Merge branch 'First-Project'
This commit is contained in:
commit
ed46923edb
505 changed files with 210179 additions and 30477 deletions
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@ -86,6 +86,9 @@
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||||||
<Reference Include="Unity.Timeline.Editor">
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<Reference Include="Unity.Timeline.Editor">
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||||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
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<Reference Include="Cinemachine">
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||||||
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
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||||||
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||||||
<Reference Include="com.unity.multiplayer-hlapi.Editor">
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<Reference Include="com.unity.multiplayer-hlapi.Editor">
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||||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
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@ -137,6 +140,9 @@
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||||||
<Reference Include="Unity.2D.Tilemap.Editor">
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<Reference Include="Unity.2D.Tilemap.Editor">
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||||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||||
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||||||
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<Reference Include="com.unity.cinemachine.editor">
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||||||
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
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||||||
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</Reference>
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||||||
<Reference Include="Unity.VisualEffectGraph.Editor">
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<Reference Include="Unity.VisualEffectGraph.Editor">
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||||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
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||||||
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||||||
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@ -63,9 +63,18 @@
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<Compile Include="Assets\LookupTexture.cs" />
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<Compile Include="Assets\LookupTexture.cs" />
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<Compile Include="Assets\LookupTextureMapper.cs" />
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<Compile Include="Assets\LookupTextureSGBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\LightMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\LookupTextureVFXBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\RotateGameObject.cs" />
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<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\VFXAudioTrigger.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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||||||
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FaceCamera.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FilmOrbit.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" />
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@ -78,16 +87,16 @@
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
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<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" />
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<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounterTMP.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\ObjectScale.cs" />
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<Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" />
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<Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" />
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@ -248,16 +257,37 @@
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<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
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<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
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<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
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<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
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<Compile Include="Assets\Tiling.cs" />
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<Compile Include="Assets\Tiling.cs" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
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<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
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<None Include="Assets\Resources\Shader\Difference.compute" />
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<None Include="Assets\Resources\Shader\Difference.compute" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
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<None Include="Assets\ThridParty\Assets\Construction_Site_Column\README_Import_to_2018-HDRP.txt" />
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<None Include="Assets\ThridParty\Assets\Construction_Site_Column\README_Import_to_2018-HDRP.txt" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
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<None Include="Assets\ThridParty\Keijiro\Internal\Unproject.shader" />
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<None Include="Assets\ThridParty\Keijiro\Internal\Unproject.shader" />
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<None Include="Assets\ThridParty\Assets\JapaneseHouse\ReadMe.txt" />
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<None Include="Assets\ThridParty\Assets\JapaneseHouse\ReadMe.txt" />
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<None Include="Assets\Resources\buildNumber.txt" />
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<None Include="Assets\Resources\buildNumber.txt" />
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<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
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<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
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<None Include="Assets\Third-Party-Notices.txt" />
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<None Include="Assets\Third-Party-Notices.txt" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
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<None Include="Assets\Scripts\CustomNode\wave.cginc" />
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<None Include="Assets\Scripts\CustomNode\wave.cginc" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
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<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap.shader" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF.shader" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile.shader" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
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||||||
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
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||||||
<Reference Include="Unity.Timeline.Editor">
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<Reference Include="Unity.Timeline.Editor">
