add pitch tracking demo
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da4bd8ef2f
commit
f47aa9b4ea
8 changed files with 216 additions and 8 deletions
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@ -63,6 +63,7 @@
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<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\TimbreID\script\IdToText.cs" />
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@ -82,6 +83,7 @@
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<Compile Include="Assets\Scripts\PdConnection\PdConstant.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdLevelBind.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdNoiseBind.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdPitchBind.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdProcess.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdReceiver.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdSender.cs" />
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@ -586,7 +586,7 @@ Transform:
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pitchChanged:
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m_GameObject: {fileID: 1904196532}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.24, y: 4.16, z: 3.25}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -0,0 +1,23 @@
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using UnityEngine;
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namespace cylvester
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{
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interface IMoveBall
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{
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float Position { set; }
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}
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public class MoveBall : MonoBehaviour, IMoveBall
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{
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public float Position
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{
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set
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{
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var x = value * 0.1f;
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transform.localPosition = new Vector3(x, 4f, 3f);
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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@ -5,11 +5,11 @@ using UnityEngine.Events;
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namespace cylvester
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{
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public interface IPdBackend
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{
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IPdArray LevelArray { get; }
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IPdArray NoiseArray { get; }
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IPdArray PitchArray { get; }
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IPdArrayContainer SpectrumArrayContainer{ get; }
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IPdArrayContainer WaveformArrayContainer{ get; }
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void SendState(IStateManager manager);
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@ -31,6 +31,7 @@ namespace cylvester
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public IPdArray LevelArray { get; private set; }
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public IPdArray NoiseArray { get; private set; }
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public IPdArray PitchArray { get; private set; }
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public IPdArrayContainer SpectrumArrayContainer { get; private set; }
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public IPdArrayContainer WaveformArrayContainer { get; private set; }
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@ -44,6 +45,7 @@ namespace cylvester
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{
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LevelArray = new PdArray("level", PdConstant.NumMaxInputChannels);
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NoiseArray = new PdArray("noise", PdConstant.NumMaxInputChannels);
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PitchArray = new PdArray("pitch", PdConstant.NumMaxInputChannels);
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SpectrumArrayContainer = new PdArrayContainer("fft_");
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WaveformArrayContainer = new PdArrayContainer("wave_");
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@ -51,6 +53,7 @@ namespace cylvester
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{
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(IUpdater) LevelArray,
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(IUpdater) NoiseArray,
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(IUpdater) PitchArray,
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(IUpdater) SpectrumArrayContainer,
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(IUpdater) WaveformArrayContainer
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};
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31
UnityProject/Assets/Scripts/PdConnection/PdPitchBind.cs
Normal file
31
UnityProject/Assets/Scripts/PdConnection/PdPitchBind.cs
Normal file
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@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
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{
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[System.Serializable]
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public class PitchEvent : UnityEvent<float>
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{
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}
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public class PdPitchBind : MonoBehaviour
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{
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[SerializeField] private PdBackend pdbackend;
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[SerializeField, Range(1, 16)] private int channel = 1;
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[SerializeField] private LevelEvent pitchChanged;
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private float pitch_;
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void Update()
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{
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var pitch = pdbackend.PitchArray.Data[channel - 1];
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if (pitch_ != pitch)
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{
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pitch_ = pitch;
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pitchChanged.Invoke(pitch_);
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}
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}
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}
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}
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11
UnityProject/Assets/Scripts/PdConnection/PdPitchBind.cs.meta
Normal file
11
UnityProject/Assets/Scripts/PdConnection/PdPitchBind.cs.meta
Normal file
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@ -0,0 +1,11 @@
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@ -96,18 +96,25 @@ files used in this help file., f 22;
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#X connect 3 0 0 0;
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#X connect 4 0 3 0;
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#X restore 359 170 pd level;
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#N canvas 0 50 450 300 pitch 0;
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#N canvas 0 50 450 300 pitch 1;
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#X obj 95 44 inlet~;
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#X obj 95 94 sigmund~ pitch;
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#X floatatom 95 133 5 0 0 0 - - -;
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#X obj 95 169 tabwrite level;
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#X obj 198 73 loadbang;
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#X obj 198 98 f \$1, f 6;
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#X obj 111 249 tabwrite pitch;
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#X obj 92 129 moses 0;
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#X obj 81 182 f 0;
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#X obj 111 210 change;
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#X obj 68 154 t b;
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#X connect 0 0 1 0;
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#X connect 1 0 2 0;
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#X connect 1 0 5 0;
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#X connect 2 0 3 0;
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#X connect 4 0 5 0;
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#X connect 5 0 3 1;
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#X connect 3 0 4 1;
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#X connect 5 0 8 0;
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#X connect 5 1 7 0;
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#X connect 6 0 7 0;
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#X connect 7 0 4 0;
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#X connect 8 0 6 0;
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#X restore 432 170 pd pitch;
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#N canvas 0 50 450 300 noise 0;
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#X obj 107 208 tabwrite noise;
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