add pitch tracking demo

This commit is contained in:
Chikashi Miyama 2019-10-29 21:47:06 +01:00
parent da4bd8ef2f
commit f47aa9b4ea
8 changed files with 216 additions and 8 deletions

View file

@ -63,6 +63,7 @@
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
<Compile Include="Assets\Scenes\Examples\TimbreID\script\IdToText.cs" />
@ -82,6 +83,7 @@
<Compile Include="Assets\Scripts\PdConnection\PdConstant.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdLevelBind.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdNoiseBind.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdPitchBind.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdProcess.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdReceiver.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdSender.cs" />

View file

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View file

@ -0,0 +1,23 @@
using UnityEngine;
namespace cylvester
{
interface IMoveBall
{
float Position { set; }
}
public class MoveBall : MonoBehaviour, IMoveBall
{
public float Position
{
set
{
var x = value * 0.1f;
transform.localPosition = new Vector3(x, 4f, 3f);
}
}
}
}

View file

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View file

@ -5,11 +5,11 @@ using UnityEngine.Events;
namespace cylvester
{
public interface IPdBackend
{
IPdArray LevelArray { get; }
IPdArray NoiseArray { get; }
IPdArray PitchArray { get; }
IPdArrayContainer SpectrumArrayContainer{ get; }
IPdArrayContainer WaveformArrayContainer{ get; }
void SendState(IStateManager manager);
@ -31,6 +31,7 @@ namespace cylvester
public IPdArray LevelArray { get; private set; }
public IPdArray NoiseArray { get; private set; }
public IPdArray PitchArray { get; private set; }
public IPdArrayContainer SpectrumArrayContainer { get; private set; }
public IPdArrayContainer WaveformArrayContainer { get; private set; }
@ -44,6 +45,7 @@ namespace cylvester
{
LevelArray = new PdArray("level", PdConstant.NumMaxInputChannels);
NoiseArray = new PdArray("noise", PdConstant.NumMaxInputChannels);
PitchArray = new PdArray("pitch", PdConstant.NumMaxInputChannels);
SpectrumArrayContainer = new PdArrayContainer("fft_");
WaveformArrayContainer = new PdArrayContainer("wave_");
@ -51,6 +53,7 @@ namespace cylvester
{
(IUpdater) LevelArray,
(IUpdater) NoiseArray,
(IUpdater) PitchArray,
(IUpdater) SpectrumArrayContainer,
(IUpdater) WaveformArrayContainer
};

View file

@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
[System.Serializable]
public class PitchEvent : UnityEvent<float>
{
}
public class PdPitchBind : MonoBehaviour
{
[SerializeField] private PdBackend pdbackend;
[SerializeField, Range(1, 16)] private int channel = 1;
[SerializeField] private LevelEvent pitchChanged;
private float pitch_;
void Update()
{
var pitch = pdbackend.PitchArray.Data[channel - 1];
if (pitch_ != pitch)
{
pitch_ = pitch;
pitchChanged.Invoke(pitch_);
}
}
}
}

View file

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View file

@ -96,18 +96,25 @@ files used in this help file., f 22;
#X connect 3 0 0 0;
#X connect 4 0 3 0;
#X restore 359 170 pd level;
#N canvas 0 50 450 300 pitch 0;
#N canvas 0 50 450 300 pitch 1;
#X obj 95 44 inlet~;
#X obj 95 94 sigmund~ pitch;
#X floatatom 95 133 5 0 0 0 - - -;
#X obj 95 169 tabwrite level;
#X obj 198 73 loadbang;
#X obj 198 98 f \$1, f 6;
#X obj 111 249 tabwrite pitch;
#X obj 92 129 moses 0;
#X obj 81 182 f 0;
#X obj 111 210 change;
#X obj 68 154 t b;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 0 5 0;
#X connect 2 0 3 0;
#X connect 4 0 5 0;
#X connect 5 0 3 1;
#X connect 3 0 4 1;
#X connect 5 0 8 0;
#X connect 5 1 7 0;
#X connect 6 0 7 0;
#X connect 7 0 4 0;
#X connect 8 0 6 0;
#X restore 432 170 pd pitch;
#N canvas 0 50 450 300 noise 0;
#X obj 107 208 tabwrite noise;