Cleanup
This commit is contained in:
parent
309d3910b9
commit
ef2a64b16a
2210 changed files with 297015 additions and 152008 deletions
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@ -25,7 +25,7 @@
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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@ -68,693 +68,695 @@
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<Compile Include="Assets\Scripts\VideoInput\Editor\UnitTest\KinectSensorTestCase.cs" />
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<Compile Include="Assets\ThridParty\Editor\KinectCopyPluginDataHelper.cs" />
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityScript">
|
<Reference Include="UnityScript">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityScript.Lang">
|
<Reference Include="UnityScript.Lang">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Boo.Lang">
|
<Reference Include="Boo.Lang">
|
||||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -762,6 +764,22 @@
|
||||||
<Project>{5B580621-09B4-68CB-B5F4-5B9DD210A60F}</Project>
|
<Project>{5B580621-09B4-68CB-B5F4-5B9DD210A60F}</Project>
|
||||||
<Name>Assembly-CSharp</Name>
|
<Name>Assembly-CSharp</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="SteamVR_Input_Editor.csproj">
|
||||||
|
<Project>{6AAC7E7F-1FDA-8601-A79E-5B61186431C8}</Project>
|
||||||
|
<Name>SteamVR_Input_Editor</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="SteamVR_Editor.csproj">
|
||||||
|
<Project>{0F3672B3-04DA-38DB-CF61-6B830DA5FEEE}</Project>
|
||||||
|
<Name>SteamVR_Editor</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="SteamVR.csproj">
|
||||||
|
<Project>{E1C19BBC-6FA9-7627-AD1E-E7762CE460B3}</Project>
|
||||||
|
<Name>SteamVR</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
|
||||||
|
<Project>{D23E916C-DA89-38D8-6765-C7AB6FA7EEAA}</Project>
|
||||||
|
<Name>SteamVR_Windows_EditorHelper</Name>
|
||||||
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
|
File diff suppressed because it is too large
Load diff
27211
UnityProject/Assets/Animations/VFX Graph Max Fun Test.anim
Normal file
27211
UnityProject/Assets/Animations/VFX Graph Max Fun Test.anim
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Load diff
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48220355de84ebe4a90a9ed33fd828e2
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: e20fda7c74c9cf14eb4bc49d541d13d5
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
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|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 19851a0fb4c5a1749afc87a9a447fe21
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 22371b403157c9b4d8482ee394172a27
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
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|
|
||||||
assetBundleVariant:
|
|
|
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|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8c9aca59d884fa64083448c1af2edf3c
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
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|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 972910560abb7be42b88c0026a284bba
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
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|
|
|
@ -1,219 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public enum LensFlareTypes {
|
|
||||||
BloomAndFlare = 0,
|
|
||||||
Flare = 2,
|
|
||||||
Bloom = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
[RequireComponent (typeof(Camera))]
|
|
||||||
[ExecuteInEditMode]
|
|
||||||
[AddComponentMenu("Image Effects/Max P/Dirty Lens Flare")]
