Max Animator/Animation Demo

This commit is contained in:
max 2019-10-31 20:15:27 +01:00
parent e7e1816efd
commit f27d46f6f6
6 changed files with 70 additions and 50 deletions

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using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace cylvester
public class OrangeCubeScript : MonoBehaviour
{ {
public bool go; public class OrangeCubeScript : MonoBehaviour
private Animator anim;
void Start()
{ {
anim = GetComponent<Animator>(); [SerializeField] private Animator anim;
}
public void Go() public void Go()
{
go = true;
}
private void Update()
{
if (go == true)
{ {
gameObject.GetComponent<Animator>().SetTrigger("AnimTrigger"); anim.SetTrigger("AnimTrigger");
} }
} }
} }