add selection system
This commit is contained in:
parent
2cf35aaf8e
commit
dd9dfdeb2f
16 changed files with 450 additions and 174 deletions
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@ -9,6 +9,12 @@
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|||
<e p="Assets" t="Include">
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<e p="Editor" t="Include">
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<e p="AppBuilder.cs" t="Include" />
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||||
<e p="PdBackendEditor.cs" t="Include" />
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||||
<e p="PreviewExampleInspector.cs" t="Include" />
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||||
</e>
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||||
<e p="PdBackend" t="Include">
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||||
<e p="PdBackend.cs" t="Include" />
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||||
<e p="PreviewExample.cs" t="Include" />
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||||
</e>
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<e p="Resources" t="Include">
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<e p="buildNumber.txt" t="Include" />
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||||
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@ -14,6 +14,7 @@
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</explicitIncludes>
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<explicitExcludes>
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<Path>.idea</Path>
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<Path>.vs</Path>
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<Path>Library</Path>
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<Path>Temp</Path>
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<Path>obj</Path>
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@ -2,8 +2,15 @@
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<project version="4">
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/Mapping.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/Mapping.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/MyPiece.playable" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/MyPiece.playable" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/PdBackend.cs" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/PdBackend.cs.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/PdBackendDemo/PdBackendDemo.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/PdBackendDemo/PdBackendDemo.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UnityProject.sln" beforeDir="false" afterPath="$PROJECT_DIR$/UnityProject.sln" afterDir="false" />
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</list>
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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<option name="SHOW_DIALOG" value="false" />
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@ -14,50 +21,9 @@
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<component name="FileEditorManager">
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<leaf SIDE_TABS_SIZE_LIMIT_KEY="300">
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/PointCloudBehaviour.cs">
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<provider selected="true" editor-type-id="text-editor">
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<state>
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<caret line="12" column="8" selection-start-line="12" selection-start-column="8" selection-end-line="12" selection-end-column="8" />
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<folding>
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/RmsAnalyzer.cs">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="200">
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<caret line="8" column="40" selection-start-line="8" selection-start-column="40" selection-end-line="8" selection-end-column="40" />
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<folding>
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<marker date="1566047198938" expanded="true" signature="6:37" ph="..." />
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<marker date="1566047198938" expanded="true" signature="645:745" ph="{...}" />
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</folding>
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="true">
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<entry file="file://$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/BallMapping.cs">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="750">
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<state>
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<caret line="30" selection-start-line="30" selection-end-line="30" />
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<folding>
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<marker date="1566053310815" expanded="true" signature="61:855" ph="{...}" />
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@ -69,6 +35,31 @@
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="true">
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<entry file="file://$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="632">
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<caret line="78" column="21" lean-forward="true" selection-start-line="78" selection-start-column="21" selection-end-line="78" selection-end-column="21" />
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<folding>
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<marker date="1569667846069" expanded="true" signature="6:72" ph="..." />
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</folding>
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</state>
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/Assets/Shader/Vertex Modifier.shader">
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<provider selected="true" editor-type-id="text-editor">
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@ -121,8 +112,17 @@
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<file pinned="false" current-in-tab="false">
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<entry file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/FF5F04D6-6C19-4D96-86AB-314B6714BDBF/26/658ea519/Texture2D.cs">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="12875">
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<caret line="524" column="16" selection-start-line="524" selection-start-column="16" selection-end-line="524" selection-end-column="16" />
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<state relative-caret-position="10925">
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<caret line="446" column="9" selection-start-line="446" selection-start-column="9" selection-end-line="446" selection-end-column="9" />
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</provider>
