Make Spectrogram Scrollable (Expose Index)

Also, write Reusable Shader for Spectrogram
This commit is contained in:
max 2019-11-18 12:37:32 +01:00
parent aaf398cd61
commit f51764016f
16 changed files with 2019 additions and 1493 deletions

View file

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View file

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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild"> <Target Name="BeforeBuild">

View file

@ -9,13 +9,18 @@ Material:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: TextureMap m_Name: TextureMap
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses:
- DistortionVectors
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -132,16 +137,16 @@ Material:
- _DisplacementMode: 0 - _DisplacementMode: 0
- _DistortionBlendMode: 0 - _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0 - _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 0 - _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1 - _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0 - _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1 - _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 0 - _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1 - _DistortionDepthTest: 1
- _DistortionDstBlend: 0 - _DistortionDstBlend: 1
- _DistortionEnable: 0 - _DistortionEnable: 0
- _DistortionScale: 1 - _DistortionScale: 1
- _DistortionSrcBlend: 0 - _DistortionSrcBlend: 1
- _DistortionVectorBias: -1 - _DistortionVectorBias: -1
- _DistortionVectorScale: 2 - _DistortionVectorScale: 2
- _DoubleSidedEnable: 0 - _DoubleSidedEnable: 0
@ -195,10 +200,10 @@ Material:
- _StencilRefGBuffer: 2 - _StencilRefGBuffer: 2
- _StencilRefMV: 128 - _StencilRefMV: 128
- _StencilWriteMask: 3 - _StencilWriteMask: 3
- _StencilWriteMaskDepth: 32 - _StencilWriteMaskDepth: 48
- _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskGBuffer: 51
- _StencilWriteMaskMV: 128 - _StencilWriteMaskMV: 176
- _SubsurfaceMask: 1 - _SubsurfaceMask: 1
- _SupportDecals: 1 - _SupportDecals: 1
- _SurfaceType: 0 - _SurfaceType: 0
@ -218,9 +223,9 @@ Material:
- _UVEmissive: 0 - _UVEmissive: 0
- _UseEmissiveIntensity: 0 - _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0 - _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4 - _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4 - _ZTestGBuffer: 4
- _ZTestModeDistortion: 8 - _ZTestModeDistortion: 4
- _ZTestTransparent: 4 - _ZTestTransparent: 4
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:

View file

@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Chikashi m_Name: Chikashi
m_Shader: {fileID: -6465566751694194690, guid: 7c4fb62383d9e1a4e92bfb5939d1e04e, m_Shader: {fileID: -6465566751694194690, guid: dba87f2457ea73049a3530f73e8006e2,
type: 3} type: 3}
m_ShaderKeywords: m_ShaderKeywords:
m_LightmapFlags: 4 m_LightmapFlags: 4
@ -84,7 +84,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MyTexture: - _MyTexture:
m_Texture: {fileID: 0} m_Texture: {fileID: 2800000, guid: 965d36ee5de48ea459184ffdd20071a1, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _NormalMap: - _NormalMap:

View file

@ -0,0 +1,71 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Spectrogram
m_Shader: {fileID: -6465566751694194690, guid: 7ca0c6c1f8af98c4c8cf0c119c1d6f4c,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
disabledShaderPasses:
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m_SavedProperties:
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m_TexEnvs:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _AlphaSrcBlend: 1
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- _CullModeForward: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 0
- _Index: 0
- _ReceivesSSR: 1
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _SrcBlend: 1
- _StencilRef: 0
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- _StencilRefDistortionVec: 64
- _StencilRefGBuffer: 2
- _StencilRefMV: 128
- _StencilWriteMask: 3
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- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskMV: 128
- _SurfaceType: 0
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentSortPriority: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 4
- _ZTestTransparent: 4
- _ZWrite: 0
m_Colors:
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bc011735a2ae26747abeb14ea34f7289
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externalObjects: {}
mainObjectFileID: 2100000
userData:
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File diff suppressed because one or more lines are too long

View file

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 7ca0c6c1f8af98c4c8cf0c119c1d6f4c
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

View file

@ -155,7 +155,7 @@ MeshRenderer:
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: 416cd1054fe561246b9c57b0f3b4ad15, type: 2} - {fileID: 2100000, guid: bc011735a2ae26747abeb14ea34f7289, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@ -229,7 +229,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3} m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
onControlMessageReceived: midiMessageReceived:
m_PersistentCalls:
m_Calls: []
midiSyncReceived:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
samplePlayback: 0 samplePlayback: 0

View file

@ -18,6 +18,7 @@ namespace cylvester
private Renderer spectroGramRenderer_; private Renderer spectroGramRenderer_;
private Renderer chikashiRenderer_; private Renderer chikashiRenderer_;
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap"); private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index");
private static readonly int myTexture_ = Shader.PropertyToID("_MyTexture"); private static readonly int myTexture_ = Shader.PropertyToID("_MyTexture");
void Start() void Start()
@ -31,6 +32,7 @@ namespace cylvester
{ {
waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture); waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture);
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture); spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
chikashiRenderer_.material.SetTexture(myTexture_, waveform.Texture); chikashiRenderer_.material.SetTexture(myTexture_, waveform.Texture);
} }
} }

View file

@ -7,6 +7,7 @@ namespace cylvester
public interface ISpectrogram public interface ISpectrogram
{ {
Texture2D Texture { get; } Texture2D Texture { get; }
int Index { get; }
} }
public class Spectrogram : MonoBehaviour, ISpectrogram public class Spectrogram : MonoBehaviour, ISpectrogram
@ -46,6 +47,7 @@ namespace cylvester
} }
public Texture2D Texture => texture_; public Texture2D Texture => texture_;
public int Index => index_;
} }

View file

@ -9,7 +9,7 @@ namespace cylvester
Texture2D Texture { get; } Texture2D Texture { get; }
} }
public class Waveform : MonoBehaviour, ISpectrogram public class Waveform : MonoBehaviour, IWaveform
{ {
[SerializeField] private PdBackend pdBackend; [SerializeField] private PdBackend pdBackend;
[SerializeField, Range(1, 16)] private int channel = 1; [SerializeField, Range(1, 16)] private int channel = 1;

View file

@ -1,6 +1,6 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2010 # Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"