Added Spectrogram Force VFX

This commit is contained in:
max 2019-12-11 19:48:46 +01:00
parent 8ad6ccf13e
commit ee0a47c517
8 changed files with 15328 additions and 1 deletions

View file

@ -96,6 +96,7 @@
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\PitchVFXBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SpectrogramVFXBind.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SpectrumVFXBind1.cs" />
<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SpectrumVFXBind2.cs" />
<Compile Include="Assets\Scripts\Kinect\KinectJointBind.cs" />

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using UnityEngine;
using UnityEngine.Experimental.VFX;
namespace cylvester
{
public class SpectrogramVFXBind : MonoBehaviour
{
[SerializeField] private Spectrogram spectrogram;
[SerializeField] private VisualEffect visualEffect;
public void Update()
{
visualEffect.SetTexture("Spectrogram", spectrogram.Texture);
visualEffect.SetInt("Spectrogram_Index", spectrogram.Index);
}
}
}

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