Cleanup
This commit is contained in:
parent
309d3910b9
commit
ef2a64b16a
2210 changed files with 297015 additions and 152008 deletions
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@ -25,7 +25,7 @@
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<NoWarn>0169</NoWarn>
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@ -49,10 +49,10 @@
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@ -68,693 +68,695 @@
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||||
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||||
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|
||||
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||||
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||||
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||||
</Reference>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
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||||
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||||
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
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||||
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||||
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||||
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
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||||
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
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||||
</Reference>
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||||
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||||
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.Overlapped">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.Tasks">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.Tasks.Parallel">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.Thread">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.ThreadPool">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.Timer">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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</Reference>
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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</Reference>
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||||
<Reference Include="System.Xml.ReaderWriter">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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</Reference>
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||||
<Reference Include="System.Xml.XDocument">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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</Reference>
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||||
<Reference Include="System.Xml.XmlDocument">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Xml.XmlSerializer">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Xml.XPath">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Xml.XPath.XDocument">
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -762,6 +764,22 @@
|
|||
<Project>{5B580621-09B4-68CB-B5F4-5B9DD210A60F}</Project>
|
||||
<Name>Assembly-CSharp</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SteamVR_Input_Editor.csproj">
|
||||
<Project>{6AAC7E7F-1FDA-8601-A79E-5B61186431C8}</Project>
|
||||
<Name>SteamVR_Input_Editor</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SteamVR_Editor.csproj">
|
||||
<Project>{0F3672B3-04DA-38DB-CF61-6B830DA5FEEE}</Project>
|
||||
<Name>SteamVR_Editor</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SteamVR.csproj">
|
||||
<Project>{E1C19BBC-6FA9-7627-AD1E-E7762CE460B3}</Project>
|
||||
<Name>SteamVR</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
|
||||
<Project>{D23E916C-DA89-38D8-6765-C7AB6FA7EEAA}</Project>
|
||||
<Name>SteamVR_Windows_EditorHelper</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
File diff suppressed because it is too large
Load diff
27211
UnityProject/Assets/Animations/VFX Graph Max Fun Test.anim
Normal file
27211
UnityProject/Assets/Animations/VFX Graph Max Fun Test.anim
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 48220355de84ebe4a90a9ed33fd828e2
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e20fda7c74c9cf14eb4bc49d541d13d5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 19851a0fb4c5a1749afc87a9a447fe21
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 22371b403157c9b4d8482ee394172a27
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8c9aca59d884fa64083448c1af2edf3c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 972910560abb7be42b88c0026a284bba
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,219 +0,0 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public enum LensFlareTypes {
|
||||
BloomAndFlare = 0,
|
||||
Flare = 2,
|
||||
Bloom = 1
|
||||
}
|
||||
|
||||
[RequireComponent (typeof(Camera))]
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Image Effects/Max P/Dirty Lens Flare")]
|
||||
public class DirtyLensFlare : MonoBehaviour {
|
||||
|
||||
// Flare Settings
|
||||
public LensFlareTypes lensFlareType;
|
||||
public float saturation = 0.9f;
|
||||
public float threshold = 0.5f;
|
||||
public float flareIntensity = 2.5f;
|
||||
public float bloomIntensity = 2.0f;
|
||||
|
||||
// Blur
|
||||
public int iterations = 10;
|
||||
public float blurSpread = 0.6f;
|
||||
|
||||
// Downsample
|
||||
public int downsample = 6;
|
||||
|
||||
// Textures
|
||||
public bool useDirt = true;
|
||||
public Texture2D screenDirt;
|
||||
|
||||
// Shaders and Materials
|
||||
private Shader blurShader;
|
||||
private Material blurMaterial;
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
// Image Effect Base (Default Unity Image Effect Script: Standard Assets/Image Effects (Pro Only)/ImageEffectBase.cs)
|
||||
// ------------------------------------------------------------------------------
|
||||
#region Image Effect Base
|
||||
private Shader shader;
|
||||
private Material m_Material;
|
||||
|
||||
// (Modified)
|
||||
protected virtual void Start ()
|
||||
{
|
||||
// Check Resources First
|
||||
CheckResources();
|
||||
|
||||
// Disable if we don't support image effects
|
||||
if (!SystemInfo.supportsImageEffects) {
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Disable the image effect if the shader can't
|
||||
// run on the users graphics card
|
||||
if (!shader || !shader.isSupported)
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
protected Material material {
|
||||
get {
|
||||
if (m_Material == null) {
|
||||
m_Material = new Material (shader);
|
||||
m_Material.hideFlags = HideFlags.HideAndDontSave;
|
||||
}
|
||||
return m_Material;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable() {
|
||||
if( m_Material ) {
|
||||
DestroyImmediate( m_Material );
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
// Blur (Default Unity Blur Shader Script: Standard Assets/Image Effects (Pro Only)/BlurEffect.cs)
|
||||
// ------------------------------------------------------------------------------
|
||||
#region Blur Shader Script
|
||||
// Performs one blur iteration.