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</entry>
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</file>
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<file pinned="false" current-in-tab="false">
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<entry file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/FF5F04D6-6C19-4D96-86AB-314B6714BDBF/25/56035e3b/Color.cs">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="400">
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<caret line="18" column="16" selection-start-line="18" selection-start-column="16" selection-end-line="18" selection-end-column="16" />
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</state>
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</provider>
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</entry>
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@ -188,12 +188,15 @@
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/ComponentFactoryTestCase.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/FF5F04D6-6C19-4D96-86AB-314B6714BDBF/04/13252895/TextureFormat.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/FF5F04D6-6C19-4D96-86AB-314B6714BDBF/ac/8ae67e56/Mesh.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/FF5F04D6-6C19-4D96-86AB-314B6714BDBF/25/56035e3b/Color.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/ThridParty/Windows/Kinect/InfraredFrame.cs" root0="FORCE_HIGHLIGHTING" />
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||||
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@ -204,6 +207,7 @@
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/KinectSensorTestCase.cs" root0="FORCE_HIGHLIGHTING" />
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||||
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<setting file="file://$PROJECT_DIR$/Assets/Shader/Vertex Modifier.shader" root0="FORCE_HIGHLIGHTING" />
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<option name="CHANGED_PATHS">
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@ -249,13 +253,14 @@
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<option value="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/BallControl.cs" />
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<option value="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/MappingControl.cs" />
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<option value="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/BallMapping.cs" />
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||||
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<option name="y" value="315" />
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<option name="width" value="2112" />
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<option name="height" value="1617" />
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</component>
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<component name="ProjectLevelVcsManager" settingsEditedManually="true" />
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@ -264,54 +269,15 @@
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<foldersAlwaysOnTop value="true" />
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||||
</navigator>
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<panes>
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||||
<pane id="SolutionExplorer">
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||||
<option name="show-all-files" value="false" />
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||||
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||||
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<item name="" type="e068e287:UnityExplorerRootNode" />
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<item name="Assets" type="8711f2a6:AssetsRoot" />
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<item name="Assets" type="8711f2a6:AssetsRoot" />
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@ -369,7 +335,9 @@
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@ -389,7 +357,7 @@
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@ -401,16 +369,15 @@
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@ -22,7 +26,7 @@
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@ -44,13 +48,6 @@
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@ -61,6 +58,8 @@
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|
||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_rider_editor_plugin</_FullFrameworkReferenceAssemblyPaths>
|
||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
@ -22,7 +26,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_3;UNITY_2018_4;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_3;UNITY_2018_4;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
@ -44,13 +48,6 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2018.4.3f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity_2018.4.3f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
|
@ -60,8 +57,9 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\PdBackend\PdBackend.cs" />
|
||||
<Compile Include="Assets\PdBackend\PreviewExample.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Example1\script\BallMapping.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Example1\script\PdBackend.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Example1\script\RmsAnalyzer.cs" />
|
||||
<Compile Include="Assets\Scripts\PdConnection\PdArray.cs" />
|
||||
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
|
||||
|
@ -750,7 +748,6 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
105
UnityProject/Assets/Editor/PdBackendEditor.cs
Normal file
105
UnityProject/Assets/Editor/PdBackendEditor.cs
Normal file
|
@ -0,0 +1,105 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
|
||||
[CustomEditor(typeof(PdBackend))]
|
||||
class PdBackendEditor : Editor
|
||||
{
|
||||
|
||||
private int selectedSpectrum_;
|
||||
private Texture2D texture_;
|
||||
private readonly string[] channels = {
|
||||
"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16"
|
||||
};
|
||||
|
||||
private Rect paintSpace_;
|
||||
private Rect selectedArea_;
|
||||
private Rect scaledRect_;
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
texture_ = new Texture2D(256, 256);
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var backend = (PdBackend)target;
|
||||
if (Event.current.isMouse && Event.current.button == 0)
|
||||
{
|
||||
switch (Event.current.type)
|
||||
{
|
||||
case EventType.MouseDown:
|
||||
{
|
||||
var mousePos = Event.current.mousePosition;
|
||||
selectedArea_.x = mousePos.x;
|
||||
selectedArea_.y = mousePos.y;
|
||||
break;
|
||||
}
|
||||
case EventType.MouseDrag:
|
||||
{
|
||||
var mousePos = Event.current.mousePosition;
|
||||
selectedArea_.width = mousePos.x - selectedArea_.x;
|
||||
selectedArea_.height = mousePos.y - selectedArea_.y;
|
||||
