add Nuget Package in the serach to satisfy the requirement of Kinect Azure
This commit is contained in:
parent
fcf5152f6b
commit
e94216a34e
4 changed files with 88 additions and 7 deletions
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@ -352,6 +352,9 @@
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<Reference Include="Castle.Core">
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<Reference Include="Castle.Core">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Microsoft.Azure.Kinect.Sensor">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath>
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</Reference>
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<Reference Include="NSubstitute">
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<Reference Include="NSubstitute">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
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</Reference>
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</Reference>
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@ -376,8 +379,17 @@
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<Reference Include="ICSharpCode.NRefactory">
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<Reference Include="ICSharpCode.NRefactory">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.render-pipelines.high-definition@6.9.1-preview/Editor/Core/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.render-pipelines.high-definition@6.9.1-preview/Editor/Core/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Microsoft.Azure.Kinect.Sensor">
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<Reference Include="System.Runtime.CompilerServices.Unsafe">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.runtime.compilerservices.unsafe@4.5.2/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics.Vectors">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.numerics.vectors@4.4.0/System.Numerics.Vectors.dll</HintPath>
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</Reference>
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<Reference Include="System.Buffers">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.buffers@4.4.0/System.Buffers.dll</HintPath>
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</Reference>
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<Reference Include="System.Memory">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.memory@4.5.3/System.Memory.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="nunit.framework">
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<Reference Include="nunit.framework">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
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@ -499,6 +499,9 @@
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<Reference Include="Castle.Core">
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<Reference Include="Castle.Core">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Microsoft.Azure.Kinect.Sensor">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath>
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</Reference>
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<Reference Include="NSubstitute">
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<Reference Include="NSubstitute">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
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</Reference>
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</Reference>
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@ -514,8 +517,17 @@
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<Reference Include="Unity.Analytics.Tracker">
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<Reference Include="Unity.Analytics.Tracker">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Microsoft.Azure.Kinect.Sensor">
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<Reference Include="System.Runtime.CompilerServices.Unsafe">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath>
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.runtime.compilerservices.unsafe@4.5.2/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics.Vectors">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.numerics.vectors@4.4.0/System.Numerics.Vectors.dll</HintPath>
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</Reference>
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<Reference Include="System.Buffers">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.buffers@4.4.0/System.Buffers.dll</HintPath>
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</Reference>
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<Reference Include="System.Memory">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.memory@4.5.3/System.Memory.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="mscorlib">
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<Reference Include="mscorlib">
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
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@ -11,6 +11,16 @@ PluginImporter:
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isExplicitlyReferenced: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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validateReferences: 1
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platformData:
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platformData:
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- first:
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'': Any
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second:
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enabled: 0
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settings:
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Exclude Editor: 0
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Exclude Linux64: 0
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Exclude OSXUniversal: 0
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Exclude Win: 0
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Exclude Win64: 0
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- first:
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- first:
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Any:
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Any:
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second:
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second:
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@ -18,10 +28,48 @@ PluginImporter:
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settings: {}
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settings: {}
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- first:
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- first:
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Editor: Editor
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Editor: Editor
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second:
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enabled: 1
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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- first:
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Facebook: Win
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second:
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second:
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enabled: 0
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enabled: 0
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settings:
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settings:
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DefaultValueInitialized: true
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CPU: AnyCPU
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- first:
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Facebook: Win64
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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Standalone: Linux64
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second:
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enabled: 1
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settings:
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CPU: AnyCPU
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Standalone: OSXUniversal
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second:
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enabled: 1
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settings:
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CPU: AnyCPU
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Standalone: Win
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second:
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enabled: 1
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settings:
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CPU: AnyCPU
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Standalone: Win64
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second:
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enabled: 1
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settings:
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CPU: AnyCPU
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- first:
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- first:
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Windows Store Apps: WindowsStoreApps
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Windows Store Apps: WindowsStoreApps
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second:
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second:
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@ -1,5 +1,13 @@
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{
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{
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"scopedRegistries": [
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{
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"name": "Unity NuGet",
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"url": "https://unitynuget-registry.azurewebsites.net",
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"scopes": [
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"org.nuget"
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]
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}
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],
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"dependencies": {
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0",
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@ -19,6 +27,7 @@
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"com.unity.timeline": "1.1.0",
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"com.unity.timeline": "1.1.0",
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"com.unity.ugui": "1.0.0",
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"com.unity.ugui": "1.0.0",
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"com.unity.visualeffectgraph": "6.9.2-preview",
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"com.unity.visualeffectgraph": "6.9.2-preview",
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"org.nuget.system.memory": "4.5.3",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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