add some shader graph demo

This commit is contained in:
Chikashi Miyama 2019-10-05 20:15:26 +02:00
parent cb599bf5ca
commit f645fbbfc9
7 changed files with 485 additions and 96 deletions

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@ -11,21 +11,27 @@ namespace cylvester
[SerializeField] private GameObject waveformPanel; [SerializeField] private GameObject waveformPanel;
[SerializeField] private GameObject spectrogramPanel; [SerializeField] private GameObject spectrogramPanel;
[SerializeField] private GameObject chikashiPanel;
private Renderer waveFormRenderer_; private Renderer waveFormRenderer_;
private Renderer spectroGramRenderer_; private Renderer spectroGramRenderer_;
private Renderer chikashiRenderer_;
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap"); private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
private static readonly int myTexture_ = Shader.PropertyToID("_MyTexture");
void Start() void Start()
{ {
waveFormRenderer_ = waveformPanel.GetComponent<Renderer>(); waveFormRenderer_ = waveformPanel.GetComponent<Renderer>();
spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>(); spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
chikashiRenderer_ = chikashiPanel.GetComponent<Renderer>();
} }
void Update() void Update()
{ {
waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture); waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture);
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture); spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
chikashiRenderer_.material.SetTexture(myTexture_, waveform.Texture);
} }
} }
} }

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