add level meters
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parent
f29a1549c5
commit
f86ea3078f
5 changed files with 65 additions and 2 deletions
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@ -59,6 +59,7 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Editor\AppBuilder.cs" />
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<Compile Include="Assets\Editor\AppBuilder.cs" />
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<Compile Include="Assets\Editor\EditorToggle.cs" />
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<Compile Include="Assets\Editor\EditorToggle.cs" />
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<Compile Include="Assets\Editor\LevelMeter.cs" />
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<Compile Include="Assets\Editor\PdBindEditor.cs" />
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<Compile Include="Assets\Editor\PdBindEditor.cs" />
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<Compile Include="Assets\Editor\PdConsole.cs" />
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<Compile Include="Assets\Editor\PdConsole.cs" />
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<Compile Include="Assets\Editor\TogglePresenter.cs" />
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<Compile Include="Assets\Editor\TogglePresenter.cs" />
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44
UnityProject/Assets/Editor/LevelMeter.cs
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44
UnityProject/Assets/Editor/LevelMeter.cs
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@ -0,0 +1,44 @@
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using UnityEngine;
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using UnityEditor;
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namespace cylvester
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{
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public class LevelMeter
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{
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private string label_;
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private float dB_;
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private Texture2D meterImageTexture_;
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public LevelMeter(int index)
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{
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label_ = (index + 1).ToString();
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meterImageTexture_ = new Texture2D(1, 32);
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}
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public void Render()
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{
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UpdateTexture();
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var rect = EditorGUILayout.BeginVertical();
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var style = new GUIStyle(GUI.skin.label)
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{
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alignment = TextAnchor.UpperCenter,
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fixedHeight = 120
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};
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GUILayout.Label(label_, style);
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rect.y += 20;
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rect.height -= 20;
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EditorGUI.DrawPreviewTexture(rect, meterImageTexture_);
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EditorGUILayout.EndVertical();
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}
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private void UpdateTexture()
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{
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for (var i = 0; i < 32; ++i)
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{
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meterImageTexture_.SetPixel(0, i, i < 10 ? Color.green : Color.black);
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}
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meterImageTexture_.Apply();
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}
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}
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}
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3
UnityProject/Assets/Editor/LevelMeter.cs.meta
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3
UnityProject/Assets/Editor/LevelMeter.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f3be381e60d047f8a67bbbae4a0af44b
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timeCreated: 1569696904
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@ -1,4 +1,5 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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namespace cylvester
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namespace cylvester
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{
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{
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@ -7,12 +8,15 @@ namespace cylvester
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private IEditorToggle dspToggle_;
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private IEditorToggle dspToggle_;
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private ITogglePresenter togglePresenter_;
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private ITogglePresenter togglePresenter_;
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private IPdBackend pdBackend_;
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private IPdBackend pdBackend_;
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private LevelMeter[] levelMeters_;
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[MenuItem("SoundVision/Pd console %#p")]
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[MenuItem("SoundVision/Pd console %#p")]
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static void Init()
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static void Init()
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{
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{
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var window = (PdConsole)GetWindow(typeof(PdConsole));
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var window = (PdConsole)GetWindow(typeof(PdConsole));
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window.Show();
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window.Show();
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}
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}
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private void OnEnable()
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private void OnEnable()
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@ -25,6 +29,9 @@ namespace cylvester
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dspToggle_ = new EditorToggle();
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dspToggle_ = new EditorToggle();
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togglePresenter_ = new TogglePresenter(dspToggle_, pdBackend_);
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togglePresenter_ = new TogglePresenter(dspToggle_, pdBackend_);
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levelMeters_ = new LevelMeter[16];
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for (var i = 0; i < 16; ++i)
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levelMeters_[i] = new LevelMeter(i);
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}
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}
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private void OnGUI ()
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private void OnGUI ()
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@ -32,9 +39,19 @@ namespace cylvester
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if(!ValidatePdBackend(pdBackend_))
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if(!ValidatePdBackend(pdBackend_))
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return;
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return;
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EditorGUILayout.Space();
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dspToggle_.State = EditorGUILayout.Toggle("Pure Data Process", dspToggle_.State);
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dspToggle_.State = EditorGUILayout.Toggle("Pure Data Process", dspToggle_.State);
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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foreach (var levelMeter in levelMeters_)
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levelMeter.Render();
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EditorGUILayout.EndHorizontal();
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}
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}
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private bool ValidatePdBackend(IPdBackend pdBackend)
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private bool ValidatePdBackend(IPdBackend pdBackend)
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{
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{
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@ -9,14 +9,12 @@ namespace cylvester
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public class TogglePresenter : ITogglePresenter, IDisposable
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public class TogglePresenter : ITogglePresenter, IDisposable
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{
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{
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private readonly IEditorToggle editorToggle_;
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private readonly IEditorToggle editorToggle_;
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private IPdBackend pdBackend_;
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private readonly Action onToggleChanged_;
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private readonly Action onToggleChanged_;
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public TogglePresenter(IEditorToggle toggle, IPdBackend pdBackend)
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public TogglePresenter(IEditorToggle toggle, IPdBackend pdBackend)
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{
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{
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editorToggle_ = toggle;
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editorToggle_ = toggle;
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pdBackend_ = pdBackend;
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onToggleChanged_ = () =>
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onToggleChanged_ = () =>
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{
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{
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