add Nuget Package in the serach to satisfy the requirement of Kinect Azure

This commit is contained in:
Chikashi Miyama 2019-12-12 12:20:50 +01:00
parent fcf5152f6b
commit e94216a34e
4 changed files with 88 additions and 7 deletions

View file

@ -352,6 +352,9 @@
<Reference Include="Castle.Core"> <Reference Include="Castle.Core">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Azure.Kinect.Sensor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath>
</Reference>
<Reference Include="NSubstitute"> <Reference Include="NSubstitute">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
</Reference> </Reference>
@ -376,8 +379,17 @@
<Reference Include="ICSharpCode.NRefactory"> <Reference Include="ICSharpCode.NRefactory">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.render-pipelines.high-definition@6.9.1-preview/Editor/Core/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.render-pipelines.high-definition@6.9.1-preview/Editor/Core/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Azure.Kinect.Sensor"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.runtime.compilerservices.unsafe@4.5.2/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.numerics.vectors@4.4.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.buffers@4.4.0/System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.memory@4.5.3/System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="nunit.framework"> <Reference Include="nunit.framework">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>

View file

@ -499,6 +499,9 @@
<Reference Include="Castle.Core"> <Reference Include="Castle.Core">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Castle.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Azure.Kinect.Sensor">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath>
</Reference>
<Reference Include="NSubstitute"> <Reference Include="NSubstitute">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/NSubstitute.dll</HintPath>
</Reference> </Reference>
@ -514,8 +517,17 @@
<Reference Include="Unity.Analytics.Tracker"> <Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/com.unity.analytics@3.3.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Azure.Kinect.Sensor"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Assets/Plugins/Microsoft.Azure.Kinect.Sensor.dll</HintPath> <HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.runtime.compilerservices.unsafe@4.5.2/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.numerics.vectors@4.4.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.buffers@4.4.0/System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/PackageCache/org.nuget.system.memory@4.5.3/System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath> <HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>

View file

@ -11,6 +11,16 @@ PluginImporter:
isExplicitlyReferenced: 0 isExplicitlyReferenced: 0
validateReferences: 1 validateReferences: 1
platformData: platformData:
- first:
'': Any
second:
enabled: 0
settings:
Exclude Editor: 0
Exclude Linux64: 0
Exclude OSXUniversal: 0
Exclude Win: 0
Exclude Win64: 0
- first: - first:
Any: Any:
second: second:
@ -18,10 +28,48 @@ PluginImporter:
settings: {} settings: {}
- first: - first:
Editor: Editor Editor: Editor
second:
enabled: 1
settings:
CPU: AnyCPU
DefaultValueInitialized: true
OS: AnyOS
- first:
Facebook: Win
second: second:
enabled: 0 enabled: 0
settings: settings:
DefaultValueInitialized: true CPU: AnyCPU
- first:
Facebook: Win64
second:
enabled: 0
settings:
CPU: AnyCPU
- first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: AnyCPU
- first:
Standalone: OSXUniversal
second:
enabled: 1
settings:
CPU: AnyCPU
- first:
Standalone: Win
second:
enabled: 1
settings:
CPU: AnyCPU
- first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
- first: - first:
Windows Store Apps: WindowsStoreApps Windows Store Apps: WindowsStoreApps
second: second:

View file

@ -1,5 +1,13 @@
{ {
"scopedRegistries": [
{
"name": "Unity NuGet",
"url": "https://unitynuget-registry.azurewebsites.net",
"scopes": [
"org.nuget"
]
}
],
"dependencies": { "dependencies": {
"com.unity.2d.sprite": "1.0.0", "com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0", "com.unity.2d.tilemap": "1.0.0",
@ -19,6 +27,7 @@
"com.unity.timeline": "1.1.0", "com.unity.timeline": "1.1.0",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.visualeffectgraph": "6.9.2-preview", "com.unity.visualeffectgraph": "6.9.2-preview",
"org.nuget.system.memory": "4.5.3",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0", "com.unity.modules.animation": "1.0.0",