add some shader graph demo
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7 changed files with 485 additions and 96 deletions
253
UnityProject/Assets/Materials/Chikashi.mat
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253
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||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
--- !u!33 &698590323
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 698590319}
|
||||||
|
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
--- !u!1 &907731038
|
--- !u!1 &907731038
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -11,21 +11,27 @@ namespace cylvester
|
||||||
|
|
||||||
[SerializeField] private GameObject waveformPanel;
|
[SerializeField] private GameObject waveformPanel;
|
||||||
[SerializeField] private GameObject spectrogramPanel;
|
[SerializeField] private GameObject spectrogramPanel;
|
||||||
|
[SerializeField] private GameObject chikashiPanel;
|
||||||
|
|
||||||
|
|
||||||
private Renderer waveFormRenderer_;
|
private Renderer waveFormRenderer_;
|
||||||
private Renderer spectroGramRenderer_;
|
private Renderer spectroGramRenderer_;
|
||||||
|
private Renderer chikashiRenderer_;
|
||||||
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
|
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
|
||||||
|
private static readonly int myTexture_ = Shader.PropertyToID("_MyTexture");
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
waveFormRenderer_ = waveformPanel.GetComponent<Renderer>();
|
waveFormRenderer_ = waveformPanel.GetComponent<Renderer>();
|
||||||
spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
|
spectroGramRenderer_ = spectrogramPanel.GetComponent<Renderer>();
|
||||||
|
chikashiRenderer_ = chikashiPanel.GetComponent<Renderer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture);
|
waveFormRenderer_.material.SetTexture(baseColorMap_, waveform.Texture);
|
||||||
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
||||||
|
chikashiRenderer_.material.SetTexture(myTexture_, waveform.Texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
138
UnityProject/Assets/ShaderGraph/ChikashiSpecial.shadergraph
Normal file
138
UnityProject/Assets/ShaderGraph/ChikashiSpecial.shadergraph
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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Reference in a new issue