Max Animator/Animation Demo
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6 changed files with 70 additions and 50 deletions
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@ -2,17 +2,7 @@
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<list default="true" id="c6a8ca49-0b91-43c0-a787-44b1fda29c5f" name="Default Changelist" comment="implement FFT waterfall">
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53
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53
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@ -2,29 +2,15 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace cylvester
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{
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public class OrangeCubeScript : MonoBehaviour
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public class OrangeCubeScript : MonoBehaviour
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{
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{
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public bool go;
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[SerializeField] private Animator anim;
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private Animator anim;
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void Start()
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{
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anim = GetComponent<Animator>();
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}
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public void Go()
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public void Go()
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{
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{
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go = true;
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anim.SetTrigger("AnimTrigger");
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}
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private void Update()
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{
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if (go == true)
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{
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gameObject.GetComponent<Animator>().SetTrigger("AnimTrigger");
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}
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}
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}
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}
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}
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}
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