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class PointCloudBehaviour : MonoBehaviour + public class PointCloudBehaviour : MonoBehaviour { + #pragma warning disable 649 [SerializeField] private KinectManagerBehaviour kinectManagerBehaviour; - [SerializeField] private GameObject debugPanel; + [SerializeField] private MeshFilter meshFilter; + #pragma warning restore 649 - private Renderer renderer_; - - void Start() + + private void Start() { - renderer_ = debugPanel.GetComponent(); - renderer_.material.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; + var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; + var numPixels = texture.height * texture.width; + + meshFilter.mesh = new Mesh + { + vertices = MakeVertices(texture), + uv = MakeTexCoord(texture) + }; + meshFilter.mesh.SetIndices(MakeIndecies(numPixels), MeshTopology.Points, 0, false); + gameObject.GetComponent().material.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; } - void Update() + private void Update() { + + } + + private Vector3[] MakeVertices(Texture2D texture) + { + var vertices = new Vector3[texture.width * texture.height]; + for (var i = 0; i < texture.height; ++i) + { + var offset = texture.width * i; + var hPhase = (float) i / texture.height; + for (var j = 0; j < texture.width; ++j) + { + var wPhase = (float) j / texture.width; + vertices[offset + j].x = wPhase * 10f - 5f; + vertices[offset + j].y = hPhase * 10f - 5f; + vertices[offset + j].z = 0f; + } + } + return vertices; } + private Vector2[] MakeTexCoord(Texture2D texture) + { + var texCoords = new Vector2[texture.width * texture.height]; + for (var i = 0; i < texture.height; ++i) + { + var offset = texture.width * i; + var hPhase = (float) i / texture.height; + for (var j = 0; j < texture.width; ++j) + { + var wPhase = (float) j / texture.width; + texCoords[offset + j].x = wPhase; + texCoords[offset + j].y = hPhase; + } + } + return texCoords; + } + + private int[] MakeIndecies(int numPixels) + { + var array = new int[numPixels]; + for (var i = 0; i < numPixels; ++i) + array[i] = i; + return array; + } } } \ No newline at end of file diff --git a/UnityProject/Assets/Scripts/Visualizer/PointCloudBehaviour.cs.meta b/UnityProject/Assets/Scripts/Visualizer/PointCloudBehaviour.cs.meta index df6a3e3..94448de 100644 --- a/UnityProject/Assets/Scripts/Visualizer/PointCloudBehaviour.cs.meta +++ b/UnityProject/Assets/Scripts/Visualizer/PointCloudBehaviour.cs.meta @@ -1,3 +1,3 @@ fileFormatVersion: 2 -guid: c0603bf64edb4c8885cefbc40ee206fe -timeCreated: 1562443930 \ No newline at end of file +guid: ffecec984845420991cec1a5fcf11959 +timeCreated: 1562500684 \ No newline at end of file diff --git a/UnityProject/Assets/Shader/Vertex Modifier.shader b/UnityProject/Assets/Shader/Vertex Modifier.shader new file mode 100644 index 0000000..4643042 --- /dev/null +++ b/UnityProject/Assets/Shader/Vertex Modifier.shader @@ -0,0 +1,29 @@ + Shader "Vertex Modifier" { + Properties { + _MainTex ("Texture", 2D) = "depth" {} + _Amount ("Height Adjustment", Float) = 1.0 + } + SubShader { + Tags { "RenderType" = "Opaque" } + CGPROGRAM + #pragma surface surf Lambert vertex:vert + struct Input { + float2 uv_MainTex; + }; + + // Access the shaderlab properties + float _Amount; + sampler2D _MainTex; + + // Vertex modifier function + void vert (inout appdata_full v){ + v.vertex.z += _Amount * tex2Dlod(_MainTex, v.texcoord).r; + } + + // Surface shader function + void surf (Input IN, inout SurfaceOutput o) { + o.Albedo = float4(1.0f, 1.0f, 1.0f, 1.0f); + } + ENDCG + } + } diff --git a/UnityProject/Assets/Shader/Vertex Modifier.shader.meta b/UnityProject/Assets/Shader/Vertex Modifier.shader.meta new file mode 100644 index 0000000..1c68271 --- /dev/null +++ b/UnityProject/Assets/Shader/Vertex Modifier.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3ad3d923f892ff94d9b9e114f6293260 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/UnityProject.userprefs b/UnityProject/UnityProject.userprefs new file mode 100644 index 0000000..616559d --- /dev/null +++ b/UnityProject/UnityProject.userprefs @@ -0,0 +1,12 @@ + + + + + + + + + + + + \ No newline at end of file