skeleton implemented
This commit is contained in:
parent
1e58aeeb4a
commit
fc8999d26c
23 changed files with 473 additions and 694 deletions
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@ -14,6 +14,7 @@
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<e p="PdBackendEditor.cs" t="Include" />
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<e p="PdBackendEditor.cs" t="Include" />
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<e p="PdSpectrumBindEditor.cs" t="Include" />
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<e p="PdSpectrumBindEditor.cs" t="Include" />
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<e p="RectangularSelection.cs" t="Include" />
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<e p="RectangularSelection.cs" t="Include" />
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<e p="SequencerEditor.cs" t="Include" />
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<e p="SpectrumGeneratorEditMode.cs" t="Include" />
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<e p="SpectrumGeneratorEditMode.cs" t="Include" />
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<e p="StateManagerEditor.cs" t="Include" />
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<e p="StateManagerEditor.cs" t="Include" />
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<e p="UnitTest" t="Include">
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<e p="UnitTest" t="Include">
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@ -34,6 +35,11 @@
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<e p="RMSAnalyzer.cs" t="Include" />
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<e p="RMSAnalyzer.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="KinectSkeleton" t="Include">
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<e p="script" t="Include">
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<e p="Skeleton.cs" t="Include" />
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</e>
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</e>
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<e p="LevelThreshold" t="Include">
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<e p="LevelThreshold" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="ConstructionColumnBehaviour.cs" t="Include" />
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<e p="ConstructionColumnBehaviour.cs" t="Include" />
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@ -43,12 +49,16 @@
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<e p="MIDI" t="Include">
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<e p="MIDI" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="CubeSync.cs" t="Include" />
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<e p="CubeSync.cs" t="Include" />
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<e p="MidiSyncCounter.cs" t="Include" />
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<e p="Mover.cs" t="Include" />
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<e p="PositionBind.cs" t="Include" />
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<e p="PositionBind.cs" t="Include" />
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<e p="RandomPosition.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="PdBackend" t="Include">
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<e p="PdBackend" t="Include">
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<e p="script" t="Include">
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<e p="script" t="Include">
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<e p="BoomBall.cs" t="Include" />
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<e p="BoomBall.cs" t="Include" />
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<e p="MoveBall.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="PostProcessing" t="Include">
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<e p="PostProcessing" t="Include">
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@ -83,15 +93,18 @@
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<e p="PdConnection" t="Include">
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<e p="PdConnection" t="Include">
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<e p="DspController.cs" t="Include" />
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<e p="DspController.cs" t="Include" />
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<e p="ISpectrumGenerator.cs" t="Include" />
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<e p="ISpectrumGenerator.cs" t="Include" />
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<e p="MidiClockCounter.cs" t="Include" />
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<e p="MidiLogger.cs" t="Include" />
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<e p="MidiLogger.cs" t="Include" />
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<e p="MidiParser.cs" t="Include" />
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<e p="MidiParser.cs" t="Include" />
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<e p="MidiSequencer.cs" t="Include" />
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<e p="MidiSyncedLoop.cs" t="Include" />
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<e p="PdArray.cs" t="Include" />
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<e p="PdArray.cs" t="Include" />
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<e p="PdArrayContainer.cs" t="Include" />
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<e p="PdArrayContainer.cs" t="Include" />
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<e p="PdArraySelector.cs" t="Include" />
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<e p="PdArraySelector.cs" t="Include" />
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<e p="PdBackend.cs" t="Include" />
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<e p="PdBackend.cs" t="Include" />
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<e p="PdConstant.cs" t="Include" />
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<e p="PdConstant.cs" t="Include" />
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<e p="PdLevelBind.cs" t="Include" />
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<e p="PdLevelBind.cs" t="Include" />
