Make Spectrogram Scrollable (Expose Index)

Also, write Reusable Shader for Spectrogram
This commit is contained in:
max 2019-11-18 12:37:32 +01:00
parent aaf398cd61
commit f51764016f
16 changed files with 2019 additions and 1493 deletions

View file

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Other similar extension points exist, see Microsoft.Common.targets.
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View file

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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

View file

@ -9,13 +9,18 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: TextureMap
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords:
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m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
disabledShaderPasses:
- DistortionVectors
- MOTIONVECTORS
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -132,16 +137,16 @@ Material:
- _DisplacementMode: 0
- _DistortionBlendMode: 0
- _DistortionBlurBlendMode: 0
- _DistortionBlurDstBlend: 0
- _DistortionBlurDstBlend: 1
- _DistortionBlurRemapMax: 1
- _DistortionBlurRemapMin: 0
- _DistortionBlurScale: 1
- _DistortionBlurSrcBlend: 0
- _DistortionBlurSrcBlend: 1
- _DistortionDepthTest: 1
- _DistortionDstBlend: 0
- _DistortionDstBlend: 1
- _DistortionEnable: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 0
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DoubleSidedEnable: 0
@ -195,10 +200,10 @@ Material:
- _StencilRefGBuffer: 2
- _StencilRefMV: 128
- _StencilWriteMask: 3
- _StencilWriteMaskDepth: 32
- _StencilWriteMaskDepth: 48
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskMV: 128
- _StencilWriteMaskGBuffer: 51
- _StencilWriteMaskMV: 176
- _SubsurfaceMask: 1
- _SupportDecals: 1
- _SurfaceType: 0
@ -218,9 +223,9 @@ Material:
- _UVEmissive: 0
- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 8
- _ZTestModeDistortion: 4
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:

View file

@ -8,7 +8,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
m_Name: Chikashi
m_Shader: {fileID: -6465566751694194690, guid: 7c4fb62383d9e1a4e92bfb5939d1e04e,
m_Shader: {fileID: -6465566751694194690, guid: dba87f2457ea73049a3530f73e8006e2,
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m_ShaderKeywords:
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@ -84,7 +84,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:

View file

@ -0,0 +1,71 @@
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- _SurfaceType: 0
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m_Colors:
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}

View file

@ -0,0 +1,8 @@
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File diff suppressed because one or more lines are too long

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@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 7ca0c6c1f8af98c4c8cf0c119c1d6f4c
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serializedVersion: 2
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View file

@ -155,7 +155,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
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subMeshCount: 0
@ -229,7 +229,10 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
onControlMessageReceived:
midiMessageReceived:
m_PersistentCalls:
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midiSyncReceived:
m_PersistentCalls:
m_Calls: []
samplePlayback: 0

View file

@ -18,6 +18,7 @@ namespace cylvester
private Renderer spectroGramRenderer_;
private Renderer chikashiRenderer_;
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index");
private static readonly int myTexture_ = Shader.PropertyToID("_MyTexture");
void Start()
@ -31,6 +32,7 @@ namespace cylvester
{
waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture);
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index);
chikashiRenderer_.material.SetTexture(myTexture_, waveform.Texture);
}
}

View file

@ -7,6 +7,7 @@ namespace cylvester
public interface ISpectrogram
{
Texture2D Texture { get; }
int Index { get; }
}
public class Spectrogram : MonoBehaviour, ISpectrogram
@ -46,6 +47,7 @@ namespace cylvester
}
public Texture2D Texture => texture_;
public int Index => index_;
}

View file

@ -9,7 +9,7 @@ namespace cylvester
Texture2D Texture { get; }
}
public class Waveform : MonoBehaviour, ISpectrogram
public class Waveform : MonoBehaviour, IWaveform
{
[SerializeField] private PdBackend pdBackend;
[SerializeField, Range(1, 16)] private int channel = 1;

View file

@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"