UpdateScaledRect();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Label("PureData Inputs", EditorStyles.boldLabel);
|
||||
|
||||
selectedSpectrum_ = EditorGUILayout.Popup("Input Channel", selectedSpectrum_, channels);
|
||||
GUILayout.Space(30);
|
||||
GUILayout.Label("Spectrum Extractor", EditorStyles.boldLabel);
|
||||
|
||||
var paintSpace = GUILayoutUtility.GetRect(256, 512, 256, 256);
|
||||
if (Event.current.type == EventType.Repaint)
|
||||
{
|
||||
paintSpace_ = paintSpace;
|
||||
RenderTexture();
|
||||
GUI.DrawTexture(paintSpace_, texture_);
|
||||
}
|
||||
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void RenderTexture()
|
||||
{
|
||||
for (var y = 0; y < texture_.height; y++)
|
||||
{
|
||||
for (var x = 0; x < texture_.width; x++)
|
||||
{
|
||||
var alpha = 0.4f;
|
||||
if ((scaledRect_.x < x && x < (scaledRect_.x + scaledRect_.width)) &&
|
||||
(scaledRect_.y < y && y < (scaledRect_.y + scaledRect_.height)))
|
||||
{
|
||||
alpha = 1f;
|
||||
}
|
||||
var color = new Color(Random.value, Random.value, Random.value, alpha);
|
||||
texture_.SetPixel(x, 256-y, color);
|
||||
}
|
||||
}
|
||||
texture_.Apply();
|
||||
}
|
||||
|
||||
|
||||
private void UpdateScaledRect()
|
||||
{
|
||||
var xPos = (selectedArea_.x - paintSpace_.x) / paintSpace_.width;
|
||||
var yPos = (selectedArea_.y - paintSpace_.y) / paintSpace_.height;
|
||||
var width = selectedArea_.width / paintSpace_.width;
|
||||
var height = selectedArea_.height / paintSpace_.height;
|
||||
|
||||
scaledRect_.x = xPos * texture_.width;
|
||||
scaledRect_.y = yPos * texture_.height;
|
||||
scaledRect_.width = width * texture_.width;
|
||||
scaledRect_.height = height * texture_.height;
|
||||
|
||||
Debug.Log(scaledRect_);
|
||||
}
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Editor/PdBackendEditor.cs.meta
Normal file
11
UnityProject/Assets/Editor/PdBackendEditor.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 768e38fa16ac94e4996facebfa5050c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
13
UnityProject/Assets/Editor/PreviewExampleInspector.cs
Normal file
13
UnityProject/Assets/Editor/PreviewExampleInspector.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
[CustomEditor(typeof(PreviewExample))]
|
||||
public class PreviewExampleInspector : Editor {
|
||||
|
||||
public override bool HasPreviewGUI() { return true; }
|
||||
|
||||
public override GUIContent GetPreviewTitle() { return new GUIContent("name"); }
|
||||
public override void OnPreviewGUI(Rect r, GUIStyle background) {
|
||||
GUI.Box(new Rect(10, 10, 100, 100), "Preview");
|
||||
}
|
||||
|
||||
}
|
11
UnityProject/Assets/Editor/PreviewExampleInspector.cs.meta
Normal file
11
UnityProject/Assets/Editor/PreviewExampleInspector.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 006fa2bbb30564c4da3895276ec8a526
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/PdBackend.meta
Normal file
8
UnityProject/Assets/PdBackend.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7978207823e9dad49b91f32a347617a0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -8,7 +8,7 @@ namespace cylvester
|
|||
[SerializeField] string mainPatch;
|
||||
[SerializeField] int inchannels = 2;
|
||||
|
||||
Process pdProcess_;
|
||||
private Process pdProcess_;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
@ -20,6 +20,8 @@ namespace cylvester
|
|||
var path = Application.streamingAssetsPath + "/pd/patch/" + mainPatch;
|
||||
pdProcess_.StartInfo.Arguments = "-nogui -rt -inchannels " + inchannels + " " + path;
|
||||
pdProcess_.Start();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
5
UnityProject/Assets/PdBackend/PreviewExample.cs
Normal file
5
UnityProject/Assets/PdBackend/PreviewExample.cs
Normal file
|
@ -0,0 +1,5 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class PreviewExample : MonoBehaviour
|
||||
{
|
||||
}
|
11
UnityProject/Assets/PdBackend/PreviewExample.cs.meta
Normal file
11
UnityProject/Assets/PdBackend/PreviewExample.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1f64c3bbc6cc3ba419c8c56c02e08ec2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -224,7 +224,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
mainPatch: test.pd
|
||||
audiodriver:
|
||||
inchannels: 2
|
||||
--- !u!4 &987772534
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||||
Transform:
|
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m_ObjectHideFlags: 0
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||||
|
@ -308,3 +308,107 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &1232139010
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GameObject:
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||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1232139015}
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- component: {fileID: 1232139014}
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- component: {fileID: 1232139013}
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||||
- component: {fileID: 1232139012}
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||||
- component: {fileID: 1232139011}
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||||
m_Layer: 0
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||||
m_Name: Cube
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||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
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m_IsActive: 1
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--- !u!114 &1232139011
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MonoBehaviour:
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||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1232139010}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 1f64c3bbc6cc3ba419c8c56c02e08ec2, type: 3}
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||||
m_Name:
|
||||
m_EditorClassIdentifier:
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--- !u!65 &1232139012
|
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BoxCollider:
|
||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1232139010}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!23 &1232139013
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||||
MeshRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1232139010}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
|
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
|
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m_Materials:
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- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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||||
m_ImportantGI: 0
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m_StitchLightmapSeams: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1232139010}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1232139010}
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||
|
@ -23,4 +22,7 @@ Global
|
|||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
Loading…
Reference in a new issue