Make Spectrogram Scrollable (Expose Index)
Also, write Reusable Shader for Spectrogram
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16 changed files with 2019 additions and 1493 deletions
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@ -732,6 +750,7 @@
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||||||
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||||||
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
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||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
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||||||
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|
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|
||||||
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@ -2,9 +2,8 @@
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||||||
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|
||||||
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|
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|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
@ -25,7 +24,7 @@
|
||||||
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|
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@ -47,12 +46,19 @@
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||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
|
@ -155,7 +155,7 @@ MeshRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 2100000, guid: 416cd1054fe561246b9c57b0f3b4ad15, type: 2}
|
- {fileID: 2100000, guid: bc011735a2ae26747abeb14ea34f7289, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -229,7 +229,10 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3}
|
m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
onControlMessageReceived:
|
midiMessageReceived:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
midiSyncReceived:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
samplePlayback: 0
|
samplePlayback: 0
|
||||||
|
|
|
@ -18,6 +18,7 @@ namespace cylvester
|
||||||
private Renderer spectroGramRenderer_;
|
private Renderer spectroGramRenderer_;
|
||||||
private Renderer chikashiRenderer_;
|
private Renderer chikashiRenderer_;
|
||||||
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
|
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
|
||||||
|
private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index");
|
||||||
private static readonly int myTexture_ = Shader.PropertyToID("_MyTexture");
|
private static readonly int myTexture_ = Shader.PropertyToID("_MyTexture");
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
|
@ -31,6 +32,7 @@ namespace cylvester
|
||||||
{
|
{
|
||||||
waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture);
|
waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture);
|
||||||
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
||||||
|
spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
|
||||||
chikashiRenderer_.material.SetTexture(myTexture_, waveform.Texture);
|
chikashiRenderer_.material.SetTexture(myTexture_, waveform.Texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,7 @@ namespace cylvester
|
||||||
public interface ISpectrogram
|
public interface ISpectrogram
|
||||||
{
|
{
|
||||||
Texture2D Texture { get; }
|
Texture2D Texture { get; }
|
||||||
|
int Index { get; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Spectrogram : MonoBehaviour, ISpectrogram
|
public class Spectrogram : MonoBehaviour, ISpectrogram
|
||||||
|
@ -46,6 +47,7 @@ namespace cylvester
|
||||||
}
|
}
|
||||||
|
|
||||||
public Texture2D Texture => texture_;
|
public Texture2D Texture => texture_;
|
||||||
|
public int Index => index_;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -9,7 +9,7 @@ namespace cylvester
|
||||||
Texture2D Texture { get; }
|
Texture2D Texture { get; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Waveform : MonoBehaviour, ISpectrogram
|
public class Waveform : MonoBehaviour, IWaveform
|
||||||
{
|
{
|
||||||
[SerializeField] private PdBackend pdBackend;
|
[SerializeField] private PdBackend pdBackend;
|
||||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio 2010
|
# Visual Studio 15
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||||
|
|
Loading…
Reference in a new issue