|
||||
public void FourTapCone (RenderTexture source, RenderTexture dest, int iteration, Material blurMtl)
|
||||
{
|
||||
float off = 0.5f + iteration*blurSpread;
|
||||
Graphics.BlitMultiTap (source, dest, blurMtl,
|
||||
new Vector2(-off, -off),
|
||||
new Vector2(-off, off),
|
||||
new Vector2( off, off),
|
||||
new Vector2( off, -off)
|
||||
);
|
||||
}
|
||||
|
||||
// Applies a blur effect (Modified from default script)
|
||||
void ApplyBlurPass(RenderTexture source, RenderTexture destination, Material blurMtl)
|
||||
{
|
||||
|
||||
downsample = Mathf.Clamp(downsample, 1, 12);
|
||||
|
||||
RenderTexture buffer = RenderTexture.GetTemporary(source.width / downsample, source.height / downsample, 0);
|
||||
RenderTexture buffer2 = RenderTexture.GetTemporary(source.width / downsample, source.height / downsample, 0);
|
||||
|
||||
// Copy source into buffer
|
||||
Graphics.Blit(source, buffer);
|
||||
|
||||
// Blur the small texture
|
||||
bool oddEven = true;
|
||||
for(int i = 0; i < iterations; i++)
|
||||
{
|
||||
if( oddEven )
|
||||
FourTapCone (buffer, buffer2, i, blurMtl);
|
||||
else
|
||||
FourTapCone (buffer2, buffer, i, blurMtl);
|
||||
oddEven = !oddEven;
|
||||
}
|
||||
if( oddEven )
|
||||
Graphics.Blit(buffer, destination);
|
||||
else
|
||||
Graphics.Blit(buffer2, destination);
|
||||
|
||||
// Release the buffers
|
||||
RenderTexture.ReleaseTemporary(buffer);
|
||||
RenderTexture.ReleaseTemporary(buffer2);
|
||||
}
|
||||
#endregion
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
// Dirty Lens Flare MAIN
|
||||
// ------------------------------------------------------------------------------
|
||||
#region Dirty Lens Flare
|
||||
|
||||
bool CheckResources()
|
||||
{
|
||||
// Check blur shader
|
||||
if(!blurShader)
|
||||
{
|
||||
blurShader = Shader.Find("Hidden/Dirty Lens Flare Blur");
|
||||
if(!blurShader)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check blur material
|
||||
if(!blurMaterial)
|
||||
{
|
||||
blurMaterial = new Material(blurShader);
|
||||
blurMaterial.hideFlags = HideFlags.HideAndDontSave;
|
||||
if(!blurMaterial)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check dirty lens flare shader
|
||||
if(!shader)
|
||||
{
|
||||
shader = Shader.Find("Hidden/Dirty Lens Flare");
|
||||
if(!shader)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Called by camera to apply image effect
|
||||
void OnRenderImage (RenderTexture source, RenderTexture destination) {
|
||||
|
||||
if( CheckResources() )
|
||||
{
|
||||
|
||||
material.SetFloat("_Threshold", threshold);
|
||||
material.SetFloat("_Scale", flareIntensity);
|
||||
material.SetFloat("_BloomScale", bloomIntensity);
|
||||
|
||||
// Create downsampled image
|
||||
RenderTexture downSampled = RenderTexture.GetTemporary (source.width / 4, source.height / 4, 0, RenderTextureFormat.Default);
|
||||
|
||||
// Apply threshold
|
||||
material.SetFloat("_desaturate", 1.0f-saturation);
|
||||
switch(lensFlareType)
|
||||
{
|
||||
case LensFlareTypes.Bloom:
|
||||
Graphics.Blit(source, downSampled, material, 2); // Bloom only
|
||||
break;
|
||||
case LensFlareTypes.Flare:
|
||||
Graphics.Blit(source, downSampled, material, 0); // Flare only
|
||||
break;
|
||||
case LensFlareTypes.BloomAndFlare:
|
||||
Graphics.Blit(source, downSampled, material, 1); // Flare + Bloom
|
||||
break;
|
||||
}
|
||||
|
||||
// Create blur buffer
|
||||
RenderTexture blurred = RenderTexture.GetTemporary (downSampled.width, downSampled.height, 0, RenderTextureFormat.Default);
|
||||
|
||||
// Apply blur
|
||||
ApplyBlurPass(downSampled, blurred, blurMaterial);
|
||||
|
||||
// Apply blending
|
||||
material.SetTexture("_Flare", blurred);
|
||||
if( useDirt )
|
||||
{
|
||||
material.SetTexture("_Dirt", screenDirt);
|
||||
Graphics.Blit (source, destination, material, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
Graphics.Blit (source, destination, material, 4);
|
||||
}
|
||||
|
||||
// Release downsampled images
|
||||
RenderTexture.ReleaseTemporary (downSampled);
|
||||
RenderTexture.ReleaseTemporary (blurred);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
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||||
guid: 8f524cac4f2747b4fb11c694dd9b39b0
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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|
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fileFormatVersion: 2
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guid: 201ef1b29efe4204b83218febcd811a5
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -1,82 +0,0 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
[CustomEditor(typeof(DirtyLensFlare))]
|
||||
public class DirtyLensFlareEditor : Editor {
|
||||
|
||||
SerializedObject serObj;
|
||||
SerializedProperty lensFlareType;
|
||||
SerializedProperty useDirt;
|
||||
SerializedProperty saturation;
|
||||
SerializedProperty flareIntensity;
|
||||
SerializedProperty bloomIntensity;
|
||||
SerializedProperty threshold;
|
||||
SerializedProperty blurSpread;
|
||||
SerializedProperty blurIterations;
|
||||
SerializedProperty dirtTexture;
|
||||
SerializedProperty downsample;
|
||||
|
||||
GUIStyle style;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
serObj = new SerializedObject (target);
|
||||
lensFlareType = serObj.FindProperty("lensFlareType");
|
||||
useDirt = serObj.FindProperty("useDirt");
|
||||
saturation = serObj.FindProperty("saturation");
|
||||
flareIntensity = serObj.FindProperty("flareIntensity");
|
||||
bloomIntensity = serObj.FindProperty("bloomIntensity");
|
||||
threshold = serObj.FindProperty("threshold");
|
||||
|
||||
blurIterations = serObj.FindProperty("iterations");
|
||||
blurSpread = serObj.FindProperty("blurSpread");
|
||||
|
||||
downsample = serObj.FindProperty("downsample");
|
||||
|
||||
dirtTexture = serObj.FindProperty("screenDirt");
|
||||
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI () {
|
||||
|
||||
serObj.Update();
|
||||
|
||||
EditorGUILayout.PropertyField (lensFlareType, new GUIContent("Lens flare type"));
|
||||
|
||||
|
||||
threshold.floatValue = EditorGUILayout.Slider ("Threshold", threshold.floatValue, 0.0f, 1.0f);
|
||||
|
||||
if( lensFlareType.enumValueIndex == 0 || lensFlareType.enumValueIndex == 2 )
|
||||
{
|
||||
saturation.floatValue = EditorGUILayout.Slider ("Flare saturation", saturation.floatValue, -2.0f, 2.0f);
|
||||
flareIntensity.floatValue = EditorGUILayout.Slider ("Flare intensity", flareIntensity.floatValue, 0.0f, 10.0f);
|
||||
if( lensFlareType.enumValueIndex == 0 )
|
||||
bloomIntensity.floatValue = EditorGUILayout.Slider ("Bloom intensity", bloomIntensity.floatValue, 0.0f, 10.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
bloomIntensity.floatValue = EditorGUILayout.Slider ("Bloom intensity", bloomIntensity.floatValue, 0.0f, 10.0f);
|
||||
}
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
blurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", blurSpread.floatValue, 0.0f, 2.0f);
|
||||
blurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", blurIterations.intValue, 0, 64);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
downsample.intValue = EditorGUILayout.IntField("Downsample", downsample.intValue);
|
||||
downsample.intValue = Mathf.Clamp(downsample.intValue, 1, 12);
|
||||
|
||||
EditorGUILayout.Separator ();
|
||||
|
||||
EditorGUILayout.PropertyField (useDirt, new GUIContent("Use dirt"));
|
||||
EditorGUILayout.PropertyField (dirtTexture, new GUIContent("Screen dirt texture"));
|
||||
|
||||
serObj.ApplyModifiedProperties();
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
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guid: 43e2854d46a86fb48a5bb310bc3ee91b
|
||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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|
@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 909dfebaa3069d745b1555a6c14d01a2
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 3a6362928352ccb438d6aaa9a69e206f
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folderAsset: yes
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externalObjects: {}
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userData:
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 8362abac220b4fd4d812b8e9b99cc523
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,59 +0,0 @@
|
|||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
// ------------------------------------------------------------------------------------------------------
|
||||
// Default Unity Blur Shader [Image Effects(Pro Only)/_Sources/Shaders/BlurEffectConeTaps.shader]
|
||||
// ------------------------------------------------------------------------------------------------------
|
||||
|
||||
Shader "Hidden/Dirty Lens Flare Blur" {
|
||||
Properties { _MainTex ("", 2D) = "" {} }
|
||||
SubShader {
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off Fog { Mode Off }
|
||||
SetTexture [_MainTex] {constantColor (0,0,0,0.25) combine texture * constant alpha}
|
||||
SetTexture [_MainTex] {constantColor (0,0,0,0.25) combine texture * constant + previous}
|
||||
SetTexture [_MainTex] {constantColor (0,0,0,0.25) combine texture * constant + previous}
|
||||
SetTexture [_MainTex] {constantColor (0,0,0,0.25) combine texture * constant + previous}
|
||||
}
|
||||
}
|
||||
CGINCLUDE
|
||||
#include "UnityCG.cginc"
|
||||
struct v2f {
|
||||
float4 pos : POSITION;
|
||||
half2 uv : TEXCOORD0;
|
||||
half2 taps[4] : TEXCOORD1;
|
||||
};
|
||||
sampler2D _MainTex;
|
||||
half4 _MainTex_TexelSize;
|
||||
half4 _BlurOffsets;
|
||||
v2f vert( appdata_img v ) {
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.texcoord - _BlurOffsets.xy * _MainTex_TexelSize.xy; // hack, see BlurEffect.cs for the reason for this. let's make a new blur effect soon
|
||||
o.taps[0] = o.uv + _MainTex_TexelSize * _BlurOffsets.xy;
|
||||
o.taps[1] = o.uv - _MainTex_TexelSize * _BlurOffsets.xy;
|
||||
o.taps[2] = o.uv + _MainTex_TexelSize * _BlurOffsets.xy * half2(1,-1);
|
||||
o.taps[3] = o.uv - _MainTex_TexelSize * _BlurOffsets.xy * half2(1,-1);
|
||||
return o;
|
||||
}
|
||||
half4 frag(v2f i) : COLOR {
|
||||
half4 color = tex2D(_MainTex, i.taps[0]);
|
||||
color += tex2D(_MainTex, i.taps[1]);
|
||||
color += tex2D(_MainTex, i.taps[2]);
|
||||
color += tex2D(_MainTex, i.taps[3]);
|
||||
return color * 0.25;
|
||||
}
|
||||
ENDCG
|
||||
SubShader {
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode off }
|
||||
|
||||
CGPROGRAM
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback off
|
||||
}
|
|
@ -1,9 +0,0 @@
|
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fileFormatVersion: 2
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guid: 4d42d856b32ea21448ac988121ee4163
|
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ShaderImporter:
|
||||
externalObjects: {}
|
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defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,159 +0,0 @@
|
|||
Shader "Hidden/Dirty Lens Flare" {
|
||||
Properties {
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_Flare ("Flare", 2D) = "black" {}
|
||||
_Dirt ("Dirt", 2D) = "white" {}
|
||||
_Threshold ("Threshold", Range (0,1)) = 1.5
|
||||
_Scale ("Scale", Range(-10,10))= 1
|
||||
_BloomScale ("Bloom Scale", Range(-10,10))= 1
|
||||
_desaturate ("Desaturate", Range(0,1)) = 0.4
|
||||
}
|
||||
|
||||
|
||||
CGINCLUDE
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform sampler2D _Flare;
|
||||
uniform sampler2D _Dirt;
|
||||
uniform float _Threshold;
|
||||
uniform float _Scale;
|
||||
uniform float _BloomScale;
|
||||
uniform float _desaturate;
|
||||
|
||||
// Threshold
|
||||
fixed4 frag_threshold (v2f_img IN) : COLOR
|
||||
{
|
||||
// Get original color
|
||||
fixed4 original = tex2D(_MainTex, IN.uv);
|
||||
|
||||
// Flip uv
|
||||
fixed2 uv = float2(1,1) - IN.uv;
|
||||
|
||||
// Apply threshold
|
||||
fixed4 output = max( float4(0,0,0,0), tex2D(_MainTex, uv) - _Threshold ) * _Scale;
|
||||
|
||||
// Desaturate
|
||||
output = Luminance(output.rgb) * _desaturate + output * (float4(1,1,1,1)-_desaturate);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
// Threshold + Bloom
|
||||
fixed4 frag_thresholdBloom (v2f_img IN) : COLOR
|
||||
{
|
||||
// Get original color
|
||||
fixed4 original = tex2D(_MainTex, IN.uv);
|
||||
|
||||
// Get bloom
|
||||
fixed4 bloom = max( float4(0,0,0,0), original - _Threshold ) * _BloomScale;
|
||||
|
||||
// Flip uv
|
||||
fixed2 uv = float2(1,1) - IN.uv;
|
||||
|
||||
// Apply threshold
|
||||
fixed4 output = max( float4(0,0,0,0), tex2D(_MainTex, uv) - _Threshold ) * _Scale;
|
||||
|
||||
// Desaturate
|
||||
output = Luminance(output.rgb) * _desaturate + output * (float4(1,1,1,1)-_desaturate);
|
||||
|
||||
// Add bloom
|
||||
output += bloom;
|
||||
return output;
|
||||
}
|
||||
|
||||
// Threshold + Bloom
|
||||
fixed4 frag_bloom (v2f_img IN) : COLOR
|
||||
{
|
||||
fixed4 original = tex2D(_MainTex, IN.uv);
|
||||
fixed4 bloom = max( float4(0,0,0,0), original - _Threshold ) * _BloomScale;
|
||||
return bloom;
|
||||
}
|
||||
|
||||
// Additive blending
|
||||
fixed4 frag_blend (v2f_img IN) : COLOR
|
||||
{
|
||||
fixed4 output = tex2D(_MainTex, IN.uv) + tex2D(_Flare, IN.uv) * tex2D(_Dirt, IN.uv);
|
||||
return output;
|
||||
}
|
||||
|
||||
// Additive blending (No Dirt)
|
||||
fixed4 frag_blend_noDirt (v2f_img IN) : COLOR
|
||||
{
|
||||
fixed4 output = tex2D(_MainTex, IN.uv) + tex2D(_Flare, IN.uv);
|
||||
return output;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader {
|
||||
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode off }
|
||||
|
||||
// 0: Flare
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag_threshold
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
// 1: Flare + Bloom
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag_thresholdBloom
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
// 2: Bloom
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag_bloom
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
// 3: Apply additive blending
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag_blend
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
ENDCG
|
||||
}
|
||||
|
||||
// 4: Apply additive blending (no dirt)
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag_blend_noDirt
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Fallback off
|
||||
|
||||
}
|
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userData:
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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seamlessCubemap: 0
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textureFormat: -1
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maxTextureSize: 1024
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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aniso: -1
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mipBias: -100
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wrapU: -1
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wrapV: -1
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wrapW: -1
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nPOTScale: 1
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lightmap: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteGenerateFallbackPhysicsShape: 1
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UnityProject/Assets/StreamingAssets/SteamVR/actions.json
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171
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||||
},
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
"type": "vector2"
|
||||
},
|
||||
{
|
||||
"name": "/actions/platformer/in/Jump",
|
||||
"type": "boolean"
|
||||
},
|
||||
{
|
||||
"name": "/actions/buggy/in/Steering",
|
||||
"type": "vector2"
|
||||
},
|
||||
{
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||||
"name": "/actions/buggy/in/Throttle",
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||||
"type": "vector1"
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||||
},
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||||
{
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||||
"name": "/actions/buggy/in/Brake",
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||||
"type": "boolean"
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||||
},
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||||
{
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||||
"name": "/actions/buggy/in/Reset",
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"type": "boolean"
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||||
},
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{
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||||
"name": "/actions/mixedreality/in/ExternalCamera",
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||||
"type": "pose",
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||||
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||||
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||||
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|
||||
},
|
||||
{
|
||||
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|
||||
"binding_url": "bindings_oculus_touch.json"
|
||||
},
|
||||
{
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||||
"controller_type": "knuckles",
|
||||
"binding_url": "bindings_knuckles.json"
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||||
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|
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"binding_url": "bindings_holographic_controller.json"
|
||||
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||||
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|
||||
},
|
||||
{
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||||
"controller_type": "vive_cosmos",
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||||
"binding_url": "binding_vive_cosmos.json"
|
||||
},
|
||||
{
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||||
"controller_type": "vive",
|
||||
"binding_url": "binding_vive.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "index_hmd",
|
||||
"binding_url": "binding_index_hmd.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_pro",
|
||||
"binding_url": "binding_vive_pro.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "rift",
|
||||
"binding_url": "binding_rift.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "holographic_hmd",
|
||||
"binding_url": "binding_holographic_hmd.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_camera",
|
||||
"binding_url": "binding_vive_tracker_camera.json"
|
||||
}
|
||||
],
|
||||
"localization": [
|
||||
{
|
||||
"language_tag": "en_US",
|
||||
"/actions/default/in/GrabGrip": "Grab Grip",
|
||||
"/actions/default/in/GrabPinch": "Grab Pinch",
|
||||
"/actions/default/in/HeadsetOnHead": "Headset on head (proximity sensor)",
|
||||
"/actions/default/in/InteractUI": "Interact With UI",
|
||||
"/actions/default/in/Pose": "Pose",
|
||||
"/actions/default/in/SkeletonLeftHand": "Skeleton (Left)",
|
||||
"/actions/default/in/SkeletonRightHand": "Skeleton (Right)",
|
||||
"/actions/default/in/Teleport": "Teleport",
|
||||
"/actions/default/out/Haptic": "Haptic",
|
||||
"/actions/platformer/in/Jump": "Jump",
|
||||
"/actions/default/in/SnapTurnLeft": "Snap Turn (Left)",
|
||||
"/actions/default/in/SnapTurnRight": "Snap Turn (Right)"
|
||||
}
|
||||
]
|
||||
}
|
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
"controller_type" : "holographic_hmd",
|
||||
"description" : "",
|
||||
"name" : "holographic_hmd defaults",
|
||||
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|
||||
"simulated_actions" : []
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
"controller_type" : "rift",
|
||||
"description" : "",
|
||||
"name" : "rift defaults",
|
||||
"options" : {},
|
||||
"simulated_actions" : []
|
||||
}
|
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
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|
||||
"path" : "/user/head/proximity"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"controller_type" : "vive",
|
||||
"description" : "",
|
||||
"name" : "vive defaults",
|
||||
"options" : {},
|
||||
"simulated_actions" : []
|
||||
}
|
|
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|
|||
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||||
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||||
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||||
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|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"sources": [
|
||||
{
|
||||
"inputs": {
|
||||
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|
||||
"output": "/actions/default/in/headsetonhead"
|
||||
}
|
||||
},
|
||||
"mode": "button",
|
||||
"path": "/user/head/proximity"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"controller_type": "vive_cosmos",
|
||||
"description": "",
|
||||
"name": "vive cosmos hmd defaults",
|
||||
"options": {},
|
||||
"simulated_actions": []
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue