Merge branch 'First-Project'

This commit is contained in:
max 2020-03-04 21:03:41 +01:00
commit ed46923edb
505 changed files with 210179 additions and 30477 deletions

View file

@ -86,6 +86,9 @@
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath> <HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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<Reference Include="Cinemachine">
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<Reference Include="com.unity.multiplayer-hlapi.Editor"> <Reference Include="com.unity.multiplayer-hlapi.Editor">
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@ -137,6 +140,9 @@
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View file

@ -63,9 +63,18 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\LookupTexture.cs" /> <Compile Include="Assets\LookupTexture.cs" />
<Compile Include="Assets\LookupTextureMapper.cs" /> <Compile Include="Assets\LookupTextureSGBinder.cs" />
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\LightMapper.cs" />
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\LookupTextureVFXBinder.cs" />
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\RotateGameObject.cs" />
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\VFXAudioTrigger.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FaceCamera.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FilmOrbit.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" />
@ -78,16 +87,16 @@
<Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" />
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" /> <Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" /> <Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounterTMP.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" /> <Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" /> <Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\ObjectScale.cs" />
<Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" /> <Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" />
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" /> <Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
<Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" /> <Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" />
@ -248,16 +257,37 @@
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" /> <Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
<Compile Include="Assets\Tiling.cs" /> <Compile Include="Assets\Tiling.cs" />
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<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\Resources\Shader\Difference.compute" /> <None Include="Assets\Resources\Shader\Difference.compute" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\ThridParty\Assets\Construction_Site_Column\README_Import_to_2018-HDRP.txt" /> <None Include="Assets\ThridParty\Assets\Construction_Site_Column\README_Import_to_2018-HDRP.txt" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<None Include="Assets\ThridParty\Keijiro\Internal\Unproject.shader" /> <None Include="Assets\ThridParty\Keijiro\Internal\Unproject.shader" />
<None Include="Assets\ThridParty\Assets\JapaneseHouse\ReadMe.txt" /> <None Include="Assets\ThridParty\Assets\JapaneseHouse\ReadMe.txt" />
<None Include="Assets\Resources\buildNumber.txt" /> <None Include="Assets\Resources\buildNumber.txt" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\Third-Party-Notices.txt" /> <None Include="Assets\Third-Party-Notices.txt" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
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</Reference> </Reference>
<Reference Include="Cinemachine">
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<Reference Include="com.unity.multiplayer-hlapi.Editor"> <Reference Include="com.unity.multiplayer-hlapi.Editor">
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@ -309,6 +339,9 @@
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</Reference> </Reference>
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</Reference>
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</Reference> </Reference>

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@ -40,7 +40,7 @@ AnimatorController:
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m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
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View file

@ -22,20 +22,29 @@ AnimationClip:
time: 0 time: 0
value: {x: -5, y: -5, z: 0} value: {x: -5, y: -5, z: 0}
inSlope: {x: 0, y: 0, z: 0} inSlope: {x: 0, y: 0, z: 0}
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@ -63,7 +72,7 @@ AnimationClip:
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@ -86,20 +95,29 @@ AnimationClip:
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@ -4,11 +4,24 @@ namespace cylvester
{ {
public class SpectrumGeneratorEditMode : SpectrumGenerator, ISpectrumGenerator public class SpectrumGeneratorEditMode : SpectrumGenerator, ISpectrumGenerator
{ {
private Color32[] resetColorArray;
public SpectrumGeneratorEditMode(int textureWidth, int textureHeight) public SpectrumGeneratorEditMode(int textureWidth, int textureHeight)
: base(textureWidth,textureHeight) { } : base(textureWidth,textureHeight)
{
//generate empty texture
Color32 resetColor = new Color32(0, 0, 0, 64); //black with alpha
resetColorArray = Spectrum.GetPixels32();
for (int i = 0; i < resetColorArray.Length; i++)
{
resetColorArray[i] = resetColor;
}
}
public int Update(Rect selectionRect) public int Update(Rect selectionRect)
{ {
/*
OnAllPixels((x, y) => OnAllPixels((x, y) =>
{ {
var color = Color.black; var color = Color.black;
@ -19,6 +32,24 @@ namespace cylvester
Spectrum.SetPixel(x, y, color); Spectrum.SetPixel(x, y, color);
}); });
Spectrum.Apply(); Spectrum.Apply();
*/
Spectrum.SetPixels32(resetColorArray); // Reset all pixels color
var rectcolor = Color.red;
//Draw selection Rectangle border
for (int i = (int)selectionRect.x; i < (selectionRect.x + (selectionRect.width - 1)); i++) //horizontal lines
{
Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)), rectcolor); //end line
Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y), rectcolor); //start line
}
for (int i = (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)); i < (int)(Spectrum.height - selectionRect.y); i++) //vertical lines
{
Spectrum.SetPixel((int)selectionRect.x, i, rectcolor); // line left
Spectrum.SetPixel((int)(selectionRect.x + (selectionRect.width - 1)), i, rectcolor); // line right
}
Spectrum.Apply();
return 0; return 0;
} }
} }

View file

@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class LookupTextureMapper : MonoBehaviour public class LookupTextureSGBinder : MonoBehaviour
{ {
[SerializeField] private LookupTexture lookupTexture; [SerializeField] private LookupTexture lookupTexture;
[SerializeField] private GameObject TextureOutput; [SerializeField] private GameObject TextureOutput;

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