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<e p="PdNoiseBind.cs" t="Include" />
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<e p="PdPitchBind.cs" t="Include" />
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<e p="PdProcess.cs" t="Include" />
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<e p="PdProcess.cs" t="Include" />
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<e p="PdReceiver.cs" t="Include" />
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<e p="PdReceiver.cs" t="Include" />
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<e p="PdSender.cs" t="Include" />
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<e p="PdSender.cs" t="Include" />
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@ -111,21 +124,11 @@
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<e p="VersionToggleBehaviour.cs" t="Include" />
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<e p="VersionToggleBehaviour.cs" t="Include" />
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</e>
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</e>
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<e p="VideoInput" t="Include">
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<e p="VideoInput" t="Include">
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<e p="ComponentFactory.cs" t="Include" />
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<e p="Editor" t="Include">
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<e p="UnitTest" t="Include">
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<e p="ComponentFactoryTestCase.cs" t="Include" />
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<e p="KinectSensorTestCase.cs" t="Include" />
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</e>
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</e>
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<e p="InfraredCamera.cs" t="Include" />
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<e p="KinectManagerBehaviour.cs" t="Include" />
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<e p="KinectManagerBehaviour.cs" t="Include" />
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<e p="KinectSensor.cs" t="Include" />
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</e>
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</e>
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<e p="Visualizer" t="Include">
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<e p="Visualizer" t="Include">
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<e p="CombMesh.cs" t="Include" />
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<e p="CombMesh.cs" t="Include" />
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<e p="IRPanelBehaviour.cs" t="Include" />
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<e p="IRPanelBehaviour.cs" t="Include" />
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<e p="PointCloudBehaviour.cs" t="Include" />
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<e p="SpectrumVisualizer.cs" t="Include" />
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<e p="SpectrumVisualizer.cs" t="Include" />
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<e p="WaterfallVisualizer.cs" t="Include" />
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<e p="WaterfallVisualizer.cs" t="Include" />
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<e p="WaveformVisualizerBehaviour.cs" t="Include" />
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<e p="WaveformVisualizerBehaviour.cs" t="Include" />
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@ -171,291 +174,6 @@
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<e p="MultiSourceManager.cs" t="Include" />
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<e p="MultiSourceManager.cs" t="Include" />
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</e>
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</e>
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</e>
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</e>
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<e p="SteamVR" t="Include">
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<e p="Editor" t="Include">
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<e p="SteamVR_AutoEnableVR.cs" t="Include" />
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<e p="SteamVR_Editor.asmdef" t="Include" />
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<e p="SteamVR_Editor.cs" t="Include" />
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<e p="SteamVR_Preferences.cs" t="Include" />
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<e p="SteamVR_RenderModelEditor.cs" t="Include" />
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<e p="SteamVR_SkyboxEditor.cs" t="Include" />
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<e p="SteamVR_UnitySettingsWindow.cs" t="Include" />
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<e p="SteamVR_Update.cs" t="Include" />
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<e p="SteamVR_UpdateModeEditor.cs" t="Include" />
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</e>
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<e p="Extras" t="Include">
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<e p="SteamVR_ForceSteamVRMode.cs" t="Include" />
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<e p="SteamVR_GazeTracker.cs" t="Include" />
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<e p="SteamVR_LaserPointer.cs" t="Include" />
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<e p="SteamVR_TestThrow.cs" t="Include" />
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<e p="SteamVR_TestTrackedCamera.cs" t="Include" />
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</e>
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<e p="Input" t="Include">
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<e p="BehaviourUnityEvents" t="Include">
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<e p="SteamVR_Behaviour_BooleanEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Pose_TrackingChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_PoseEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_SingleEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_SkeletonEvent.cs" t="Include" />