|
|
||||||
public class DirtyLensFlare : MonoBehaviour {
|
|
||||||
|
|
||||||
// Flare Settings
|
|
||||||
public LensFlareTypes lensFlareType;
|
|
||||||
public float saturation = 0.9f;
|
|
||||||
public float threshold = 0.5f;
|
|
||||||
public float flareIntensity = 2.5f;
|
|
||||||
public float bloomIntensity = 2.0f;
|
|
||||||
|
|
||||||
// Blur
|
|
||||||
public int iterations = 10;
|
|
||||||
public float blurSpread = 0.6f;
|
|
||||||
|
|
||||||
// Downsample
|
|
||||||
public int downsample = 6;
|
|
||||||
|
|
||||||
// Textures
|
|
||||||
public bool useDirt = true;
|
|
||||||
public Texture2D screenDirt;
|
|
||||||
|
|
||||||
// Shaders and Materials
|
|
||||||
private Shader blurShader;
|
|
||||||
private Material blurMaterial;
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
// Image Effect Base (Default Unity Image Effect Script: Standard Assets/Image Effects (Pro Only)/ImageEffectBase.cs)
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
#region Image Effect Base
|
|
||||||
private Shader shader;
|
|
||||||
private Material m_Material;
|
|
||||||
|
|
||||||
// (Modified)
|
|
||||||
protected virtual void Start ()
|
|
||||||
{
|
|
||||||
// Check Resources First
|
|
||||||
CheckResources();
|
|
||||||
|
|
||||||
// Disable if we don't support image effects
|
|
||||||
if (!SystemInfo.supportsImageEffects) {
|
|
||||||
enabled = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Disable the image effect if the shader can't
|
|
||||||
// run on the users graphics card
|
|
||||||
if (!shader || !shader.isSupported)
|
|
||||||
enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected Material material {
|
|
||||||
get {
|
|
||||||
if (m_Material == null) {
|
|
||||||
m_Material = new Material (shader);
|
|
||||||
m_Material.hideFlags = HideFlags.HideAndDontSave;
|
|
||||||
}
|
|
||||||
return m_Material;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnDisable() {
|
|
||||||
if( m_Material ) {
|
|
||||||
DestroyImmediate( m_Material );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
// Blur (Default Unity Blur Shader Script: Standard Assets/Image Effects (Pro Only)/BlurEffect.cs)
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
#region Blur Shader Script
|
|
||||||
// Performs one blur iteration.
|
|
||||||
public void FourTapCone (RenderTexture source, RenderTexture dest, int iteration, Material blurMtl)
|
|
||||||
{
|
|
||||||
float off = 0.5f + iteration*blurSpread;
|
|
||||||
Graphics.BlitMultiTap (source, dest, blurMtl,
|
|
||||||
new Vector2(-off, -off),
|
|
||||||
new Vector2(-off, off),
|
|
||||||
new Vector2( off, off),
|
|
||||||
new Vector2( off, -off)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Applies a blur effect (Modified from default script)
|
|
||||||
void ApplyBlurPass(RenderTexture source, RenderTexture destination, Material blurMtl)
|
|
||||||
{
|
|
||||||
|
|
||||||
downsample = Mathf.Clamp(downsample, 1, 12);
|
|
||||||
|
|
||||||
RenderTexture buffer = RenderTexture.GetTemporary(source.width / downsample, source.height / downsample, 0);
|
|
||||||
RenderTexture buffer2 = RenderTexture.GetTemporary(source.width / downsample, source.height / downsample, 0);
|
|
||||||
|
|
||||||
// Copy source into buffer
|
|
||||||
Graphics.Blit(source, buffer);
|
|
||||||
|
|
||||||
// Blur the small texture
|
|
||||||
bool oddEven = true;
|
|
||||||
for(int i = 0; i < iterations; i++)
|
|
||||||
{
|
|
||||||
if( oddEven )
|
|
||||||
FourTapCone (buffer, buffer2, i, blurMtl);
|
|
||||||
else
|
|
||||||
FourTapCone (buffer2, buffer, i, blurMtl);
|
|
||||||
oddEven = !oddEven;
|
|
||||||
}
|
|
||||||
if( oddEven )
|
|
||||||
Graphics.Blit(buffer, destination);
|
|
||||||
else
|
|
||||||
Graphics.Blit(buffer2, destination);
|
|
||||||
|
|
||||||
// Release the buffers
|
|
||||||
RenderTexture.ReleaseTemporary(buffer);
|
|
||||||
RenderTexture.ReleaseTemporary(buffer2);
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
// Dirty Lens Flare MAIN
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
#region Dirty Lens Flare
|
|
||||||
|
|
||||||
bool CheckResources()
|
|
||||||
{
|
|
||||||
// Check blur shader
|
|
||||||
if(!blurShader)
|
|
||||||
{
|
|
||||||
blurShader = Shader.Find("Hidden/Dirty Lens Flare Blur");
|
|
||||||
if(!blurShader)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check blur material
|
|
||||||
if(!blurMaterial)
|
|
||||||
{
|
|
||||||
blurMaterial = new Material(blurShader);
|
|
||||||
blurMaterial.hideFlags = HideFlags.HideAndDontSave;
|
|
||||||
if(!blurMaterial)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check dirty lens flare shader
|
|
||||||
if(!shader)
|
|
||||||
{
|
|
||||||
shader = Shader.Find("Hidden/Dirty Lens Flare");
|
|
||||||
if(!shader)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Called by camera to apply image effect
|
|
||||||
void OnRenderImage (RenderTexture source, RenderTexture destination) {
|
|
||||||
|
|
||||||
if( CheckResources() )
|
|
||||||
{
|
|
||||||
|
|
||||||
material.SetFloat("_Threshold", threshold);
|
|
||||||
material.SetFloat("_Scale", flareIntensity);
|
|
||||||
material.SetFloat("_BloomScale", bloomIntensity);
|
|
||||||
|
|
||||||
// Create downsampled image
|
|
||||||
RenderTexture downSampled = RenderTexture.GetTemporary (source.width / 4, source.height / 4, 0, RenderTextureFormat.Default);
|
|
||||||
|
|
||||||
// Apply threshold
|
|
||||||
material.SetFloat("_desaturate", 1.0f-saturation);
|
|
||||||
switch(lensFlareType)
|
|
||||||
{
|
|
||||||
case LensFlareTypes.Bloom:
|
|
||||||
Graphics.Blit(source, downSampled, material, 2); // Bloom only
|
|
||||||
break;
|
|
||||||
case LensFlareTypes.Flare:
|
|
||||||
Graphics.Blit(source, downSampled, material, 0); // Flare only
|
|
||||||
break;
|
|
||||||
case LensFlareTypes.BloomAndFlare:
|
|
||||||
Graphics.Blit(source, downSampled, material, 1); // Flare + Bloom
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create blur buffer
|
|
||||||
RenderTexture blurred = RenderTexture.GetTemporary (downSampled.width, downSampled.height, 0, RenderTextureFormat.Default);
|
|
||||||
|
|
||||||
// Apply blur
|
|
||||||
ApplyBlurPass(downSampled, blurred, blurMaterial);
|
|
||||||
|
|
||||||
// Apply blending
|
|
||||||
material.SetTexture("_Flare", blurred);
|
|
||||||
if( useDirt )
|
|
||||||
{
|
|
||||||
material.SetTexture("_Dirt", screenDirt);
|
|
||||||
Graphics.Blit (source, destination, material, 3);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Graphics.Blit (source, destination, material, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Release downsampled images
|
|
||||||
RenderTexture.ReleaseTemporary (downSampled);
|
|
||||||
RenderTexture.ReleaseTemporary (blurred);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8f524cac4f2747b4fb11c694dd9b39b0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 201ef1b29efe4204b83218febcd811a5
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,82 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
|
|
||||||
[CustomEditor(typeof(DirtyLensFlare))]
|
|
||||||
public class DirtyLensFlareEditor : Editor {
|
|
||||||
|
|
||||||
SerializedObject serObj;
|
|
||||||
SerializedProperty lensFlareType;
|
|
||||||
SerializedProperty useDirt;
|
|
||||||
SerializedProperty saturation;
|
|
||||||
SerializedProperty flareIntensity;
|
|
||||||
SerializedProperty bloomIntensity;
|
|
||||||
SerializedProperty threshold;
|
|
||||||
SerializedProperty blurSpread;
|
|
||||||
SerializedProperty blurIterations;
|
|
||||||
SerializedProperty dirtTexture;
|
|
||||||
SerializedProperty downsample;
|
|
||||||
|
|
||||||
GUIStyle style;
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
serObj = new SerializedObject (target);
|
|
||||||
lensFlareType = serObj.FindProperty("lensFlareType");
|
|
||||||
useDirt = serObj.FindProperty("useDirt");
|
|
||||||
saturation = serObj.FindProperty("saturation");
|
|
||||||
flareIntensity = serObj.FindProperty("flareIntensity");
|
|
||||||
bloomIntensity = serObj.FindProperty("bloomIntensity");
|
|
||||||
threshold = serObj.FindProperty("threshold");
|
|
||||||
|
|
||||||
blurIterations = serObj.FindProperty("iterations");
|
|
||||||
blurSpread = serObj.FindProperty("blurSpread");
|
|
||||||
|
|
||||||
downsample = serObj.FindProperty("downsample");
|
|
||||||
|
|
||||||
dirtTexture = serObj.FindProperty("screenDirt");
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI () {
|
|
||||||
|
|
||||||
serObj.Update();
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField (lensFlareType, new GUIContent("Lens flare type"));
|
|
||||||
|
|
||||||
|
|
||||||
threshold.floatValue = EditorGUILayout.Slider ("Threshold", threshold.floatValue, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
if( lensFlareType.enumValueIndex == 0 || lensFlareType.enumValueIndex == 2 )
|
|
||||||
{
|
|
||||||
saturation.floatValue = EditorGUILayout.Slider ("Flare saturation", saturation.floatValue, -2.0f, 2.0f);
|
|
||||||
flareIntensity.floatValue = EditorGUILayout.Slider ("Flare intensity", flareIntensity.floatValue, 0.0f, 10.0f);
|
|
||||||
if( lensFlareType.enumValueIndex == 0 )
|
|
||||||
bloomIntensity.floatValue = EditorGUILayout.Slider ("Bloom intensity", bloomIntensity.floatValue, 0.0f, 10.0f);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bloomIntensity.floatValue = EditorGUILayout.Slider ("Bloom intensity", bloomIntensity.floatValue, 0.0f, 10.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorGUILayout.Separator ();
|
|
||||||
|
|
||||||
blurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", blurSpread.floatValue, 0.0f, 2.0f);
|
|
||||||
blurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", blurIterations.intValue, 0, 64);
|
|
||||||
|
|
||||||
EditorGUILayout.Separator ();
|
|
||||||
|
|
||||||
downsample.intValue = EditorGUILayout.IntField("Downsample", downsample.intValue);
|
|
||||||
downsample.intValue = Mathf.Clamp(downsample.intValue, 1, 12);
|
|
||||||
|
|
||||||
EditorGUILayout.Separator ();
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField (useDirt, new GUIContent("Use dirt"));
|
|
||||||
EditorGUILayout.PropertyField (dirtTexture, new GUIContent("Screen dirt texture"));
|
|
||||||
|
|
||||||
serObj.ApplyModifiedProperties();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 43e2854d46a86fb48a5bb310bc3ee91b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 909dfebaa3069d745b1555a6c14d01a2
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 3a6362928352ccb438d6aaa9a69e206f
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8362abac220b4fd4d812b8e9b99cc523
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,59 +0,0 @@
|
||||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------------
|
|
||||||
// Default Unity Blur Shader [Image Effects(Pro Only)/_Sources/Shaders/BlurEffectConeTaps.shader]
|
|
||||||
// ------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
Shader "Hidden/Dirty Lens Flare Blur" {
|
|
||||||
Properties { _MainTex ("", 2D) = "" {} }
|
|
||||||
SubShader {
|
|
||||||
Pass {
|
|
||||||
ZTest Always Cull Off ZWrite Off Fog { Mode Off }
|
|
||||||
SetTexture [_MainTex] {constantColor (0,0,0,0.25) combine texture * constant alpha}
|
|
||||||
SetTexture [_MainTex] {constantColor (0,0,0,0.25) combine texture * constant + previous}
|
|
||||||
SetTexture [_MainTex] {constantColor (0,0,0,0.25) combine texture * constant + previous}
|
|
||||||
SetTexture [_MainTex] {constantColor (0,0,0,0.25) combine texture * constant + previous}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CGINCLUDE
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
struct v2f {
|
|
||||||
float4 pos : POSITION;
|
|
||||||
half2 uv : TEXCOORD0;
|
|
||||||
half2 taps[4] : TEXCOORD1;
|
|
||||||
};
|
|
||||||
sampler2D _MainTex;
|
|
||||||
half4 _MainTex_TexelSize;
|
|
||||||
half4 _BlurOffsets;
|
|
||||||
v2f vert( appdata_img v ) {
|
|
||||||
v2f o;
|
|
||||||
o.pos = UnityObjectToClipPos(v.vertex);
|
|
||||||
o.uv = v.texcoord - _BlurOffsets.xy * _MainTex_TexelSize.xy; // hack, see BlurEffect.cs for the reason for this. let's make a new blur effect soon
|
|
||||||
o.taps[0] = o.uv + _MainTex_TexelSize * _BlurOffsets.xy;
|
|
||||||
o.taps[1] = o.uv - _MainTex_TexelSize * _BlurOffsets.xy;
|
|
||||||
o.taps[2] = o.uv + _MainTex_TexelSize * _BlurOffsets.xy * half2(1,-1);
|
|
||||||
o.taps[3] = o.uv - _MainTex_TexelSize * _BlurOffsets.xy * half2(1,-1);
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
half4 frag(v2f i) : COLOR {
|
|
||||||
half4 color = tex2D(_MainTex, i.taps[0]);
|
|
||||||
color += tex2D(_MainTex, i.taps[1]);
|
|
||||||
color += tex2D(_MainTex, i.taps[2]);
|
|
||||||
color += tex2D(_MainTex, i.taps[3]);
|
|
||||||
return color * 0.25;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
SubShader {
|
|
||||||
Pass {
|
|
||||||
ZTest Always Cull Off ZWrite Off
|
|
||||||
Fog { Mode off }
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma fragmentoption ARB_precision_hint_fastest
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Fallback off
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 4d42d856b32ea21448ac988121ee4163
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,159 +0,0 @@
|
||||||
Shader "Hidden/Dirty Lens Flare" {
|
|
||||||
Properties {
|
|
||||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
|
||||||
_Flare ("Flare", 2D) = "black" {}
|
|
||||||
_Dirt ("Dirt", 2D) = "white" {}
|
|
||||||
_Threshold ("Threshold", Range (0,1)) = 1.5
|
|
||||||
_Scale ("Scale", Range(-10,10))= 1
|
|
||||||
_BloomScale ("Bloom Scale", Range(-10,10))= 1
|
|
||||||
_desaturate ("Desaturate", Range(0,1)) = 0.4
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
CGINCLUDE
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
|
|
||||||
uniform sampler2D _MainTex;
|
|
||||||
uniform sampler2D _Flare;
|
|
||||||
uniform sampler2D _Dirt;
|
|
||||||
uniform float _Threshold;
|
|
||||||
uniform float _Scale;
|
|
||||||
uniform float _BloomScale;
|
|
||||||
uniform float _desaturate;
|
|
||||||
|
|
||||||
// Threshold
|
|
||||||
fixed4 frag_threshold (v2f_img IN) : COLOR
|
|
||||||
{
|
|
||||||
// Get original color
|
|
||||||
fixed4 original = tex2D(_MainTex, IN.uv);
|
|
||||||
|
|
||||||
// Flip uv
|
|
||||||
fixed2 uv = float2(1,1) - IN.uv;
|
|
||||||
|
|
||||||
// Apply threshold
|
|
||||||
fixed4 output = max( float4(0,0,0,0), tex2D(_MainTex, uv) - _Threshold ) * _Scale;