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||||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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</Reference>
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</Reference>
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||||||
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<Reference Include="Cinemachine">
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||||||
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
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||||||
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</Reference>
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||||||
<Reference Include="com.unity.multiplayer-hlapi.Editor">
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<Reference Include="com.unity.multiplayer-hlapi.Editor">
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||||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
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</Reference>
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</Reference>
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||||||
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@ -309,6 +339,9 @@
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||||||
<Reference Include="Unity.2D.Tilemap.Editor">
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<Reference Include="Unity.2D.Tilemap.Editor">
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||||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
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<Reference Include="com.unity.cinemachine.editor">
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||||||
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
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||||||
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</Reference>
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||||||
<Reference Include="Unity.VisualEffectGraph.Editor">
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<Reference Include="Unity.VisualEffectGraph.Editor">
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||||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
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<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
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</Reference>
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</Reference>
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||||||
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@ -40,7 +40,7 @@ AnimatorController:
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m_Name: Base Layer
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseClip: {fileID: 0}
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time: 0.46666667
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value: -5
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@ -120,7 +138,16 @@ AnimationClip:
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outWeight: 0.33333334
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time: 1
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time: 0.21666667
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value: -5
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outWeight: 0.33333334
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time: 0.46666667
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@ -148,7 +175,16 @@ AnimationClip:
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time: 0.21666667
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- serializedVersion: 3
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time: 0.46666667
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@ -4,11 +4,24 @@ namespace cylvester
|
||||||
{
|
{
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||||||
public class SpectrumGeneratorEditMode : SpectrumGenerator, ISpectrumGenerator
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public class SpectrumGeneratorEditMode : SpectrumGenerator, ISpectrumGenerator
|
||||||
{
|
{
|
||||||
|
|
||||||
|
private Color32[] resetColorArray;
|
||||||
|
|
||||||
public SpectrumGeneratorEditMode(int textureWidth, int textureHeight)
|
public SpectrumGeneratorEditMode(int textureWidth, int textureHeight)
|
||||||
: base(textureWidth,textureHeight) { }
|
: base(textureWidth,textureHeight)
|
||||||
|
{
|
||||||
|
//generate empty texture
|
||||||
|
Color32 resetColor = new Color32(0, 0, 0, 64); //black with alpha
|
||||||
|
resetColorArray = Spectrum.GetPixels32();
|
||||||
|
for (int i = 0; i < resetColorArray.Length; i++)
|
||||||
|
{
|
||||||
|
resetColorArray[i] = resetColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public int Update(Rect selectionRect)
|
public int Update(Rect selectionRect)
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
OnAllPixels((x, y) =>
|
OnAllPixels((x, y) =>
|
||||||
{
|
{
|
||||||
var color = Color.black;
|
var color = Color.black;
|
||||||
|
@ -19,6 +32,24 @@ namespace cylvester
|
||||||
Spectrum.SetPixel(x, y, color);
|
Spectrum.SetPixel(x, y, color);
|
||||||
});
|
});
|
||||||
Spectrum.Apply();
|
Spectrum.Apply();
|
||||||
|
|
||||||
|
*/
|
||||||
|
Spectrum.SetPixels32(resetColorArray); // Reset all pixels color
|
||||||
|
var rectcolor = Color.red;
|
||||||
|
//Draw selection Rectangle border
|
||||||
|
for (int i = (int)selectionRect.x; i < (selectionRect.x + (selectionRect.width - 1)); i++) //horizontal lines
|
||||||
|
{
|
||||||
|
Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)), rectcolor); //end line
|
||||||
|
Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y), rectcolor); //start line
|
||||||
|
}
|
||||||
|
for (int i = (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)); i < (int)(Spectrum.height - selectionRect.y); i++) //vertical lines
|
||||||
|
{
|
||||||
|
Spectrum.SetPixel((int)selectionRect.x, i, rectcolor); // line left
|
||||||
|
Spectrum.SetPixel((int)(selectionRect.x + (selectionRect.width - 1)), i, rectcolor); // line right
|
||||||
|
}
|
||||||
|
|
||||||
|
Spectrum.Apply();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class LookupTextureMapper : MonoBehaviour
|
public class LookupTextureSGBinder : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private LookupTexture lookupTexture;
|
[SerializeField] private LookupTexture lookupTexture;
|
||||||
[SerializeField] private GameObject TextureOutput;
|
[SerializeField] private GameObject TextureOutput;
|
8
UnityProject/Assets/Samples.meta
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8
UnityProject/Assets/Samples.meta
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|
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8
UnityProject/Assets/Samples/Cinemachine.meta
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8
UnityProject/Assets/Samples/Cinemachine.meta
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|
@ -0,0 +1,8 @@
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UnityProject/Assets/Samples/Cinemachine/2.4.0.meta
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UnityProject/Assets/Scenes/Examples/Cloth.meta
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8
UnityProject/Assets/Scenes/Examples/Cloth.meta
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|
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296
UnityProject/Assets/Scenes/Examples/Cloth/Cloth.unity
Normal file
296
UnityProject/Assets/Scenes/Examples/Cloth/Cloth.unity
Normal file
|
@ -0,0 +1,296 @@
|
||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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Reference in a new issue