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<e p="SteamVR_Behaviour_Vector2Event.cs" t="Include" />
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<e p="SteamVR_Behaviour_Vector3Event.cs" t="Include" />
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</e>
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<e p="Editor" t="Include">
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<e p="SteamVR_CopyExampleInputFiles.cs" t="Include" />
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<e p="SteamVR_Input_Action_Boolean_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_GenericPropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_In_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Out_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Pose_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Single_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Skeleton_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Vector2_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Vector3_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Action_Vibration_PropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_ActionManifest_Manager.cs" t="Include" />
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<e p="SteamVR_Input_ActionSetPropertyEditor.cs" t="Include" />
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<e p="SteamVR_Input_Editor.asmdef" t="Include" />
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<e p="SteamVR_Input_EditorWindow.cs" t="Include" />
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<e p="SteamVR_Input_Generator.cs" t="Include" />
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<e p="SteamVR_Input_LiveWindow.cs" t="Include" />
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<e p="SteamVR_Input_PostProcessBuild.cs" t="Include" />
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<e p="SteamVR_Skeleton_PoserEditor.cs" t="Include" />
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</e>
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<e p="SteamVR_Action.cs" t="Include" />
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<e p="SteamVR_Action_Boolean.cs" t="Include" />
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<e p="SteamVR_Action_In.cs" t="Include" />
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<e p="SteamVR_Action_Out.cs" t="Include" />
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<e p="SteamVR_Action_Pose.cs" t="Include" />
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<e p="SteamVR_Action_Single.cs" t="Include" />
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<e p="SteamVR_Action_Skeleton.cs" t="Include" />
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<e p="SteamVR_Action_Vector2.cs" t="Include" />
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<e p="SteamVR_Action_Vector3.cs" t="Include" />
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<e p="SteamVR_Action_Vibration.cs" t="Include" />
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<e p="SteamVR_ActionDirections.cs" t="Include" />
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<e p="SteamVR_ActionSet.cs" t="Include" />
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<e p="SteamVR_ActionSet_Manager.cs" t="Include" />
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<e p="SteamVR_ActivateActionSetOnLoad.cs" t="Include" />
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<e p="SteamVR_Behaviour_Boolean.cs" t="Include" />
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<e p="SteamVR_Behaviour_Pose.cs" t="Include" />
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<e p="SteamVR_Behaviour_Single.cs" t="Include" />
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<e p="SteamVR_Behaviour_Skeleton.cs" t="Include" />
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<e p="SteamVR_Behaviour_SkeletonCustom.cs" t="Include" />
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<e p="SteamVR_Behaviour_Vector2.cs" t="Include" />
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<e p="SteamVR_Behaviour_Vector3.cs" t="Include" />
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<e p="SteamVR_DefaultAction.cs" t="Include" />
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<e p="SteamVR_DefaultActionSet.cs" t="Include" />
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<e p="SteamVR_Input.cs" t="Include" />
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<e p="SteamVR_Input_ActionFile.cs" t="Include" />
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<e p="SteamVR_Input_ActionScopes.cs" t="Include" />
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<e p="SteamVR_Input_ActionSetUsages.cs" t="Include" />
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<e p="SteamVR_Input_BindingFile.cs" t="Include" />
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<e p="SteamVR_Input_Generator_Names.cs" t="Include" />
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<e p="SteamVR_Input_References.cs" t="Include" />
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<e p="SteamVR_Input_Source.cs" t="Include" />
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<e p="SteamVR_Input_Sources.cs" t="Include" />
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<e p="SteamVR_Skeleton_Pose.cs" t="Include" />
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<e p="SteamVR_Skeleton_Poser.cs" t="Include" />
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<e p="SteamVR_UpdateModes.cs" t="Include" />
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</e>
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<e p="InteractionSystem" t="Include">
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<e p="Core" t="Include">
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<e p="Scripts" t="Include">
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<e p="BodyCollider.cs" t="Include" />
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<e p="CircularDrive.cs" t="Include" />
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<e p="ComplexThrowable.cs" t="Include" />
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<e p="ControllerHoverHighlight.cs" t="Include" />
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<e p="CustomEvents.cs" t="Include" />
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<e p="DebugUI.cs" t="Include" />
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<e p="DestroyOnDetachedFromHand.cs" t="Include" />
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<e p="DestroyOnParticleSystemDeath.cs" t="Include" />
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<e p="DestroyOnTriggerEnter.cs" t="Include" />
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<e p="DistanceHaptics.cs" t="Include" />
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<e p="DontDestroyOnLoad.cs" t="Include" />
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<e p="EnumFlags.cs" t="Include" />
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<e p="Equippable.cs" t="Include" />
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<e p="FallbackCameraController.cs" t="Include" />
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<e p="GrabTypes.cs" t="Include" />
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<e p="Hand.cs" t="Include" />
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<e p="HandCollider.cs" t="Include" />
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<e p="HandPhysics.cs" t="Include" />
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<e p="HapticRack.cs" t="Include" />
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<e p="HideOnHandFocusLost.cs" t="Include" />
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<e p="HoverButton.cs" t="Include" />
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<e p="IgnoreHovering.cs" t="Include" />
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<e p="InputModule.cs" t="Include" />
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<e p="Interactable.cs" t="Include" />
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<e p="InteractableDebug.cs" t="Include" />
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<e p="InteractableHoverEvents.cs" t="Include" />
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<e p="ItemPackage.cs" t="Include" />
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<e p="ItemPackageReference.cs" t="Include" />
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<e p="ItemPackageSpawner.cs" t="Include" />
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<e p="LinearAnimation.cs" t="Include" />
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<e p="LinearAnimator.cs" t="Include" />
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<e p="LinearAudioPitch.cs" t="Include" />
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<e p="LinearBlendshape.cs" t="Include" />
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<e p="LinearDisplacement.cs" t="Include" />
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<e p="LinearDrive.cs" t="Include" />
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<e p="LinearMapping.cs" t="Include" />
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<e p="ModalThrowable.cs" t="Include" />
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<e p="Player.cs" t="Include" />
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<e p="PlaySound.cs" t="Include" />
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<e p="RenderModel.cs" t="Include" />
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<e p="SeeThru.cs" t="Include" />
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<e p="SleepOnAwake.cs" t="Include" />
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<e p="SoundDeparent.cs" t="Include" />
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<e p="SoundPlayOneshot.cs" t="Include" />
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<e p="SpawnAndAttachAfterControllerIsTracking.cs" t="Include" />
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<e p="SpawnAndAttachToHand.cs" t="Include" />
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<e p="Throwable.cs" t="Include" />
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<e p="UIElement.cs" t="Include" />
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<e p="Unparent.cs" t="Include" />
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<e p="Util.cs" t="Include" />
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<e p="VelocityEstimator.cs" t="Include" />
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</e>
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<e p="Shaders" t="Include">
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<e p="SeeThru.shader" t="Include" />
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<e p="Silhouette.shader" t="Include" />
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</e>
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</e>
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<e p="Hints" t="Include">
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<e p="Scripts" t="Include">
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<e p="ControllerButtonHints.cs" t="Include" />
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</e>
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<e p="Shaders" t="Include">
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<e p="ControllerButtonHints.shader" t="Include" />
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</e>
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</e>
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<e p="Longbow" t="Include">
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<e p="Scripts" t="Include">
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<e p="ArcheryTarget.cs" t="Include" />
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<e p="Arrow.cs" t="Include" />
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<e p="ArrowHand.cs" t="Include" />
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<e p="ArrowheadRotation.cs" t="Include" />
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<e p="Balloon.cs" t="Include" />
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<e p="BalloonColliders.cs" t="Include" />
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<e p="BalloonHapticBump.cs" t="Include" />
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<e p="BalloonSpawner.cs" t="Include" />
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<e p="ExplosionWobble.cs" t="Include" />
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<e p="FireSource.cs" t="Include" />
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<e p="Longbow.cs" t="Include" />
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<e p="SoundBowClick.cs" t="Include" />
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</e>
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</e>
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<e p="Samples" t="Include">
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<e p="BuggyBuddy" t="Include">
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<e p="Audio" t="Include">
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<e p="AmbientSound.cs" t="Include" />
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</e>
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@ -128,76 +61,89 @@
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||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/ComponentFactoryTestCase.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/MidiLogger.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectBuffer.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/IRPanelBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/PointCloudBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/Waterfall/waterfall.unity" root0="FORCE_HIGHLIGHTING" />
|
|
||||||
</component>
|
</component>
|
||||||
<component name="IdeDocumentHistory">
|
<component name="IdeDocumentHistory">
|
||||||
<option name="CHANGED_PATHS">
|
<option name="CHANGED_PATHS">
|
||||||
<list>
|
<list>
|
||||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/Example1/script/BallMapping.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/EditorToggle.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/PdBackend/PdBackend.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/ToogleResponder.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/ParameterResponder.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/DataModel/Parameter.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_ParameterResponder.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/WaveformVisualizerBehaviour.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArray.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/PdBindEditor.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBind.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/PdConsole.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/TogglePresenter.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/UdpSender.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/UdpSender.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/FFTArrays.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/FFTArrays.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/LevelMeter.cs" />
|
||||||
|
@ -205,7 +151,6 @@
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/RectangularSelection.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdConstant.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdConstant.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdProcess.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdProcess.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/PdBackendEditor.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratpr.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGeneratpr.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/PdBackendDemo/script/BoomBall.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/PdBackendDemo/script/BoomBall.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGenerator.cs" />
|
<option value="$PROJECT_DIR$/Assets/Editor/UnitTest/UnitTest_SpectrumGenerator.cs" />
|
||||||
|
@ -215,7 +160,6 @@
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdSpectrumBind.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdSpectrumBind.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdBackend.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/SpectrumGeneratorPlayMode.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/SpectrumGeneratorPlayMode.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Editor/PdSpectrumBindEditor.cs" />
|
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/Visualizer.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/Visualizer.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/MathUtility.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/MathUtility.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/FFTRippleBehaviour.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/FFTRippleBehaviour.cs" />
|
||||||
|
@ -230,12 +174,27 @@
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/RingArrayBuffer.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/RingArrayBuffer.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/SpectrumVisualizer.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/Visualizer/WaterfallVisualizer.cs" />
|
||||||
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|
|
||||||
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|
<option value="$PROJECT_DIR$/Assets/createplane.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/CreatePlane.cs.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSceneGraph/CreatePlane.cs.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/ISpectrumGenerator.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/ISpectrumGenerator.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" />
|
<option value="$PROJECT_DIR$/Assets/Scripts/PdConnection/PdArraySelector.cs" />
|
||||||
<option value="$PROJECT_DIR$/Assets/Scripts/CreatePlane.cs.cs" />
|
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|
||||||
|
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||||||
|
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||||||
|
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|
||||||
|
<option value="$PROJECT_DIR$/Assets/Editor/StateManagerEditor.cs" />
|
||||||
|
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||||||
|
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||||||
|
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||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/Editor/UnitTest/ComponentFactoryTestCase.cs" />
|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
<option value="$PROJECT_DIR$/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs" />
|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
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|
@ -314,6 +273,7 @@
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|
<workItem from="1571216505468" duration="820000" />
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|
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|
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|
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||||||
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|
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|
||||||
<created>1562485186899</created>
|
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@ -453,8 +413,26 @@
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|
||||||
|
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|
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|
<url>file://$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkelton/script/Skeleton.cs</url>
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|
<line>10</line>
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|
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|
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|
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|
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|
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|
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||||||
|
|
|
@ -58,7 +58,7 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
|
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||||||
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|
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||||||
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||||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
|
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
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||||||
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||||||
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|
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
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||||||
|
@ -100,10 +100,7 @@
|
||||||
<Compile Include="Assets\Scripts\StateManagement\StateManager.cs" />
|
<Compile Include="Assets\Scripts\StateManagement\StateManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
|
<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
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||||||
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|
<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
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||||||
<Compile Include="Assets\Scripts\VideoInput\InfraredCamera.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\VideoInput\KinectFacade.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
|
<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
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|
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|
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<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
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<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
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@ -1,5 +1,48 @@
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_SortingOrder: 0
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 58dd24ba5af4c404589f501152a5f774
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guid: aa3a931c281348c4a91db2ad6fd4c7d6
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folderAsset: yes
|
PrefabImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
|
userData:
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||||||
assetBundleName:
|
assetBundleName:
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|
@ -0,0 +1,46 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Windows.Kinect;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
public class Skeleton : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject spherePrefab;
|
||||||
|
|
||||||
|
private GameObject[] balls_;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
balls_ = new GameObject[25];
|
||||||
|
for (var i = 0; i < 25; ++i)
|
||||||
|
{
|
||||||
|
balls_[i] = Instantiate(spherePrefab, gameObject.transform, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void OnSkeletonFrameReceived(Body[] bodies)
|
||||||
|
{
|
||||||
|
if (bodies.Length == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var body = bodies[0];
|
||||||
|
|
||||||
|
var i = 0;
|
||||||
|
foreach(var pair in body.Joints)
|
||||||
|
{
|
||||||
|
var joint = pair.Value;
|
||||||
|
if(joint.TrackingState == TrackingState.NotTracked)
|
||||||
|
balls_[i].SetActive(false);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
balls_[i].SetActive(true);
|
||||||
|
balls_[i].transform.position = new Vector3(joint.Position.X, joint.Position.Y, 0f);
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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||||||
guid: 9189f3eb01f76664d9f7c970bbd36e02
|
guid: d2ea1c499e186a74e9ba944b44026403
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||||||
MonoImporter:
|
MonoImporter:
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externalObjects: {}
|
externalObjects: {}
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||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -1,18 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Skelton : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: e5a7463b4de2d0e4caecea5317286d07
|
|
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MonoImporter:
|
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externalObjects: {}
|
|
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serializedVersion: 2
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|
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defaultReferences: []
|
|
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executionOrder: 0
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|
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icon: {instanceID: 0}
|
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userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
|
|
|
@ -1,10 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using UnityEngine;
|
|
||||||
using Windows.Kinect;
|
|
||||||
|
|
||||||
namespace cylvester
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,7 +0,0 @@
|
||||||
namespace UnityEditor
|
|
||||||
{
|
|
||||||
public class KinectFacade
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
|
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guid: 65a1be18ffcd5b44ea6787f744154d3b
|
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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|
||||||
assetBundleVariant:
|
|
|
@ -1,5 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using Windows.Kinect;
|
using Windows.Kinect;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -8,7 +7,7 @@ using UnityEngine.Events;
|
||||||
namespace cylvester
|
namespace cylvester
|
||||||
{
|
{
|
||||||
[Serializable] public class UnityInfraredCameraEvent : UnityEvent<Texture2D>{ }
|
[Serializable] public class UnityInfraredCameraEvent : UnityEvent<Texture2D>{ }
|
||||||
[Serializable] public class UnitySkeletonEvent : UnityEvent<IList<Body>>{ }
|
[Serializable] public class UnitySkeletonEvent : UnityEvent<Body[]>{ }
|
||||||
|
|
||||||
public class KinectManagerBehaviour : MonoBehaviour
|
public class KinectManagerBehaviour : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -16,15 +15,16 @@ namespace cylvester
|
||||||
[SerializeField] public UnityInfraredCameraEvent infraredFrameReceived;
|
[SerializeField] public UnityInfraredCameraEvent infraredFrameReceived;
|
||||||
|
|
||||||
[SerializeField] private bool skeleton;
|
[SerializeField] private bool skeleton;
|
||||||
[SerializeField] public UnitySkeletonEvent skeletonDataReveived;
|
[SerializeField] public UnitySkeletonEvent skeletonDataReceived;
|
||||||
|
|
||||||
private Texture2D InfraredTexture { get; set;}
|
|
||||||
|
|
||||||
private KinectSensor sensor_;
|
private KinectSensor sensor_;
|
||||||
private InfraredFrameReader infraredFrameReader_;
|
private InfraredFrameReader infraredFrameReader_;
|
||||||
private BodyFrameReader bodyFrameReader_;
|
private BodyFrameReader bodyFrameReader_;
|
||||||
private ushort [] irData_;
|
|
||||||
|
|
||||||
|
private ushort [] irData_;
|
||||||
|
private Texture2D infraredTexture_;
|
||||||
|
private Body[] bodies_;
|
||||||
|
|
||||||
private EventHandler<InfraredFrameArrivedEventArgs> onInfraredFrameArrived_;
|
private EventHandler<InfraredFrameArrivedEventArgs> onInfraredFrameArrived_;
|
||||||
private EventHandler<BodyFrameArrivedEventArgs> onSkeletonFrameArrived_;
|
private EventHandler<BodyFrameArrivedEventArgs> onSkeletonFrameArrived_;
|
||||||
|
|
||||||
|
@ -46,14 +46,14 @@ namespace cylvester
|
||||||
infraredFrameReader_ = sensor_.InfraredFrameSource.OpenReader();
|
infraredFrameReader_ = sensor_.InfraredFrameSource.OpenReader();
|
||||||
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
|
var frameDesc = sensor_.InfraredFrameSource.FrameDescription;
|
||||||
irData_ = new ushort[frameDesc.LengthInPixels];
|
irData_ = new ushort[frameDesc.LengthInPixels];
|
||||||
InfraredTexture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
infraredTexture_ = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||||
|
|
||||||
onInfraredFrameArrived_ = (frameReader, eventArgs) =>
|
onInfraredFrameArrived_ = (frameReader, eventArgs) =>
|
||||||
{
|
{
|
||||||
if(!infrared)
|
if(!infrared)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
using (var infraredFrame = infraredFrameReader_.AcquireLatestFrame())
|
using (var infraredFrame = eventArgs.FrameReference.AcquireFrame())
|
||||||
{
|
{
|
||||||
if (infraredFrame == null) return;
|
if (infraredFrame == null) return;
|
||||||
infraredFrame.CopyFrameDataToArray(irData_);
|
infraredFrame.CopyFrameDataToArray(irData_);
|
||||||
|
@ -62,30 +62,33 @@ namespace cylvester
|
||||||
{
|
{
|
||||||
fixed (ushort* irDataPtr = irData_)
|
fixed (ushort* irDataPtr = irData_)
|
||||||
{
|
{
|
||||||
InfraredTexture.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
infraredTexture_.LoadRawTextureData((IntPtr) irDataPtr, sizeof(ushort) * irData_.Length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
InfraredTexture.Apply();
|
infraredTexture_.Apply();
|
||||||
}
|
}
|
||||||
infraredFrameReceived.Invoke(InfraredTexture);
|
infraredFrameReceived.Invoke(infraredTexture_);
|
||||||
|
|
||||||
};
|
};
|
||||||
infraredFrameReader_.FrameArrived += onInfraredFrameArrived_;
|
infraredFrameReader_.FrameArrived += onInfraredFrameArrived_;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitSkeletonTracking()
|
private void InitSkeletonTracking()
|
||||||
{
|
{
|
||||||
|
bodies_ = new Body[1];
|
||||||
|
|
||||||
|
|
||||||
bodyFrameReader_ = sensor_.BodyFrameSource.OpenReader();
|
bodyFrameReader_ = sensor_.BodyFrameSource.OpenReader();
|
||||||
onSkeletonFrameArrived_ = (frameReader, eventArgs) =>
|
onSkeletonFrameArrived_ = (frameReader, eventArgs) =>
|
||||||
{
|
{
|
||||||
if(!skeleton)
|
if(!skeleton)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
|
using (var bodyFrame = eventArgs.FrameReference.AcquireFrame())
|
||||||
{
|
{
|
||||||
|
Array.Resize(ref bodies_, bodyFrame.BodyCount);
|
||||||
|
bodyFrame.GetAndRefreshBodyData(bodies_);
|
||||||
|
skeletonDataReceived.Invoke(bodies_);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
bodyFrameReader_.FrameArrived += onSkeletonFrameArrived_;
|
bodyFrameReader_.FrameArrived += onSkeletonFrameArrived_;
|
||||||
|
|
|
@ -1,7 +0,0 @@
|
||||||
namespace cylvester
|
|
||||||
{
|
|
||||||
public class SkeltonTracker
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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guid: 42ff44fc2f2fc574c804d56e68af9bc3
|
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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|
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assetBundleVariant:
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|
|
@ -76,10 +76,7 @@ namespace cylvester
|
||||||
indices[index++] = offset + 1 + onset;
|
indices[index++] = offset + 1 + onset;
|
||||||
indices[index++] = 1 + onset;
|
indices[index++] = 1 + onset;
|
||||||
}
|
}
|
||||||
|
|
||||||
return indices;
|
return indices;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue