Merge branch 'First-Project'
This commit is contained in:
commit
ed46923edb
505 changed files with 210179 additions and 30477 deletions
|
@ -86,6 +86,9 @@
|
|||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cinemachine">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-hlapi.Editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -137,6 +140,9 @@
|
|||
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.cinemachine.editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualEffectGraph.Editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
|
@ -63,9 +63,18 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\LookupTexture.cs" />
|
||||
<Compile Include="Assets\LookupTextureMapper.cs" />
|
||||
<Compile Include="Assets\LookupTextureSGBinder.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\LightMapper.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\LookupTextureVFXBinder.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\RotateGameObject.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\VFXAudioTrigger.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FaceCamera.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FilmOrbit.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" />
|
||||
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@ -78,16 +87,16 @@
|
|||
<Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounterTMP.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\PdBackend\script\ObjectScale.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
|
||||
<Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" />
|
||||
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@ -248,16 +257,37 @@
|
|||
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
|
||||
<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
|
||||
<Compile Include="Assets\Tiling.cs" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
|
||||
<None Include="Assets\Resources\Shader\Difference.compute" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
|
||||
<None Include="Assets\ThridParty\Assets\Construction_Site_Column\README_Import_to_2018-HDRP.txt" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
|
||||
<None Include="Assets\ThridParty\Keijiro\Internal\Unproject.shader" />
|
||||
<None Include="Assets\ThridParty\Assets\JapaneseHouse\ReadMe.txt" />
|
||||
<None Include="Assets\Resources\buildNumber.txt" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
||||
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
|
||||
<None Include="Assets\Third-Party-Notices.txt" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
|
||||
<None Include="Assets\Scripts\CustomNode\wave.cginc" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
|
||||
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cinemachine">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-hlapi.Editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -309,6 +339,9 @@
|
|||
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.cinemachine.editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualEffectGraph.Editor">
|
||||
<HintPath>D:/SoundVision_Repo/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.VisualEffectGraph.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
|
@ -40,7 +40,7 @@ AnimatorController:
|
|||
m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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||||
m_AnimatorLayers:
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||||
- serializedVersion: 5
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||||
m_Name: Base Layer
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||||
|
|
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@ -22,20 +22,29 @@ AnimationClip:
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|||
time: 0
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inSlope: {x: 0, y: 0, z: 0}
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time: 1
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time: 0.21666667
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value: {x: 5, y: -5, z: 0}
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inSlope: {x: 10, y: 0, z: 0}
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inSlope: {x: 46.153847, y: 0, z: 0}
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m_PreInfinity: 2
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m_PostInfinity: 2
|
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m_RotationOrder: 4
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||||
|
@ -63,7 +72,7 @@ AnimationClip:
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|||
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|
@ -86,20 +95,29 @@ AnimationClip:
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|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
|
@ -120,7 +138,16 @@ AnimationClip:
|
|||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
time: 0.21666667
|
||||
value: -5
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.46666667
|
||||
value: -5
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
|
@ -148,7 +175,16 @@ AnimationClip:
|
|||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
time: 0.21666667
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
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|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.46666667
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
|
|
|
@ -4,11 +4,24 @@ namespace cylvester
|
|||
{
|
||||
public class SpectrumGeneratorEditMode : SpectrumGenerator, ISpectrumGenerator
|
||||
{
|
||||
|
||||
private Color32[] resetColorArray;
|
||||
|
||||
public SpectrumGeneratorEditMode(int textureWidth, int textureHeight)
|
||||
: base(textureWidth,textureHeight) { }
|
||||
: base(textureWidth,textureHeight)
|
||||
{
|
||||
//generate empty texture
|
||||
Color32 resetColor = new Color32(0, 0, 0, 64); //black with alpha
|
||||
resetColorArray = Spectrum.GetPixels32();
|
||||
for (int i = 0; i < resetColorArray.Length; i++)
|
||||
{
|
||||
resetColorArray[i] = resetColor;
|
||||
}
|
||||
}
|
||||
|
||||
public int Update(Rect selectionRect)
|
||||
{
|
||||
/*
|
||||
OnAllPixels((x, y) =>
|
||||
{
|
||||
var color = Color.black;
|
||||
|
@ -19,6 +32,24 @@ namespace cylvester
|
|||
Spectrum.SetPixel(x, y, color);
|
||||
});
|
||||
Spectrum.Apply();
|
||||
|
||||
*/
|
||||
Spectrum.SetPixels32(resetColorArray); // Reset all pixels color
|
||||
var rectcolor = Color.red;
|
||||
//Draw selection Rectangle border
|
||||
for (int i = (int)selectionRect.x; i < (selectionRect.x + (selectionRect.width - 1)); i++) //horizontal lines
|
||||
{
|
||||
Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)), rectcolor); //end line
|
||||
Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y), rectcolor); //start line
|
||||
}
|
||||
for (int i = (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)); i < (int)(Spectrum.height - selectionRect.y); i++) //vertical lines
|
||||
{
|
||||
Spectrum.SetPixel((int)selectionRect.x, i, rectcolor); // line left
|
||||
Spectrum.SetPixel((int)(selectionRect.x + (selectionRect.width - 1)), i, rectcolor); // line right
|
||||
}
|
||||
|
||||
Spectrum.Apply();
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LookupTextureMapper : MonoBehaviour
|
||||
public class LookupTextureSGBinder : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private LookupTexture lookupTexture;
|
||||
[SerializeField] private GameObject TextureOutput;
|
8
UnityProject/Assets/Samples.meta
Normal file
8
UnityProject/Assets/Samples.meta
Normal file
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fileFormatVersion: 2
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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8
UnityProject/Assets/Samples/Cinemachine.meta
Normal file
8
UnityProject/Assets/Samples/Cinemachine.meta
Normal file
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@ -0,0 +1,8 @@
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|||
fileFormatVersion: 2
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||||
guid: 39ca13040144cd64794c48912358c9f5
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userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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8
UnityProject/Assets/Samples/Cinemachine/2.4.0.meta
Normal file
8
UnityProject/Assets/Samples/Cinemachine/2.4.0.meta
Normal file
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importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 0
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 03cb30d78e0e4dd4b822e35204659342
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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