Max Animator/Animation Demo

This commit is contained in:
max 2019-10-31 20:15:27 +01:00
parent e7e1816efd
commit f27d46f6f6
6 changed files with 70 additions and 50 deletions

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@ -2,29 +2,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OrangeCubeScript : MonoBehaviour
namespace cylvester
{
public bool go;
private Animator anim;
void Start()
public class OrangeCubeScript : MonoBehaviour
{
anim = GetComponent<Animator>();
}
[SerializeField] private Animator anim;
public void Go()
{
go = true;
}
private void Update()
{
if (go == true)
{
gameObject.GetComponent<Animator>().SetTrigger("AnimTrigger");
anim.SetTrigger("AnimTrigger");
}
}
}