer
+ {
+ float[] Spectrum { set; }
+ }
+
+ [RequireComponent(typeof(MeshFilter))]
+ [RequireComponent(typeof(MeshRenderer))]
+ public class SpectrumVisualizer : MonoBehaviour, ISpectrumVisualizer
+ {
+ private MeshFilter meshFilter_;
+ private ICombMesh combMesh_;
+
+ private void Start()
+ {
+ combMesh_ = new CombMesh(512, 0.1f);
+
+ meshFilter_ = GetComponent();
+ meshFilter_.mesh = new Mesh
+ {
+ vertices = combMesh_.Vertices,
+ triangles = combMesh_.Indices
+ };
+ }
+
+ public float[] Spectrum
+ {
+ set
+ {
+ combMesh_.Update(value);
+ meshFilter_.mesh.vertices = combMesh_.Vertices;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityProject/Assets/Scripts/Visualizer/SpectrumVisualizer.cs.meta b/UnityProject/Assets/Scripts/Visualizer/SpectrumVisualizer.cs.meta
new file mode 100644
index 0000000..283b146
--- /dev/null
+++ b/UnityProject/Assets/Scripts/Visualizer/SpectrumVisualizer.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/UnityProject/Assets/Scripts/Visualizer/WaterfallVisualizer.cs b/UnityProject/Assets/Scripts/Visualizer/WaterfallVisualizer.cs
new file mode 100644
index 0000000..92297cf
--- /dev/null
+++ b/UnityProject/Assets/Scripts/Visualizer/WaterfallVisualizer.cs
@@ -0,0 +1,45 @@
+using UnityEngine;
+
+namespace cylvester
+{
+ public class WaterfallVisualizer : MonoBehaviour
+ {
+ private const int historySize = 32;
+
+ [SerializeField] private PdBackend pdBackend;
+ [SerializeField] private GameObject spectrumPrefab;
+ [SerializeField, Range(1, 16)] private int channel = 1;
+
+ private IPdArray spectrumArray_;
+ private ISpectrumVisualizer[] visualizers_;
+ private Transform[] transforms_;
+ private int head_;
+
+ private void Start()
+ {
+ visualizers_ = new ISpectrumVisualizer[historySize];
+ transforms_ = new Transform[historySize];
+
+ for (var i = 0; i < historySize; ++i)
+ {
+ var instance = Instantiate(spectrumPrefab, gameObject.transform, true);
+ transforms_[i] = instance.transform;
+ visualizers_[i] = instance.GetComponent();
+ }
+ }
+
+ public void Update()
+ {
+ spectrumArray_ = pdBackend.fftArrayContainer[channel-1];
+ visualizers_[head_].Spectrum = spectrumArray_.Data;
+ head_++;
+ head_ %= historySize;
+
+ for (var i = 0; i < historySize; ++i)
+ {
+ var index = (head_ + i) % historySize;
+ transforms_[index].localPosition = new Vector3(0, 0, 1f * i);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityProject/Assets/Scripts/Visualizer/WaterfallVisualizer.cs.meta b/UnityProject/Assets/Scripts/Visualizer/WaterfallVisualizer.cs.meta
new file mode 100644
index 0000000..bd3a2bc
--- /dev/null
+++ b/UnityProject/Assets/Scripts/Visualizer/WaterfallVisualizer.cs.meta
@@ -0,0 +1,3 @@
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\ No newline at end of file