|
|
||||||
|
|
||||||
// Desaturate
|
|
||||||
output = Luminance(output.rgb) * _desaturate + output * (float4(1,1,1,1)-_desaturate);
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Threshold + Bloom
|
|
||||||
fixed4 frag_thresholdBloom (v2f_img IN) : COLOR
|
|
||||||
{
|
|
||||||
// Get original color
|
|
||||||
fixed4 original = tex2D(_MainTex, IN.uv);
|
|
||||||
|
|
||||||
// Get bloom
|
|
||||||
fixed4 bloom = max( float4(0,0,0,0), original - _Threshold ) * _BloomScale;
|
|
||||||
|
|
||||||
// Flip uv
|
|
||||||
fixed2 uv = float2(1,1) - IN.uv;
|
|
||||||
|
|
||||||
// Apply threshold
|
|
||||||
fixed4 output = max( float4(0,0,0,0), tex2D(_MainTex, uv) - _Threshold ) * _Scale;
|
|
||||||
|
|
||||||
// Desaturate
|
|
||||||
output = Luminance(output.rgb) * _desaturate + output * (float4(1,1,1,1)-_desaturate);
|
|
||||||
|
|
||||||
// Add bloom
|
|
||||||
output += bloom;
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Threshold + Bloom
|
|
||||||
fixed4 frag_bloom (v2f_img IN) : COLOR
|
|
||||||
{
|
|
||||||
fixed4 original = tex2D(_MainTex, IN.uv);
|
|
||||||
fixed4 bloom = max( float4(0,0,0,0), original - _Threshold ) * _BloomScale;
|
|
||||||
return bloom;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Additive blending
|
|
||||||
fixed4 frag_blend (v2f_img IN) : COLOR
|
|
||||||
{
|
|
||||||
fixed4 output = tex2D(_MainTex, IN.uv) + tex2D(_Flare, IN.uv) * tex2D(_Dirt, IN.uv);
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Additive blending (No Dirt)
|
|
||||||
fixed4 frag_blend_noDirt (v2f_img IN) : COLOR
|
|
||||||
{
|
|
||||||
fixed4 output = tex2D(_MainTex, IN.uv) + tex2D(_Flare, IN.uv);
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
|
|
||||||
ZTest Always Cull Off ZWrite Off
|
|
||||||
Fog { Mode off }
|
|
||||||
|
|
||||||
// 0: Flare
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
|
|
||||||
#pragma vertex vert_img
|
|
||||||
#pragma fragment frag_threshold
|
|
||||||
#pragma fragmentoption ARB_precision_hint_fastest
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// 1: Flare + Bloom
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
|
|
||||||
#pragma vertex vert_img
|
|
||||||
#pragma fragment frag_thresholdBloom
|
|
||||||
#pragma fragmentoption ARB_precision_hint_fastest
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2: Bloom
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
|
|
||||||
#pragma vertex vert_img
|
|
||||||
#pragma fragment frag_bloom
|
|
||||||
#pragma fragmentoption ARB_precision_hint_fastest
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3: Apply additive blending
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert_img
|
|
||||||
#pragma fragment frag_blend
|
|
||||||
#pragma fragmentoption ARB_precision_hint_fastest
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4: Apply additive blending (no dirt)
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert_img
|
|
||||||
#pragma fragment frag_blend_noDirt
|
|
||||||
#pragma fragmentoption ARB_precision_hint_fastest
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
Fallback off
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b7b3972ca8fb15043aa4bc35a639f3d5
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
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|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
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guid: 9b5ebe72e12de5d4886daf9a782f8ea0
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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|
Binary file not shown.
Before Width: | Height: | Size: 2.4 MiB |
|
@ -1,91 +0,0 @@
|
||||||
fileFormatVersion: 2
|
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||||||
guid: d19849d0639712d4c9fc579a097e5028
|
|
||||||
TextureImporter:
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|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 10
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 1
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
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171
UnityProject/Assets/StreamingAssets/SteamVR/actions.json
Normal file
171
UnityProject/Assets/StreamingAssets/SteamVR/actions.json
Normal file
|
@ -0,0 +1,171 @@
|
||||||
|
{
|
||||||
|
"actions": [
|
||||||
|
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||||||
|
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|
"type": "boolean"
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||||||
|
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||||||
|
{
|
||||||
|
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||||||
|
"type": "boolean"
|
||||||
|
},
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||||||
|
{
|
||||||
|
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|
"type": "boolean"
|
||||||
|
},
|
||||||
|
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|
||||||
|
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|
"type": "boolean"
|
||||||
|
},
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||||||
|
{
|
||||||
|
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|
||||||
|
"type": "pose"
|
||||||
|
},
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|
{
|
||||||
|
"name": "/actions/default/in/SkeletonLeftHand",
|
||||||
|
"type": "skeleton",
|
||||||
|
"skeleton": "/skeleton/hand/left"
|
||||||
|
},
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||||||
|
{
|
||||||
|
"name": "/actions/default/in/SkeletonRightHand",
|
||||||
|
"type": "skeleton",
|
||||||
|
"skeleton": "/skeleton/hand/right"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/default/in/Squeeze",
|
||||||
|
"type": "vector1",
|
||||||
|
"requirement": "optional"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/default/in/HeadsetOnHead",
|
||||||
|
"type": "boolean",
|
||||||
|
"requirement": "optional"
|
||||||
|
},
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||||||
|
{
|
||||||
|
"name": "/actions/default/in/SnapTurnLeft",
|
||||||
|
"type": "boolean",
|
||||||
|
"requirement": "suggested"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/default/in/SnapTurnRight",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/default/out/Haptic",
|
||||||
|
"type": "vibration"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/platformer/in/Move",
|
||||||
|
"type": "vector2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/platformer/in/Jump",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/buggy/in/Steering",
|
||||||
|
"type": "vector2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/buggy/in/Throttle",
|
||||||
|
"type": "vector1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/buggy/in/Brake",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/buggy/in/Reset",
|
||||||
|
"type": "boolean"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/mixedreality/in/ExternalCamera",
|
||||||
|
"type": "pose",
|
||||||
|
"requirement": "optional"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"action_sets": [
|
||||||
|
{
|
||||||
|
"name": "/actions/default",
|
||||||
|
"usage": "single"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/platformer",
|
||||||
|
"usage": "single"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/buggy",
|
||||||
|
"usage": "single"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "/actions/mixedreality",
|
||||||
|
"usage": "single"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"default_bindings": [
|
||||||
|
{
|
||||||
|
"controller_type": "vive_controller",
|
||||||
|
"binding_url": "bindings_vive_controller.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "oculus_touch",
|
||||||
|
"binding_url": "bindings_oculus_touch.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "knuckles",
|
||||||
|
"binding_url": "bindings_knuckles.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "holographic_controller",
|
||||||
|
"binding_url": "bindings_holographic_controller.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "vive_cosmos_controller",
|
||||||
|
"binding_url": "bindings_vive_cosmos_controller.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "vive_cosmos",
|
||||||
|
"binding_url": "binding_vive_cosmos.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "vive",
|
||||||
|
"binding_url": "binding_vive.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "index_hmd",
|
||||||
|
"binding_url": "binding_index_hmd.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "vive_pro",
|
||||||
|
"binding_url": "binding_vive_pro.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "rift",
|
||||||
|
"binding_url": "binding_rift.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "holographic_hmd",
|
||||||
|
"binding_url": "binding_holographic_hmd.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"controller_type": "vive_tracker_camera",
|
||||||
|
"binding_url": "binding_vive_tracker_camera.json"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"localization": [
|
||||||
|
{
|
||||||
|
"language_tag": "en_US",
|
||||||
|
"/actions/default/in/GrabGrip": "Grab Grip",
|
||||||
|
"/actions/default/in/GrabPinch": "Grab Pinch",
|
||||||
|
"/actions/default/in/HeadsetOnHead": "Headset on head (proximity sensor)",
|
||||||
|
"/actions/default/in/InteractUI": "Interact With UI",
|
||||||
|
"/actions/default/in/Pose": "Pose",
|
||||||
|
"/actions/default/in/SkeletonLeftHand": "Skeleton (Left)",
|
||||||
|
"/actions/default/in/SkeletonRightHand": "Skeleton (Right)",
|
||||||
|
"/actions/default/in/Teleport": "Teleport",
|
||||||
|
"/actions/default/out/Haptic": "Haptic",
|
||||||
|
"/actions/platformer/in/Jump": "Jump",
|
||||||
|
"/actions/default/in/SnapTurnLeft": "Snap Turn (Left)",
|
||||||
|
"/actions/default/in/SnapTurnRight": "Snap Turn (Right)"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
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|
||||||
|
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|
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||||||
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{
|
||||||
|
"alias_info" : {},
|
||||||
|
"bindings" : {
|
||||||
|
"/actions/default" : {
|
||||||
|
"chords" : [],
|
||||||
|
"haptics" : [],
|
||||||
|
"poses" : [],
|
||||||
|
"skeleton" : [],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/default/in/headsetonhead"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/head/proximity"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"controller_type" : "holographic_hmd",
|
||||||
|
"description" : "",
|
||||||
|
"name" : "holographic_hmd defaults",
|
||||||
|
"options" : {},
|
||||||
|
"simulated_actions" : []
|
||||||
|
}
|
|
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|
||||||
|
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|
||||||
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{
|
||||||
|
"alias_info": {},
|
||||||
|
"bindings": {
|
||||||
|
"/actions/default": {
|
||||||
|
"chords": [],
|
||||||
|
"haptics": [],
|
||||||
|
"poses": [],
|
||||||
|
"skeleton": [],
|
||||||
|
"sources": [
|
||||||
|
{
|
||||||
|
"inputs": {
|
||||||
|
"click": {
|
||||||
|
"output": "/actions/default/in/headsetonhead"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode": "button",
|
||||||
|
"path": "/user/head/proximity"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"controller_type": "index_hmd",
|
||||||
|
"description": "",
|
||||||
|
"name": "index hmd defaults",
|
||||||
|
"options": {},
|
||||||
|
"simulated_actions": []
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
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||||||
|
guid: c99a7545c93fcbb4986b85ce10804f0e
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||||||
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|
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||||||
|
{
|
||||||
|
"alias_info" : {},
|
||||||
|
"bindings" : {
|
||||||
|
"/actions/default" : {
|
||||||
|
"chords" : [],
|
||||||
|
"haptics" : [],
|
||||||
|
"poses" : [],
|
||||||
|
"skeleton" : [],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/default/in/headsetonhead"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/head/proximity"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"controller_type" : "rift",
|
||||||
|
"description" : "",
|
||||||
|
"name" : "rift defaults",
|
||||||
|
"options" : {},
|
||||||
|
"simulated_actions" : []
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9f634562b5c92974ab42245ece0fbc3a
|
||||||
|
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||||||
|
externalObjects: {}
|
||||||
|
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||||||
|
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||||||
|
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|
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|
||||||
|
{
|
||||||
|
"alias_info" : {},
|
||||||
|
"bindings" : {
|
||||||
|
"/actions/default" : {
|
||||||
|
"chords" : [],
|
||||||
|
"haptics" : [],
|
||||||
|
"poses" : [],
|
||||||
|
"skeleton" : [],
|
||||||
|
"sources" : [
|
||||||
|
{
|
||||||
|
"inputs" : {
|
||||||
|
"click" : {
|
||||||
|
"output" : "/actions/default/in/headsetonhead"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode" : "button",
|
||||||
|
"path" : "/user/head/proximity"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"controller_type" : "vive",
|
||||||
|
"description" : "",
|
||||||
|
"name" : "vive defaults",
|
||||||
|
"options" : {},
|
||||||
|
"simulated_actions" : []
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2816fe9a35231b54fac7a9db1c3eb85f
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,27 @@
|
||||||
|
{
|
||||||
|
"alias_info": {},
|
||||||
|
"bindings": {
|
||||||
|
"/actions/default": {
|
||||||
|
"chords": [],
|
||||||
|
"haptics": [],
|
||||||
|
"poses": [],
|
||||||
|
"skeleton": [],
|
||||||
|
"sources": [
|
||||||
|
{
|
||||||
|
"inputs": {
|
||||||
|
"click": {
|
||||||
|
"output": "/actions/default/in/headsetonhead"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"mode": "button",
|
||||||
|
"path": "/user/head/proximity"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"controller_type": "vive_cosmos",
|
||||||
|
"description": "",
|
||||||
|
"name": "vive cosmos hmd defaults",
|
||||||
|
"options": {},
|
||||||
|
"simulated_actions": []
|
||||||
|
}
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue